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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7330535" data-attributes="member: 6668634"><p>Time the Arachnids got some love...</p><p></p><p>Arachnid Warrior Bug</p><p></p><p>The Warrior Bug is the basic grunt of the Arachnid species, using fairly simple tactics most of the time, using their speed and sheer weight of numbers to overwhelm their enemies, or simple ambush tactics by hiding underground. Warriors are quadrupedal bugs standing 6.5 to 7 feet tall, 14 feet long, with colourization to match their surrounds (scientists believe their natural colour to be tan or shades of brown, then future generations breed in an area take on colouring to match their surroundings). The rearmost pair of legs are much longer than the front forelegs, and serve as the primary locomotion, with the forelegs being about 1/3 shorter. The long, but powerful legs are built for speed and allow it to move quickly, able to climb many surfaces and burrow.</p><p>The main body, above a smaller part that the legs are attached to, connected via a small joining, has a powerful pincer-like mandible capable of crushing rock, metal and severing limbs. The two upper forelegs, or 'side mandibles' are utilized in the manner of swords for attack as well as defense, used for stabbing anything in front or to the sides, but particularly anything it bites with the mandibles, able to reach out 3 feet past the mandibles.</p><p>The Warriors have a tough exoskeleton and are able to suffer incredible damage before succumbing to their wounds. They can survive in harsh environments, and even for short periods in the vacuum of space. The Warriors do have a weakness, although it can be difficult to exploit: in the area that joins the lower body that the legs are attached to, and the upper main body, is a central nerve cluster, that upon taking damage kills the Warrior instantly.</p><p></p><p>CR 3;</p><p>Large aberration [Arachnid]; </p><p>Hit Dice: 4d8+12; hp 6; Mas —; Init +6; </p><p>Speed: 50 ft, Climb 30 ft, burrow 20 ft; </p><p>Defense 15, touch 11, flat-footed 12 (-1 size, +2 Dex, +3 natural); </p><p>BAB: +4; Grap +8; Atk +7 melee (2d6+4 bite); Full Atk +7 melee bite 2d6+4 and +2 melee 2 mandibles 1d8+2; </p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.; </p><p>SQ: darkvision 60 ft., DR 5; </p><p>AL: Hive; </p><p>SV: Fort +4, Ref +3 , Will +3; AP 0; Rep +0; </p><p>Ability Scores: Str 18, Dex 15, Con 16, Int 3, Wis 8, Cha 2.</p><p>Skills: Climb +6, Hide +7*, Jump +6, Listen +2, Move Silently +1, Spot +2, Swim +5, Survival +3</p><p>Feats: Improved Initiative<strong>.</strong></p><p><strong>Advancement: 4–6 HD (Large).</strong></p><p><strong>Organization: Found in groups of 1, pairs or swarms as large as thousands.</strong></p><p><strong></strong></p><p><strong>Species Traits</strong></p><p><strong>Bonus Feat: Warriors gain Improved Initiative as a bonus feat.</strong></p><p><strong>Damage Reduction (Ex): Warrior bugs have tough exoskeletons that provide DR 5, and Natural armour bonus to Defense +3.</strong></p><p><strong>Pounce (Ex): If the Warrior leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</strong></p><p><strong>Skill Bonuses: Warrior gain a +2 species bonus on Climb and Survival checks.</strong></p><p><strong>Camouflage (Ex): Warrior bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks.</strong></p><p><strong>Armour Piercing (Ex): The mandible (bite) and side mandibles are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. A critical hit from the bite also rends armour of large structures and vehicles, reducing hardness/DR by 1 with a successful critical hit. Objects of colossal size are not affected by this, but instead take 50% more damage on a critical hit.</strong></p><p><strong>Weak Spot (Ex): The nerve cluster on the joint of the lower and main body is vulnerable, and when suffering 5 points of damage instantly kills the bug. However to strike the target is difficult, requiring a strike at it directly, Defense 20, due to small size and location, and any ranged attacks suffer a -4 to attack rolls.</strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Calibri'">Variant Warrior Bugs</span></strong></p><p><strong><span style="font-family: 'Calibri'">A few variantversions of the warrior bug exist,although they seem to be limited in numbers.</span></strong></p><p> <strong></strong></p><p><strong><span style="font-family: 'Calibri'">Tiger Spitter</span></strong></p><p><strong><span style="font-family: 'Calibri'">This variant of theWarrior bug has a small gland in the lower mandible that allows it to spit acida short distance, making it even more dangerous as it closes to melee range. Itis believed these warrior bugs might have been created after the Arachnidsstudied a number of creatures with the ability to spit small amounts of acidand created this variant as an experiment. It is interesting to note that anytarget the Tiger Spitter uses its acid attack on will not use its main biteattack for at least 1 round (6 seconds), so as to not take damage from its ownacid, but it will use its side mandibles.