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<blockquote data-quote="kronos182" data-source="post: 7319258" data-attributes="member: 6668634"><p>Clone Troopers</p><p></p><p>Clone troopers are an army of identical, genetically modified clones, originally created to serve the Grand Army of the Republic during the conflict called the Clone Wars. Grown at an accelerated rate and raised in laboratories and facilities of Kamino, the clone troopers were trained throughout the first 10 years of their lives to become one of the most efficient military forces in galactic history. Based on the genetic template of a bounty hunter Jango Fett, only modified for higher obedience and less independent thinking, the clone troopers served the Grand Army in many roles, with many being trained to fill specific roles. A few specialized troopers were genetically different from the regular clones with higher independent thinking and aggression, known as ARC troopers.</p><p>In Coreline, while the Clone Wars is partly considered history, depending on which faction from the Star Wars universe you speak to, the cloners of Kamino still exist, and they do produce these clones to sell to the highest bidder, as well as some for their own defense forces. </p><p></p><p>The basic clone trooper is a well rounded soldier, programmed and trained to obey orders without hesitation and perform in even the most adverse conditions and achieve their goals, namely defeating their assigned enemies. Besides the basic trooper, some are trained to fill specific roles such as pilots, command, engineers and others. Special combat roles are filled with even farther specially trained, equipped and sometimes genetically modified clones.</p><p></p><p>Clone Traits</p><p>All clone troopers made by the Kaminoans, or others, using the Jango Fett template have the following traits:</p><p>Accelerated Aging: Clone troopers age faster than normal, reaching adulthood in 10 years, however they live 25% shorter than average human. Alter all age categories by 25% shorter, with adulthood starting at 10 years.</p><p>Poison & Disease Resistance: The clones are genetically modified to resist poisons and diseases, gaining +2 to Fort saves against poisons and diseases.</p><p>Flash Training: As the clones mature, they have accelerated training, including flash training, giving them advanced knowledge and skills than others. This gives them an extra feats and skills ranks that they normally wouldn't have. They can also have feats without having the prerequisite feats, such as heavy armour requiring medium armour proficiency. Can have 2 extra feats and 4 bonus skill ranks.</p><p>Programmed Allegiance: The clone trooper can have up to 2 additional allegiances programmed into it. Each clone automatically gets allegiance to Kamino, their homeworld and creators.</p><p>Reputation: Clone Troopers automatically gain +1 reputation due to their well known use during the Clone Wars as soldiers.</p><p>Team Work: Clone Troopers are trained to work in groups, typically with members of the same batch being part of the same platoons or squads. Clone troopers gain +1 to attack and damage for every 4 other clone troopers within 30 feet of each other attacking the same target. If all the troopers are fighting defensively, clone trooper gains +1 to Defense for every 5 other clone troopers within 30 feet also fighting defensively.</p><p></p><p>Basic Clone Trooper (Ordinary Strong 3)</p><p>Type: Clone, Human</p><p>Size: Medium</p><p>CR: 2</p><p>Hit Points: 24 hp (3d8+6)</p><p>Mas: 15</p><p>Init: +2</p><p>Speed: 25 ft (30 ft)</p><p>Defense: 20 (Class +2, +2 Dex, +8 equipment armour)</p><p>BAB/Grp: +3/+5</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +5 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +5 melee unarmed (1d3+2 nonlethal), or other weapons equipped</p><p>Special Attacks: </p><p>Special Qualities: Clone Traits</p><p>Allegiances: Kamino, programmed allegiance</p><p>Saves: Fort +4, Reflex +3, Will +0</p><p>Reputation: +1</p><p>Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 9, Cha 9</p><p>Occupation: Military (Knowledge Tactics, Demolitions)</p><p>Skills: Balance +3, Climb +4, Demolitions +2, Hide +3, Jump +3, Knowledge Tactics +2, Listen +0, Move Silently +3, Repair +2, Search +1, Spot +0 </p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Heavy Armour Proficiency, Advanced Firearms Proficiency, Heavy Weapons Proficiency, Dodge</p><p>Talents: Possessions: DC-15s blaster rifle, Phase 1 Clone Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type)Action Points:</p><p>PDC: 30 for batch of 6 troopers. </p><p></p><p>Combat</p><p>Clone troopers are excellent balanced soldiers, usually equipped with good armour and weapons, working well in small squads (4 to 6 troopers), platoons or even battalion levels. They will continue to fight until the enemy is destroyed, ordered to stop, or failure is guaranteed if they are all killed.