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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7203596" data-attributes="member: 6668634"><p>Something else to go along with the Eagle Transport..</p><p></p><p>Mark IX Hawk</p><p></p><p></p><p>The Mark IX Hawk is a warship produced by MarSec (one of various corporations created by AEGIS through its X-COM branch for funding), using plans and working models that were obtained by its SHADO branch from Moonbase Alpha (and also were lying around on a couple of SHADO bases) to protect Moonbase Alpha and the fleet of Eagle Transports. Built in a similar modular style as the Eagle, with a command module with room for a crew of two (pilot and gunner), the service module behind that, followed by the engines. On the sides of the service module are two short wings designed to hold additional weapons.</p><p></p><p>The command module has an escape hatch, and can detach from the main body, able to dock with another compatible craft or use as an emergency escape capsule. The service module section is modular, allowing for quick replacements of parts and reloading of weapons. This module holds the main weapons of the Hawk, which include three dual laser batteries, two fixed forward, one in a turret, 16 missiles in two launchers and two fusion torpedoes for heavy punch. The two wings can support a single laser each or two missiles.</p><p>The Hawk can be fitted with extra boosters for greater speed, refueling booms.</p><p></p><p>Mark IX Hawk (Late PL5-PL6)</p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 11</p><p>Flat-Footed Defense: 9</p><p>Autopilot Defense: 8</p><p>Hardness: 20</p><p>Hit Dice: 6d20 (120), 20 hp shields</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 61.5 feet</p><p>Weight: 120,000</p><p>Targeting System Bonus: +3</p><p>Crew: 2</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 50 lbs</p><p>Grapple Modifier: </p><p>Base PDC: 52</p><p>Restriction: Mil (+3)</p><p></p><p>Attack: -4 ranged 1 laser battery (6d8 fire) and -8 1 laser battery (6d8 fire); or -4 ranged 2 laser batteries (9d8 fire) and 1 CHE missile launcher (6d12 ballistic); or -5 nuclear missile (16d8 energy)</p><p></p><p>Attack of Opportunity: none</p><p></p><p>Standard PL(5-6) Design Spec: Heavy load combat, shields</p><p>Bonuses: +5 Fort save vs radiation.</p><p>Engines: Thrusters, fusion torch</p><p>Armour: Alloy plating</p><p>Defense Systems: Autopilot, radiation shielding, shields</p><p>Sensors: Class II, targeting system</p><p>Communications: Radio transceiver</p><p>Weapons: 3 dual laser batteries (two fixed forward, 1 turret mount), 2 CHE missile launchers (16 missiles total), 2 fusion torpedoes (nuclear missiles)</p><p>Grappling Systems: </p><p>Refueling Boom</p><p>Limited Fuel</p><p>Extra Boosters</p><p>Shield note: The shields on the Mark IX Hawk are simple and protect against all damage types, similar to the deflector shields equipment, however when they are depleted, take twice as long to restore.</p><p>Refueling Boom - This is a hold over from old aircraft, a deployable boom that can be linked to another larger ship that can transfer fuel to the Hawk, allowing it to be refueled in transit without having to land at a planet or station.</p><p>Limited Fuel - The Hawk has enough fuel to travel to a single planet and back within a solar system, or make 2 complete trips from a planet's moon and back to the planet before requiring refueling.</p><p>Easy to Fix - The design of the Eagle Transport is modular, and many of its systems are very simple, allowing for quick and easy repairs. Repair and Craft checks to repair or modify a Hawk are reduced by -2 each, repair times are reduced by 25%.</p><p>Extra Boosters - The Mark IX Hawk can be fitted with a set of 4 Disposable Boosters, increasing the speed to 4000, with use of the afterburn maneuver, with 20 uses. Alternatively, a set of long burn boosters can be fitted, increasing the speed to only 3500 for 6 hours at a time, with a 2 hour cool down period. These boosters include extra fuel so as to not eat into the ships main fuel supply. Used wisely, and with the use of gravity sling maneuvers, the ship can average a speed of 3500 for an entire trip between planets.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7203596, member: 6668634"] Something else to go along with the Eagle Transport.. Mark IX Hawk The Mark IX Hawk is a warship produced by MarSec (one of various corporations created by AEGIS through its X-COM branch for funding), using plans and working models that were obtained by its SHADO branch from Moonbase Alpha (and also were lying around on a couple of SHADO bases) to protect Moonbase Alpha and the fleet of Eagle Transports. Built in a similar modular style as the Eagle, with a command module with room for a crew of two (pilot and gunner), the service module behind that, followed by the engines. On the sides of the service module are two short wings designed to hold additional weapons. The command module has an escape hatch, and can detach from the main body, able to dock with another compatible craft or use as an emergency escape capsule. The service module section is modular, allowing for quick replacements of parts and reloading of weapons. This module holds the main weapons of the Hawk, which include three dual laser batteries, two fixed forward, one in a turret, 16 missiles in two launchers and two fusion torpedoes for heavy punch. The two wings can support a single laser each or two missiles. The Hawk can be fitted with extra boosters for greater speed, refueling booms. Mark IX Hawk (Late PL5-PL6) Type: Ultralight Subtype: Fighter Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 11 Flat-Footed Defense: 9 Autopilot Defense: 8 Hardness: 20 Hit Dice: 6d20 (120), 20 hp shields Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 61.5 feet Weight: 120,000 Targeting System Bonus: +3 Crew: 2 Passenger Capacity: 0 Cargo Capacity: 50 lbs Grapple Modifier: Base PDC: 52 Restriction: Mil (+3) Attack: -4 ranged 1 laser battery (6d8 fire) and -8 1 laser battery (6d8 fire); or -4 ranged 2 laser batteries (9d8 fire) and 1 CHE missile launcher (6d12 ballistic); or -5 nuclear missile (16d8 energy) Attack of Opportunity: none Standard PL(5-6) Design Spec: Heavy load combat, shields Bonuses: +5 Fort save vs radiation. Engines: Thrusters, fusion torch Armour: Alloy plating Defense Systems: Autopilot, radiation shielding, shields Sensors: Class II, targeting system Communications: Radio transceiver Weapons: 3 dual laser batteries (two fixed forward, 1 turret mount), 2 CHE missile launchers (16 missiles total), 2 fusion torpedoes (nuclear missiles) Grappling Systems: Refueling Boom Limited Fuel Extra Boosters Shield note: The shields on the Mark IX Hawk are simple and protect against all damage types, similar to the deflector shields equipment, however when they are depleted, take twice as long to restore. Refueling Boom - This is a hold over from old aircraft, a deployable boom that can be linked to another larger ship that can transfer fuel to the Hawk, allowing it to be refueled in transit without having to land at a planet or station. Limited Fuel - The Hawk has enough fuel to travel to a single planet and back within a solar system, or make 2 complete trips from a planet's moon and back to the planet before requiring refueling. Easy to Fix - The design of the Eagle Transport is modular, and many of its systems are very simple, allowing for quick and easy repairs. Repair and Craft checks to repair or modify a Hawk are reduced by -2 each, repair times are reduced by 25%. Extra Boosters - The Mark IX Hawk can be fitted with a set of 4 Disposable Boosters, increasing the speed to 4000, with use of the afterburn maneuver, with 20 uses. Alternatively, a set of long burn boosters can be fitted, increasing the speed to only 3500 for 6 hours at a time, with a 2 hour cool down period. These boosters include extra fuel so as to not eat into the ships main fuel supply. Used wisely, and with the use of gravity sling maneuvers, the ship can average a speed of 3500 for an entire trip between planets. [/QUOTE]
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