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<blockquote data-quote="kronos182" data-source="post: 7788153" data-attributes="member: 6668634"><p>Ask and you shall receive...</p><p></p><p><span style="font-size: 22px">Sawyer B2 Battle Droid</span></p><p></p><p>On Coreline Earth, many fictional characters and technologies appeared, and it was inevitable that these will mix. The Sawyer B2 battle droid is one such horrifying mix.</p><p>A group of Sawyer family members, of the Texas Chainsaw Massacre film series, and variations of them, acquired a number of the B2 super battle droids, although they were damaged or striped versions, and repaired and modified them for their purposes. These droids have a distinctive patchwork look as their armour has been patched and repaired, or additional armour added. They are typically adorned with spikes and blades, the wrist blasters have been replaced with retractable chainsaws and blades. The droids are also programmed with knowledge of the human anatomy, which allows the droids to aid in helping the Sawyers cut up and prepare bodies, but also makes them particularly deadly in combat.</p><p>Due to most of the droids being acquired second, or even third hand, and they've suffered damage, their programming has degraded and are prone to odd behavior or even can go berserk, which adds to their horrifying reputation. Their movements are also slightly jerky due to either programming of their servos, or damage to the servos which adds to their creep factor when seen in large groups.</p><p></p><p><strong>Sawyer B2-Series Super Battle Droid (PL6)</strong></p><p>CR: 4</p><p>Size: Med (7.1 ft)</p><p>Hit Points: 3d10+10; 25 hp</p><p>Init: -1</p><p>Speed: 25 ft</p><p>Defense: 15 (+4 armour)</p><p>Hardness: 3</p><p>BAB/Grp: +2/+4</p><p>Attack: +4 melee Chainsaw (3d6 slashing), +4 melee (blades (1d6+2 slashing, 19-20x2) or +4 melee (1d4+2 lethal)</p><p>FS/Reach: 5 ft/5 ft</p><p>Special Attacks:</p><p>Special Qualities: Sharp Body, Berserk, Cutters, Jerky Movement, Fear Aura</p><p>Saves: Fort + 0, Reflex +0 , Will -1</p><p>Abilities: Str 14, Dex 10, Con , Int 7, Wis 8, Cha 6</p><p>Skills: Listen +1, Spot +1, Search +1, Knowledge: Earth and Life Sciences +6</p><p>Feats: Simple Weapon Proficiency, Exotic Weapon Proficiency (chainsaw)</p><p></p><p>Frame: biomorph</p><p>Locomotion: legs (pair)</p><p>Manipulators: 2 hands</p><p>Armour: Alumisteel</p><p>Superstructure: Light Alumisteel</p><p>Sensors: Class I</p><p>Skill Software: Listen +1, Spot +1, Search +1, Knowledge: Earth and Life Sciences +8</p><p>Feat Software: Personal Firearms Proficiency</p><p>Accessories: feat progit (exotic weapon proficiency), AV transmitter, vocalizer, skill progit x3 (+1), skill progit (+8), chainsaw, integrated alumisteel armour, integrated chainsaw (1 arm), blades (various over the body)</p><p>PDC: 24 Unique to Sawyer family.</p><p></p><p><strong>Combat</strong></p><p>Sawyer battle droids are used in small groups or individually to track down targets, or to protect Sawyer land. They move steadily towards their target, although with jerky movements, to attack their targets with arm mounted chainsaw, or using the many blades on its body, typically if working in small groups, at least one or two will try to grapple a target while the others will cut up the target into smaller, easily transportable pieces.</p><p></p><p><strong>Sharp Body</strong></p><p>The frame of the Sawyer battle droid is covered in spikes and blades, often covered in dried blood. Anyone making grappling with the droid, or using a small or smaller sized melee weapon against the droid will suffer 1d4 slashing damage.</p><p></p><p><strong>Berserk</strong></p><p>Due to the degraded programming of the droid, the droid is prone to going berserk. Each round of combat, or whenever the droid suffers damage, there is a cumulative 5% chance the droid will go berserk. A berserk droid suffers -2 to Defense and can't make use of it's Cutter ability, but deals 50% more damage with melee attacks, speed increases to 40 ft per round. The droid will be in this state for 1d4+2 rounds, then shuts down for 2 rounds, then it will reactivate as normal. A droid can reduce the chance of going berserk by 5% for every round it is out of combat.