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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7494400" data-attributes="member: 6668634"><p>For those who have interactions with the Galactic Empire, or any of its spin-off organizations and encounter TIE Fighters...</p><p></p><p></p><p>Imperial TIE Pilot</p><p> </p><p>Imperial TIE Pilots are the Empire's soldiers in the skies, piloting TIE fighters in vast numbers to overwhelm their enemies. Made up of the best from the Imperial academies, surviving the grueling physical psychological conditioning to achieve their ranks, as those that don't pass go on to become combat gunners, crewmen and other personnel. Due to their training, pilots are well versed in flying in large groups, working together and resisting the stress and fears of combat and to be incredibly loyal to the Empire and the Emperor. Those pilots that survive more than 10 combat missions were considered elite pilots, and exceptional pilots would be promoted to other TIE series such as the TIE Interceptors or other advanced models for the even more exceptional pilots.</p><p>TIE pilots are equipped with a black jumpsuit with pockets and zip-front, a reinforced helmet reminiscent of stormtrooper design, chest armour featuring emergency atmospheric unit control box attached to two flexible gas transfer tubes plugged into the helmet. On the belts to the right of the buckle was a comlink/transponder in a shockproof case, a pistol holster on the hip, and wore positive-gravity pressure boots. Elite pilots typically have red or yellow stripes going down the middle and sides of the helmets. The helmets and suit also featured ship-linked communications systems on the side of the helmets. The back plate of the armour contained a built in oxygen supply.</p><p> </p><p> </p><p>TIE Pilot (Ordinary Fast 1/Dedicated 1)</p><p>Type: Human</p><p>Size: Medium</p><p>CR: 1</p><p>Hit Points: hp (1d8+ plus 1d6+)</p><p>Mas: 13</p><p>Init: +2</p><p>Speed: 30 ft (30 ft)</p><p>Defense: 19 (Class +4, +2 Dex, +3 equipment armour)</p><p>BAB/Grp: +0</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +1 melee unarmed strike (1d3 nonlethal), +2 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box)</p><p>Special Attacks: Co-Ordinate Attack</p><p>Special Qualities: Co-Ordinate Defense, Formation Flying</p><p>Allegiances: Galactic Empire</p><p>Saves: Fort +2, Reflex +4, Will +2</p><p>Reputation: +1</p><p>Abilities: Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8</p><p>Occupation: Military (Knowledge Tactics, Pilot)</p><p>Skills: Balance +3, Computer Use +2, Drive +3, Knowledge Tactics +3, Jump +2, Listen +3, Hide +4, Move Silently +4, Pilot +7, Profession (Soldier) +2, Read/write Common, Search +2, Spot +3, Survival +2, Tumble +3</p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery</p><p>Talents:</p><p>Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio),</p><p>Action Points:</p><p> </p><p>Combat</p><p>TIE Pilots are trained in basic combat tactics for when they are caught outside their fighters, but they shine when in their craft. Trained to work in groups making their attacks even more effective.</p><p> </p><p>Imperial Indoctoration</p><p>Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire.</p><p> </p><p>Co-Ordinate Attack</p><p>When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks.</p><p> </p><p>Co-Ordinate Defense</p><p>Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing.</p><p> </p><p>Formation Flying</p><p>Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1.</p><p> </p><p>TIE Pilot Armour (PL 6-7)</p><p>Type: Light</p><p>Equipment Bonus: +3</p><p>Nonprof. Bonus: +2</p><p>Str Bonus: 0</p><p>Nonprof Str Bonus:</p><p>Max Dex: +3</p><p>Armour Penalty: -3</p><p>Speed (30 ft): 30 ft</p><p>Weight: 7 lbs</p><p>Purchase DC: 17</p><p>Restriction: Mil (+3)</p><p>Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio. Belt contains pockets for holding 2 clips of ammunition, and holster for a single pistol.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7494400, member: 6668634"] For those who have interactions with the Galactic Empire, or any of its spin-off organizations and encounter TIE Fighters... Imperial TIE Pilot Imperial TIE Pilots are the Empire's soldiers in the skies, piloting TIE fighters in vast numbers to overwhelm their enemies. Made up of the best from the Imperial academies, surviving the grueling physical psychological conditioning to achieve their ranks, as those that don't pass go on to become combat gunners, crewmen and other personnel. Due to their training, pilots are well versed in flying in large groups, working together and resisting the stress and fears of combat and to be incredibly loyal to the Empire and the Emperor. Those pilots that survive more than 10 combat missions were considered elite pilots, and exceptional pilots would be promoted to other TIE series such as the TIE Interceptors or other advanced models for the even more exceptional pilots. TIE pilots are equipped with a black jumpsuit with pockets and zip-front, a reinforced helmet reminiscent of stormtrooper design, chest armour featuring emergency atmospheric unit control box attached to two flexible gas transfer tubes plugged into the helmet. On the belts to the right of the buckle was a comlink/transponder in a shockproof case, a pistol holster on the hip, and wore positive-gravity pressure boots. Elite pilots typically have red or yellow stripes going down the middle and sides of the helmets. The helmets and suit also featured ship-linked communications systems on the side of the helmets. The back plate of the armour contained a built in oxygen supply. TIE Pilot (Ordinary Fast 1/Dedicated 1) Type: Human Size: Medium CR: 1 Hit Points: hp (1d8+ plus 1d6+) Mas: 13 Init: +2 Speed: 30 ft (30 ft) Defense: 19 (Class +4, +2 Dex, +3 equipment armour) BAB/Grp: +0 FS/Reach: 5 ft/ 5 ft Attacks: +1 melee unarmed strike (1d3 nonlethal), +2 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box) Special Attacks: Co-Ordinate Attack Special Qualities: Co-Ordinate Defense, Formation Flying Allegiances: Galactic Empire Saves: Fort +2, Reflex +4, Will +2 Reputation: +1 Abilities: Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8 Occupation: Military (Knowledge Tactics, Pilot) Skills: Balance +3, Computer Use +2, Drive +3, Knowledge Tactics +3, Jump +2, Listen +3, Hide +4, Move Silently +4, Pilot +7, Profession (Soldier) +2, Read/write Common, Search +2, Spot +3, Survival +2, Tumble +3 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery Talents: Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio), Action Points: Combat TIE Pilots are trained in basic combat tactics for when they are caught outside their fighters, but they shine when in their craft. Trained to work in groups making their attacks even more effective. Imperial Indoctoration Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire. Co-Ordinate Attack When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks. Co-Ordinate Defense Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing. Formation Flying Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1. TIE Pilot Armour (PL 6-7) Type: Light Equipment Bonus: +3 Nonprof. Bonus: +2 Str Bonus: 0 Nonprof Str Bonus: Max Dex: +3 Armour Penalty: -3 Speed (30 ft): 30 ft Weight: 7 lbs Purchase DC: 17 Restriction: Mil (+3) Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio. Belt contains pockets for holding 2 clips of ammunition, and holster for a single pistol. [/QUOTE]
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