Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marcoasalazarm" data-source="post: 7300626" data-attributes="member: 26698"><p>OK, good idea, but not sure about having it happen yet...</p><p></p><p>((()))</p><p></p><p>OK, here goes. Attempt at new Race for this setting. Please, I need feedback, because it's been forever since I've seen the show and I haven't had any luck finding info on the Net other than "it existed".</p><p></p><p><strong><u>RACE: BIKER MICE FROM MARS.</u></strong></p><p></p><p>Once upon a time, on another universe, Mars thrived. It was possible to live there... and the ones who did were happy.</p><p></p><p>And then the Plutarkians came. Planet looters, they ransacked the planet and took the inhabitants as slaves... with all of the bad consequences it involved.</p><p></p><p>The Mice fought back, and had been doing so for a very long time. The result is a civilization that has moulded itself around guerrilla warfare.</p><p></p><p>And their best tool... motorcycles. They had been speed freaks for a very long time, but bolting guns to their vehicles made them incredibly explosive raiders.</p><p></p><p>So now many have appeared on the Core Timeline, on Mars and on Earth. they have taken to living in cities like Chicago, Detroit, Daytona, Indianapolis, Monaco -- places with a high vehicular industry. That, or they have taken a nomadic lifestyle -- entire families, with only the clothes and weapons on their backs and the wheels beneath their feet. Most organizations that have hired them had done so as mechanical cavalry.</p><p></p><p>Born to rock and rule.</p><p></p><p>(((()))</p><p></p><p><strong>Description:</strong> Biker Mice resemble humanoid mice, averaging between five and six-and-a-half feet tall when fully grown, with a tail averaging five to fiteen feet. Their fur colors are varied, but white, brown or other dark colors are the most normal. Two tiny red antennae poke out the top of their head. Eye color varies, but red and brown is the average. Body shape average is between lightly and highly muscled.</p><p></p><p>((()))</p><p></p><p><strong>--RACE TRAITS:</strong>-> Type: Humanoid (Fiction, Biker Mice).</p><p>-> <strong>Size: </strong>Medium: Biker Mice are Medium-Sized creatures and have no bonuses or penalties due to their size.</p><p>-> <strong>Speed: </strong>Biker Mice have a base speed of 30 feet.</p><p>-> <strong>Rock And Rule: </strong>Biker Mice are born with a bike's handle on their hands. They have a +2 racial bonus to Drive checks.</p><p>-> <strong>Martian Survivor:</strong> Biker Mice start with the Feat Planetary Adaptation (Barren World).</p><p>-> <strong>Masters Of Disaster: </strong>Biker Mice have a +2 bonus to Demolitions rolls. They also start with the Feat "Heavy Weapons Proficiency".</p><p>-> <strong>Martian Psionics (Sp): </strong>Biker Mice can utilize "Lesser Mindlink" at will - however, this power only works when touching the willing subject.</p><p>-> <strong>Martian Tail (Ex): </strong>The tail of a Biker Mouse is a flexible and sensitive member, and Biker Mice have utilized it as an improvised tool and weapon many times.</p><p></p><p>The tail of a Biker Mouse can be used as an improvised tool for Disable Device checks (GM's final call - simple mechanical locks and traps are a possibility) and can be used to perform Sleight Of Hand checks on targets up to 15 feet away. Because it's an improvised tool, these checks have a -4 penalty.</p><p></p><p>As well, the tail can be used as a natural weapon - a whip (1d4 Slashing damage, Critical Range 20, can attack targets up to 15 feet (and provokes an attack of opportunity). Can be used to make Trip attacks at range, but it cannot be dropped to prevent being tripped).</p><p></p><p><strong>Level Adjustment: </strong>+2 (???)</p><p></p><p>(((()))</p><p></p><p><u><strong>NEW FEAT: Heavy Weapons Proficiency</strong></u></p><p></p><p>You are semi proficient in the use of most heavy weapons, such as heavy machineguns, cannons, grenade launchers, rocket launchers and even energy weapons such as laser cannons, or vehicle weapons. You have the basic training to use them without seriously damaging the weapon or any of your allies.</p><p><strong>Prerequisites:</strong> Base Attack Bonus +2, Personal Firearms Proficiency.</p><p><strong>Benefit:</strong> You can use any type of heavy weapon that normally requires Exotic Weapon Feat, such as grenade launchers, at only a -2 penalty instead of -4 without the Exotic Weapon feat.