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<blockquote data-quote="kronos182" data-source="post: 7488655" data-attributes="member: 6668634"><p>RGM-79H Rescue </p><p>The RGM-79H is a search and rescue variant of the RGM-79 GM, removing most of the weapons, instead carrying medical supplies and an attached triage center mounted on the back painted white with red crosses in well visible areas on the torso, back, arms and legs. The 79H is equipped with enhanced sensors for finding the wounded, spot lights and it carries inflatable structures for emergency shelters or extra space for medical use. The triage center is equipped with airlocks to allow the rescue of downed pilots in space. The triage center has lifts that allow the mech to remain standing for wounded to be lifted up to it, however the mech's legs are slightly modified to allow it to easily kneel and raise quickly. There are 8 spot lights mounted on turrets spread around the mech, one each shoulder, two on the front belt, two mounted on the triage center, and two on the head.</p><p></p><p>RGM-79H</p><p>Size: Gargantuan (59 Ft) (-4)</p><p>Bonus Hit Points: 400</p><p>Superstructure: Titanium Alloy</p><p>Hardness: 12</p><p>Armour: Titanium Alloy</p><p>Bonus to Defense: +1 (+5 armour -4 size) /+7 (+5 armour +6 shield -4 size)</p><p>Armour Penalty: -4</p><p>Reach: 15 ft</p><p>Strength Bonus: +24</p><p>Dexterity Penalty: 0</p><p>Speed: 50 ft, 3000 ft space</p><p>Purchase DC: 50</p><p></p><p>Slots</p><p>Helmet Oracle Targeting System (+2)</p><p>Visor Class III Sensors</p><p>Cranium Vulcan Weapon</p><p>Back Improved Deep Space Thrusters</p><p>Left Arm Container</p><p>Left Hand 1</p><p>Right Arm Container</p><p>Right Hand 1</p><p>Shoulders Space Skin</p><p>Shoulder Shield</p><p>Back Triage Center</p><p>Torso and Belt Cockpit</p><p>Left Leg Container</p><p>Right Leg Container</p><p>Boots Zero-G Stabilizer</p><p>Comm System</p><p></p><p>Standard Package Features: Improved Deep Space Thrusters, Magnetic Coating, Enhanced sensors, Triage Center, Power Outlets</p><p>Bonuses: -2 attack, darkvision 135 ft, +2 Navigate & Spot</p><p>Weapons: Vulcan Weapon -2 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or</p><p>Slam +8 melee 2d8+12 blud, 20, 15 ft reach </p><p></p><p></p><p>Magnetic Coating</p><p>The joints and motors have a special magnetic coating that gives it greater range of movement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 to Initiative and +2 to Reflex saves.</p><p>Equipment Slots: None</p><p>Activation: None</p><p>Range Increment: Touch</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 12 + one-quarter the mech's base purchase DC</p><p>Restriction: Mil (+3)</p><p></p><p>Shield</p><p>The RGM-79H carries a modified Bastion Tactical Shield that is treated to also act as a heat shield for planetary re-entry. This makes the shield heat resistant. All fire damage taken from atmospheric entry is halved. If the mech equipped with this shield is struck while the shield is being used from a non-sneak attack or from a flanking opponent, the mech has fire resistance 15.</p><p>Equipment Slots: 1, hand or arm</p><p>Activation: None</p><p>Range Increment: Touch</p><p>Target: You</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 6 + one-quarter the mech's base purchase DC</p><p>Restriction: Mil (+3)</p><p></p><p>Vulcan Weapon</p><p>This weapon system is a rapid fire ballistic weapon used for anti infantry and can be used to attempt to shoot missiles, but usually a back up weapon. If used to shoot missiles, it has a 20% chance to shoot down missiles that attack the equipped mech, and uses 10 rounds of ammunition. Each time the system is used to shoot down missiles, it incurs a cumulative -1 to ranged attack rolls due to the head turning to bring the weapon to bear. As a weapon, it deals 3d8 points of ballistic damage.</p><p>Equipment Slots: 1</p><p>Activation: Attack or attack of opportunity</p><p>Range Increment: 70 ft</p><p>Target: Single target within 700 ft, or missile, or autofire</p><p>Duration: Instantaneous</p><p>Saving Throw: none</p><p>Purchase DC: 25</p><p>Restriction: Mil (+3)</p><p></p><p>Improved Deep Space Thrusters (PL7)</p><p>These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight.