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<blockquote data-quote="kronos182" data-source="post: 7459301" data-attributes="member: 6668634"><p>Jungle Spider</p><p></p><p>The Jungle Spider is a four legged, armoured Arachnid that shares a physiology similar to a crab. Eight eyes on the face above a set of wicked pincers around its mouth, protected by a hard shell and four powerful legs that gives them incredible leaping abilities and speed. The jungle spider has the ability to shoot a sticky web from its abdomen that can quickly cocoon enemies for later use.</p><p></p><p>CR 5;</p><p>Large aberration [Arachnid]; </p><p>Hit Dice: 6d8+18; hp 45; Mas —; Init +6; </p><p>Speed: 50 ft, Climb 30 ft, burrow 20 ft; </p><p>Defense 16, touch 11, flat-footed 14 (-1 size, +2 Dex, +5 natural); </p><p>BAB: +4; Grap +8; Atk +8 melee (2d6+5 bite); Full attack +8 melee bite (2d6+5) and 2 claws + 3 melee (1d6+2 ea);</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.; </p><p>SA: Pounce, Web</p><p>SQ: darkvision 60 ft., DR 8, Cocoon, Death From Above; </p><p>AL: Hive; </p><p>SV: Fort +5, Ref +4 , Will +4; AP 0; Rep +1; </p><p>Ability Scores: Str 20, Dex 15, Con 16, Int 5, Wis 8, Cha 2.</p><p>Skills: Climb +6, Hide +7*, Jump +7, Listen +4, Move Silently +4, Spot +4, Survival +3</p><p>Feats: Improved Initiative<strong>.</strong></p><p><strong>Advancement: 6–8 HD (Large).</strong></p><p><strong>Organization: Found in groups of 1, pairs or swarms 1d20</strong></p><p><strong></strong></p><p><strong>Species Traits</strong></p><p><strong>Bonus Feat: Jungle Spiders gain Improved Initiative as a bonus feat.</strong></p><p><strong>Damage Reduction (Ex): Jungle Spiders have tough exoskeletons that provide DR 8, and Natural armour bonus to Defense +5.</strong></p><p><strong>Web (Ex): Jungle spiders can cast a web 10 + Con modifier times per day, as a melee touch attack with a maximum range of 100 feet with a 20 ft range increment, effective against targets up to one size category larger than the jungle spider. The web entangles and wraps around the creature, allowing no movement. An entangled creature can escape with a successful Escape Artist check DC 26, or burst it with a Strength check DC 28, the web has 12 hit points. The web is attached still attached to the Jungle Spider, allowing it to pull the target in, able to pull up to 1000 lbs, pulling at a rate of 20 feet per round. The spider can detach the web from itself as a free action.</strong></p><p><strong>Cocoon (Ex): The Jungle spider can spend a full round cocooning a helpless target, such as one entangled in its web, encasing the target completely in webbing, putting them into a state of suspended animation. The target is helpless and unconscious, able to survive without food or water for up to a week. The cocoon has 20 hit points, takes 50% more damage from fire, but the target also suffers half of any damage done to the web, except for slashing damage, suffering none.</strong></p><p><strong>Pounce (Ex): If the Jungle Spiders leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</strong></p><p><strong>Death From Above (Ex): If the Jungle Spider attacks from an elevated position from its target, it gains +2 to attack rolls and deals 50% more damage for the first attack.</strong></p><p><strong>Skill Bonuses: Jungle Spiders gain a +2 species bonus on Climb and Survival checks.</strong></p><p><strong>Camouflage (Ex): Jungle Spiders are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks.</strong></p><p><strong>Armour Piercing (Ex): The bite and claws on the forelegs are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. A critical hit from the bite also rends armour of large structures and vehicles, reducing hardness/DR by 1 with a successful critical hit. Objects of colossal size are not affected by this, but instead take 50% more damage on a critical hit.</strong></p><p><strong></strong></p><p><strong>Combat</strong></p><p><strong>Jungle Spiders are used as commandos by the Arachnids, isolating and disabling individual soldiers, especially in environments such as forests, jungles and even in large buildings, attacking from hiding and from above.</strong></p></blockquote><p></p>
