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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7641436" data-attributes="member: 6668634"><p>A couple more Skag variant breeds from Borderlands as a request from my deviantart page.</p><p></p><p><span style="font-size: 15px">Barf Skag</span></p><p>These skags develop slightly different from adults, easily distinguished by their pinkish body and light brown armour on their back. Somewhat similar to Spitter Skag, they spit, or vomit a glob of 'puke' that is mildly acidic, but is sticky, causing temporary blindness and can inhibit movement until it dries and wears off, or is removed. They appear weaker than normal adult skags, just like their spitter kin, however they avoid melee combat even more.</p><p> </p><p><strong>Skag, Barf</strong></p><p>Type: Animal</p><p>Size: Medium</p><p>CR: 3</p><p>Hit Points: 3d8+6 (19 hp)</p><p>Mas: 14</p><p>Init: +3 (+3 Dex)</p><p>Speed: 40 ft, burrow 15 ft</p><p>Defense: 16 (+3 Dex, +4 natural)</p><p>BAB/Grp: +3/+4</p><p>FS/Reach: 5 ft by 5 ft / 5 ft</p><p>Attacks: +3 melee Bite (1d6) or +3 melee tongue (1d4 bludgeoning), or +6 ranged Barf Spit (1d4 acid + special)</p><p>Full Attack: +3 melee Tongue (1d43), -1 2 Claw (1d6)</p><p>Special Attacks: Pounce</p><p>Special Qualities: Scent, Low-light vision, kinetic resistance 5, Acid Resistance 5.</p><p>Allegiances:</p><p>Saves: Fort +6, Reflex +7, Will +0</p><p>Reputation:</p><p>Abilities: Str 10, Dex 16, Con 14, Int 2, Wis 8, Cha 4</p><p>Skills: Hide +4*, Listen +4, Move Silently +2, Spot +4</p><p>Feats:</p><p>Possessions:</p><p>Advancement: 5-8 HD (Medium)</p><p></p><p>Pounce (Ex): If a skag leaps upon a foe, it can make a full attack even if it has already taken a move action, typically a tongue and two claw attacks.</p><p>Camouflage (Ex): When in rocky areas gain natural +4 to Hide checks.</p><p>Kinetic Resistance (Ex): The armour plating of the skag protect it from kinetic forms of attack (ballistic, crushing, slam, bludgeoning, slashing and piercing), giving it resistance 5 to these kind of attacks.</p><p>Tongue (Ex): As the skag gets older, its tongue gets longer and stronger, allowing it to whip and grab targets. Adult tongues have a reach of 5 feet.</p><p>Acid Resistance (Ex): The barf skag has Acid Resistance 5.</p><p>Barf Spit (Ex): The barf skag can spit a blog of vomit with a range increment of 50 feet, out to 5 increments, dealing 1d4 acid damage plus the target has to make a Reflex save 15 or be blinded for 1d4+1 rounds plus have speed reduced by half. A successful save only reduces speed by 10 feet and suffers -2 to attack rolls and skill checks for 1d4 rounds. A barf skag can spit barf up to 10 times at any given time, and must eat at least 5 lbs of food, which can include organic and inorganic matter to replenish 1 use of its spit.</p><p> </p><p>Combat</p><p>Barf Skags are usually found in small groups (1d4) or 1 or 2 with 1d4 adults, they usually will flank and keep out of melee range where they can use their spit to hit and immobilize prey.</p><p> </p><p> </p><p><span style="font-size: 15px">Chubby Skag</span></p><p>Chubby skag are a rare, large, heavy and muscular breed of skag, usually found only in large packs and in areas with large food sources. They are more rare than Alpha Skag, and are used to defend dens or to fight off extremely powerful threats to the den. They are slightly bigger than Alphas, and stronger, but they are not as intelligent or cunning as Alphas.</p><p> </p><p><strong>Skag, Chubby</strong></p><p>Type: Animal</p><p>Size: Large</p><p>CR: 6</p><p>Hit Points: 10d8+18 (75 hp)</p><p>Mas: 16</p><p>Init: +1 (+2 Dex)</p><p>Speed: 50 ft, burrow 15 ft</p><p>Defense: 20 (-1 size +1 Dex, +9 natural)</p><p>BAB/Grp: +7/+2 /+ 15</p><p>FS/Reach: 5 ft by 10 ft / 5 ft, tongue 15 ft</p><p>Attacks: +13 melee Bite (1d10+6) or +13 melee tongue (1d8+6 bludgeoning)</p><p>Full Attack: +13 melee Tongue (1d8+6) and +8 2 Claw (1d12+6)</p><p>Special Attacks: Pounce, Rake, Charge</p><p>Special Qualities: Scent, Low-light vision, kinetic resistance 16, Improved Grab, Armour Breaker, Powerhouse, Powerful Attacks, Fast Heal 3</p><p>Allegiances:</p><p>Saves: Fort +10, Reflex +4, Will +1</p><p>Reputation:</p><p>Abilities: Str 22, Dex 11, Con 16, Int 3, Wis 8, Cha 4</p><p>Skills: Hide +4*, Listen +4, Move Silently +2, Spot +4</p><p>Feats: Power Attack</p><p>Possessions:</p><p>Advancement: 10-14 HD (Large)</p><p></p><p>Pounce (Ex): If a skag leaps upon a foe, it can make a full attack even if it has already taken a move action, typically a tongue and two claw attacks.</p><p>Camouflage (Ex): When in rocky areas gain natural +4 to Hide checks.