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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7227930" data-attributes="member: 6668634"><p>Here's a Star Trek freighter that can be used as a group's mobile base, or ones that populate the space lines (protect from pirates, etc).</p><p></p><p>J-Class Freighter</p><p></p><p>The J-Class freighter was a ship of Earth design utilized by the Earth Cargo Service, and fitted with a Warp 2 engine, capable of carrying 30,000 tons of cargo. The rear section of the ship was all cargo section made up of 5 cargo modules, which could be configured for different types of cargo, from palletized goods to cryo-stassis, to short term living space. The cargo section, which takes up the bulk of the ship could be detached in an emergency allowing the primary front section to escape. </p><p>The primary section was shaped like a squared off triangle with a sloped front with the bridge on the upper section. Two warp nacelles just from the lower two corners on pylons that allow them to extend just past the bottom of the cargo section. The front section connects to the cargo on the lower half at the front, and had an airlock leading to the cargo section. These ships only had two plasma cannons mounted in turrets on the primary section and polarized hull plating for defense, meaning these ships were best used in areas fairly well patrolled against pirates. While most of the cargo is stored in the cargo modules, the forward drive section has about 10 tons of cargo, used primarily for ship supplies and repairs, in the lower hull.</p><p>The ship's maximum FTL speed was Warp 2, but with a full load could safely travel at Warp 1.5. Due to the less advanced inertial dampeners, when the ship jumped to or from warp speed, crew and passengers would need to be strapped into seats or hold onto handle bars mounted at standing stations and various locations in the ship, or be knocked off balance.</p><p></p><p>In Coreline, these ships, although slow and have very weak defenses, are used as 'light' bulk freighters within Federation space, and sold to many start up cargo companies. Starfleet maintains a small fleet of these ships to move cargo about its territory as they needed as many ships as possible to get resources to its worlds once the chaos of the 23 Hours was over. As things settled down, they are slowly being phased out to civilian firms as newer, faster replacements can be built.</p><p>While an old dated ship, many adventurers in Coreline find these ships are quite excellent as they are fairly tolerant to light to medium amounts of modifications and add-ons. </p><p></p><p>J-Class Freighter (PL 6)</p><p>Type: Light</p><p>Subtype: Hauler</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 2 (-8 size)</p><p>Flat-Footed Defense: </p><p>Autopilot Defense: 6 (-8 size, +4 autopilot)</p><p>Hardness: 15</p><p>Hit Dice: 24d20 (480 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 755 ft (total) </p><p>Weight: 4,500 tons</p><p>Targeting System Bonus: </p><p>Crew: 20 (can run with as little as 10 crew)</p><p>Passenger Capacity: 3</p><p>Cargo Capacity: 30,000</p><p>Grapple Modifier: +16</p><p>Base PDC: 49</p><p>Restriction: Lic (+1)</p><p></p><p>Attack: </p><p>Light Plasma Cannon Turret -8 ranged 10d8, 20, fire, 2000 ft, s/a; or</p><p>Light Plasma Cannon Turret -8 ranged 10d8, 20, fire, 2000 ft, s/a and Light Plasma Cannon turret -13 ranged, 10d8, 20, fire, 2000 ft, s/a.Attack of Opportunity: Standard PL(6) </p><p></p><p>Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Slow and Steady, Detachable Drive Section</p><p>Engines: thrusters, ion engines, warp drive (max warp 2, 1.5 with full cargo load)</p><p>Armour: ditanium</p><p>Defense Systems: polarized hull plating, autopilot</p><p>Sensors: Class II</p><p>Communications: radio transceiver, drivesat comm array</p><p>Weapons: 2 light plasma cannon turrets</p><p>Grappling Systems: grapplers x1</p><p></p><p>Slow and Steady</p><p>The ships is designed to transport cargo, not speed or combat. For every 10,000 tons of cargo, reduce tactical speed by -500 ft, -1 penalty to Initiative. However any saves sensitive cargo needs (against vibrations, Fort saves, etc) gain +4 bonus.</p><p></p><p>Detachable Drive Section</p><p>The forward section of the ship can detach in an emergency, with a length of only 121 ft, and only 100 hit points, +1 to Init for the first round after detaching. Speed can be increased to 4000 ft for 5 minutes at a time, with 10 minute cool down, and can reach Warp 2. Detaching takes 1 full round, the ship can not move while detaching. Reattaching to the cargo section takes 1 minute and requires a Pilot check DC 10 in normal circumstances, DC 20 in combat situations.