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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7641493" data-attributes="member: 6668634"><p><span style="font-size: 18px">Quantradyne APOD-33 Dropship</span></p><p> </p><p>The Quatradyne is a heavily armoured tactical transport equipped for both atmospheric and deep space flight, utilizing twin engines fed hypergolic tanks that result in plasma exhaust, the engines are capable of changing their angles to allow it to hover to change direction quickly at slower speeds. Dropships are designed to carry anything from troops to siege tanks in both safety and speed. Landings are usually carried out conventionally through easy access from front and aft ramps and its base can descend from the ship. Troops can also rappel down using ropes, as well as side doors, but deployment through the side doors is slower. Later models were fitted with extraction fields and maglev lines in case the terrain is too difficult to land on, making for faster pickup and drop off of troops.</p><p>Loaded troops can fire their weapons through weapon ports that can be environmentally sealed to allow them to use them even in space. Internally there is room for 12 armoured troops, or can carry a vehicle underneath, up to a siege tank. Some models can carry more troops, and earlier experiments armed the ships, but it cut into transportation capabilities. Troops inside can connect to the ship's power bus and view the dropship's surroundings through the ship's sensors, allowing the troops to see the situation on the ground before they exit the ship. Dropships also hold additional ammunition packs and a stim pack dispenser. Signal boosters are installed, which automatically reroutes the communications of ground forces in range through them in order to allow for better communications range.</p><p>The ships are manned by a pilot and a co-pilot, although they can be piloted by a single person in an emergency.</p><p> </p><p><strong>Quatradyne APOD-33 Dropship (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Dropship</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 6</p><p>Flat-Footed Defense: 6</p><p>Autopilot Defense:</p><p>Hardness: 30</p><p>Hit Dice: 10d20 (200 hp)</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 59 ft</p><p>Weight: 120,000 lbs</p><p>Targeting System Bonus:</p><p>Crew: 1-2</p><p>Passenger Capacity: 12</p><p>Cargo Capacity: 6000 lbs internally or external cargo (vehicles such as vulture bikes to a siege tank)</p><p>Grapple Modifier: +12</p><p>Base PDC: 52</p><p>Restriction: Res +2</p><p></p><p>Attack: None</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: Firing ports, Extraction Field</p><p>Engines: Ion Engine</p><p>Armour: Neo-Steel</p><p>Defense Systems: Chaff launcher, radiation shielding</p><p>Sensors: Class II Sensor Array</p><p>Communications: Radio transceiver</p><p>Weapons: none</p><p>Grappling Systems: Grapplers</p><p> </p><p><strong>Neo-Steel</strong></p><p>Standard Neo-Steel plating is composed of high-purity mineral ores fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides increased protection, though marks a noticeable increase in mass; loss of mobility results.</p><p>Hardness: 30</p><p>Tactical Speed Penalty: -500 Feet (-1 Square)</p><p>Weight: 1/8th of the Starship</p><p>PDC: 10+1/2 of the Starship</p><p>Restriction: None</p><p> </p><p><strong>Firing Ports</strong></p><p>The ship is equipped with special firing ports that allow passengers to fire their weapons at anything attacking the equipped ship. The drop ship has 8 ports in total, allowing 2 firing forward, two each side and 2 to the rear, but suffer -2 to attack rolls. The ports are designed to allow C-10, C-14, C-20 and similar Terran weapons used by Space Marines and Ghosts.</p><p> </p><p> <span style="font-family: 'Calibri'"><span style="font-size: 12px"><strong>Extraction Field</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">Extraction fields are devices that uses technology similar to gravity accelerators, that allow equipped ships to lift objects to the ship while it is still airborne. However this requires the ship to remain motionless, as well as those caught in the beam. This limits its use for quick dustoffs. The beam has a range of 90 feet,can lift an object of medium size (such as a marine in armour) at a rate of 30 feet as a move action, or 60 ft as a full round action. Large objects and vehicles take longer, moving 30 ft as a full round action.</span></span></p><p></p><p><span style="font-size: 15px">Variants</span></p><p></p><p><span style="font-size: 12px">Armed Dropship</span></p><p>The armed dropship sacrifices the ability to carry any external cargo or vehicles to mount weapons to allow the ship to defend itself and attack ground targets before landing and releasing its troops. The Armed Dropship mounts a battery of three gauss guns plus two missile launchers.</p><p>Make the following changes to create an Armed Dropship:</p><p>Increase hit die/points to 11d20 (220 hit points);</p><p>Remove Grapplers & ability to carry vehicles externally;</p><p>Add battery of 3 Gauss guns;</p><p>Add Targeting System;</p><p>Increase attack bonus +2 (targeting system), +4 when firing Gauss guns;</p><p>Add two CHE missile launchers with total of 16 missiles per launcher;</p><p>Increase PDC to 53;</p><p>Increase Restriction to Military +3</p></blockquote><p></p>
