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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7319398" data-attributes="member: 6668634"><p>Vulture</p><p></p><p>A terran hoverbike used for scouting that was fast, maneuverable but lightly armoured, able to reach speeds up to 230 mph. The driver's seat is usually open, but can be enclosed depending on model, customization or operating environment, such as for cold environments.</p><p>Originally armed with anti-personnel grenade launcher, but later models can be fitted with a laser cannon. Optional equipment included spider or cerberus mines, ion thrusters for improved speed, and a microfabricator that can slowly replenish the spider/cerberus mine dispenser. </p><p>The vulture is 2 squares long (9.5 ft), 1 square wide (5 ft) at the nose, and 2 squares (8.5 ft) at the rear due to the engine pods, weighing about 350 lbs, providing the driver with one-half cover.</p><p></p><p>Vulture Hoverbike</p><p>Crew: 1</p><p>Passengers: 0</p><p>Cargo: 30 lbs</p><p>Init: -1</p><p>Maneuver: +2</p><p>Top Speed: 405 (41)</p><p>Defense: 9</p><p>Hardness: 6</p><p>Hit Points: 19</p><p>Size: large</p><p>Purchase DC: 27</p><p>Restriction: Lic (+1)</p><p>Accessories: Headlights, GPS, terrain following sensors (helps maintain 2 to 3 ft clearance and helps detect obstacles +1 Drive to avoid obstacles), grenade launcher (typically anti-personnel frag grenades) with 30 grenades.</p><p>Notes: +1 Drive checks to avoid obstacles.</p><p></p><p>Grenade Launcher</p><p>Damage: varies by grenade (typically frag)</p><p>Critical: -</p><p>Damage Type: varies by grenade</p><p>Range Increment: 80 ft</p><p>Rate of Fire: Semi</p><p>Size: Med</p><p>Weight: -</p><p>Ammo: 30 internal</p><p>Purchase DC: 16</p><p>Notes: Reloading takes 2 minutes with proper equipment</p><p></p><p>Spider Mine</p><p>Spider mines are mines fitted with four legs, the ability to burrow into the ground to conceal itself, fitted with motion, IFF and visual sensors to detect targets. Once a target enters its range, it quickly unburrows and rushes towards the target, exploding. Each mine is size small, about the size of a small to medium sized dog, with 5 hit points, Defense 16 while unburied. It can detect targets within 50 feet and unburies itself as a free action that does provoke an attack of opportunity when a target is within 30 feet, rushing to the target with a speed of 50 ft, making a touch attack with +4 bonus to attack rolls, dealing 6d6 fire and slashing damage to a 20 foot radius, Reflex DC 15 for half, except the target struck makes no save. </p><p>While buried, the mine has +20 to hide, even against sensors designed to detect electronics as it is shielded.</p><p>PDC: 19 per mine</p><p></p><p>Spider Mine mk2</p><p>These mines are improved with a stronger frame, better explosive pattern, although with slightly less damage. With ability to burrow into the ground to conceal itself, fitted with motion, IFF and visual sensors to detect targets. Once a target enters its range, it quickly unburrows and rushes towards the target, exploding. Each mine is size small, about the size of a small to medium sized dog, with 8 hit points, Defense 16 while unburied. It can detect targets within 50 feet and unburies itself as a free action that does provoke an attack of opportunity when a target is within 30 feet, rushing to the target with a speed of 60 ft, making a touch attack with +6 bonus to attack rolls, dealing 4d6 fire and slashing damage to a 20 foot radius, Reflex DC 18 for half, except the target struck makes no save. </p><p>While buried, the mine has +20 to hide, even against sensors designed to detect electronics as it is shielded.</p><p>PDC: 20 per mine</p><p></p><p>Options</p><p></p><p>Spider Mine Dispenser</p><p>This device attaches to the back of the Vulture and holds three spider mines. Deploying a spider mine requires the vulture to be stationary and takes a full round to deploy.</p><p>PDC: 20 (Mil +3)</p><p></p><p>Ion Thrusters</p><p>These are improved engines for the vulture, loosely based on ship engines, boosting the speed. The vulture's speed increases by 50%, but when at speeds greater than 450 (45 chase), suffers -1 Maneuverability and -1 to Drive checks.</p><p>PDC: 16 (Res +2)</p><p></p><p>Additional Armour</p><p>The vulture can be plated in heavier armour, but at the expense of speed and maneuverability. Adds +1 hardness and +2 hit points, but reduce speed by 50 (5 chase), Initiative and Maneuver by -1. This can be applied 3 times, with penalties and bonuses stacking.