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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7534360" data-attributes="member: 6668634"><p>A few WH40K items.. I've got the start on Scout (two levels of difficulty) and Marine (two levels of difficulty) basic NPCs..</p><p></p><p></p><p>Scout Armour</p><p></p><p>Scout armour is a type of carapace armour, made of overlapping plates over a ballistic fabric body glove, providing good protection without reducing the wearer's movements, and being much quieter and less cumbersome than power armour. Although not environmentally sealed, it is designed to help the wearer resist chemicals, biological and nuclear hazards, comes with a back unit that provides power for a medical monitoring and drug administration system similar to Space Marine armour, carries a supply of air, water and nutrients with a rebreather unit that helps filters toxic air and connected to the air supply allows the user to breath in toxic environments. Also comes with a cameleoline cloak that allows the wearer to blend in with their environment.</p><p></p><p>Scout Marine Armour (PL6)</p><p>Type: Medium</p><p>Equipment Bonus: +4</p><p>Nonprof. Bonus: +2</p><p>Str Bonus: 0</p><p>Nonprof Str Bonus: +0</p><p>Max Dex: +4</p><p>Armour Penalty: -3</p><p>Speed (30 ft): 30</p><p>Weight: 20 lbs</p><p>Purchase DC: 27</p><p>Restriction: Mil +3</p><p>Accessories: Military radio, air filters, 35 hours oxygen, IR vision, nutrient reservoir, targeting computer, medical system, magnetic boots, range finder, ammo belt (6 clips), waste disposal system, telescopic vision, gyro-stabilized boots, stealth systems.</p><p>Notes: +2 Fort vs airborne toxins, darkvision 120 ft, +2 Fort against attacks at could cause deafness, 10 days of food, +1 attack with ranged weapons, functions in space, +2 Fort against radiation, ignore penalties for low gravity environments, +2 Balance checks, +2 Move Silently and +4 to Hide vs electronic surveillance systems such as IR and motion sensors.</p><p></p><p>Cameleoline Cloak (PL6-7)</p><p></p><p>Cameleoline cloaks are hooded cloaks composed of a mesh backing, woven with thousands of ribbons of colour shifting and light-absorbing material, weaved for its durability and ability to hide the wearer. It can change its colouration to that of its surrounding, granting the wearer near perfect concealment. Those used by the scouts of the Space Marines are also lined with thermal insulation to hide them from thermal and IR sensors, and they are lined with sound absorbing material that helps reduce any sound the wearer might make while hiding.</p><p>Grants +8 to Hide checks, +2 to Move Silently checks, thermal and IR sensors suffer -4 to detect the wearer. While worn, the wearer gains +1 Deflection bonus to Defense as the material helps deflect and throws off the aim of anyone targeting the wearer.</p><p>Weight: 10 lbs</p><p>PDC: 21 </p><p>Restriction: Mil +3</p><p></p><p></p><p>Purity Seals</p><p></p><p>Purity seals are borne by Imperium troops, applied to weapons, armour and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers, prominently displayed and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.</p><p>Each purity seal is different, and only ever awarded by the Chapter's Chaplains, bestowed onto the marine before battle as the Chaplain bestows a blessing onto the ranks of space marines. Unlike other honours, a Purity Seal comes only after a space marine has worn it in battle and proven his courage to live up to its ideals. Typically a Chaplain will bestow a Purity Seal on a marine with a specific blessing, such as killing a certain foe, or number of enemies for the Emperor, or completing his duty even when mortally wounded. If the Space Marine returns successful, he has proven the blessing true. He is considered to have the favour of the Emperor and is granted the right to wear the Purity Seal on his armour permanently so that others might recognize his faith and devotion.</p><p>Each Purity Seal carries with it a different invocation of blessing as devised by the Chaplain depending on his assessment of the Space Marine own purity, and is chosen when the blessing is bestowed. Common blessings include such things as no xenos blade shall pierce the brothers flesh; once within the brother's sight, no enemy shall live to see another day; or the brother's boltgun shall never grow cold from firing or his chainsword dry from blood once the enemy is encountered.</p><p>The effects of Purity Seals can vary, common effects include one of the following: +1 to attack rolls against a single target the bearer designates until destroyed, then a new target must be picked; +1 to all Saves against alien attacks that allows saves; +1 moral bonus to Defense; +2 to save vs massive damage and able to act normally even at negative hit points until dead; +1 to melee damage against specific enemy race; others are possible.</p><p>Anyone bearing a Purity Seal gains +1 to Reputation, gaining additional +1 to Reputation for every 5 Purity Seals.</p><p>Weight: -</p><p>PDC: Special reward from Space Marine Chaplain.</p><p></p><p></p><p>Signum</p><p>A special communications device that allows the user to access a myriad of useful battlefield targeting data and pass that information on to their companions, allowing for more accurate and coordinated fire. Available to Techmarines, Devastator Sergeants and Techpriest Enginseers of the Imperial Guard. They are even more useful when paired with the interconnected autosenses of a squad of Space Marines, allowing them to strike their foe with deadly and inescapable coordinated precision.</p><p>Grants the user access to all allied communications within 100 mile radius, and grants all allies within 50 ft radius a +1 bonus to attack as an Aid Another action. IF all allies within 50 ft have sensors or autosenses, such as those in Space Marine power armour, linked to the Signum, none are considered flanked if one isn't, if one ally is aware of a target, everyone is, and all gain +1 to attack rolls for every 5 allies attacking the same target.</p><p>Weight: 12 lbs</p><p>PDC: 18</p><p></p><p></p><p>Auto-Sense Goggles</p><p>A set of bulky goggles, often worn by Space Marine Scouts that provide a number of vision enhancements. Grants the ability to record video and take still images, 5x optical enhancement (act as binoculars), 5x micromagnification (microscope), integrated laser range finder, nightvision, and provide protection against flash grenades (+4 bonus to Reflex saves against flash-bang grenades, or gaze attacks).</p><p>Weight: 5 lbs</p><p>PDC: 17</p></blockquote><p></p>
