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<blockquote data-quote="kronos182" data-source="post: 7467261" data-attributes="member: 6668634"><p><span style="font-size: 15px">Consular-Class Cruiser</span></p><p></p><p>The Consular-Class space cruiser was a starship designed by Corellian Engineering Corporation and used by the Galactic Republic to transport Jedi and diplomats, or civilian models used as passenger and cargo transports. The diplomatic and Jedi versions were always painted red for diplomatic immunity. The 377 foot long (115 m), 3 decked vessel has a rounded front with the bridge mounted ontop, followed by a widened body that narrows before flaring out again to the triple engine rear. Below the bridge is a detachable mission pod, or salon, which is usually configured for diplomatic missions, depending on configuration, able to seat up to 16 humanoids, but can configured with special atmospheric sections for those that don't breathe oxygen, or require different environments. This pod, can detach and act as an escape pod, is usually used for diplomatic purposes and is shielded against probing and other remote spying to allow secure and neutral ground for diplomatic purposes. Other types of pods were created over time, especially when the Clone Wars started, which included small medical bays, barracks for use as troop transports, or special air drop cargo pods.</p><p>Most Consular-Class ships are unarmed, but during the Clone Wars many were upgraded with weapons and armour. Almost all Consular-Class ships produced after the start of the Clone Wars were upgraded to the Charger c70 refit which made them larger and were all armed. Besides the detachable mission pod, the ship carries two 8-person escape pods, one on each side of the midsection, two airlocks located between the midsection and the engine block on either side of the hull. The Consular-Class is heavily automated and uses a number of droids to keep human staff down to maintain security and privacy of the diplomats that are onboard. Behind the bridge is the crew stations for navigation, communications and crew lounge, while the second deck contains state rooms for diplomats, part of engineering, while the lower deck contains the airlocks, entrance ramp, guest lounge, dining area, crew quarters and access to the mission pod, escape pods and droid holds as well as modest sickbay. </p><p>The Consular-Class cruiser is atmospheric capable and able to land on a planet. Crewed by 9 people (captain, 2 co-pilots, 2 communications officers, 3 engineers) plus 4 to 8 droids (typically 2 or more astromechs usually R2 or higher series, 1 medical droid, plus 1 or more labour droids and 1 or more security droids).</p><p></p><p>In Coreline these ships are used by many groups as passenger or cargo ships, many small adventurer or mercenary groups use the base or upgraded Charger c70 variant.</p><p></p><p>Consular-Class Cruiser (PL6)</p><p>Type: Light</p><p>Subtype: Corvette</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft (980 ((98)) atmospheric)</p><p>Defense: 2 (10 base -8 size)</p><p>Flat-Footed Defense: 2 (10 base - 8 size)</p><p>Autopilot Defense: Hardness: 20</p><p>Hit Dice: 30d20 (600 hp) + 150 hp shields</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 377 ft</p><p>Weight: 2700 tons</p><p>Targeting System Bonus:</p><p>Crew: 9 + droids</p><p>Passenger Capacity: 16*</p><p>Cargo Capacity: 1100 tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 40</p><p>Restriction: Lic (+1)</p><p></p><p>Attack: Attack of Opportunity: </p><p></p><p>Bonuses: +2 Initiative</p><p>Standard PL(6) Design Spec: Detachable Mission Pod, atmospheric flight & landing, 2 8-person escape pods, basic medbay, droid bay</p><p>Engines: Ion engine, thrusters, Class 2 hyperdrive</p><p>Armour: Alloy Plating</p><p>Defense Systems: Shields, autopilot system</p><p>Sensors: Class III</p><p>Communications: Comlink (radio & drive transceiver)</p><p>Weapons: None</p><p>Grappling Systems: None</p><p></p><p>Droid Bay</p><p>The Consular ship contains a droid bay which had enough recharging ports to recharge 5 droids at once and has the basic equipment and supplies to repair most common droids assigned to the ship (R series, most medical droids and protocol droids), able to repair up to 50 hit points, but can't rebuild a destroyed droid, it must have at least 5 hit points left. Additional supplies can be carried in the main cargo holds.