</p><p>PDC: 18 (Mil +3)</p><p>Replenishable Magazine</p><p>A microfactory can be attached to the spider mine dispenser to slowly create replacement spider mines. Requires 20 lbs of crystal minerals found within the Koprulu Sector, or 30 lbs of other minerals, metal and material, taking 1 minute with minerals or 2 minutes with other materials to create a new mine. This adds 40 lbs to the vulture and reduces speed by 50 (5 chase).</p><p>PDC: 22 (Res +2)</p><p></p><p>Cerberus Mines</p><p>These mines are similar to Spider mines, only have a larger sensor and blast area, but are otherwise similar to their predecessors. With ability to burrow into the ground to conceal itself, fitted with motion, IFF and visual sensors to detect targets. Once a target enters its range, it quickly unburrows and rushes towards the target, exploding. Each mine is size small, about the size of a small to medium sized dog, with 8 hit points, Defense 16 while unburied. It can detect targets within 60 feet and unburies itself as a free action that does provoke an attack of opportunity when a target is within 40 feet, rushing to the target with a speed of 65 ft, making a touch attack with +6 bonus to attack rolls, dealing 4d6 fire and slashing damage to a 30 foot radius, Reflex DC 18 for half, except the target struck makes no save. </p><p>While buried, the mine has +22 to hide, even against sensors designed to detect electronics as it is shielded.</p><p>PDC: 21 per mine</p><p></p><p>Ultra Capacitors</p><p>These self-replicating ultra capacitors reduce reload time of weapons and systems. On a vulture these change the weapon systems from semi to semi and automatic. If the vulture is equipped with a spider mine dispenser, now takes a standard action to deploy a spider mine.</p><p>PDC: 17</p><p></p><p>Vanadium Plating</p><p>A different type of armour plating for the vulture. Adds +1 hardness and +2 hit points. This can be applied 3 times, with penalties and bonuses stacking.</p><p>PDC: 21 (Mil +3)</p><p></p><p>Regenerative Bio-Steel</p><p>A new type of hull plating that was developed by Egon Stetmann aboard the Hyperion after studying the cellular structure of Zerg organisms. It uses regenerative nanobots to slowly repair the hull. The equipped vehicle can repair 1 hit point every 1d4 rounds.</p><p>PDC: 25 (Rare +4)</p></blockquote><p></p>
[QUOTE="kronos182, post: 7319398, member: 6668634"] Vulture A terran hoverbike used for scouting that was fast, maneuverable but lightly armoured, able to reach speeds up to 230 mph. The driver's seat is usually open, but can be enclosed depending on model, customization or operating environment, such as for cold environments. Originally armed with anti-personnel grenade launcher, but later models can be fitted with a laser cannon. Optional equipment included spider or cerberus mines, ion thrusters for improved speed, and a microfabricator that can slowly replenish the spider/cerberus mine dispenser. The vulture is 2 squares long (9.5 ft), 1 square wide (5 ft) at the nose, and 2 squares (8.5 ft) at the rear due to the engine pods, weighing about 350 lbs, providing the driver with one-half cover. Vulture Hoverbike Crew: 1 Passengers: 0 Cargo: 30 lbs Init: -1 Maneuver: +2 Top Speed: 405 (41) Defense: 9 Hardness: 6 Hit Points: 19 Size: large Purchase DC: 27 Restriction: Lic (+1) Accessories: Headlights, GPS, terrain following sensors (helps maintain 2 to 3 ft clearance and helps detect obstacles +1 Drive to avoid obstacles), grenade launcher (typically anti-personnel frag grenades) with 30 grenades. Notes: +1 Drive checks to avoid obstacles. Grenade Launcher Damage: varies by grenade (typically frag) Critical: - Damage Type: varies by grenade Range Increment: 80 ft Rate of Fire: Semi Size: Med Weight: - Ammo: 30 internal Purchase DC: 16 Notes: Reloading takes 2 minutes with proper equipment Spider Mine Spider mines are mines fitted with four legs, the ability to burrow into the ground to conceal itself, fitted with motion, IFF and visual sensors to detect targets. Once a target enters its range, it quickly unburrows and rushes towards the target, exploding. Each mine is size small, about the size of a small to medium sized dog, with 5 hit points, Defense 16 while unburied. It can detect targets within 50 feet and