</p><p></p><p>Pilot Package</p><p>These clones were trained to act as crew for starships, fighters or vehicles. Make the following changes/additions to the clone trooper, with skills being replaced with the below:</p><p>Skills changes to: Remove Balance Demolitions, add Pilot +3 and Drive +3</p><p>Remove Heavy Armour Proficiency and Heavy Weapon Proficiency feats;</p><p>Added feat Starship Operation (class of ship to be used on for ship pilots) or Surface Vehicle Operation (for planetary craft), Vehicle Expert;</p><p>Typically equipped with DC-17 hand blaster and pilot armour</p><p>PDC +1</p><p></p><p>Gunner Package</p><p>These clones were used to operate the weapon systems such as those on starships, vehicles or weapon emplacements. Make the following changes to clone trooper, with skills being replaced by the follow:</p><p>Add weapons training (+2 to attack rolls with ship/vehicle weapons);</p><p>Add Feat Starship Gunnery;</p><p>Skill Changes: Remove Demolitions and Balance;</p><p>Increase Search +2, Spot +2;</p><p>Typically equipped with DC-17 hand blaster and Pilot Armour (on starships, or Clone Phase 1 armour for ground vehicles)</p><p>PDC +1.</p><p></p><p>Commander Package</p><p>These clones are trained to be leaders of a group of clones. Make the following changes, with skills replacing the original as below:</p><p>+1 to attack;</p><p>Skills: Increase Listen +1, Search +1, Spot +1, Knowledge Tactics +2;</p><p>*Coordinate talent;</p><p>PDC +1.</p><p>*Coordinate Talent the clone commander uses is slightly modified from the normal talent D20 Modern page 31. The clone commander unit has an effective Cha of 10 (+0 to rolls) for purposes for rolls, DC 10 +1/25 clones to coordinate, with range of 100 ft, able to coordinate up to 100 clones, lasting for a total of 1d4+1 rounds.</p><p></p><p>New Equipment</p><p></p><p>Clone Pilot Armour</p><p>This armour is designed for clone pilots, providing protection without hindering their movement or taking up too much space, designed for the Jango Fett template clones. The armour is designed to help protect the pilot from the high G-Forces created by high speed maneuvers, provide protection against the vacuum of space, in the event they eject from their craft, and includes limited life support and air.</p><p></p><p>Clone Pilot Armour (PL 6-7)</p><p>Type: Light</p><p>Equipment Bonus: +4</p><p>Nonprof. Bonus: +2</p><p>Str Bonus: 0</p><p>Nonprof Str Bonus: </p><p>Max Dex: +3</p><p>Armour Penalty: -3</p><p>Speed (30 ft): 30 ft</p><p>Weight: 15 lbs</p><p>Purchase DC: 19</p><p>Restriction: Mil (+3)</p><p>Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio, +1 Listen and Search checks. Belt contains pockets for holding ammunition, grenades and holds for a single pistol.</p><p></p><p>Mid-Level Trooper</p><p>This is a clone trooper that has survived several years of combat, making them even more deadly. Many commanders will be of these type of troops, and some might receive specialized training, such as ARC training in addition. These troopers will usually have 1 or 2 additions to their armour, or might have Phase 2 clone armour. The DC-15a might be replaced with a DC-15s carbine, or Z-6 rotary blaster.</p><p></p><p>Mid-Level Clone Trooper (Ordinary Strong 6)</p><p>Type: Clone, Human</p><p>Size: Medium</p><p>CR: 5</p><p>Hit Points: 47 hp (6d8+12)</p><p>Mas: 15</p><p>Init: +2</p><p>Speed: 25 ft (30 ft)</p><p>Defense: 21 (Class +3, +2 Dex, +8 equipment armour)</p><p>BAB/Grp: +6/+1 /+8</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +8 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +8/+3 ranged DC-15a blaster rifle, or +8 melee unarmed (1d3+2 nonlethal), or other weapons equipped</p><p>Special Attacks: </p><p>Special Qualities: Clone Traits</p><p>Allegiances: Kamino, programmed allegiance</p><p>Saves: Fort +5, Reflex +4, Will +2</p><p>Reputation: +2</p><p>Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 10, Cha 9</p><p>Occupation: Military (Knowledge Tactics, Demolitions)</p><p>Skills: Balance +3, Climb +4, Demolitions +2, Hide +3, Jump +3, Knowledge Tactics +3, Listen +2, Move Silently +3, Repair +2, Search +2, Spot +3 </p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Heavy Armour Proficiency, Advanced Firearms Proficiency, Heavy Weapons Proficiency, Dodge</p><p>Talents: Possessions: DC-15s blaster rifle, Phase 1 Clone Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type)Action Points:</p><p>PDC: 31 for batch of 6 troopers. </p><p></p><p></p><p>Specialized Clone Troopers</p><p>A number of specially trained, or modified clones are available, some with specialized equipment.