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<blockquote data-quote="kronos182" data-source="post: 7469017" data-attributes="member: 6668634"><p>A few Star Wars blasters..</p><p></p><p><strong>DC-17 Hand Blaster</strong></p><p>A heavy blaster pistol wielded by clone troopers of the Grand Army of the Galactic Republic, typically ARC troopers, officers and some specialist troops. It shared many similarities to the DC-15 series blaster rifles, which reduced training and logistics for parts. The DC-17 also had a higher rate of fire than the DC-15, making it particularly deadly when wielded in pairs, and packed more energy into its ionized plasma bolts for more destructive power. A cable launcher can be fitted, as well as some other attachments available to ARC and specialist troopers.</p><p></p><p>DC-17 Hand Blaster (PL 6 Personal Firearms Proficiency)</p><p>Damage: 3d10+3</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 35 ft</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 4 lbs</p><p>Ammo: 50 Box</p><p>Purchase DC: 23 Ill (+4)</p><p>Notes: Comes with HUD target link. Sadly, the programming for the link is optimized for a system that most people don't have access to (namely clone trooper armour). Resetting it for another HUD system is a DC 30 Computer Use check. Armour piercing grants +1 attack bonus against targets with armour or natural armour, but suffers -1 to damage, already calculated in damage above, can mount a scope, Burst Fire.</p><p>(Alternate armour piercing rules: Instead of the +1 attack bonus and -1 penalty to damage, instead ignores 2 points of hardness/DR.)</p><p>Stun Setting: Can be set to stun, requiring the target to make a Fort save DC 18 or be stunned for 1d4 rounds.</p><p>Burst Fire: The DC-17 can be set to fire multiple blasts at once, firing three times the normal rounds with each attack, dealing 5d10+6 damage on a standard attack using three rounds, but suffers -2 to attack rolls. An autofire attack in Burst Fire mode uses 30 rounds, deals 4d10+4, affects a 15 ft by 15 ft area with a Reflex save DC 18 for half damage, suffering -4 to attack rolls.</p><p>Optional Grappling Cable - The DC-17 can mount a grappling hook and launcher with 100 ft of duracable. Includes a winch to retract the cable, able to lift up to 400 lbs, but at a rate of 20 feet per round.</p><p></p><p></p><p><strong>BlasTech BR-219 Heavy Blaster Pistol</strong></p><p>A heavy blaster pistol developed off the success of the E-11 blaster rifle that was large, intimidating and even more powerful than other heavy blaster pistols. It had a short, thick barrel with a broad aperture and heavy-duty frame. The grip was custom made, with an integral recoil compensation system. It used the receiver and firing mechanism from the E-11, but had a re-engineered Xciter, actuating module so that it fired an overcharged bolt. Using improved Galven pattern and special blaster gas, making the BR-219 extremely powerful, but slightly inaccurate while producing a loud bang and muzzle flash when fired. This weapon was not sold through normal dealer networks, order directly from the factory as each was custom built, requiring ISB background checks required to carry the weapon, and permits had to be obtained on the individual world the carrier might visit.</p><p></p><p>BR-219 Heavy Blaster Pistol (PL 6 Personal Firearms Proficiency)</p><p>Damage: 4d10+4</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 30 ft</p><p>Rate of Fire: S</p><p>Size: Medium</p><p>Weight: 5 lbs</p><p>Ammo: 30 Box</p><p>Purchase DC: 24 Ill (+4) Special blaster gas required, each gas cartridge is good for 100 shots, with a PDC 17 for 4.</p><p>Notes: +2 to Intimidate checks when drawn, +2 to Listen and Spot checks to notice the weapon's discharge. </p><p></p><p></p><p><strong>DL-18 Blaster Pistol</strong></p><p>A light weight and sleek light blaster pistol produced by Blastech, is one of the most common, and cheap, blaster pistols available. While not exceptionally powerful, it does have a large ammunition supply, decent range and very light in the hand.