unburies itself as a free action that does provoke an attack of opportunity when a target is within 30 feet, rushing to the target with a speed of 50 ft, making a touch attack with +4 bonus to attack rolls, dealing 6d6 fire and slashing damage to a 20 foot radius, Reflex DC 15 for half, except the target struck makes no save. While buried, the mine has +20 to hide, even against sensors designed to detect electronics as it is shielded. PDC: 19 per mine Spider Mine mk2 These mines are improved with a stronger frame, better explosive pattern, although with slightly less damage. With ability to burrow into the ground to conceal itself, fitted with motion, IFF and visual sensors to detect targets. Once a target enters its range, it quickly unburrows and rushes towards the target, exploding. Each mine is size small, about the size of a small to medium sized dog, with 8 hit points, Defense 16 while unburied. It can detect targets within 50 feet and unburies itself as a free action that does provoke an attack of opportunity when a target is within 30 feet, rushing to the target with a speed of 60 ft, making a touch attack with +6 bonus to attack rolls, dealing 4d6 fire and slashing damage to a 20 foot radius, Reflex DC 18 for half, except the target struck makes no save. While buried, the mine has +20 to hide, even against sensors designed to detect electronics as it is shielded. PDC: 20 per mine Options Spider Mine Dispenser This device attaches to the back of the Vulture and holds three spider mines. Deploying a spider mine requires the vulture to be stationary and takes a full round to deploy. PDC: 20 (Mil +3) Ion Thrusters These are improved engines for the vulture, loosely based on ship engines, boosting the speed. The vulture's speed increases by 50%, but when at speeds greater than 450 (45 chase), suffers -1 Maneuverability and -1 to Drive checks. PDC: 16 (Res +2) Additional Armour The vulture can be plated in heavier armour, but at the expense of speed and maneuverability. Adds +1 hardness and +2 hit points, but reduce speed by 50 (5 chase), Initiative and Maneuver by -1. This can be applied 3 times, with penalties and bonuses stacking. PDC: 18 (Mil +3) Replenishable Magazine A microfactory can be attached to the spider mine dispenser to slowly create replacement spider mines. Requires 20 lbs of crystal minerals found within the Koprulu Sector, or 30 lbs of other minerals, metal and material, taking 1 minute with minerals or 2 minutes with other materials to create a new mine. This adds 40 lbs to the vulture and reduces speed by 50 (5 chase). PDC: 22 (Res +2) Cerberus Mines These mines are similar to Spider mines, only have a larger sensor and blast area, but are otherwise similar to their predecessors. With ability to burrow into the ground to conceal itself, fitted with motion, IFF and visual sensors to detect targets. Once a target enters its range, it quickly unburrows and rushes towards the target, exploding. Each mine is size small, about the size of a small to medium sized dog, with 8 hit points, Defense 16 while unburied. It can detect targets within 60 feet and unburies itself as a free action that does provoke an attack of opportunity when a target is within 40 feet, rushing to the target with a speed of 65 ft, making a touch attack with +6 bonus to attack rolls, dealing 4d6 fire and slashing damage to a 30 foot radius, Reflex DC 18 for half, except the target struck makes no save. While buried, the mine has +22 to hide, even against sensors designed to detect electronics as it is shielded. PDC: 21 per mine Ultra Capacitors These self-replicating ultra capacitors reduce reload time of weapons and systems. On a vulture these change the weapon systems from semi to semi and automatic. If the vulture is equipped with a spider mine dispenser, now takes a standard action to deploy a spider mine. PDC: 17 Vanadium Plating A different type of armour plating for the vulture. Adds +1 hardness and +2 hit points. This can be applied 3 times, with penalties and bonuses stacking. PDC: 21 (Mil +3) Regenerative Bio-Steel A new type of hull plating that was developed by Egon Stetmann aboard the Hyperion after studying the cellular structure of Zerg organisms. It uses regenerative nanobots to slowly repair the hull. The equipped vehicle can repair 1 hit point every 1d4 rounds. PDC: 25 (Rare +4) [/QUOTE]
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