</p><p><strong>Normal: </strong>Characters without this feat or Exotic Weapon feat take a -4 penalty on attack rolls made with heavy weapons.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7300626, member: 26698"] OK, good idea, but not sure about having it happen yet... ((())) OK, here goes. Attempt at new Race for this setting. Please, I need feedback, because it's been forever since I've seen the show and I haven't had any luck finding info on the Net other than "it existed". [B][U]RACE: BIKER MICE FROM MARS.[/U][/B] Once upon a time, on another universe, Mars thrived. It was possible to live there... and the ones who did were happy. And then the Plutarkians came. Planet looters, they ransacked the planet and took the inhabitants as slaves... with all of the bad consequences it involved. The Mice fought back, and had been doing so for a very long time. The result is a civilization that has moulded itself around guerrilla warfare. And their best tool... motorcycles. They had been speed freaks for a very long time, but bolting guns to their vehicles made them incredibly explosive raiders. So now many have appeared on the Core Timeline, on Mars and on Earth. they have taken to living in cities like Chicago, Detroit, Daytona, Indianapolis, Monaco -- places with a high vehicular industry. That, or they have taken a nomadic lifestyle -- entire families, with only the clothes and weapons on their backs and the wheels beneath their feet. Most organizations that have hired them had done so as mechanical cavalry. Born to rock and rule. (((())) [B]Description:[/B] Biker Mice resemble humanoid mice, averaging between five and six-and-a-half feet tall when fully grown, with a tail averaging five to fiteen feet. Their fur colors are varied, but white, brown or other dark colors are the most normal. Two tiny red antennae poke out the top of their head. Eye color varies, but red and brown is the average. Body shape average is between lightly and highly muscled. ((())) [B]--RACE TRAITS:[/B]-> Type: Humanoid (Fiction, Biker Mice). -> [B]Size: [/B]Medium: Biker Mice are Medium-Sized creatures and have no bonuses or penalties due to their size. -> [B]Speed: [/B]Biker Mice have a base speed of 30 feet. -> [B]Rock And Rule: [/B]Biker Mice are born with a bike's handle on their hands. They have a +2 racial bonus to Drive checks. -> [B]Martian Survivor:[/B] Biker Mice start with the Feat Planetary Adaptation (Barren World). -> [B]Masters Of Disaster: [/B]Biker Mice have a +2 bonus to Demolitions rolls. They also start with the Feat "Heavy Weapons Proficiency". -> [B]Martian Psionics (Sp): [/B]Biker Mice can utilize "Lesser Mindlink" at will - however, this power only works when touching the willing subject. -> [B]Martian Tail (Ex): [/B]The tail of a Biker Mouse is a flexible and sensitive member, and Biker Mice have utilized it as an improvised tool and weapon many times. The tail of a Biker Mouse can be used as an improvised tool for Disable Device checks (GM's final call - simple mechanical locks and traps are a possibility) and can be used to perform Sleight Of Hand checks on targets up to 15 feet away. Because it's an improvised tool, these checks have a -4 penalty. As well, the tail can be used as a natural weapon - a whip (1d4 Slashing damage, Critical Range 20, can attack targets up to 15 feet (and provokes an attack of opportunity). Can be used to make Trip attacks at range, but it cannot be dropped to prevent being tripped). [B]Level Adjustment: [/B]+2 (???) (((())) [U][B]NEW FEAT: Heavy Weapons Proficiency[/B][/U] You are semi proficient in the use of most heavy weapons, such as heavy machineguns, cannons, grenade launchers, rocket launchers and even energy weapons such as laser cannons, or vehicle weapons. You have the basic training to use them without seriously damaging the weapon or any of your allies. [B]Prerequisites:[/B] Base Attack Bonus +2, Personal Firearms Proficiency. [B]Benefit:[/B] You can use any type of heavy weapon that normally requires Exotic Weapon Feat, such as grenade launchers, at only a -2 penalty instead of -4 without the Exotic Weapon feat. [B]Normal: [/B]Characters without this feat or Exotic Weapon feat take a -4 penalty on attack rolls made with heavy weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top