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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7228121" data-attributes="member: 6668634"><p>Y-Class Freighter</p><p></p><p>The Y-Class freighter was a ship of Earth design utilized by the Earth Cargo Service, and fitted with a Warp 2 engine, capable of carrying 20,000 tons of cargo. Instead of a drive section mounted in front of a series of cargo modules, the Y-Class mounts 8 large cargo areas on the sides, four each side, with the ship's main systems mounted in the body that joins the cargo holds. While this still makes the cargo holds vulnerable, the ship's main systems are more protected. The Y-Class can't separate like the J-Class could, although the ship can jettison the cargo holds in an emergency, but can't reattach them without the use of a space dock. </p><p>These ships where slightly larger than the J-Class, but were slightly more advanced, armed with only a single plasma cannon mounted in a turret normally, mounted under the nose, and polarized hull plating for defense, meaning these ships were best used in areas fairly well patrolled against pirates. While most of the cargo is stored in the cargo modules, the a smaller cargo hold in the main hull could hold 10 tons, usually used for supplies and repair parts. The Y-Class also had a small hanger for a single shuttle pod as the ships were not capable of planetary landings.</p><p>The ship's maximum FTL speed was Warp 2, but with a full load could safely travel at Warp 1.5, but could push this to 1.8 for short periods of time. Due to the less advanced inertial dampeners, when the ship jumped to or from warp speed, crew and passengers would need to be strapped into seats or hold onto handle bars mounted at standing stations and various locations in the ship, or be knocked off balance.</p><p></p><p>In Coreline, these ships, although slow and have very weak defenses, are used as 'light' bulk freighters within Federation space, and sold to many start up cargo companies. Starfleet maintains a small fleet of these ships to move cargo about its territory as they needed as many ships as possible to get resources to its worlds once the chaos of the 23 Hours was over. As things settled down, they are slowly being phased out to civilian firms as newer, faster replacements can be built.</p><p>While an out dated ship, many adventurers in Coreline find these ships are quite excellent as they are fairly tolerant to light to medium amounts of modifications and add-ons. </p><p></p><p>Y-Class Freighter (PL 6)</p><p>Type: Light</p><p>Subtype: Hauler</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 2 (-8 size)</p><p>Flat-Footed Defense: </p><p>Autopilot Defense: 6 (-8 size, +4 autopilot)</p><p>Hardness: 15</p><p>Hit Dice: 25d20 (500 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 761 ft (total) </p><p>Weight: 4,700 tons</p><p>Targeting System Bonus: </p><p>Crew: 24 (can run with as little as 10 crew)</p><p>Passenger Capacity: 4Cargo Capacity: 20,000</p><p>Grapple Modifier: +16</p><p>Base PDC: 50</p><p>Restriction: Lic (+1)</p><p></p><p>Attack: </p><p>Light Plasma Cannon Turret -8 ranged 10d8, 20, fire, 2000 ft, s/a</p><p></p><p>Attack of Opportunity: </p><p></p><p>Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Slow and Steady, Detachable Cargo Modules</p><p>Engines: thrusters, ion engines, warp drive (max warp 2, 1.5 with full cargo load)</p><p>Armour: ditanium</p><p>Defense Systems: polarized hull plating, autopilot</p><p>Sensors: Class II</p><p>Communications: radio transceiver, drivesat comm array</p><p>Weapons: Light plasma cannon turret</p><p>Grappling Systems: grapplers x1</p><p>Auxiliary Craft: 1 shuttle pod or similar sized shuttle</p><p> </p><p>Slow and Steady</p><p>The ships is designed to transport cargo, not speed or combat. For every 10,000 tons of cargo, reduce tactical speed by -500 ft, -1 penalty to Initiative. However any saves sensitive cargo needs (against vibrations, Fort saves, etc) gain +4 bonus.</p><p></p><p>Detachable Cargo Modules</p><p>The 8 cargo modules can be jettisoned in an emergency, such as critically damaged or dangerous cargo threatens the ship. A pod can be ejected as a move equivalent action and can be done as the ship is moving. Each jettisoned module reduces the ship's main hit points by 20 hp. If all 8 are jettisoned, the ship gains +1 to Init for the first round after detaching. Speed can be increased to 4000 ft for 5 minutes at a time, with 10 minute cool down if all pods are jettisoned. Jettisoned pods can only be reattached at a space dock.