Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 7350750" data-attributes="member: 6668634"><p>Rippler</p><p>A smaller variation of the Hopper, making them faster and more agile, however they have an even weaker exoskeleton, however they have the ability to launch a chitin spike over great distance, making swarms of Ripplers dangerous at both long distance and close melee ranges.</p><p></p><p>CR 3;</p><p>Medium aberration [Arachnid]; maybe medium</p><p>Hit Dice: 3d8+6; hp 28; Mas —; Init +6; maybe 3d8?</p><p>Speed: 20 ft, Fly 80 ft (16 squares) (good)</p><p>Defense 15, touch 11, flat-footed 12 (+2 Dex, +2 natural); </p><p>BAB: +3; Grap +2; Atk +8 melee claw (1d6+2), or +8 range spike (2d4, 19-20x2, piercing, 120 ft)</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.; </p><p>SA: Deadly Pass</p><p>SQ: darkvision 60 ft., DR 5; </p><p>AL: Hive; </p><p>SV: Fort +2, Ref +7 , Will +2; AP 0; Rep +0; </p><p>Ability Scores: Str 14, Dex 20, Con 14, Int 3, Wis 8, Cha 2.</p><p>Skills: Climb +4, Hide +10*, Jump +4, Listen +3, Move Silently +6, Spot +4, Survival +3</p><p>Feats: Weapon Finesse (Claws)</p><p>Advancement: 3–5 HD (Medium).</p><p>Organization: Solitary, squad (2-6), swarms</p><p></p><p>Species Traits</p><p>Bonus Feat: Rippler gain Weapon Finesse (Claw) as a bonus feat, </p><p>Damage Reduction (Ex): Rippler bugs have tough exoskeletons that provide DR 2, and Natural armour bonus to Defense +2.</p><p>Skill Bonuses: Ripplers gain a +2 species bonus on Climb and Survival checks.</p><p>Camouflage (Ex): Rippler bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks.</p><p>Armour Piercing (Ex): The claws and spike are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. </p><p>Deadly Pass - Rippler Bugs can move their full aerial speed (a x4 move, 320 ft/64 squares) and gain a single attack action. To do this this they must fly in a straight line during the round in which they make their Deadly Pass. The target of this attacks suffers a claw attack, which take place when the bug sweeps past it on its flight path. This does not provoke an attack of opportunity. If the claw attack hits during a Deadly Pass, it inflicts triple damage, and on a critical deals six times damage, due to the speed and force of the blow.</p><p></p><p>Combat</p><p>Rippler bugs use swarm tactics with hit and run attacks, with many staying back and launching spikes at targets on the ground while others use their Deadly Pass to break up troop formations. Ripplers are also used as aerial support for ground based bugs, launching spikes as their ground allies close.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7350750, member: 6668634"] Rippler A smaller variation of the Hopper, making them faster and more agile, however they have an even weaker exoskeleton, however they have the ability to launch a chitin spike over great distance, making swarms of Ripplers dangerous at both long distance and close melee ranges. CR 3; Medium aberration [Arachnid]; maybe medium Hit Dice: 3d8+6; hp 28; Mas —; Init +6; maybe 3d8? Speed: 20 ft, Fly 80 ft (16 squares) (good) Defense 15, touch 11, flat-footed 12 (+2 Dex, +2 natural); BAB: +3; Grap +2; Atk +8 melee claw (1d6+2), or +8 range spike (2d4, 19-20x2, piercing, 120 ft) FS: 5 ft. by 5 ft.; Reach 5 ft.; SA: Deadly Pass SQ: darkvision 60 ft., DR 5; AL: Hive; SV: Fort +2, Ref +7 , Will +2; AP 0; Rep +0; Ability Scores: Str 14, Dex 20, Con 14, Int 3, Wis 8, Cha 2. Skills: Climb +4, Hide +10*, Jump +4, Listen +3, Move Silently +6, Spot +4, Survival +3 Feats: Weapon Finesse (Claws) Advancement: 3–5 HD (Medium). Organization: Solitary, squad (2-6), swarms Species Traits Bonus Feat: Rippler gain Weapon Finesse (Claw) as a bonus feat, Damage Reduction (Ex): Rippler bugs have tough exoskeletons that provide DR 2, and Natural armour bonus to Defense +2. Skill Bonuses: Ripplers gain a +2 species bonus on Climb and Survival checks. Camouflage (Ex): Rippler bugs are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks. Armour Piercing (Ex): The claws and spike are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. Deadly Pass - Rippler Bugs can move their full aerial speed (a x4 move, 320 ft/64 squares) and gain a single attack action. To do this this they must fly in a straight line during the round in which they make their Deadly Pass. The target of this attacks suffers a claw attack, which take place when the bug sweeps past it on its flight path. This does not provoke an attack of opportunity. If the claw attack hits during a Deadly Pass, it inflicts triple damage, and on a critical deals six times damage, due to the speed and force of the blow. Combat Rippler bugs use swarm tactics with hit and run attacks, with many staying back and launching spikes at targets on the ground while others use their Deadly Pass to break up troop formations. Ripplers are also used as aerial support for ground based bugs, launching spikes as their ground allies close. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top