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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7641666" data-attributes="member: 6668634"><p><span style="font-size: 15px">G-226 Medical Transport aka Medivac</span></p><p> </p><p>The G-226 Medical Transport is transport ship based on the APOD-33 Dropship, only larger, fitted with a state-of-the-art medical bay and triage station that uses auto-sutures and laser scalpels to seal wounds and repair tissue almost as fast as its mangled. The medical bay and triage station are in the rear of the ship, so there is only a large loading ramp at the front of the ship. Despite the additional size, weight and equipment, the more powerful engines allow provide no lose in speed and is actually faster than the old APOD-33 drop ship, plus an array of stabilizers and gyroscopes housed in the airframe that allow the ship to maintain a level flight path.</p><p>To allow the ship to be versatile, the Medivac ship can carry drops and vehicles under it like the older dropship, and can carry even the massive thor. To aid in rapid unloading and loading, the medivac is fitted with a gravity tube, a great improvement over the extraction fields of the older APOD-33s</p><p> </p><p><strong>G-226 Medical Transport (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Dropship</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 2</p><p>Flat-Footed Defense: 2</p><p>Autopilot Defense:</p><p>Hardness: 30</p><p>Hit Dice: 13d20 (260 hp)</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 77 ft</p><p>Weight: 920,000 lbs</p><p>Targeting System Bonus:</p><p>Crew: 1-2 pilots +2 to 4 medical personnel</p><p>Passenger Capacity: Up to 30 standing or 12 standing/sitting and up to 10 patients in beds, or 20 in beds</p><p>Cargo Capacity: 3000 lbs internally or external cargo (vehicles such as vulture bikes to a siege tank)</p><p>Grapple Modifier: +12</p><p>Base PDC: 54</p><p>Restriction: Res +2</p><p></p><p>Attack: None</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: Firing ports, Gravity Tube, Medical Bay & Triage</p><p>Engines: Ion Engine</p><p>Armour: Neo-Steel</p><p>Defense Systems: Chaff launcher, radiation shielding</p><p>Sensors: Class II Sensor Array</p><p>Communications: Radio transceiver</p><p>Weapons: none</p><p>Grappling Systems: Grapplers</p><p> </p><p><strong>Neo-Steel</strong></p><p>Standard Neo-Steel plating is composed of high-purity mineral ores fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides increased protection, though marks a noticeable increase in mass; loss of mobility results.</p><p>Hardness: 30</p><p>Tactical Speed Penalty: -500 Feet (-1 Square)</p><p>Weight: 1/8th of the Starship</p><p>PDC: 10+1/2 of the Starship</p><p>Restriction: None</p><p> </p><p><strong>Firing Ports</strong></p><p>The ship is equipped with special firing ports that allow passengers to fire their weapons at anything attacking the equipped ship. The drop ship has 8 ports in total, allowing 2 firing forward, two each side and 2 to the rear, but suffer -2 to attack rolls. The ports are designed to allow C-10, C-14, C-20 and similar Terran weapons used by Space Marines and Ghosts.</p><p> </p><p><strong>Gravity Tube</strong></p><p>Gravity Tubes are advanced versions of the extraction fields used by the dropship, that allow equipped ships to lift objects to the ship while it is still airborne. Unlike the extraction fields, anyone in a gravity tube field might be immobile, but they are able to still fire their weapon, which can aid in protecting the ship. The beam has a range of 120 feet, can lift an object of medium size (such as a marine in armour) at a rate of 60 feet as a move action, or 120 ft as a full round action. Large objects and vehicles take longer, moving 30 ft as a standard action for large, 15 feet as a standard action for gargantuan, 10 feet per round for colossal sized objects.</p><p> </p><p><strong>Ranged Auto-Sutures and Laser Scalpels</strong></p><p>This device allows a medic onboard the ship to remotely provide some healing for an ally if they are not able to get them on board the Medivac, or the medivac is full. A person operating this device needs to make a ranged touch attack, with a range increment of 20 feet out to 5 increments, which can heal any organic living target for 1d6 points of damage on a successful hit. If the user has 4 ranks or more in Treat Injury skill, gains +1 to the ranged attack roll and can heal a bonus +2 hit points per strike.</p><p> </p><p><strong>Medical Bay & Triage</strong></p><p>The Medivac has a built in medical bay and triage to allow on board medics to treat the wounded quickly. Advanced First Aid and Surgical kits with at least enough supplies for to treat various conditions up to 20 times, plus have enough supplies to heal up to 100 hit points.</p><p> </p><p><span style="font-size: 12px">Options</span></p><p><strong>Hydrogen Injectors</strong></p><p>The ship can be fitted with an afterburner system. The pilot can perform the afterburn maneuver, increasing speed by 1000 ft.</p><p>PDC: 35</p><p> </p><p><strong>Advanced Healing AI</strong></p><p>The medivac is fitted with an advanced AI that can aid in healing allies. Grants +2 to all heal checks by on board medics. The AI can also make use of the Ranged Auto-Sutures and Laser Scalpels, allowing a medic and the AI to heal 2 people at once. The AI has a ranged attack bonus of +5. Alternatively the AI can attempt to heal 2 people at once by itself, but each ranged attack roll is only made at +3.</p><p>PDC: 34</p><p> </p><p><strong>Regenerative Bio-Steel</strong></p><p>The ship's hull is replaced with a regenerative bio-steel that slowly repairs damage over time using internal nanobots. The ship can repair 1d6 hit points per round as long as the ship is above 50 hit points.</p><p>PDC: 65</p><p>Res: Mil +4</p><p> </p><p><strong>Vanadium Plating</strong></p><p>Additional armour plating made of Vanadium. Adds +1 to ship's Defense from armour, plus grants bonus hit points equal to 10% of the ship, but slows the ship by 250 ft. Can be added a total of 4 time with all bonuses and penalties stacking.</p><p>PDC: 41</p><p>Res: Mil +4</p></blockquote><p></p>
