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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7642094" data-attributes="member: 6668634"><p><span style="font-size: 18px">Wraith Fighter</span></p><p>The Wraith is a Terran space superiority fighter that was first developed during the Guild Wars in the Koprulu Sector, then used in the first Great War with the Zerg and Protoss, but was not used as much in the Second Great War.</p><p>It has a three winged design, with the upper two wings angling down, while the third wing points down from the bottom of the hull. The end of the wings mount lasers and under the upper wings are missiles, the primary weapons. While the weapons are excellent for anti-air purposes, they are weak against ground targets, plus the light armour of the craft makes it vulnerable to sustained attacks. Wraiths uses their high speed and maneuverability to avoid damage, while later and present models also include a potent displacement field that renders it virtually invisible.</p><p>Capable of both atmospheric and deep space flight, they can withstand planetary entry and can reach orbit under their own power, however they lack any means of interstellar travel, and must be carried aboard larger ships.</p><p> </p><p><span style="font-size: 15px">CF/A-17 Wraith</span></p><p>The first version of the Wraith was armed with only air-to-air missiles as its primary missile was attacking capital ships and other fighters. This version was used during the Guild Wars production of this version is rare except for export, and is considered obsolete.</p><p> </p><p><strong>CF/A-17 Wraith (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 6</p><p>Flat-Footed Defense: 6</p><p>Autopilot Defense:</p><p>Hardness: 16</p><p>Hit Dice: 7d20 (140 hp)</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 25 ft</p><p>Weight: 37,000 lb.</p><p>Targeting System Bonus: +2</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 30 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 45</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>2 Fire-linked CHE missile launchers -2 ranged (9d12)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: Improved maneuverability</p><p>Engines: Thrusters, Ion engine</p><p>Armour: Light Neo-Steel</p><p>Defense Systems: Radiation shielding, Chaff launcher (6 bundles)</p><p>Sensors: Class II sensor system, targeting system</p><p>Communications: Radio transceiver</p><p>Weapons: 2 CHE missile launchers (16 missiles each)</p><p>Grappling Systems: None</p><p> </p><p><span style="font-size: 15px">CF/A-17G Wraith</span></p><p>The CF/A-17G Wraith is an upgraded version and has become the standard version of the Wraith. Improvements include the addition of a laser on the lower wing to allow it to attack ground targets. The CHE missiles were replaced with Gemini Missiles for improved anti-air combat. Other improvements includes the ability to hover, a cloaking device is installed, allowing for improved survivability, and improved sensors.</p><p> </p><p><strong>CF/A-17G Wraith (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4000 ft</p><p>Defense: 6</p><p>Flat-Footed Defense: 6</p><p>Autopilot Defense:</p><p>Hardness: 16</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 25 ft</p><p>Weight: 39,000 lb.</p><p>Targeting System Bonus: +2</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 30 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 48</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>2 Fire-linked Gemini missile launchers -2 ranged (9d12);</p><p>Or 1 Burst laser -2 ranged (6d8)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: Improved thrust, improved maneuverability</p><p>Engines: Thrusters, Ion engine</p><p>Armour: Light Neo-Steel</p><p>Defense Systems: Radiation shielding, Chaff launcher (6 bundles), Cloaking screen</p><p>Sensors: Class III sensor system, targeting system</p><p>Communications: Radio transceiver</p><p>Weapons: 2 Gemini missile launchers (20 missiles each), 1 burst laser</p><p>Grappling Systems: None</p><p> </p><p><strong>Cloaking Screen</strong></p><p>This device wraps light and energy around the ship's hull, rendering the ship invisible to visual and electronic sensors. A cloaked ship has total concealment, to attack a cloaked ship attacker must guess in which square the ship currently is (through some means of sensors, or guessing), and even if accurate, there is a 50% chance the attack misses. Can't be used in conjunction with chaff, or any other fields.</p><p>A wraith can only remain cloaked for 10 rounds under combat conditions, or 10 minutes while moving at cruising speeds, after which requires a 10 minute cool down.