Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zack" data-source="post: 7351227" data-attributes="member: 53996"><p>The TransTech Transformers can apparently observe through probes as well as "listen in" through locations where the dimensional barriers are thin. So perhaps there are such connections between Coreline and other worlds, maybe worlds that are supposed to resemble the real world, such as Superboy Prime's homeworld and the version of Earth where the module "The City Beyond the Gate" from Dragon Magazine #100 takes place. Of course even in such places it would be impossible to travel from Coreline, though people might still try.</p><p></p><p>Does the barrier between Coreline and other worlds effect objects or only people? And does it only effect fictions or also pre- and or post-Vanishing humans?</p><p></p><p>Also I have been wondering how the "barrier" or whatever prevents Zerg and Arachnids from leaving the island of Hawaii works. Does it effect only those creatures that first appeared on the island? If a Zerg scouting brood arrived in the Sol System and somehow managed to sneak by Earth's defenses could they infiltrate the island? Maybe they might make a deal with the alternate of Kerrigan on the island to exchange the genetic essence they have collected. Even if they can't land Zerg can transfer genetic material using Bile Launchers. Thus the more unique strains found on Hawaii could spread beyond the island.</p><p></p><p>I am thinking of setting up a wargaming scenario involving Raynors Raiders intervening on Hawaii during the 23 hours. Though I also thought of doing an actual Starcraft II campaign aa well, though that would probably involve a lot more work.</p></blockquote><p></p>
[QUOTE="Lord Zack, post: 7351227, member: 53996"] The TransTech Transformers can apparently observe through probes as well as "listen in" through locations where the dimensional barriers are thin. So perhaps there are such connections between Coreline and other worlds, maybe worlds that are supposed to resemble the real world, such as Superboy Prime's homeworld and the version of Earth where the module "The City Beyond the Gate" from Dragon Magazine #100 takes place. Of course even in such places it would be impossible to travel from Coreline, though people might still try. Does the barrier between Coreline and other worlds effect objects or only people? And does it only effect fictions or also pre- and or post-Vanishing humans? Also I have been wondering how the "barrier" or whatever prevents Zerg and Arachnids from leaving the island of Hawaii works. Does it effect only those creatures that first appeared on the island? If a Zerg scouting brood arrived in the Sol System and somehow managed to sneak by Earth's defenses could they infiltrate the island? Maybe they might make a deal with the alternate of Kerrigan on the island to exchange the genetic essence they have collected. Even if they can't land Zerg can transfer genetic material using Bile Launchers. Thus the more unique strains found on Hawaii could spread beyond the island. I am thinking of setting up a wargaming scenario involving Raynors Raiders intervening on Hawaii during the 23 hours. Though I also thought of doing an actual Starcraft II campaign aa well, though that would probably involve a lot more work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top