</p><p></p><p>DL-18 Blaster Pistol (PL6 Personal Firearms Proficiency)</p><p>Damage: 3d6</p><p>Critical: x2</p><p>Damage Type: Fire</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S</p><p>Size: Small</p><p>Weight: 2 lbs</p><p>Ammo: 100 Box</p><p>Purchase DC: 14</p><p>Notes: +2 to Slight of Hand checks to conceal.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7469017, member: 6668634"] A few Star Wars blasters.. [B]DC-17 Hand Blaster[/B] A heavy blaster pistol wielded by clone troopers of the Grand Army of the Galactic Republic, typically ARC troopers, officers and some specialist troops. It shared many similarities to the DC-15 series blaster rifles, which reduced training and logistics for parts. The DC-17 also had a higher rate of fire than the DC-15, making it particularly deadly when wielded in pairs, and packed more energy into its ionized plasma bolts for more destructive power. A cable launcher can be fitted, as well as some other attachments available to ARC and specialist troopers. DC-17 Hand Blaster (PL 6 Personal Firearms Proficiency) Damage: 3d10+3 Critical: x3 Damage Type: Fire Range Increment: 35 ft Rate of Fire: S, A Size: Medium Weight: 4 lbs Ammo: 50 Box Purchase DC: 23 Ill (+4) Notes: Comes with HUD target link. Sadly, the programming for the link is optimized for a system that most people don't have access to (namely clone trooper armour). Resetting it for another HUD system is a DC 30 Computer Use check. Armour piercing grants +1 attack bonus against targets with armour or natural armour, but suffers -1 to damage, already calculated in damage above, can mount a scope, Burst Fire. (Alternate armour piercing rules: Instead of the +1 attack bonus and -1 penalty to damage, instead ignores 2 points of hardness/DR.) Stun Setting: Can be set to stun, requiring the target to make a Fort save DC 18 or be stunned for 1d4 rounds. Burst Fire: The DC-17 can be set to fire multiple blasts at once, firing three times the normal rounds with each attack, dealing 5d10+6 damage on a standard attack using three rounds, but suffers -2 to attack rolls. An autofire attack in Burst Fire mode uses 30 rounds, deals 4d10+4, affects a 15 ft by 15 ft area with a Reflex save DC 18 for half damage, suffering -4 to attack rolls. Optional Grappling Cable - The DC-17 can mount a grappling hook and launcher with 100 ft of duracable. Includes a winch to retract the cable, able to lift up to 400 lbs, but at a rate of 20 feet per round. [B]BlasTech BR-219 Heavy Blaster Pistol[/B] A heavy blaster pistol developed off the success of the E-11 blaster rifle that was large, intimidating and even more powerful than other heavy blaster pistols. It had a short, thick barrel with a broad aperture and heavy-duty frame. The grip was custom made, with an integral recoil compensation system. It used the receiver and firing mechanism from the E-11, but had a re-engineered Xciter, actuating module so that it fired an overcharged bolt. Using improved Galven pattern and special blaster gas, making the BR-219 extremely powerful, but slightly inaccurate while producing a loud bang and muzzle flash when fired. This weapon was not sold through normal dealer networks, order directly from the factory as each was custom built, requiring ISB background checks required to carry the weapon, and permits had to be obtained on the individual world the carrier might visit. BR-219 Heavy Blaster Pistol (PL 6 Personal Firearms Proficiency) Damage: 4d10+4 Critical: x3 Damage Type: Fire Range Increment: 30 ft Rate of Fire: S Size: Medium Weight: 5 lbs Ammo: 30 Box Purchase DC: 24 Ill (+4) Special blaster gas required, each gas cartridge is good for 100 shots, with a PDC 17 for 4. Notes: +2 to Intimidate checks when drawn, +2 to Listen and Spot checks to notice the weapon's discharge. [B]DL-18 Blaster Pistol[/B] A light weight and sleek light blaster pistol produced by Blastech, is one of the most common, and cheap, blaster pistols available. While not exceptionally powerful, it does have a large ammunition supply, decent range and very light in the hand. DL-18 Blaster Pistol (PL6 Personal Firearms Proficiency) Damage: 3d6 Critical: x2 Damage Type: Fire Range Increment: 60 ft Rate of Fire: S Size: Small Weight: 2 lbs Ammo: 100 Box Purchase DC: 14 Notes: +2 to Slight of Hand checks to conceal. [/QUOTE]
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