</p><p> </p><p><strong>Improved Maneuverability</strong></p><p>The Wraith is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers.</p><p> </p><p><strong>Light Neo-Steel</strong></p><p>Light Neo-Steel plating is composed of impure mineral ores such as iron fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides minimal protection, but remains cheap and light, ideal for the Terran armada.</p><p>Hardness: 16</p><p>Tactical Speed Penalty: None</p><p>Weight: 1/10th of the Starship</p><p>PDC: 5+1/2 of the Starship</p><p>Restriction: None</p><p> </p><p><strong>Gemini Missiles</strong></p><p>Gemini missiles are designed for use against other aircraft and starships. Against such targets they grant +2 to attack rolls, but suffer -2 and critical is only on a natural roll of 20, to attack targets on the ground. </p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Min Ship Size</td><td>PDC</td><td>Res</td></tr><tr><td>Gemini Missiles</td><td>12d8</td><td>19-20</td><td>Ballistic/fire</td><td>-</td><td>Semi</td><td>Huge</td><td>29</td><td>Mil(+3)</td></tr></table><p></p><p><strong>Burst Laser</strong></p><p>The burst laser on the Wraith is a standard laser with semi and automatic fire capability, gains +2 to attack rolls against ground targets, plus the Reflex DC for the Autofire attack is 17 instead of the normal 15. If the autofire is used against a target of Huge size or more, and it fails the save, the target suffers double damage. Against airborne or space craft suffers -4 to attack rolls.</p><p>PDC: 30</p><p>Res: Mil +3</p><p> </p><p><span style="font-size: 15px">Variants</span></p><p> </p><p><span style="font-size: 12px">DF/A-19 Wraith Mk2</span></p><p>The DF/A-19 Wraith Mk2 is an upgraded version, possessing greater resilience and more powerful weapons without a loss of speed. Originally used by the mercenary group "Unholy" Tara's Stalkers. Mounts three burst lasers, with the additional two mounted on the ends of the upper wings. The engines are upgraded and the armour is upgraded to standard Neo-Steel. The Gemini missiles are upgraded to Gemini Mk2 and the engines are upgraded to compensate for the additional weight of armour and weapons.</p><p>Make the following changes on a CF/A-19G to make a DF/A-19 Wraith Mk2:</p><p>Increase hit dice to 10d20 (200 hit points);</p><p>Replace Light Neo-Steel armour with Neo-Steel armour;</p><p>Increase Hardness to 30;</p><p>Add 2 additional Improved Thrust (+500 ft);</p><p>Add 2 additional Burst Lasers (fire-liked and battery changes damage to 9d8 plus Reflex save DC increases to 19 additional +1 to attack rolls);</p><p>Replace Gemini Missiles with Gemini Mk2 Missiles;</p><p>PDC: 50</p><p> </p><p><span style="font-size: 12px">CF/B-19 Wraith</span></p><p>This version of the Wraith was the last in production, seen in use during the start of the Second Great War, but fell out of favour as the Banshee and Viking were seen as better alternatives. It boasts three heavy burst lasers, can mount either Gemini or Gemini mk2 missiles, depending on availability, with expanded magazines for a greater payload.</p><p>Make the following changes to a CF/A-19 Wraith to make a CF/B-19 Wraith:</p><p>Increase hit dies to 12d20 (240 hit points)</p><p>Replace Light Neo-Steel armour with Neo-Steel;</p><p>Increase hardness to 30;</p><p>Add 2 additional Improved Thrust (+500 ft);</p><p>Replace burst laser with 3 heavy burst lasers (fire-linked battery deals 12d8 fire, Reflex save DC increases to 20, plus additional +1 to attack roll);</p><p>Can fire Gemini or Gemini Mk2 missiles;</p><p>Missile magazines increased to 24 missiles each (total of 48);</p><p>PDC 51</p><p>Res: Mil +4</p><p> </p><p> </p><p><strong>Gemini Mk2 Missiles</strong></p><p>Gemini Mk2 missiles are upgraded Gemini missiles with improved warheads and targeting systems. Against air and space targets they grant +4 to attack rolls and critical damage is x3, but suffer -2 and critical is only on a natural roll of 20, to attack targets on the ground.</p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Min Ship Size</td><td>PDC</td><td>Res</td></tr><tr><td>Gemini Missiles</td><td>16d8</td><td>19-20</td><td>Ballistic/fire</td><td>-</td><td>Semi</td><td>Huge</td><td>31</td><td>Mil(+3)<br /> </td></tr></table><p></p><p> </p><p><strong>Heavy Burst Laser</strong></p><p>The burst laser on the Wraith is a heavy laser with semi and automatic fire capability, gains +3 to attack rolls against ground targets, plus the Reflex DC for the Autofire attack is 18 instead of the normal 15. If the autofire is used against a target of Huge size or more, and it fails the save, the target suffers double damage. Against airborne or space craft suffers -5 to attack rolls.