</p><p>Equipment Slots: 2, must be torso, back or legs.</p><p>Activation: Free action</p><p>Range Increment: Personal</p><p>Target: You.</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 14 + one-quarter PDC of the mech.</p><p>Restriction: None</p><p></p><p>Triage Center</p><p>Mounted on the back of the RGM-79H is a multi-level triage center that allows medics carried within to treat wounded. The center is designed so that all within is quite stable except in the most extreme of maneuver taken by the pilot, or heavy weapons fire. The multi-levels allow a crew of 15 to treat up to 20 patients at a time. Grants +1 to Knowledge: Earth and Life Sciences (in relation to medicine, biology, genetics) and Treat Injury to all crew. Has enough stores to treat 50 people of any conditions (fatigue, exhaustion, most poisons, etc) and stabilize those dying. Can heal up to 150 hit points. There are two stasis pods for those who can't be treated immediately. There is a lift that can lower to the ground that is large enough to hold two stretchers plus 6 people. On the lowest level are two large airlocks to allow those brought in during space operations.</p><p></p><p>Enhanced Sensors</p><p>The 79H has improved sensors for search and rescue operations, granting +2 to Search and Spot checks in finding living humanoids. Sensor range is also increased by 50%.</p><p></p><p>Containers</p><p>The containers on the legs contain a total of 4 inflatable structures that can be used as emergency shelters or medical tents, able to hold up to 20 people. The containers on the arms hold up to 500 lbs of medical supplies each, multiplying the supplies of the triage center by 5 times, however it requires the use of the mech's arms and hands to transfer from the containers to the triage center. Alternatively, the containers can be replaced with stasis pods, able to hold 4 people in stasis each.</p><p></p><p>Power Outlets</p><p>The lower legs of the mech are fitted with outlets and cables to allow power to be drawn from the mech to power emergency lighting, heat and other devices, up to 6 devices or structures the size of a medium sized house can be powered by these outlets. The cables have a 200 ft reach each.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7488655, member: 6668634"] RGM-79H Rescue The RGM-79H is a search and rescue variant of the RGM-79 GM, removing most of the weapons, instead carrying medical supplies and an attached triage center mounted on the back painted white with red crosses in well visible areas on the torso, back, arms and legs. The 79H is equipped with enhanced sensors for finding the wounded, spot lights and it carries inflatable structures for emergency shelters or extra space for medical use. The triage center is equipped with airlocks to allow the rescue of downed pilots in space. The triage center has lifts that allow the mech to remain standing for wounded to be lifted up to it, however the mech's legs are slightly modified to allow it to easily kneel and raise quickly. There are 8 spot lights mounted on turrets spread around the mech, one each shoulder, two on the front belt, two mounted on the triage center, and two on the head. RGM-79H Size: Gargantuan (59 Ft) (-4) Bonus Hit Points: 400 Superstructure: Titanium Alloy Hardness: 12 Armour: Titanium Alloy Bonus to Defense: +1 (+5 armour -4 size) /+7 (+5 armour +6 shield -4 size) Armour Penalty: -4 Reach: 15 ft Strength Bonus: +24 Dexterity Penalty: 0 Speed: 50 ft, 3000 ft space Purchase DC: 50 Slots Helmet Oracle Targeting System (+2) Visor Class III Sensors Cranium Vulcan Weapon Back Improved Deep Space Thrusters Left Arm Container Left Hand 1 Right Arm Container Right Hand 1 Shoulders Space Skin Shoulder Shield Back Triage Center Torso and Belt Cockpit Left Leg Container Right Leg Container Boots Zero-G Stabilizer Comm System Standard Package Features: Improved Deep Space Thrusters, Magnetic Coating, Enhanced sensors, Triage Center, Power Outlets Bonuses: -2 attack, darkvision 135 