[QUOTE="kronos182, post: 7641493, member: 6668634"] [SIZE=5]Quantradyne APOD-33 Dropship[/SIZE] The Quatradyne is a heavily armoured tactical transport equipped for both atmospheric and deep space flight, utilizing twin engines fed hypergolic tanks that result in plasma exhaust, the engines are capable of changing their angles to allow it to hover to change direction quickly at slower speeds. Dropships are designed to carry anything from troops to siege tanks in both safety and speed. Landings are usually carried out conventionally through easy access from front and aft ramps and its base can descend from the ship. Troops can also rappel down using ropes, as well as side doors, but deployment through the side doors is slower. Later models were fitted with extraction fields and maglev lines in case the terrain is too difficult to land on, making for faster pickup and drop off of troops. Loaded troops can fire their weapons through weapon ports that can be environmentally sealed to allow them to use them even in space. Internally there is room for 12 armoured troops, or can carry a vehicle underneath, up to a siege tank. Some models can carry more troops, and earlier experiments armed the ships, but it cut into transportation capabilities. Troops inside can connect to the ship's power bus and view the dropship's surroundings through the ship's sensors, allowing the troops to see the situation on the ground before they exit the ship. Dropships also hold additional ammunition packs and a stim pack dispenser. Signal boosters are installed, which automatically reroutes the communications of ground forces in range through them in order to allow for better communications range. The ships are manned by a pilot and a co-pilot, although they can be piloted by a single person in an emergency. [B]Quatradyne APOD-33 Dropship (PL6)[/B] Type: Ultralight Subtype: Dropship Size: Gargantuan (-4) Tactical Speed: 3000 ft Defense: 6 Flat-Footed Defense: 6 Autopilot Defense: Hardness: 30 Hit Dice: 10d20 (200 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 59 ft Weight: 120,000 lbs Targeting System Bonus: Crew: 1-2 Passenger Capacity: 12 Cargo Capacity: 6000 lbs internally or external cargo (vehicles such as vulture bikes to a siege tank) Grapple Modifier: +12 Base PDC: 52 Restriction: Res +2 Attack: None Attack of Opportunity: Standard PL(6) Design Spec: Firing ports, Extraction Field Engines: Ion Engine Armour: Neo-Steel Defense Systems: Chaff launcher, radiation shielding Sensors: Class II Sensor Array Communications: Radio transceiver Weapons: none Grappling Systems: Grapplers [B]Neo-Steel[/B] Standard Neo-Steel plating is composed of high-purity mineral ores fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides increased protection, though marks a noticeable increase in mass; loss of mobility results. Hardness: 30 Tactical Speed Penalty: -500 Feet (-1 Square) Weight: 1/8th of the Starship PDC: 10+1/2 of the Starship Restriction: None [B]Firing Ports[/B] The ship is equipped with special firing ports that allow passengers to fire their weapons at anything attacking the equipped ship. The drop ship has 8 ports in total, allowing 2 firing forward, two each side and 2 to the rear, but suffer -2 to attack rolls. The ports are designed to allow C-10, C-14, C-20 and similar Terran weapons used by Space Marines and Ghosts. [FONT=Calibri][SIZE=3][B]Extraction Field[/B][/SIZE][/FONT] [FONT=Calibri][SIZE=3]Extraction fields are devices that uses technology similar to gravity accelerators, that allow equipped ships to lift objects to the ship while it is still airborne. However this requires the ship to remain motionless, as well as those caught in the beam. This limits its use for quick dustoffs. The beam has a range of 90 feet,can lift an object of medium size (such as a marine in armour) at a rate of 30 feet as a move action, or 60 ft as a full round action. Large objects and vehicles take longer, moving 30 ft as a full round action.[/SIZE][/FONT] [SIZE=4]Variants[/SIZE] [SIZE=3]Armed Dropship[/SIZE] The armed dropship sacrifices the ability to carry any external cargo or vehicles to mount weapons to allow the ship to defend itself and attack ground targets before landing and releasing its troops. The Armed Dropship mounts a battery of three gauss guns plus two missile launchers. Make the following changes to create an Armed Dropship: Increase hit die/points to 11d20 (220 hit points); Remove Grapplers & ability to carry vehicles externally; Add battery of 3 Gauss guns; Add Targeting System; Increase attack bonus +2 (targeting system), +4 when firing Gauss guns; Add two CHE missile launchers with total of 16 missiles per launcher; Increase PDC to 53; Increase Restriction to Military +3 [/QUOTE]
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