</p><p></p><p>Detachable Mission Pod</p><p>The Consular-class ship has a detachable mission pod that can be configured for different lifeforms and functions as a secure diplomatic meeting space. It can be detached from the main ship as a move equivalent action. The pods are well shielded against listening or other means to spy on the interior, all such attempts suffer a +5 to DC checks to use Sensors or listening devices to scan the interior. The generic pod can comfortably hold 16 humanoids, but can be configured to support other environments for different lifeforms.</p><p>Ejected from the mothership, the Mission Pod is 45 feet long, weighs 3 tons, has a space tactical speed of 2500 ft, atmospheric speed of 500 (50), 50 hit points, has enough supplies to support 16 people for 2 weeks, has an emergency beacon for rescuers to locate the pod. If lands in water, it is designed to float and can maneuver on water at a speed of 20 mph.</p><p></p><p>Alternate Mission Pods</p><p>Several variants are available for the Consular-Class.</p><p></p><p>Medical Pod</p><p>This mission pod is a full dedicated medical bay, functioning as an enhanced medical bay with improved scanners, drug dispensers, systems for creating new medicines or anti-toxins from scratch. Grants +2 to Knowledge: earth and Life Sciences and Treat Injury. Anyone with at least 3 ranks in Treat Injury can benefit from the Surgery feat at -2 to Treat Injury checks. Anyone in the medbay taking complete bed rest (resting for 24 hours), the patient only needs to rest for 18 hours to gain the full benefits of complete bed rest. There will also be an isolation lab that will have two beds with separate oxygen supply, small autopsy area and 1 cold storage bay for dead bodies. Able to treat 30 patients before the stores in the pod are depleted, with 4 dedicated beds and treatment area for 10 walking wounded, requires 1 doctor and at least 1d4 nurses or medical droids. Typically has much of the mothership's cargo dedicated to medical supplies and equipment. PDC 26</p><p></p><p>Cargo Drop Pod</p><p>A specialized pod that is designed to drop large cargos from orbit without the need of the ship to enter the atmosphere. The pod is fitted with ablative heat shielding (fire damage from atmospheric re-entry is reduced by half), able to hold 2 tons of cargo, including small vehicles less than 40 ft long. The automated system has a Pilot skill of +5 to make a safe landing, and has an atmospheric speed of 700 (70) instead of the normal 500 (50) as it is not designed to carry people, although in a pinch it can be used to deploy a squad of armoured troops. PDC 20</p><p></p><p>Repair Bay</p><p>This mission pod is designed with all the equipment necessary for repair droids, equipment and even small vehicles like speeders. Grants +2 to Repair checks, Knowledge: Technology, Craft: Electrical, Craft Mechanical. There is a crane for lifting equipment weighing up to 1 ton, a ramp on the side that allows easy access to outside the pod, which the crane can access with up to 20 foot reach outside the ship. Up to 4 people can work comfortably in the pod, with enough supplies in the pod to repair up to 100 hit points, as long as the item being repair has at least 5 hit points of size medium or larger, at least 1 hit point below medium size. PDC 25</p><p></p><p><strong>Variants</strong></p><p></p><p>Charger c70 Retrofit</p><p>The Charger c70 retrofit upgrades the base Consular ship for combat, upgrading the armour and adding weapons. The luxury states are downgraded and some removed, targeting systems installed, and the mission pod is usually switched for a barracks version.</p><p>Make the following changes to the Consular-Class to a Charger c70 Retrofit:</p><p>Add 5 hit dice (total 35d20 700 hit points), increase shields to 175 hp;</p><p>Increase crew by 5 (4 gunners and 1 weapon specialist);</p><p>Reduce passenger capacity to 8;</p><p>Add four turbolasers;</p><p>Add two concussion missile launchers with 3 missiles each;</p><p>Add targeting system (+3 attack);</p><p>PDC +3, Mil +3.</p><p></p><p>Turbolaser</p><p>Turbolasers are capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.