</span></strong></p><p><strong><span style="font-family: 'Calibri'">Make the followingchanges to a Warrior Bug to create a Tiger Spitter:</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase CR to 4;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Add acid spitattack, +5 ranged attack roll, deals 2d6 acid damage, 30 foot range incrementout to 5 increments, following round target takes an additional 1d6 aciddamage, usable every 1d4 rounds.</span></strong></p><p> <strong></strong></p><p><strong><span style="font-family: 'Calibri'">Tiger Shard</span></strong></p><p><strong><span style="font-family: 'Calibri'">This is an expansionof the Tiger Spitter experiment, enhancing its ability to spit a dart ofsolidified plasma, creating a smaller ranged combatant that can easily supportthe standard Warrior. These bugs have several blue glands near the mouth, thatlook similar to those of the plasma bugs. These darts have slightly shorterrange than the acid of the Spitters, but are quite dangerous as they can affecta small area. Luckily, this variant is extremely rare. These bugs generallystay out of melee combat, usually using their darts against groups of targets,but usually shoot the darts at a single target and let the explosion scatteranyone near it.</span></strong></p><p><strong><span style="font-family: 'Calibri'">Make the followingchanges to a Warrior Bug to create a Tiger Shard:</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase CR to 5;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase hit die to5, increasing hit points to 35;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Add plasma dart spitattack, +5 ranged attack roll, deals 2d6 fire (plasma) damage primary targetand to a 10 ft area Reflex save DC 14 for half, 20 ft range increment out to 5increments.</span></strong></p><p> <strong></strong></p><p><strong><span style="font-family: 'Calibri'">Tiger</span></strong></p><p><strong><span style="font-family: 'Calibri'">This variant hasenhanced melee capabilities, have larger side mandibles, slightly thickerexoskeleton, and are stronger, usually with noticeable tiger-like stripes.</span></strong></p><p><strong><span style="font-family: 'Calibri'">Make the followingchanges to a warrior bug to create a Tiger:</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase CR to 5;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase HD to 6,Hit points to 42;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase Str to 20;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase meleeattack rolls by +2;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase NaturalArmour and DR each by +2;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Add Power Attackfeat;</span></strong></p><p><strong><span style="font-family: 'Calibri'">Increase ability toignore hardness/DR to ignore 4 points and 2 points to Defense fromarmour/equipment/natural armour.</span></strong></p></blockquote><p></p>
[QUOTE="kronos182, post: 7330535, member: 6668634"] Time the Arachnids got some love... Arachnid Warrior Bug The Warrior Bug is the basic grunt of the Arachnid species, using fairly simple tactics most of the time, using their speed and sheer weight of numbers to overwhelm their enemies, or simple ambush tactics by hiding underground. Warriors are quadrupedal bugs standing 6.5 to 7 feet tall, 14 feet long, with colourization to match their surrounds (scientists believe their natural colour to be tan or shades of brown, then future generations breed in an area take on colouring to match their surroundings). The rearmost pair of legs are much longer than the front forelegs, and serve as the primary locomotion, with the forelegs being about 1/3 shorter. The long, but powerful legs are built for speed and allow it to move quickly, able to climb many surfaces and burrow. The main body, above a smaller part that the legs are attached to, connected via a small joining, has a powerful pincer-like mandible capable of crushing rock, metal and severing limbs. The two upper forelegs, or 'side mandibles' are utilized in the manner of swords for attack as well as defense, used for stabbing anything in front or to the sides, but particularly anything it bites with the mandibles, able to reach out 3 feet past the mandibles. The Warriors have a tough exoskeleton and are able to suffer incredible damage before succumbing to their wounds. They can survive in harsh environments, and even for short periods in the vacuum of space. The Warriors do have a weakness, although it can be difficult to exploit: in the area that joins the lower body that the legs are attached to, and the upper main body, is a central nerve cluster, that upon taking damage kills the Warrior instantly. CR 3; Large aberration [Arachnid]; Hit Dice: 4d8+12; hp 6; Mas —; Init +6; Speed: 50 ft, Climb 30 ft, burrow 20 ft; Defense 15, touch 11, flat-footed 12 (-1 size, +2 Dex, +3 natural); BAB: +4; Grap +8; Atk +7 melee (2d6+4 bite); Full Atk +7 melee bite 2d6+4 and +2 melee 2 mandibles 1d8+2; FS: 5 ft. by 5 ft.; Reach 5 ft.; SQ: darkvision 60 ft., DR 5; AL: Hive; SV: Fort +4, Ref +3 , Will +3; AP 0; Rep +0; Ability Scores: Str 18, Dex 15, Con 16, Int 3, Wis 8, Cha 2. Skills: Climb +6, Hide +7*, Jump +6, Listen +2, Move Silently +1, Spot +2, Swim +5, Survival +3 Feats: Improved Initiative[B]. Advancement: 4–6 HD (Large). Organization: Found in groups of 1, pairs or swarms as large as thousands. Species Traits Bonus Feat: Warriors gain Improved Initiative as a bonus feat. Damage Reduction (Ex): Warrior bugs have tough exoskeletons that provide DR 5, and Natural armour bonus to Defense +3. Pounce (Ex): If the Warrior leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Skill Bonuses: Warrior gain a +2 species bonus on Climb and Survival checks. Camouflage (Ex): Warrior bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks. Armour Piercing (Ex): The mandible (bite) and side mandibles are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. A critical hit from the bite also rends armour of large structures and vehicles, reducing hardness/DR by 1 with a successful critical hit. Objects of colossal size are not affected by this, but instead take 50% more damage on a critical hit. Weak Spot (Ex): The nerve cluster on the joint of the lower and main body is vulnerable, and when suffering 5 points of damage instantly kills the bug. However to strike the target is difficult, requiring a strike at it directly, Defense 20, due to small size and location, and any ranged attacks suffer a -4 to attack rolls. [FONT=Calibri]Variant Warrior Bugs[/FONT] [FONT=Calibri]A few variantversions of the warrior bug exist,although they seem to be limited in numbers.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Tiger Spitter[/FONT] [FONT=Calibri]This variant of theWarrior bug has a small gland in the lower mandible that allows it to spit acida short distance, making it even more dangerous as it closes to melee range. Itis believed these warrior bugs might have been created after the Arachnidsstudied a number of creatures with the ability to spit small amounts of acidand created this variant as an experiment. It is interesting to note that anytarget the Tiger Spitter uses its acid attack on will not use its main biteattack for at least 1 round (6 seconds), so as to not take damage from its ownacid, but it will use its side mandibles.[/FONT] [FONT=Calibri]Make the followingchanges to a Warrior Bug to create a Tiger Spitter:[/FONT] [FONT=Calibri]Increase CR to 4;[/FONT] [FONT=Calibri]Add acid spitattack, +5 ranged attack roll, deals 2d6 acid damage, 30 foot range incrementout to 5 increments, following round target takes an additional 1d6 aciddamage, usable every 1d4 rounds.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Tiger Shard[/FONT] [FONT=Calibri]This is an expansionof the Tiger Spitter experiment, enhancing its ability to spit a dart ofsolidified plasma, creating a smaller ranged combatant that can easily supportthe standard Warrior. These bugs have several blue glands near the mouth, thatlook similar to those of the plasma bugs. These darts have slightly shorterrange than the acid of the Spitters, but are quite dangerous as they can affecta small area. Luckily, this variant is extremely rare. These bugs generallystay out of melee combat, usually using their darts against groups of targets,but usually shoot the darts at a single target and let the explosion scatteranyone near it.[/FONT] [FONT=Calibri]Make the followingchanges to a Warrior Bug to create a Tiger Shard:[/FONT] [FONT=Calibri]Increase CR to 5;[/FONT] [FONT=Calibri]Increase hit die to5, increasing hit points to 35;[/FONT] [FONT=Calibri]Add plasma dart spitattack, +5 ranged attack roll, deals 2d6 fire (plasma) damage primary targetand to a 10 ft area Reflex save DC 14 for half, 20 ft range increment out to 5increments.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Tiger[/FONT] [FONT=Calibri]This variant hasenhanced melee capabilities, have larger side mandibles, slightly thickerexoskeleton, and are stronger, usually with noticeable tiger-like stripes.[/FONT] [FONT=Calibri]Make the followingchanges to a warrior bug to create a Tiger:[/FONT] [FONT=Calibri]Increase CR to 5;[/FONT] [FONT=Calibri]Increase HD to 6,Hit points to 42;[/FONT] [FONT=Calibri]Increase Str to 20;[/FONT] [FONT=Calibri]Increase meleeattack rolls by +2;[/FONT] [FONT=Calibri]Increase NaturalArmour and DR each by +2;[/FONT] [FONT=Calibri]Add Power Attackfeat;[/FONT] [FONT=Calibri]Increase ability toignore hardness/DR to ignore 4 points and 2 points to Defense fromarmour/equipment/natural armour.[/FONT][/B] [/QUOTE]
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