[QUOTE="kronos182, post: 7534360, member: 6668634"] A few WH40K items.. I've got the start on Scout (two levels of difficulty) and Marine (two levels of difficulty) basic NPCs.. Scout Armour Scout armour is a type of carapace armour, made of overlapping plates over a ballistic fabric body glove, providing good protection without reducing the wearer's movements, and being much quieter and less cumbersome than power armour. Although not environmentally sealed, it is designed to help the wearer resist chemicals, biological and nuclear hazards, comes with a back unit that provides power for a medical monitoring and drug administration system similar to Space Marine armour, carries a supply of air, water and nutrients with a rebreather unit that helps filters toxic air and connected to the air supply allows the user to breath in toxic environments. Also comes with a cameleoline cloak that allows the wearer to blend in with their environment. Scout Marine Armour (PL6) Type: Medium Equipment Bonus: +4 Nonprof. Bonus: +2 Str Bonus: 0 Nonprof Str Bonus: +0 Max Dex: +4 Armour Penalty: -3 Speed (30 ft): 30 Weight: 20 lbs Purchase DC: 27 Restriction: Mil +3 Accessories: Military radio, air filters, 35 hours oxygen, IR vision, nutrient reservoir, targeting computer, medical system, magnetic boots, range finder, ammo belt (6 clips), waste disposal system, telescopic vision, gyro-stabilized boots, stealth systems. Notes: +2 Fort vs airborne toxins, darkvision 120 ft, +2 Fort against attacks at could cause deafness, 10 days of food, +1 attack with ranged weapons, functions in space, +2 Fort against radiation, ignore penalties for low gravity environments, +2 Balance checks, +2 Move Silently and +4 to Hide vs electronic surveillance systems such as IR and motion sensors. Cameleoline Cloak (PL6-7) Cameleoline cloaks are hooded cloaks composed of a mesh backing, woven with thousands of ribbons of colour shifting and light-absorbing material, weaved for its durability and ability to hide the wearer. It can change its colouration to that of its surrounding, granting the wearer near perfect concealment. Those used by the scouts of the Space Marines are also lined with thermal insulation to hide them from thermal and IR sensors, and they are lined with sound absorbing material that helps reduce any sound the wearer might make while hiding. Grants +8 to Hide checks, +2 to Move Silently checks, thermal and IR sensors suffer -4 to detect the wearer. While worn, the wearer gains +1 Deflection bonus to Defense as the material helps deflect and throws off the aim of anyone targeting the wearer. Weight: 10 lbs PDC: 21 Restriction: Mil +3 Purity Seals Purity seals are borne by Imperium troops, applied to weapons, armour and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers, prominently displayed and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. Each purity seal is different, and only ever awarded by the Chapter's Chaplains, bestowed onto the marine before battle as the Chaplain bestows a blessing onto the ranks of space marines. Unlike other honours, a Purity Seal comes only after a space marine has worn it in battle and proven his courage to live up to its ideals. Typically a Chaplain will bestow a Purity Seal on a marine with a specific blessing, such as killing a certain foe, or number of enemies for the Emperor, or completing his duty even when mortally wounded. If the Space Marine returns successful, he has proven the blessing true. He is considered to have the favour of the Emperor and is granted the right to wear the Purity Seal on his armour permanently so that others might recognize his faith and devotion. Each Purity Seal carries with it a different invocation of blessing as devised by the Chaplain depending on his assessment of the Space Marine own purity, and is chosen when the blessing is bestowed. Common blessings include such things as no xenos blade shall pierce the brothers flesh; once within the brother's sight, no enemy shall live to see another day; or the brother's boltgun shall never grow cold from firing or his chainsword dry from blood once the enemy is encountered. The effects of Purity Seals can vary, common effects include one of the following: +1 to attack rolls against a single target the bearer designates until destroyed, then a new target must be picked; +1 to all Saves against alien attacks that allows saves; +1 moral bonus to Defense; +2 to save vs massive damage and able to act normally even at negative hit points until dead; +1 to melee damage against specific enemy race; others are possible. Anyone bearing a Purity Seal gains +1 to Reputation, gaining additional +1 to Reputation for every 5 Purity Seals. Weight: - PDC: Special reward from Space Marine Chaplain. Signum A special communications device that allows the user to access a myriad of useful battlefield targeting data and pass that information on to their companions, allowing for more accurate and coordinated fire. Available to Techmarines, Devastator Sergeants and Techpriest Enginseers of the Imperial Guard. They are even more useful when paired with the interconnected autosenses of a squad of Space Marines, allowing them to strike their foe with deadly and inescapable coordinated precision. Grants the user access to all allied communications within 100 mile radius, and grants all allies within 50 ft radius a +1 bonus to attack as an Aid Another action. IF all allies within 50 ft have sensors or autosenses, such as those in Space Marine power armour, linked to the Signum, none are considered flanked if one isn't, if one ally is aware of a target, everyone is, and all gain +1 to attack rolls for every 5 allies attacking the same target. Weight: 12 lbs PDC: 18 Auto-Sense Goggles A set of bulky goggles, often worn by Space Marine Scouts that provide a number of vision enhancements. Grants the ability to record video and take still images, 5x optical enhancement (act as binoculars), 5x micromagnification (microscope), integrated laser range finder, nightvision, and provide protection against flash grenades (+4 bonus to Reflex saves against flash-bang grenades, or gaze attacks). Weight: 5 lbs PDC: 17 [/QUOTE]
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