</p><p>PDC: 32</p><p>Res: Mil +3</p><p> </p><p> </p><p><span style="font-size: 15px">Options</span></p><p><strong>Apollo Reactor</strong></p><p>The Apollo reactors are high yield uranium reactors are improved reactors fitted to Wraith fighters, allowing them operate their cloaking fields longer, and even have shields installed.</p><p>A wraith with an Apollo reactor can remain cloaked for 15 rounds (1.5 minutes) under combat conditions, or 15 minutes while traveling at cruising speeds.</p><p>PDC: 35</p><p> </p><p><strong>Tomahawk Power Cells</strong></p><p>Improved power cells that help reduce the cool down for the cloaking screen. Reduces the cool down time of the cloaking screen by half, down to 5 minutes. The cool down can be reduced to 1 minute, but the cloak will require 1 hour cool down after that use.</p><p>PDC: 30</p><p> </p><p><strong>Displacement Field</strong></p><p>A special field that can be used in conjunction with the cloaking field. While active, and an attack would hit, there is an additional 20% chance the attack misses. However while the displacement field is active, the operational time the cloak can remain active is reduced by half.</p><p>PDC: 39</p><p>Res: Mil (+3)</p><p> </p><p><strong>Cellular Reactor</strong></p><p>A powerful reactor that was developed from studying the Zerg. These powerful reactors grant lots of power for the cloak and any shields that could be installed. The cloaking screen can be activated for 30 rounds (3 min) under combat conditions, or 30 minutes at cruising speeds.</p><p>PDC: 39</p><p> </p><p><strong>Regenerative Bio-Steel</strong></p><p>The ship's hull is replaced with a regenerative bio-steel that slowly repairs damage over time using internal nanobots. The ship can repair 1d6 hit points per round as long as the ship is above 50 hit points.</p><p>PDC: 65</p><p>Res: Mil +3</p><p> </p><p><strong>Vanadium Plating</strong></p><p>Additional armour plating made of Vanadium. Adds +1 to ship's Defense from armour, plus grants bonus hit points equal to 10% of the ship, but slows the ship by 250 ft. Can be added a total of 4 time with all bonuses and penalties stacking.</p><p>PDC: 41</p><p>Res: Mil +3</p><p> </p><p><strong>Pulse Amplifier</strong></p><p>An upgrade developed by Rory Swann, making it a difficult upgrade to acquire, but a powerful upgrade. This device uses the energy of the ship's movement to enhance the damage of its weapons. As long as the ship moves at least 2000 ft before firing, the Wraith's missiles deal double damage and the lasers deal triple damage that round. This upgrade can only be used 5 times in a row before requiring a 5 minute cool down.</p><p>PDC: 50</p><p>Res: Rare +5</p></blockquote><p></p>
[QUOTE="kronos182, post: 7642094, member: 6668634"] [SIZE=5]Wraith Fighter[/SIZE] The Wraith is a Terran space superiority fighter that was first developed during the Guild Wars in the Koprulu Sector, then used in the first Great War with the Zerg and Protoss, but was not used as much in the Second Great War. It has a three winged design, with the upper two wings angling down, while the third wing points down from the bottom of the hull. The end of the wings mount lasers and under the upper wings are missiles, the primary weapons. While the weapons are excellent for anti-air purposes, they are weak against ground targets, plus the light armour of the craft makes it vulnerable to sustained attacks. Wraiths uses their high speed and maneuverability to avoid damage, while later and present models also include a potent displacement field that renders it virtually invisible. Capable of both atmospheric and deep space flight, they can withstand planetary entry and can reach orbit under their own power, however they lack any means of interstellar travel, and must be carried aboard larger ships. [SIZE=4]CF/A-17 Wraith[/SIZE] The first version of the Wraith was armed with only air-to-air missiles as its primary missile was attacking capital ships and other fighters. This version was used during the Guild Wars production of this version is rare except for export, and is considered obsolete. [B]CF/A-17 Wraith (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 3500 ft Defense: 6 Flat-Footed Defense: 6 Autopilot Defense: Hardness: 16 Hit Dice: 7d20 (140 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 25 ft Weight: 37,000 lb. Targeting System Bonus: +2 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 30 lb Grapple Modifier: +8 Base PDC: 45 Restriction: Mil +3 Attack: 2 Fire-linked CHE missile launchers -2 ranged (9d12) Attack of Opportunity: None Standard PL(6) Design Spec: Improved maneuverability Engines: Thrusters, Ion engine Armour: Light Neo-Steel Defense Systems: Radiation shielding, Chaff launcher (6 bundles) Sensors: Class II sensor system, targeting system Communications: Radio transceiver Weapons: 2 CHE missile launchers (16 missiles each) Grappling Systems: None [SIZE=4]CF/A-17G Wraith[/SIZE] The CF/A-17G Wraith is an upgraded version and has become the standard version of the Wraith. Improvements include the addition of a laser on the lower wing to allow it to attack ground targets. The CHE missiles were replaced with Gemini Missiles for improved anti-air combat. Other improvements includes the ability to hover, a cloaking device is installed, allowing for improved survivability, and improved sensors. [B]CF/A-17G Wraith (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 4000 ft Defense: 6 Flat-Footed Defense: 6 Autopilot Defense: Hardness: 16 Hit Dice: 8d20 (160 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 25 ft Weight: 39,000 lb. Targeting System Bonus: +2 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 30 lb Grapple Modifier: +8 Base PDC: 48 Restriction: Mil +3 Attack: 2 Fire-linked Gemini missile launchers -2 ranged (9d12); Or 1 Burst laser -2 ranged (6d8) Attack of Opportunity: None Standard PL(6) Design Spec: Improved thrust, improved maneuverability Engines: Thrusters, Ion engine Armour: Light Neo-Steel Defense Systems: Radiation shielding, Chaff launcher (6 bundles), Cloaking screen Sensors: Class III sensor system, targeting system Communications: Radio transceiver Weapons: 2 Gemini missile launchers (20 missiles each), 1 burst laser Grappling Systems: None [B]Cloaking Screen[/B] This device wraps light and energy around the ship's hull, rendering the ship invisible to visual and electronic sensors. A cloaked ship has total concealment, to attack a cloaked ship attacker must guess in which square the ship currently is (through some means of sensors, or guessing), and even if accurate, there is a 50% chance the attack misses. Can't be used in conjunction with chaff, or any other fields. A wraith can only remain cloaked for 10 rounds under combat conditions, or 10 minutes while moving at cruising speeds, after which requires a 10 minute cool down. [B]Improved Maneuverability[/B] The Wraith is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers. [B]Light Neo-Steel[/B] Light Neo-Steel plating is composed of impure mineral ores such as iron fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides minimal protection, but remains cheap and light, ideal for the Terran armada. Hardness: 16 Tactical Speed Penalty: None Weight: 1/10th of the Starship PDC: 5+1/2 of the Starship Restriction: None [B]Gemini Missiles[/B] Gemini missiles are designed for use against other aircraft and starships. Against such targets they grant +2 to attack rolls, but suffer -2 and critical is only on a natural roll of 20, to attack targets on the ground. [TABLE="width: 1000"] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Min Ship Size[/TD] [TD]PDC[/TD] [TD]Res[/TD] [/TR] [TR] [TD]Gemini Missiles[/TD] [TD]12d8[/TD] [TD]19-20[/TD] [TD]Ballistic/fire[/TD] [TD]-[/TD] [TD]Semi[/TD] [TD]Huge[/TD] [TD]29[/TD] [TD]Mil(+3)[/TD] [/TR] [/TABLE] [B]Burst Laser[/B] The burst laser on the Wraith is a standard laser with semi and automatic fire capability, gains +2 to attack rolls against ground targets, plus the Reflex DC for the Autofire attack is 17 instead of the normal 15. If the autofire is used against a target of Huge size or more, and it fails the save, the target suffers double damage. Against airborne or space craft suffers -4 to attack rolls. PDC: 30 Res: Mil +3 [SIZE=4]Variants[/SIZE] [SIZE=3]DF/A-19 Wraith Mk2[/SIZE] The DF/A-19 Wraith Mk2 is an upgraded version, possessing greater resilience and more powerful weapons without a loss of speed. Originally used by the mercenary group "Unholy" Tara's Stalkers. Mounts three burst lasers, with the additional two mounted on the ends of the upper wings. The engines are upgraded and the armour is upgraded to standard Neo-Steel. The Gemini missiles are upgraded to Gemini Mk2 and the engines are upgraded to compensate for the additional weight of armour and weapons. Make the following changes on a CF/A-19G to make a DF/A-19 Wraith Mk2: Increase hit dice to 10d20 (200 hit points); Replace Light Neo-Steel armour with Neo-Steel armour; Increase Hardness to 30; Add 2 additional Improved Thrust (+500 