ft, +2 Navigate & Spot Weapons: Vulcan Weapon -2 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or Slam +8 melee 2d8+12 blud, 20, 15 ft reach Magnetic Coating The joints and motors have a special magnetic coating that gives it greater range of movement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 to Initiative and +2 to Reflex saves. Equipment Slots: None Activation: None Range Increment: Touch Target: You Duration: Persistent Saving Throw: None Purchase DC: 12 + one-quarter the mech's base purchase DC Restriction: Mil (+3) Shield The RGM-79H carries a modified Bastion Tactical Shield that is treated to also act as a heat shield for planetary re-entry. This makes the shield heat resistant. All fire damage taken from atmospheric entry is halved. If the mech equipped with this shield is struck while the shield is being used from a non-sneak attack or from a flanking opponent, the mech has fire resistance 15. Equipment Slots: 1, hand or arm Activation: None Range Increment: Touch Target: You Duration: Persistent Saving Throw: None Purchase DC: 6 + one-quarter the mech's base purchase DC Restriction: Mil (+3) Vulcan Weapon This weapon system is a rapid fire ballistic weapon used for anti infantry and can be used to attempt to shoot missiles, but usually a back up weapon. If used to shoot missiles, it has a 20% chance to shoot down missiles that attack the equipped mech, and uses 10 rounds of ammunition. Each time the system is used to shoot down missiles, it incurs a cumulative -1 to ranged attack rolls due to the head turning to bring the weapon to bear. As a weapon, it deals 3d8 points of ballistic damage. Equipment Slots: 1 Activation: Attack or attack of opportunity Range Increment: 70 ft Target: Single target within 700 ft, or missile, or autofire Duration: Instantaneous Saving Throw: none Purchase DC: 25 Restriction: Mil (+3) Improved Deep Space Thrusters (PL7) These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight. Equipment Slots: 2, must be torso, back or legs. Activation: Free action Range Increment: Personal Target: You. Duration: Persistent Saving Throw: None Purchase DC: 14 + one-quarter PDC of the mech. Restriction: None Triage Center Mounted on the back of the RGM-79H is a multi-level triage center that allows medics carried within to treat wounded. The center is designed so that all within is quite stable except in the most extreme of maneuver taken by the pilot, or heavy weapons fire. The multi-levels allow a crew of 15 to treat up to 20 patients at a time. Grants +1 to Knowledge: Earth and Life Sciences (in relation to medicine, biology, genetics) and Treat Injury to all crew. Has enough stores to treat 50 people of any conditions (fatigue, exhaustion, most poisons, etc) and stabilize those dying. Can heal up to 150 hit points. There are two stasis pods for those who can't be treated immediately. There is a lift that can lower to the ground that is large enough to hold two stretchers plus 6 people. On the lowest level are two large airlocks to allow those brought in during space operations. Enhanced Sensors The 79H has improved sensors for search and rescue operations, granting +2 to Search and Spot checks in finding living humanoids. Sensor range is also increased by 50%. Containers The containers on the legs contain a total of 4 inflatable structures that can be used as emergency shelters or medical tents, able to hold up to 20 people. The containers on the arms hold up to 500 lbs of medical supplies each, multiplying the supplies of the triage center by 5 times, however it requires the use of the mech's arms and hands to transfer from the containers to the triage center. Alternatively, the containers can be replaced with stasis pods, able to hold 4 people in stasis each. Power Outlets The lower legs of the mech are fitted with outlets and cables to allow power to be drawn from the mech to power emergency lighting, heat and other devices, up to 6 devices or structures the size of a medium sized house can be powered by these outlets. The cables have a 200 ft reach each. 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