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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7419408" data-attributes="member: 6668634"><p>Columbus Class Transport</p><p></p><p>The Columbus class was the standard supply and tender used by the Earth Federation Forces before the One Year War, with two large cargo sections on either side of the lower hull. Many were converted into fighter carriers, a few into mobile suit carriers. However due to their unarmed nature, slow speed, low armour and lack of facilities to properly launch and retrieve carried craft, made them a poor choice for these roles.</p><p>In Coreline these transports are quite popular for in-system bulk transporting, while a few enterprising captains have attempted to fit different types of faster than light drives to them, however this sometimes requires extensive modifications.</p><p></p><p>Columbus Class Transport (PL 5-6)</p><p>Type: Light</p><p>Subtype: Hauler</p><p>Size: Colossal (-8 size)</p><p>Tactical Speed: 2500 ft</p><p>Defense: 2</p><p>Flat-Footed Defense: </p><p>Autopilot Defense: 5</p><p>Hardness: 20</p><p>Hit Dice: 36d20 (720 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 476 ft</p><p>Weight: 5700 tons</p><p>Targeting System Bonus: </p><p>Crew: 16</p><p>Passenger Capacity: 10</p><p>Cargo Capacity: 3300 tons</p><p>Grapple Modifier: +16</p><p>Base PDC: 55</p><p>Restriction: Lic (+1)</p><p></p><p>Attack: </p><p>Attack of Opportunity: </p><p></p><p>Standard PL(5-6) Design Spec: large loading doors</p><p>Engines: Fusion Torch, thrusters</p><p>Armour: alloy plating</p><p>Defense Systems: autopilot, radiation shielding</p><p>Sensors: class II</p><p>Communications: laser & radio transceivers </p><p>Weapons: </p><p>Grappling Systems: </p><p></p><p>Large Loading Doors</p><p>The front of each major cargo hold on the sides allow for large cargoes to be easily loaded and unloading, with the doors nearly the full size of the cargo holds. Allowing cargo up to 60 ft tall to easily be loaded/unloaded.</p><p></p><p></p><p>Salamis Light Cruiser</p><p>The Salamis was the mainstay of the Earth Federation Space Force and built in large numbers, making them fairly easy to find in around the Colonies and the Sol system. Armed with six mega particle cannons, multiple twin barreled machine guns for close defense and missiles, the Salamis isn't a major match for some other ships, but they can be fielded in large numbers easily. A small re-entry shuttle is fitted to the ventral (underside) hull of the ship to allow crew to transport to and from the ship.</p><p>In Coreline, the Salamis is found mostly around the Colonies and in-system defense forces as they lack any faster than light drive systems. Some have been found as planetary defense forces in other systems after either being built there, or transported by other means.</p><p></p><p>Salamis (PL 5-6)</p><p>Type: Mediumweight</p><p>Subtype: Light Cruiser</p><p>Size: Colossal (-8 size)</p><p>Tactical Speed: 3500</p><p>Defense: 2</p><p>Flat-Footed Defense: </p><p>Autopilot Defense: 5 </p><p>Hardness: 30</p><p>Hit Dice: 180d20 (3600 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 945 ft</p><p>Weight: 25,800 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 70</p><p>Passenger Capacity: 10</p><p>Cargo Capacity: 2000 tons</p><p>Grapple Modifier: +16</p><p>Base PDC: 62</p><p>Restriction: Mil +3</p><p></p><p>Attack: </p><p>Mega Particle Cannon -5 ranged 20d20 energy, x4, 7000 ft;</p><p>Or Multi-Shot CHE missile launchers -5 ranged, 6d12. ball, 19-20.</p><p></p><p>Attack of Opportunity: </p><p>Point defense system -5 ranged (3d12x10 ballistic)</p><p></p><p>Standard PL(5-6) Design Spec: ventral mounted re-entry shuttle (standard shuttle)</p><p>Engines: fusion torch drive, thrusters</p><p>Armour: vanadium</p><p>Defense Systems: autopilot, radiation shielding, point defense system</p><p>Sensors: Class III, targeting system</p><p>Communications: Radio & Laser transceivers</p><p>Weapons: mega particle cannons (6), 3 Multi-shot CHE missile</p><p>Grappling Systems: None</p><p>Notes: The layout of the mega particle cannons allows the Salamis to bring up to 2 cannons to bare on a single target if necessary, or allow it to fire almost every round in almost any directly with a single cannon as other recharge. Firing multiple cannons at a single target is similar to fire-linking, 2 cannons dealing 30d20. </p><p></p><p>Mega Particle Cannon</p><p>These cannons uses the same principles as beam weapons used on mobile weapons, only on a larger scale. Unfortunately, while these weapons are devastating, they have a slow rate of fire, able to fire once every other round.</p><p>Mega Particle Cannon (PL6)</p><p>Damage: 10d20</p><p>Critical: x4</p><p>Damage Type: Energy</p><p>Range Increment: 6000 ft</p><p>Rate of Fire: 1 every 2 rounds</p><p>Minimum Ship Size: Colossal</p><p>Purchase DC: 42</p><p>Restriction: Mil +3</p><p></p><p>Multi-Shot CHE Launchers</p><p>These are CHE launchers that can fire up to 6 missiles at once. If fired at a single target, treated as a fire-linked and battery of 3 missiles, dealing 9d12 ballistic damage, +2 to attack roll. Or can target up to 6 individual targets using a single attack roll at -5 for all targets. If less than 6 targets are selected, one additional missile will strike a random target already targeted by a missile. Carries enough missiles to fire 10 times before requiring reloading. </p><p>Salamis carries 2 additional reloads, but takes 1d4x5 rounds for each reload.