</p><p></p><p>Turbolaser (PL6)</p><p>Damage: 12d8, ignore 20 points of DR/hardness</p><p>Critical: 20x2</p><p>Damage Type: Fire</p><p>Range Increment: 9000 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 40</p><p>Restriction: Military (+3)</p><p></p><p>Barracks Mission Pod</p><p>This mission pod is designed to house troops and their gear like a barracks, able to house 20 troops plus their gear. Otherwise functions similar to the Diplomatic Pod, able to detach and act as an escape pod. It can be left on a planet and act as a temporary base of operations for a group of troops on a mission. Has basic sensors to detect any enemies approaching and has basic electronic stealth to hide from sensors, +3 to hide/camouflage against sensors. </p><p></p><p></p><p><span style="font-size: 15px">Republic Frigate Charger c70</span></p><p>The Republic Frigate Charger c70 is a Consular-class built from scratch as a Charger c70, with an extended frame of 455 feet, improved armour and mounts more weapons. The Republic Frigate mounts 5 twin turbolaser batteries plus several point defense lasers. The mission pod is usually a barracks pod, or a medical bay pod. Some carry diplomatic pods for those carrying Jedi. All passengers are kept in the barracks pod, except for a small passenger quarters on the ship.</p><p></p><p>Republic Frigate Charger c70 (PL6)</p><p>Type: Light</p><p>Subtype: Corvette</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft (980 ((98)) atmospheric)</p><p>Defense: 2 (10 base -8 size)</p><p>Flat-Footed Defense: 2 (10 base - 8 size)</p><p>Autopilot Defense: 6 (10 base - 8 size +4 autopilot)</p><p>Hardness: 20</p><p>Hit Dice: 38d20 (760 hp) + 190 hp shields</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 455 ft</p><p>Weight: 3200 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 13 + droids</p><p>Passenger Capacity: 4+ 20 troops*</p><p>Cargo Capacity: 6000 tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 52</p><p>Restriction: Mil (+3)</p><p>Attack: Battery of 2 turbolasers -4 ranged 12d8, 20, fire, 9000 ft, single, ignore 20 hardness/DR and Battery of 2 turbolasers -9 ranged 12d8, 20, fire, 9000 ft, single, ignore 20 hardness/dr.</p><p></p><p>Attack of Opportunity: Point-Defense System -5 ranged (2d12x10 fire)</p><p></p><p>Bonuses: +2 Initiative</p><p>Standard PL(6) Design Spec: Detachable Mission Pod, atmospheric flight & landing, 4 4-person escape pods, basic medbay, droid bay</p><p>Engines: Ion engine, thrusters, Class 2 hyperdrive</p><p>Armour: Alloy Plating</p><p>Defense Systems: Shields, autopilot system, point-defense system</p><p>Sensors: Class III</p><p>Communications: Comlink (radio & drive transceiver)</p><p>Weapons: 5 batteries of two turbolasers (able to fire 2 at the same target in any direction)</p><p>Grappling Systems: None</p><p></p><p><strong>Variant</strong></p><p></p><p>Charger c70-B</p><p>This variant was produced in limited numbers after the Clone Wars, changing one of the batteries of turbolasers for a battery of two ion cannons.</p><p>Make the following changes to the Republic Frigate Charger c70 to the c70-B variant:</p><p>Remove 1 turbolaser battery;</p><p>Add 1 battery of 2 ion cannons.</p><p></p><p>Ion Cannon</p><p>Ion cannons are a type of energy weapon used to disable a target for capture. The weapon doesn't deal normal damage, but instead deals ion damage, which is not subtracted from the targets hit points, but instead added to any previous ion damage. When the ion damage equals or exceeds the target's normal hit points, that target completely shuts down, cannot move or act until the ion damage fully dissipates. Ion damage ignores hardness and causes no physical damage; it dissipates at a rate of 5 points per round. Deals no damage to organic creatures. An engineer can help speed up ion dissipation with a Repair check DC 15, removing 1d10+5 per round of work. <span style="font-family: 'verdana'">Counts aselectricity for terms of Electricity Resistance</span> </p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">IonCannon (PL6)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">Damage:6d6</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">Critical:20x2</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">DamageType: Energy (Electricity)</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">RangeIncrement: 3000 ft</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">Rate ofFire: Single</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">MinimumShip Size: Gargantuan</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">PurchaseDC: 37</span></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><span style="font-family: 'verdana'">Restriction:Military (+3)</span></span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 7467261, member: 6668634"] [SIZE=4]Consular-Class Cruiser[/SIZE] The Consular-Class space cruiser was a starship designed by Corellian Engineering Corporation and used by the Galactic Republic to transport Jedi and diplomats, or civilian models used as passenger and cargo transports. The diplomatic and Jedi versions were always painted red for diplomatic immunity. The 377 foot long (115 m), 3 decked vessel has a rounded front with the bridge mounted ontop, followed by a widened body that narrows before flaring out again to the triple engine rear. Below the bridge is a detachable mission pod, or salon, which is usually configured for diplomatic missions, depending on configuration, able to seat up to 16 humanoids, but can configured with special atmospheric sections for those that don't breathe oxygen, or require different environments. This pod, can detach and act as an escape pod, is usually used for diplomatic purposes and is shielded against probing and other remote spying to allow secure and neutral ground for diplomatic purposes. Other types of pods were created over time, especially when the Clone Wars started, which included small medical bays, barracks for use as troop transports, or special air drop cargo pods. Most Consular-Class ships are unarmed, but during the Clone Wars many were upgraded with weapons and armour. Almost all Consular-Class ships produced after the start of the Clone Wars were upgraded to the Charger c70 refit which made them larger and were all armed. Besides the detachable mission pod, the ship carries two 8-person escape pods, one on each side of the midsection, two airlocks located between the midsection and the engine block on either side of the hull. The Consular-Class is heavily automated and uses a number of droids to keep human staff down to maintain security and privacy of the diplomats that are onboard. Behind the bridge is the crew stations for navigation, communications and crew lounge, while the second deck contains state rooms for diplomats, part of engineering, while the lower deck contains the airlocks, entrance ramp, guest lounge, dining area, crew quarters and access to the mission pod, escape pods and droid holds as well as modest sickbay. The Consular-Class cruiser is atmospheric capable and able to land on a planet. Crewed by 9 people (captain, 2 co-pilots, 2 communications officers, 3 engineers) plus 4 to 8 droids (typically 2 or more astromechs usually R2 or higher series, 1 medical droid, plus 1 or more labour droids and 1 or more security droids). In Coreline these ships are used by many groups as passenger or cargo ships, many small adventurer or mercenary groups use the base or upgraded Charger c70 variant. Consular-Class Cruiser (PL6) Type: Light Subtype: Corvette Size: Colossal (-8) Tactical Speed: 3000 ft (980 ((98)) atmospheric) Defense: 2 (10 base -8 size) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: Hardness: 20 Hit Dice: 30d20 (600 hp) + 150 hp shields Initiative Modifier: +2 Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 377 ft Weight: 2700 tons Targeting System Bonus: Crew: 9 + droids Passenger Capacity: 16* Cargo Capacity: 1100 tons Grapple Modifier: +8 Base PDC: 40 Restriction: Lic (+1) Attack: Attack of Opportunity: Bonuses: +2 Initiative Standard PL(6) Design Spec: Detachable Mission Pod, atmospheric flight & landing, 2 8-person escape pods, basic medbay, droid bay Engines: Ion engine, thrusters, Class 2 hyperdrive Armour: Alloy Plating Defense Systems: Shields, autopilot system Sensors: Class III Communications: Comlink (radio & drive transceiver) Weapons: None Grappling Systems: None Droid Bay The Consular ship contains a droid bay which had enough recharging ports to recharge 5 droids at once and has the basic equipment and supplies to repair most common droids assigned to