</p><p>Rake (Ex): If the skag successfully grabs its prey (seem Improved Grab), it can make two rake attacks (+11 melee) with it claws as part of a full attack. Each successful rake attack deals 1d8+5.</p><p>Kinetic Resistance (Ex): The armour plating of the skag protect it from kinetic forms of attack (ballistic, crushing, slam, bludgeoning, slashing and piercing), giving it resistance 16 to these kind of attacks.</p><p>Improved Grab (Ex): To use this ability, the skag must hit with its tongue attack, if it gets a hold, it can rake.</p><p>Tongue (Ex): As the skag gets older, its tongue gets longer and stronger, allowing it to whip and grab targets. Alpha skag tongues have a reach of 15 feet.</p><p>Charge (Ex): As a full attack, the skag can charge a target, at +8 melee, but suffering -2 to Defense, with a speed of 80 ft, dealing 3d6 bludgeoning damage plus the target must make a Fort save DC 10 + 1/2 damage dealt or be knocked prone. A failed save by 5 or more the target is knocked prone 1d4x5 feet back.</p><p>Armour Breaker (Ex): The armour and claws of the chubby skag is shaped to allow it to pierce armour, able to ignore 6 points of DR/Hardness on a charge attack. Its claw or rake attacks can ignore 4 points of DR/Hardness.</p><p>Powerful Attacks (Ex): If the chubby skag uses the Power Attack feat, it adds double its strength bonus instead of the normal 1.5.</p><p>Powerhouse (Ex): Chubby skag have an incredible ability to seemingly store up energy then release it as increased strength to deal massive damage in their attacks. If the chubby does nothing for a round and seems to build up kinetic energy, during this time the chubby skag can't move, rendering it immobile. The chubby skag must use this stored energy within 2 rounds or it disipates, but when used, all attacks have double damage (for example claw does 2d12), and triples its strength modifier. Can only be used once every 1d4+1 rounds.</p><p>Fast Heal (Ex): The Chubby skag has incredible healing abilities, able to heal 3 hit points each round.</p><p> </p><p>Combat</p><p>Chubby Skag are the heavy combatants, incredibly eager to engage in melee combat. They will usually use their powerhouse ability to increase their attack for their pounce or for a charge, delivering a potent first strike. If a target proves to be resilient, they will back out of melee range then use their powerhouse ability to charge for another powerful charge attack while other skag distract the target while it charges. Chubby Skag are very rarely found individually, and usually found with a minimum of 4 other adults or other skag, or in defense of a den with at least 1d12+4 other skag.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7641436, member: 6668634"] A couple more Skag variant breeds from Borderlands as a request from my deviantart page. [SIZE=4]Barf Skag[/SIZE] These skags develop slightly different from adults, easily distinguished by their pinkish body and light brown armour on their back. Somewhat similar to Spitter Skag, they spit, or vomit a glob of 'puke' that is mildly acidic, but is sticky, causing temporary blindness and can inhibit movement until it dries and wears off, or is removed. They appear weaker than normal adult skags, just like their spitter kin, however they avoid melee combat even more. [B]Skag, Barf[/B] Type: Animal Size: Medium CR: 3 Hit Points: 3d8+6 (19 hp) Mas: 14 Init: +3 (+3 Dex) Speed: 40 ft, burrow 15 ft Defense: 16 (+3 Dex, +4 natural) BAB/Grp: +3/+4 FS/Reach: 5 ft by 5 ft / 5 ft Attacks: +3 melee Bite (1d6) or +3 melee tongue (1d4 bludgeoning), or +6 ranged Barf Spit (1d4 acid + special) Full Attack: +3 melee Tongue (1d43), -1 2 Claw (1d6) Special Attacks: Pounce Special Qualities: Scent, Low-light vision, kinetic resistance 5, Acid Resistance 5. Allegiances: Saves: Fort +6, Reflex +7, Will +0 Reputation: Abilities: Str 10, Dex 16, Con 14, Int 2, Wis 8, Cha 4 Skills: Hide +4*, Listen +4, Move Silently +2, Spot +4 Feats: Possessions: Advancement: 5-8 HD (Medium) Pounce (Ex): If a skag leaps upon a foe, it can make a full attack even if it has already taken a move action, typically a tongue and two claw attacks. Camouflage (Ex): When in rocky areas gain natural +4 to Hide checks. Kinetic Resistance (Ex): The armour plating of the skag protect it from kinetic forms of attack (ballistic, crushing, slam, bludgeoning, slashing and piercing), giving it resistance 5 to these kind of attacks. Tongue (Ex): As the skag gets older, its tongue gets longer and stronger, allowing it to whip and grab targets. Adult tongues have a reach of 5 feet. Acid Resistance (Ex): The barf skag has Acid Resistance 5. Barf Spit (Ex): The barf skag can spit a blog of vomit with a range increment