</p><p></p><p>ARF Trooper</p><p>Advanced Recon Force troopers are specialized clone troopers that carry out short-range reconnaissance missions. Many are also trained in the use of AT-RT and speeder bikes that allow them to move quickly about ahead of the main army.</p><p>Make the following changes to Clone Trooper to create an ARF Trooper:</p><p>Remove Heavy Weapon Proficiency feat;</p><p>Add Surface Vehicle Operation (typically AT-RT or speeder bikes);</p><p>Increase Drive, Hide, Listen, Move Silently, Listen and Spot by +2;</p><p>Armour will have nightvision and binocular attachments and have camouflage to match environment operating in (+2 Hide);</p><p>PDC: +2</p><p></p><p>Clone Assassin</p><p>These clones are genetically modified to be faster, stronger and resist Jedi mind tricks, as they were commissioned originally by Supreme Chancellor Palpatine to kill Jedi for Order 66.</p><p>These clones were trained in unarmed combat and equipped with retractable vibro blades on each arm of their Phase 2 armour.</p><p>Make the following changes to a Mid-Level clone trooper to make a Clone Assassin:Add 1 level of Fast;</p><p>Increase Dex and Str by +2;</p><p>Remove Heavy Weapon Proficiency and Advanced Firearms Proficiency;</p><p>Add Brawl and Agile Riposte feats;</p><p>Phase 2 Clone armour modified to increase Max Dex Bonus to +2, reduce equipment bonus to +7, add vibro sword (2d4, 19-20x2, slashing) to each arm that extends or retracts as a free action;</p><p>PDC: +3</p><p></p><p>Clone Engineer</p><p>These clones are trained in a range of engineering techniques, from repairing vehicles to performing demolitions work. Their armour was fitted with fusion cutters and other tools and diagnostic equipment for making repairs on vehicles, ship, droids and equipment.</p><p>Make the following changes to a clone trooper to make a clone engineer:</p><p>Remove Heavy Weapons Proficiency;</p><p>Add Builder and Cautious feats;</p><p>Reduce Balance, Climb, Hide, Jump, Move Silently by -1;</p><p>Increase Repair +1;</p><p>Add Craft Mechanical and Electrical +2;</p><p>Armour gains Fusion Torch, Electricomp and Mechanicomp sensors, mechanical & electrical tool kits;</p><p>PDC: +1</p></blockquote><p></p>
[QUOTE="kronos182, post: 7319258, member: 6668634"] Clone Troopers Clone troopers are an army of identical, genetically modified clones, originally created to serve the Grand Army of the Republic during the conflict called the Clone Wars. Grown at an accelerated rate and raised in laboratories and facilities of Kamino, the clone troopers were trained throughout the first 10 years of their lives to become one of the most efficient military forces in galactic history. Based on the genetic template of a bounty hunter Jango Fett, only modified for higher obedience and less independent thinking, the clone troopers served the Grand Army in many roles, with many being trained to fill specific roles. A few specialized troopers were genetically different from the regular clones with higher independent thinking and aggression, known as ARC troopers. In Coreline, while the Clone Wars is partly considered history, depending on which faction from the Star Wars universe you speak to, the cloners of Kamino still exist, and they do produce these clones to sell to the highest bidder, as well as some for their own defense forces. The basic clone trooper is a well rounded soldier, programmed and trained to obey orders without hesitation and perform in even the most adverse conditions and achieve their goals, namely defeating their assigned enemies. Besides the basic trooper, some are trained to fill specific roles such as pilots, command, engineers and others. Special combat roles are filled with even farther specially trained, equipped and sometimes genetically modified clones. Clone Traits All clone troopers made by the Kaminoans, or others, using the Jango Fett template have the following traits: Accelerated Aging: Clone troopers age faster than normal, reaching