[QUOTE="kronos182, post: 7459301, member: 6668634"] Jungle Spider The Jungle Spider is a four legged, armoured Arachnid that shares a physiology similar to a crab. Eight eyes on the face above a set of wicked pincers around its mouth, protected by a hard shell and four powerful legs that gives them incredible leaping abilities and speed. The jungle spider has the ability to shoot a sticky web from its abdomen that can quickly cocoon enemies for later use. CR 5; Large aberration [Arachnid]; Hit Dice: 6d8+18; hp 45; Mas —; Init +6; Speed: 50 ft, Climb 30 ft, burrow 20 ft; Defense 16, touch 11, flat-footed 14 (-1 size, +2 Dex, +5 natural); BAB: +4; Grap +8; Atk +8 melee (2d6+5 bite); Full attack +8 melee bite (2d6+5) and 2 claws + 3 melee (1d6+2 ea); FS: 5 ft. by 5 ft.; Reach 5 ft.; SA: Pounce, Web SQ: darkvision 60 ft., DR 8, Cocoon, Death From Above; AL: Hive; SV: Fort +5, Ref +4 , Will +4; AP 0; Rep +1; Ability Scores: Str 20, Dex 15, Con 16, Int 5, Wis 8, Cha 2. Skills: Climb +6, Hide +7*, Jump +7, Listen +4, Move Silently +4, Spot +4, Survival +3 Feats: Improved Initiative[B]. Advancement: 6–8 HD (Large). Organization: Found in groups of 1, pairs or swarms 1d20 Species Traits Bonus Feat: Jungle Spiders gain Improved Initiative as a bonus feat. Damage Reduction (Ex): Jungle Spiders have tough exoskeletons that provide DR 8, and Natural armour bonus to Defense +5. Web (Ex): Jungle spiders can cast a web 10 + Con modifier times per day, as a melee touch attack with a maximum range of 100 feet with a 20 ft range increment, effective against targets up to one size category larger than the jungle spider. The web entangles and wraps around the creature, allowing no movement. An entangled creature can escape with a successful Escape Artist check DC 26, or burst it with a Strength check DC 28, the web has 12 hit points. The web is attached still attached to the Jungle Spider, allowing it to pull the target in, able to pull up to 1000 lbs, pulling at a rate of 20 feet per round. The spider can detach the web from itself as a free action. Cocoon (Ex): The Jungle spider can spend a full round cocooning a helpless target, such as one entangled in its web, encasing the target completely in webbing, putting them into a state of suspended animation. The target is helpless and unconscious, able to survive without food or water for up to a week. The cocoon has 20 hit points, takes 50% more damage from fire, but the target also suffers half of any damage done to the web, except for slashing damage, suffering none. Pounce (Ex): If the Jungle Spiders leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Death From Above (Ex): If the Jungle Spider attacks from an elevated position from its target, it gains +2 to attack rolls and deals 50% more damage for the first attack. Skill Bonuses: Jungle Spiders gain a +2 species bonus on Climb and Survival checks. Camouflage (Ex): Jungle Spiders are bred so their exoskeleton colouring matches their environment, granting them +8 racial bonus to Hide checks. Armour Piercing (Ex): The bite and claws on the forelegs are designed to puncture and rend armour, with each ignoring 3 points of hardness/DR, and 1 point of Defense from armour/natural armour. A critical hit from the bite also rends armour of large structures and vehicles, reducing hardness/DR by 1 with a successful critical hit. Objects of colossal size are not affected by this, but instead take 50% more damage on a critical hit. Combat Jungle Spiders are used as commandos by the Arachnids, isolating and disabling individual soldiers, especially in environments such as forests, jungles and even in large buildings, attacking from hiding and from above.[/B] [/QUOTE]
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