ft); Add 2 additional Burst Lasers (fire-liked and battery changes damage to 9d8 plus Reflex save DC increases to 19 additional +1 to attack rolls); Replace Gemini Missiles with Gemini Mk2 Missiles; PDC: 50 [SIZE=3]CF/B-19 Wraith[/SIZE] This version of the Wraith was the last in production, seen in use during the start of the Second Great War, but fell out of favour as the Banshee and Viking were seen as better alternatives. It boasts three heavy burst lasers, can mount either Gemini or Gemini mk2 missiles, depending on availability, with expanded magazines for a greater payload. Make the following changes to a CF/A-19 Wraith to make a CF/B-19 Wraith: Increase hit dies to 12d20 (240 hit points) Replace Light Neo-Steel armour with Neo-Steel; Increase hardness to 30; Add 2 additional Improved Thrust (+500 ft); Replace burst laser with 3 heavy burst lasers (fire-linked battery deals 12d8 fire, Reflex save DC increases to 20, plus additional +1 to attack roll); Can fire Gemini or Gemini Mk2 missiles; Missile magazines increased to 24 missiles each (total of 48); PDC 51 Res: Mil +4 [B]Gemini Mk2 Missiles[/B] Gemini Mk2 missiles are upgraded Gemini missiles with improved warheads and targeting systems. Against air and space targets they grant +4 to attack rolls and critical damage is x3, but suffer -2 and critical is only on a natural roll of 20, to attack targets on the ground. [TABLE="width: 1000"] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Min Ship Size[/TD] [TD]PDC[/TD] [TD]Res[/TD] [/TR] [TR] [TD]Gemini Missiles[/TD] [TD]16d8[/TD] [TD]19-20[/TD] [TD]Ballistic/fire[/TD] [TD]-[/TD] [TD]Semi[/TD] [TD]Huge[/TD] [TD]31[/TD] [TD]Mil(+3) [/TD] [/TR] [/TABLE] [B]Heavy Burst Laser[/B] The burst laser on the Wraith is a heavy laser with semi and automatic fire capability, gains +3 to attack rolls against ground targets, plus the Reflex DC for the Autofire attack is 18 instead of the normal 15. If the autofire is used against a target of Huge size or more, and it fails the save, the target suffers double damage. Against airborne or space craft suffers -5 to attack rolls. PDC: 32 Res: Mil +3 [SIZE=4]Options[/SIZE] [B]Apollo Reactor[/B] The Apollo reactors are high yield uranium reactors are improved reactors fitted to Wraith fighters, allowing them operate their cloaking fields longer, and even have shields installed. A wraith with an Apollo reactor can remain cloaked for 15 rounds (1.5 minutes) under combat conditions, or 15 minutes while traveling at cruising speeds. PDC: 35 [B]Tomahawk Power Cells[/B] Improved power cells that help reduce the cool down for the cloaking screen. Reduces the cool down time of the cloaking screen by half, down to 5 minutes. The cool down can be reduced to 1 minute, but the cloak will require 1 hour cool down after that use. PDC: 30 [B]Displacement Field[/B] A special field that can be used in conjunction with the cloaking field. While active, and an attack would hit, there is an additional 20% chance the attack misses. However while the displacement field is active, the operational time the cloak can remain active is reduced by half. PDC: 39 Res: Mil (+3) [B]Cellular Reactor[/B] A powerful reactor that was developed from studying the Zerg. These powerful reactors grant lots of power for the cloak and any shields that could be installed. The cloaking screen can be activated for 30 rounds (3 min) under combat conditions, or 30 minutes at cruising speeds. PDC: 39 [B]Regenerative Bio-Steel[/B] The ship's hull is replaced with a regenerative bio-steel that slowly repairs damage over time using internal nanobots. The ship can repair 1d6 hit points per round as long as the ship is above 50 hit points. PDC: 65 Res: Mil +3 [B]Vanadium Plating[/B] Additional armour plating made of Vanadium. Adds +1 to ship's Defense from armour, plus grants bonus hit points equal to 10% of the ship, but slows the ship by 250 ft. Can be added a total of 4 time with all bonuses and penalties stacking. PDC: 41 Res: Mil +3 [B]Pulse Amplifier[/B] An upgrade developed by Rory Swann, making it a difficult upgrade to acquire, but a powerful upgrade. This device uses the energy of the ship's movement to enhance the damage of its weapons. As long as the ship moves at least 2000 ft before firing, the Wraith's missiles deal double damage and the lasers deal triple damage that round. This upgrade can only be used 5 times in a row before requiring a 5 minute cool down. PDC: 50 Res: Rare +5 [/QUOTE]
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CORELINE (D20 Modern/D20 BESM Setting).
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