adulthood in 10 years, however they live 25% shorter than average human. Alter all age categories by 25% shorter, with adulthood starting at 10 years. Poison & Disease Resistance: The clones are genetically modified to resist poisons and diseases, gaining +2 to Fort saves against poisons and diseases. Flash Training: As the clones mature, they have accelerated training, including flash training, giving them advanced knowledge and skills than others. This gives them an extra feats and skills ranks that they normally wouldn't have. They can also have feats without having the prerequisite feats, such as heavy armour requiring medium armour proficiency. Can have 2 extra feats and 4 bonus skill ranks. Programmed Allegiance: The clone trooper can have up to 2 additional allegiances programmed into it. Each clone automatically gets allegiance to Kamino, their homeworld and creators. Reputation: Clone Troopers automatically gain +1 reputation due to their well known use during the Clone Wars as soldiers. Team Work: Clone Troopers are trained to work in groups, typically with members of the same batch being part of the same platoons or squads. Clone troopers gain +1 to attack and damage for every 4 other clone troopers within 30 feet of each other attacking the same target. If all the troopers are fighting defensively, clone trooper gains +1 to Defense for every 5 other clone troopers within 30 feet also fighting defensively. Basic Clone Trooper (Ordinary Strong 3) Type: Clone, Human Size: Medium CR: 2 Hit Points: 24 hp (3d8+6) Mas: 15 Init: +2 Speed: 25 ft (30 ft) Defense: 20 (Class +2, +2 Dex, +8 equipment armour) BAB/Grp: +3/+5 FS/Reach: 5 ft/ 5 ft Attacks: +5 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +5 melee unarmed (1d3+2 nonlethal), or other weapons equipped Special Attacks: Special Qualities: Clone Traits Allegiances: Kamino, programmed allegiance Saves: Fort +4, Reflex +3, Will +0 Reputation: +1 Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 9, Cha 9 Occupation: Military (Knowledge Tactics, Demolitions) Skills: Balance +3, Climb +4, Demolitions +2, Hide +3, Jump +3, Knowledge Tactics +2, Listen +0, Move Silently +3, Repair +2, Search +1, Spot +0 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Heavy Armour Proficiency, Advanced Firearms Proficiency, Heavy Weapons Proficiency, Dodge Talents: Possessions: DC-15s blaster rifle, Phase 1 Clone Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type)Action Points: PDC: 30 for batch of 6 troopers. Combat Clone troopers are excellent balanced soldiers, usually equipped with good armour and weapons, working well in small squads (4 to 6 troopers), platoons or even battalion levels. They will continue to fight until the enemy is destroyed, ordered to stop, or failure is guaranteed if they are all killed. Pilot Package These clones were trained to act as crew for starships, fighters or vehicles. Make the following changes/additions to the clone trooper, with skills being replaced with the below: Skills changes to: Remove Balance Demolitions, add Pilot +3 and Drive +3 Remove Heavy Armour Proficiency and Heavy Weapon Proficiency feats; Added feat Starship Operation (class of ship to be used on for ship pilots) or Surface Vehicle Operation (for planetary craft), Vehicle Expert; Typically equipped with DC-17 hand blaster and pilot armour PDC +1 Gunner Package These clones were used to operate the weapon systems such as those on starships, vehicles or weapon emplacements. Make the following changes to clone trooper, with skills being replaced by the follow: Add weapons training (+2 to attack rolls with ship/vehicle weapons); Add Feat Starship Gunnery; Skill Changes: Remove Demolitions and Balance; Increase Search +2, Spot +2; Typically equipped with DC-17 hand blaster and Pilot Armour (on starships, or Clone Phase 1 armour for ground vehicles) PDC +1. Commander Package These clones are trained to be leaders of a group of clones. Make the following changes, with skills replacing the original as below: +1 to attack; Skills: Increase Listen +1, Search +1, Spot +1, Knowledge Tactics +2; *Coordinate talent; PDC +1. *Coordinate Talent the clone commander uses is slightly modified from the normal talent D20 Modern page 31. The clone commander unit has an effective Cha of 10 (+0 to rolls) for purposes for rolls, DC 10 +1/25 clones to coordinate, with range of 100 ft, able to coordinate up to 100 clones, lasting for a total of 1d4+1 rounds. New Equipment Clone Pilot Armour This armour