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7227930, member: 6668634"] Here's a Star Trek freighter that can be used as a group's mobile base, or ones that populate the space lines (protect from pirates, etc). J-Class Freighter The J-Class freighter was a ship of Earth design utilized by the Earth Cargo Service, and fitted with a Warp 2 engine, capable of carrying 30,000 tons of cargo. The rear section of the ship was all cargo section made up of 5 cargo modules, which could be configured for different types of cargo, from palletized goods to cryo-stassis, to short term living space. The cargo section, which takes up the bulk of the ship could be detached in an emergency allowing the primary front section to escape. The primary section was shaped like a squared off triangle with a sloped front with the bridge on the upper section. Two warp nacelles just from the lower two corners on pylons that allow them to extend just past the bottom of the cargo section. The front section connects to the cargo on the lower half at the front, and had an airlock leading to the cargo section. These ships only had two plasma cannons mounted in turrets on the primary section and polarized hull plating for defense, meaning these ships were best used in areas fairly well patrolled against pirates. While most of the cargo is stored in the cargo modules, the forward drive section has about 10 tons of cargo, used primarily for ship supplies and repairs, in the lower hull. The ship's maximum FTL speed was Warp 2, but with a full load could safely travel at Warp 1.5. Due to the less advanced inertial dampeners, when the ship jumped to or from warp speed, crew and passengers would need to be strapped into seats or hold onto handle bars mounted at standing stations and various locations in the ship, or be knocked off balance. In Coreline, these ships, although slow and have very weak defenses, are used as 'light' bulk freighters within Federation space, and sold to many start up cargo companies. Starfleet maintains a small fleet of these ships to move cargo about its territory as they needed as many ships as possible to get resources to its worlds once the chaos of the 23 Hours was over. As things settled down, they are slowly being phased out to civilian firms as newer, faster replacements can be built. While an old dated ship, many adventurers in Coreline find these ships are quite excellent as they are fairly tolerant to light to medium amounts of modifications and add-ons. J-Class Freighter (PL 6) Type: Light Subtype: Hauler Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 2 (-8 size) Flat-Footed Defense: Autopilot Defense: 6 (-8 size, +4 autopilot) Hardness: 15 Hit Dice: 24d20 (480 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 755 ft (total) Weight: 4,500 tons Targeting System Bonus: Crew: 20 (can run with as little as 10 crew) Passenger Capacity: 3 Cargo Capacity: 30,000 Grapple Modifier: +16 Base PDC: 49 Restriction: Lic (+1) Attack: Light Plasma Cannon Turret -8 ranged 10d8, 20, fire, 2000 ft, s/a; or Light Plasma Cannon Turret -8 ranged 10d8, 20, fire, 2000 ft, s/a and Light Plasma Cannon turret -13 ranged, 10d8, 20, fire, 2000 ft, s/a.Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Slow and Steady, Detachable Drive Section Engines: thrusters, ion engines, warp drive (max warp 2, 1.5 with full cargo load) Armour: ditanium Defense Systems: polarized hull plating, autopilot Sensors: Class II Communications: radio transceiver, drivesat comm array Weapons: 2 light plasma cannon turrets Grappling Systems: grapplers x1 Slow and Steady The ships is designed to transport cargo, not speed or combat. For every 10,000 tons of cargo, reduce tactical speed by -500 ft, -1 penalty to Initiative. However any saves sensitive cargo needs (against vibrations, Fort saves, etc) gain +4 bonus. Detachable Drive Section The forward section of the ship can detach in an emergency, with a length of only 121 ft, and only 100 hit points, +1 to Init for the first round after detaching. Speed can be increased to 4000 ft for 5 minutes at a time, with 10 minute cool down, and can reach Warp 2. Detaching takes 1 full round, the ship can not move while detaching. Reattaching to the cargo section takes 1 minute and requires a Pilot check DC 10 in normal circumstances, DC 20 in combat situations. [/QUOTE]
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