[QUOTE="kronos182, post: 7641666, member: 6668634"] [SIZE=4]G-226 Medical Transport aka Medivac[/SIZE] The G-226 Medical Transport is transport ship based on the APOD-33 Dropship, only larger, fitted with a state-of-the-art medical bay and triage station that uses auto-sutures and laser scalpels to seal wounds and repair tissue almost as fast as its mangled. The medical bay and triage station are in the rear of the ship, so there is only a large loading ramp at the front of the ship. Despite the additional size, weight and equipment, the more powerful engines allow provide no lose in speed and is actually faster than the old APOD-33 drop ship, plus an array of stabilizers and gyroscopes housed in the airframe that allow the ship to maintain a level flight path. To allow the ship to be versatile, the Medivac ship can carry drops and vehicles under it like the older dropship, and can carry even the massive thor. To aid in rapid unloading and loading, the medivac is fitted with a gravity tube, a great improvement over the extraction fields of the older APOD-33s [B]G-226 Medical Transport (PL6)[/B] Type: Ultralight Subtype: Dropship Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 2 Flat-Footed Defense: 2 Autopilot Defense: Hardness: 30 Hit Dice: 13d20 (260 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 77 ft Weight: 920,000 lbs Targeting System Bonus: Crew: 1-2 pilots +2 to 4 medical personnel Passenger Capacity: Up to 30 standing or 12 standing/sitting and up to 10 patients in beds, or 20 in beds Cargo Capacity: 3000 lbs internally or external cargo (vehicles such as vulture bikes to a siege tank) Grapple Modifier: +12 Base PDC: 54 Restriction: Res +2 Attack: None Attack of Opportunity: Standard PL(6) Design Spec: Firing ports, Gravity Tube, Medical Bay & Triage Engines: Ion Engine Armour: Neo-Steel Defense Systems: Chaff launcher, radiation shielding Sensors: Class II Sensor Array Communications: Radio transceiver Weapons: none Grappling Systems: Grapplers [B]Neo-Steel[/B] Standard Neo-Steel plating is composed of high-purity mineral ores fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides increased protection, though marks a noticeable increase in mass; loss of mobility results. Hardness: 30 Tactical Speed Penalty: -500 Feet (-1 Square) Weight: 1/8th of the Starship PDC: 10+1/2 of the Starship Restriction: None [B]Firing Ports[/B] The ship is equipped with special firing ports that allow passengers to fire their weapons at anything attacking the equipped ship. The drop ship has 8 ports in total, allowing 2 firing forward, two each side and 2 to the rear, but suffer -2 to attack rolls. The ports are designed to allow C-10, C-14, C-20 and similar Terran weapons used by Space Marines and Ghosts. [B]Gravity Tube[/B] Gravity Tubes are advanced versions of the extraction fields used by the dropship, that allow equipped ships to lift objects to the ship while it is still airborne. Unlike the extraction fields, anyone in a gravity tube field might be immobile, but they are able to still fire their weapon, which can aid in protecting the ship. The beam has a range of 120 feet, can lift an object of medium size (such as a marine in armour) at a rate of 60 feet as a move action, or 120 ft as a full round action. Large objects and vehicles take longer, moving 30 ft as a standard action for large, 15 feet as a standard action for gargantuan, 10 feet per round for colossal sized objects. [B]Ranged Auto-Sutures and Laser Scalpels[/B] This device allows a medic onboard the ship to remotely provide some healing for an ally if they are not able to get them on board the Medivac, or the medivac is full. A person operating this device needs to make a ranged touch attack, with a range increment of 20 feet out to 5 increments, which can heal any organic living target for 1d6 points of damage on a successful hit. If the user has 4 ranks or more in Treat Injury skill, gains +1 to the ranged attack roll and can heal a bonus +2 hit points per strike. [B]Medical Bay & Triage[/B] The Medivac has a built in medical bay and triage to allow on board medics to treat the wounded quickly. Advanced First Aid and Surgical kits with at least enough supplies for to treat various conditions up to 20 times, plus have enough supplies to heal up to 100 hit points. [SIZE=3]Options[/SIZE] [B]Hydrogen Injectors[/B] The ship can be fitted with an afterburner system. The pilot can perform the afterburn maneuver, increasing speed by 1000 ft. PDC: 35 [B]Advanced Healing AI[/B] The medivac is fitted with an advanced AI that can aid in healing allies. Grants +2 to all heal checks by on board medics. The AI can also make use of the Ranged Auto-Sutures and Laser Scalpels, allowing a medic and the AI to heal 2 people at once. The AI has a ranged attack bonus of +5. Alternatively the AI can attempt to heal 2 people at once by itself, but each ranged attack roll is only made at +3. PDC: 34 [B]Regenerative Bio-Steel[/B] The ship's hull is replaced with a regenerative bio-steel that slowly repairs damage over time using internal nanobots. The ship can repair 1d6 hit points per round as long as the ship is above 50 hit points. PDC: 65 Res: Mil +4 [B]Vanadium Plating[/B] Additional armour plating made of Vanadium. Adds +1 to ship's Defense from armour, plus grants bonus hit points equal to 10% of the ship, but slows the ship by 250 ft. Can be added a total of 4 time with all bonuses and penalties stacking. PDC: 41 Res: Mil +4 [/QUOTE]
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