the ship (R series, most medical droids and protocol droids), able to repair up to 50 hit points, but can't rebuild a destroyed droid, it must have at least 5 hit points left. Additional supplies can be carried in the main cargo holds. Detachable Mission Pod The Consular-class ship has a detachable mission pod that can be configured for different lifeforms and functions as a secure diplomatic meeting space. It can be detached from the main ship as a move equivalent action. The pods are well shielded against listening or other means to spy on the interior, all such attempts suffer a +5 to DC checks to use Sensors or listening devices to scan the interior. The generic pod can comfortably hold 16 humanoids, but can be configured to support other environments for different lifeforms. Ejected from the mothership, the Mission Pod is 45 feet long, weighs 3 tons, has a space tactical speed of 2500 ft, atmospheric speed of 500 (50), 50 hit points, has enough supplies to support 16 people for 2 weeks, has an emergency beacon for rescuers to locate the pod. If lands in water, it is designed to float and can maneuver on water at a speed of 20 mph. Alternate Mission Pods Several variants are available for the Consular-Class. Medical Pod This mission pod is a full dedicated medical bay, functioning as an enhanced medical bay with improved scanners, drug dispensers, systems for creating new medicines or anti-toxins from scratch. Grants +2 to Knowledge: earth and Life Sciences and Treat Injury. Anyone with at least 3 ranks in Treat Injury can benefit from the Surgery feat at -2 to Treat Injury checks. Anyone in the medbay taking complete bed rest (resting for 24 hours), the patient only needs to rest for 18 hours to gain the full benefits of complete bed rest. There will also be an isolation lab that will have two beds with separate oxygen supply, small autopsy area and 1 cold storage bay for dead bodies. Able to treat 30 patients before the stores in the pod are depleted, with 4 dedicated beds and treatment area for 10 walking wounded, requires 1 doctor and at least 1d4 nurses or medical droids. Typically has much of the mothership's cargo dedicated to medical supplies and equipment. PDC 26 Cargo Drop Pod A specialized pod that is designed to drop large cargos from orbit without the need of the ship to enter the atmosphere. The pod is fitted with ablative heat shielding (fire damage from atmospheric re-entry is reduced by half), able to hold 2 tons of cargo, including small vehicles less than 40 ft long. The automated system has a Pilot skill of +5 to make a safe landing, and has an atmospheric speed of 700 (70) instead of the normal 500 (50) as it is not designed to carry people, although in a pinch it can be used to deploy a squad of armoured troops. PDC 20 Repair Bay This mission pod is designed with all the equipment necessary for repair droids, equipment and even small vehicles like speeders. Grants +2 to Repair checks, Knowledge: Technology, Craft: Electrical, Craft Mechanical. There is a crane for lifting equipment weighing up to 1 ton, a ramp on the side that allows easy access to outside the pod, which the crane can access with up to 20 foot reach outside the ship. Up to 4 people can work comfortably in the pod, with enough supplies in the pod to repair up to 100 hit points, as long as the item being repair has at least 5 hit points of size medium or larger, at least 1 hit point below medium size. PDC 25 [B]Variants[/B] Charger c70 Retrofit The Charger c70 retrofit upgrades the base Consular ship for combat, upgrading the armour and adding weapons. The luxury states are downgraded and some removed, targeting systems installed, and the mission pod is usually switched for a barracks version. Make the following changes to the Consular-Class to a Charger c70 Retrofit: Add 5 hit dice (total 35d20 700 hit points), increase shields to 175 hp; Increase crew by 5 (4 gunners and 1 weapon specialist); Reduce passenger capacity to 8; Add four turbolasers; Add two concussion missile launchers with 3 missiles each; Add targeting system (+3 attack); PDC +3, Mil +3. Turbolaser Turbolasers are capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller. Turbolaser (PL6) Damage: 12d8, ignore 20 points of DR/hardness Critical: 20x2 Damage Type: Fire Range