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7419408, member: 6668634"] Columbus Class Transport The Columbus class was the standard supply and tender used by the Earth Federation Forces before the One Year War, with two large cargo sections on either side of the lower hull. Many were converted into fighter carriers, a few into mobile suit carriers. However due to their unarmed nature, slow speed, low armour and lack of facilities to properly launch and retrieve carried craft, made them a poor choice for these roles. In Coreline these transports are quite popular for in-system bulk transporting, while a few enterprising captains have attempted to fit different types of faster than light drives to them, however this sometimes requires extensive modifications. Columbus Class Transport (PL 5-6) Type: Light Subtype: Hauler Size: Colossal (-8 size) Tactical Speed: 2500 ft Defense: 2 Flat-Footed Defense: Autopilot Defense: 5 Hardness: 20 Hit Dice: 36d20 (720 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 476 ft Weight: 5700 tons Targeting System Bonus: Crew: 16 Passenger Capacity: 10 Cargo Capacity: 3300 tons Grapple Modifier: +16 Base PDC: 55 Restriction: Lic (+1) Attack: Attack of Opportunity: Standard PL(5-6) Design Spec: large loading doors Engines: Fusion Torch, thrusters Armour: alloy plating Defense Systems: autopilot, radiation shielding Sensors: class II Communications: laser & radio transceivers Weapons: Grappling Systems: Large Loading Doors The front of each major cargo hold on the sides allow for large cargoes to be easily loaded and unloading, with the doors nearly the full size of the cargo holds. Allowing cargo up to 60 ft tall to easily be loaded/unloaded. Salamis Light Cruiser The Salamis was the mainstay of the Earth Federation Space Force and built in large numbers, making them fairly easy to find in around the Colonies and the Sol system. Armed with six mega particle cannons, multiple twin barreled machine guns for close defense and missiles, the Salamis isn't a major match for some other ships, but they can be fielded in large numbers easily. A small re-entry shuttle is fitted to the ventral (underside) hull of the ship to allow crew to transport to and from the ship. In Coreline, the Salamis is found mostly around the Colonies and in-system defense forces as they lack any faster than light drive systems. Some have been found as planetary defense forces in other systems after either being built there, or transported by other means. Salamis (PL 5-6) Type: Mediumweight Subtype: Light Cruiser Size: Colossal (-8 size) Tactical Speed: 3500 Defense: 2 Flat-Footed Defense: Autopilot Defense: 5 Hardness: 30 Hit Dice: 180d20 (3600 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 945 ft Weight: 25,800 tons Targeting System Bonus: +3 Crew: 70 Passenger Capacity: 10 Cargo Capacity: 2000 tons Grapple Modifier: +16 Base PDC: 62 Restriction: Mil +3 Attack: Mega Particle Cannon -5 ranged 20d20 energy, x4, 7000 ft; Or Multi-Shot CHE missile launchers -5 ranged, 6d12. ball, 19-20. Attack of Opportunity: Point defense system -5 ranged (3d12x10 ballistic) Standard PL(5-6) Design Spec: ventral mounted re-entry shuttle (standard shuttle) Engines: fusion torch drive, thrusters Armour: vanadium Defense Systems: autopilot, radiation shielding, point defense system Sensors: Class III, targeting system Communications: Radio & Laser transceivers Weapons: mega particle cannons (6), 3 Multi-shot CHE missile Grappling Systems: None Notes: The layout of the mega particle cannons allows the Salamis to bring up to 2 cannons to bare on a single target if necessary, or allow it to fire almost every round in almost any directly with a single cannon as other recharge. Firing multiple cannons at a single target is similar to fire-linking, 2 cannons dealing 30d20. Mega Particle Cannon These cannons uses the same principles as beam weapons used on mobile weapons, only on a larger scale. Unfortunately, while these weapons are devastating, they have a slow rate of fire, able to fire once every other round. Mega Particle Cannon (PL6) Damage: 10d20 Critical: x4 Damage Type: Energy Range Increment: 6000 ft Rate of Fire: 1 every 2 rounds Minimum Ship Size: Colossal Purchase DC: 42 Restriction: Mil +3 Multi-Shot CHE Launchers These are CHE launchers that can fire up to 6 missiles at once. If fired at a single target, treated as a fire-linked and battery of 3 missiles, dealing 9d12 ballistic damage, +2 to attack roll. Or can target up to 6 individual targets using a single attack roll at -5 for all targets. If less than 6 targets are selected, one additional missile will strike a random target already targeted by a missile. Carries enough missiles to fire 10 times before requiring reloading. Salamis carries 2 additional reloads, but takes 1d4x5 rounds for each reload. [/QUOTE]
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