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7228121, member: 6668634"] Y-Class Freighter The Y-Class freighter was a ship of Earth design utilized by the Earth Cargo Service, and fitted with a Warp 2 engine, capable of carrying 20,000 tons of cargo. Instead of a drive section mounted in front of a series of cargo modules, the Y-Class mounts 8 large cargo areas on the sides, four each side, with the ship's main systems mounted in the body that joins the cargo holds. While this still makes the cargo holds vulnerable, the ship's main systems are more protected. The Y-Class can't separate like the J-Class could, although the ship can jettison the cargo holds in an emergency, but can't reattach them without the use of a space dock. These ships where slightly larger than the J-Class, but were slightly more advanced, armed with only a single plasma cannon mounted in a turret normally, mounted under the nose, and polarized hull plating for defense, meaning these ships were best used in areas fairly well patrolled against pirates. While most of the cargo is stored in the cargo modules, the a smaller cargo hold in the main hull could hold 10 tons, usually used for supplies and repair parts. The Y-Class also had a small hanger for a single shuttle pod as the ships were not capable of planetary landings. The ship's maximum FTL speed was Warp 2, but with a full load could safely travel at Warp 1.5, but could push this to 1.8 for short periods of time. Due to the less advanced inertial dampeners, when the ship jumped to or from warp speed, crew and passengers would need to be strapped into seats or hold onto handle bars mounted at standing stations and various locations in the ship, or be knocked off balance. In Coreline, these ships, although slow and have very weak defenses, are used as 'light' bulk freighters within Federation space, and sold to many start up cargo companies. Starfleet maintains a small fleet of these ships to move cargo about its territory as they needed as many ships as possible to get resources to its worlds once the chaos of the 23 Hours was over. As things settled down, they are slowly being phased out to civilian firms as newer, faster replacements can be built. While an out dated ship, many adventurers in Coreline find these ships are quite excellent as they are fairly tolerant to light to medium amounts of modifications and add-ons. Y-Class Freighter (PL 6) Type: Light Subtype: Hauler Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 2 (-8 size) Flat-Footed Defense: Autopilot Defense: 6 (-8 size, +4 autopilot) Hardness: 15 Hit Dice: 25d20 (500 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 761 ft (total) Weight: 4,700 tons Targeting System Bonus: Crew: 24 (can run with as little as 10 crew) Passenger Capacity: 4Cargo Capacity: 20,000 Grapple Modifier: +16 Base PDC: 50 Restriction: Lic (+1) Attack: Light Plasma Cannon Turret -8 ranged 10d8, 20, fire, 2000 ft, s/a Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Slow and Steady, Detachable Cargo Modules Engines: thrusters, ion engines, warp drive (max warp 2, 1.5 with full cargo load) Armour: ditanium Defense Systems: polarized hull plating, autopilot Sensors: Class II Communications: radio transceiver, drivesat comm array Weapons: Light plasma cannon turret Grappling Systems: grapplers x1 Auxiliary Craft: 1 shuttle pod or similar sized shuttle Slow and Steady The ships is designed to transport cargo, not speed or combat. For every 10,000 tons of cargo, reduce tactical speed by -500 ft, -1 penalty to Initiative. However any saves sensitive cargo needs (against vibrations, Fort saves, etc) gain +4 bonus. Detachable Cargo Modules The 8 cargo modules can be jettisoned in an emergency, such as critically damaged or dangerous cargo threatens the ship. A pod can be ejected as a move equivalent action and can be done as the ship is moving. Each jettisoned module reduces the ship's main hit points by 20 hp. If all 8 are jettisoned, the ship gains +1 to Init for the first round after detaching. Speed can be increased to 4000 ft for 5 minutes at a time, with 10 minute cool down if all pods are jettisoned. Jettisoned pods can only be reattached at a space dock. [/QUOTE]
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