Increment: 9000 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 40 Restriction: Military (+3) Barracks Mission Pod This mission pod is designed to house troops and their gear like a barracks, able to house 20 troops plus their gear. Otherwise functions similar to the Diplomatic Pod, able to detach and act as an escape pod. It can be left on a planet and act as a temporary base of operations for a group of troops on a mission. Has basic sensors to detect any enemies approaching and has basic electronic stealth to hide from sensors, +3 to hide/camouflage against sensors. [SIZE=4]Republic Frigate Charger c70[/SIZE] The Republic Frigate Charger c70 is a Consular-class built from scratch as a Charger c70, with an extended frame of 455 feet, improved armour and mounts more weapons. The Republic Frigate mounts 5 twin turbolaser batteries plus several point defense lasers. The mission pod is usually a barracks pod, or a medical bay pod. Some carry diplomatic pods for those carrying Jedi. All passengers are kept in the barracks pod, except for a small passenger quarters on the ship. Republic Frigate Charger c70 (PL6) Type: Light Subtype: Corvette Size: Colossal (-8) Tactical Speed: 3000 ft (980 ((98)) atmospheric) Defense: 2 (10 base -8 size) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: 6 (10 base - 8 size +4 autopilot) Hardness: 20 Hit Dice: 38d20 (760 hp) + 190 hp shields Initiative Modifier: +2 Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 455 ft Weight: 3200 tons Targeting System Bonus: +3 Crew: 13 + droids Passenger Capacity: 4+ 20 troops* Cargo Capacity: 6000 tons Grapple Modifier: +8 Base PDC: 52 Restriction: Mil (+3) Attack: Battery of 2 turbolasers -4 ranged 12d8, 20, fire, 9000 ft, single, ignore 20 hardness/DR and Battery of 2 turbolasers -9 ranged 12d8, 20, fire, 9000 ft, single, ignore 20 hardness/dr. Attack of Opportunity: Point-Defense System -5 ranged (2d12x10 fire) Bonuses: +2 Initiative Standard PL(6) Design Spec: Detachable Mission Pod, atmospheric flight & landing, 4 4-person escape pods, basic medbay, droid bay Engines: Ion engine, thrusters, Class 2 hyperdrive Armour: Alloy Plating Defense Systems: Shields, autopilot system, point-defense system Sensors: Class III Communications: Comlink (radio & drive transceiver) Weapons: 5 batteries of two turbolasers (able to fire 2 at the same target in any direction) Grappling Systems: None [B]Variant[/B] Charger c70-B This variant was produced in limited numbers after the Clone Wars, changing one of the batteries of turbolasers for a battery of two ion cannons. Make the following changes to the Republic Frigate Charger c70 to the c70-B variant: Remove 1 turbolaser battery; Add 1 battery of 2 ion cannons. Ion Cannon Ion cannons are a type of energy weapon used to disable a target for capture. The weapon doesn't deal normal damage, but instead deals ion damage, which is not subtracted from the targets hit points, but instead added to any previous ion damage. When the ion damage equals or exceeds the target's normal hit points, that target completely shuts down, cannot move or act until the ion damage fully dissipates. Ion damage ignores hardness and causes no physical damage; it dissipates at a rate of 5 points per round. Deals no damage to organic creatures. An engineer can help speed up ion dissipation with a Repair check DC 15, removing 1d10+5 per round of work. [FONT=verdana]Counts aselectricity for terms of Electricity Resistance[/FONT][FONT=Calibri][FONT=verdana] [/FONT][/FONT] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]IonCannon (PL6)[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]Damage:6d6[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]Critical:20x2[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]DamageType: Energy (Electricity)[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]RangeIncrement: 3000 ft[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]Rate ofFire: Single[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]MinimumShip Size: Gargantuan[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]PurchaseDC: 37[/FONT][/FONT][/COLOR] [FONT=verdana][/FONT][COLOR=black][FONT=Calibri][FONT=verdana]Restriction:Military (+3)[/FONT][/FONT][/COLOR] [/QUOTE]
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