of 50 feet, out to 5 increments, dealing 1d4 acid damage plus the target has to make a Reflex save 15 or be blinded for 1d4+1 rounds plus have speed reduced by half. A successful save only reduces speed by 10 feet and suffers -2 to attack rolls and skill checks for 1d4 rounds. A barf skag can spit barf up to 10 times at any given time, and must eat at least 5 lbs of food, which can include organic and inorganic matter to replenish 1 use of its spit. Combat Barf Skags are usually found in small groups (1d4) or 1 or 2 with 1d4 adults, they usually will flank and keep out of melee range where they can use their spit to hit and immobilize prey. [SIZE=4]Chubby Skag[/SIZE] Chubby skag are a rare, large, heavy and muscular breed of skag, usually found only in large packs and in areas with large food sources. They are more rare than Alpha Skag, and are used to defend dens or to fight off extremely powerful threats to the den. They are slightly bigger than Alphas, and stronger, but they are not as intelligent or cunning as Alphas. [B]Skag, Chubby[/B] Type: Animal Size: Large CR: 6 Hit Points: 10d8+18 (75 hp) Mas: 16 Init: +1 (+2 Dex) Speed: 50 ft, burrow 15 ft Defense: 20 (-1 size +1 Dex, +9 natural) BAB/Grp: +7/+2 /+ 15 FS/Reach: 5 ft by 10 ft / 5 ft, tongue 15 ft Attacks: +13 melee Bite (1d10+6) or +13 melee tongue (1d8+6 bludgeoning) Full Attack: +13 melee Tongue (1d8+6) and +8 2 Claw (1d12+6) Special Attacks: Pounce, Rake, Charge Special Qualities: Scent, Low-light vision, kinetic resistance 16, Improved Grab, Armour Breaker, Powerhouse, Powerful Attacks, Fast Heal 3 Allegiances: Saves: Fort +10, Reflex +4, Will +1 Reputation: Abilities: Str 22, Dex 11, Con 16, Int 3, Wis 8, Cha 4 Skills: Hide +4*, Listen +4, Move Silently +2, Spot +4 Feats: Power Attack Possessions: Advancement: 10-14 HD (Large) Pounce (Ex): If a skag leaps upon a foe, it can make a full attack even if it has already taken a move action, typically a tongue and two claw attacks. Camouflage (Ex): When in rocky areas gain natural +4 to Hide checks. Rake (Ex): If the skag successfully grabs its prey (seem Improved Grab), it can make two rake attacks (+11 melee) with it claws as part of a full attack. Each successful rake attack deals 1d8+5. Kinetic Resistance (Ex): The armour plating of the skag protect it from kinetic forms of attack (ballistic, crushing, slam, bludgeoning, slashing and piercing), giving it resistance 16 to these kind of attacks. Improved Grab (Ex): To use this ability, the skag must hit with its tongue attack, if it gets a hold, it can rake. Tongue (Ex): As the skag gets older, its tongue gets longer and stronger, allowing it to whip and grab targets. Alpha skag tongues have a reach of 15 feet. Charge (Ex): As a full attack, the skag can charge a target, at +8 melee, but suffering -2 to Defense, with a speed of 80 ft, dealing 3d6 bludgeoning damage plus the target must make a Fort save DC 10 + 1/2 damage dealt or be knocked prone. A failed save by 5 or more the target is knocked prone 1d4x5 feet back. Armour Breaker (Ex): The armour and claws of the chubby skag is shaped to allow it to pierce armour, able to ignore 6 points of DR/Hardness on a charge attack. Its claw or rake attacks can ignore 4 points of DR/Hardness. Powerful Attacks (Ex): If the chubby skag uses the Power Attack feat, it adds double its strength bonus instead of the normal 1.5. Powerhouse (Ex): Chubby skag have an incredible ability to seemingly store up energy then release it as increased strength to deal massive damage in their attacks. If the chubby does nothing for a round and seems to build up kinetic energy, during this time the chubby skag can't move, rendering it immobile. The chubby skag must use this stored energy within 2 rounds or it disipates, but when used, all attacks have double damage (for example claw does 2d12), and triples its strength modifier. Can only be used once every 1d4+1 rounds. Fast Heal (Ex): The Chubby skag has incredible healing abilities, able to heal 3 hit points each round. Combat Chubby Skag are the heavy combatants, incredibly eager to engage in melee combat. They will usually use their powerhouse ability to increase their attack for their pounce or for a charge, delivering a potent first strike. If a target proves to be resilient, they will back out of melee range then use their powerhouse ability to charge for another powerful charge attack while other skag distract the target while it charges. Chubby Skag are very rarely found individually, and usually found with a minimum of 4 other adults or other skag, or in defense of a den with at least 1d12+4 other skag. [/QUOTE]
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