is designed for clone pilots, providing protection without hindering their movement or taking up too much space, designed for the Jango Fett template clones. The armour is designed to help protect the pilot from the high G-Forces created by high speed maneuvers, provide protection against the vacuum of space, in the event they eject from their craft, and includes limited life support and air. Clone Pilot Armour (PL 6-7) Type: Light Equipment Bonus: +4 Nonprof. Bonus: +2 Str Bonus: 0 Nonprof Str Bonus: Max Dex: +3 Armour Penalty: -3 Speed (30 ft): 30 ft Weight: 15 lbs Purchase DC: 19 Restriction: Mil (+3) Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio, +1 Listen and Search checks. Belt contains pockets for holding ammunition, grenades and holds for a single pistol. Mid-Level Trooper This is a clone trooper that has survived several years of combat, making them even more deadly. Many commanders will be of these type of troops, and some might receive specialized training, such as ARC training in addition. These troopers will usually have 1 or 2 additions to their armour, or might have Phase 2 clone armour. The DC-15a might be replaced with a DC-15s carbine, or Z-6 rotary blaster. Mid-Level Clone Trooper (Ordinary Strong 6) Type: Clone, Human Size: Medium CR: 5 Hit Points: 47 hp (6d8+12) Mas: 15 Init: +2 Speed: 25 ft (30 ft) Defense: 21 (Class +3, +2 Dex, +8 equipment armour) BAB/Grp: +6/+1 /+8 FS/Reach: 5 ft/ 5 ft Attacks: +8 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +8/+3 ranged DC-15a blaster rifle, or +8 melee unarmed (1d3+2 nonlethal), or other weapons equipped Special Attacks: Special Qualities: Clone Traits Allegiances: Kamino, programmed allegiance Saves: Fort +5, Reflex +4, Will +2 Reputation: +2 Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 10, Cha 9 Occupation: Military (Knowledge Tactics, Demolitions) Skills: Balance +3, Climb +4, Demolitions +2, Hide +3, Jump +3, Knowledge Tactics +3, Listen +2, Move Silently +3, Repair +2, Search +2, Spot +3 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Heavy Armour Proficiency, Advanced Firearms Proficiency, Heavy Weapons Proficiency, Dodge Talents: Possessions: DC-15s blaster rifle, Phase 1 Clone Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type)Action Points: PDC: 31 for batch of 6 troopers. Specialized Clone Troopers A number of specially trained, or modified clones are available, some with specialized equipment. ARF Trooper Advanced Recon Force troopers are specialized clone troopers that carry out short-range reconnaissance missions. Many are also trained in the use of AT-RT and speeder bikes that allow them to move quickly about ahead of the main army. Make the following changes to Clone Trooper to create an ARF Trooper: Remove Heavy Weapon Proficiency feat; Add Surface Vehicle Operation (typically AT-RT or speeder bikes); Increase Drive, Hide, Listen, Move Silently, Listen and Spot by +2; Armour will have nightvision and binocular attachments and have camouflage to match environment operating in (+2 Hide); PDC: +2 Clone Assassin These clones are genetically modified to be faster, stronger and resist Jedi mind tricks, as they were commissioned originally by Supreme Chancellor Palpatine to kill Jedi for Order 66. These clones were trained in unarmed combat and equipped with retractable vibro blades on each arm of their Phase 2 armour. Make the following changes to a Mid-Level clone trooper to make a Clone Assassin:Add 1 level of Fast; Increase Dex and Str by +2; Remove Heavy Weapon Proficiency and Advanced Firearms Proficiency; Add Brawl and Agile Riposte feats; Phase 2 Clone armour modified to increase Max Dex Bonus to +2, reduce equipment bonus to +7, add vibro sword (2d4, 19-20x2, slashing) to each arm that extends or retracts as a free action; PDC: +3 Clone Engineer These clones are trained in a range of engineering techniques, from repairing vehicles to performing demolitions work. Their armour was fitted with fusion cutters and other tools and diagnostic equipment for making repairs on vehicles, ship, droids and equipment. Make the following changes to a clone trooper to make a clone engineer: Remove Heavy Weapons Proficiency; Add Builder and Cautious feats; Reduce Balance, Climb, Hide, Jump, Move Silently by -1; Increase Repair +1; Add Craft Mechanical and Electrical +2; Armour gains Fusion Torch, Electricomp and Mechanicomp sensors, mechanical & electrical tool kits; PDC: +1 [/QUOTE]
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