</p><p></p><p><strong>Cutter</strong></p><p>Due to the programming on anatomy, the droid gains +1 to attacks against living humanoids, +2 if they are humans, and all slashing attacks have their critical threat ranges improved by one, chainsaw is 19-20x2, blades are 18-20x2.</p><p></p><p><strong>Jerky Movement</strong></p><p>Due to damage of the droids servos, or specific programming, the droid's movements often a bit jerky or erratic, granting the droid +1 Dodge bonus, as long as it has not gone Berserk.</p><p></p><p><strong>Fear Aura (Ex)</strong></p><p>Due to the spikes, blades, dried blood and gore covering the droid, combined with its jerky movements and the roar of the chainsaw, the droid has a fearsome appearance. Each creature within 30 feet of it must succeed a Will save DC 15 or cower until the droid moves out of range, the droid is destroyed or after 5 rounds. After that the creature is shaken for 24 hours. A creature that successfully saves or has stopped cowering after a failure is immune to that particular droid's fear aura for 24 hours. The Will DC can be enhanced by various conditions, such as being seen in a dark room or at night, while in a fog, no other sounds, grant +1 to +2, or if the creature is alone (additional +1).</p></blockquote><p></p>
[QUOTE="kronos182, post: 7788153, member: 6668634"] Ask and you shall receive... [SIZE=6]Sawyer B2 Battle Droid[/SIZE] On Coreline Earth, many fictional characters and technologies appeared, and it was inevitable that these will mix. The Sawyer B2 battle droid is one such horrifying mix. A group of Sawyer family members, of the Texas Chainsaw Massacre film series, and variations of them, acquired a number of the B2 super battle droids, although they were damaged or striped versions, and repaired and modified them for their purposes. These droids have a distinctive patchwork look as their armour has been patched and repaired, or additional armour added. They are typically adorned with spikes and blades, the wrist blasters have been replaced with retractable chainsaws and blades. The droids are also programmed with knowledge of the human anatomy, which allows the droids to aid in helping the Sawyers cut up and prepare bodies, but also makes them particularly deadly in combat. Due to most of the droids being acquired second, or even third hand, and they've suffered damage, their programming has degraded and are prone to odd behavior or even can go berserk, which adds to their horrifying reputation. Their movements are also slightly jerky due to either programming of their servos, or damage to the servos which adds to their creep factor when seen in large groups. [B]Sawyer B2-Series Super Battle Droid (PL6)[/B] CR: 4 Size: Med (7.1 ft) Hit Points: 3d10+10; 25 hp Init: -1 Speed: 25 ft Defense: 15 (+4 armour) Hardness: 3 BAB/Grp: +2/+4 Attack: +4 melee Chainsaw (3d6 slashing), +4 melee (blades (1d6+2 slashing, 19-20x2) or +4 melee (1d4+2 lethal) FS/Reach: 5 ft/5 ft Special Attacks: Special Qualities: Sharp Body, Berserk, Cutters, Jerky Movement, Fear Aura Saves: Fort + 0, Reflex +0 , Will -1 Abilities: Str 14, Dex 10, Con , Int 7, Wis 8, Cha 6 Skills: Listen +1, Spot +1, Search +1, Knowledge: Earth and Life Sciences +6 Feats: Simple Weapon Proficiency, Exotic Weapon Proficiency (chainsaw) Frame: biomorph Locomotion: legs (pair) Manipulators: 2 hands Armour: Alumisteel Superstructure: Light Alumisteel Sensors: Class I Skill Software: Listen +1, Spot +1, Search +1, Knowledge: Earth and Life Sciences +8 Feat Software: Personal Firearms Proficiency Accessories: feat progit (exotic weapon proficiency), AV transmitter, vocalizer, skill progit x3 (+1), skill progit (+8), chainsaw, integrated alumisteel armour, integrated chainsaw (1 arm), blades (various over the body) PDC: 24 Unique to Sawyer family. [B]Combat[/B] Sawyer battle droids are used in small groups or individually to track down targets, or to protect Sawyer land. They move steadily towards their target, although with jerky movements, to attack their targets with arm mounted chainsaw, or using the many blades on its body, typically if working in small groups, at least one or two will try to grapple a target while the others will cut up the target into smaller, easily transportable pieces. [B]Sharp Body[/B] The frame of the Sawyer battle droid is covered in spikes and blades, often covered in dried blood. Anyone making grappling with the droid, or using a small or smaller sized melee weapon against the droid will suffer 1d4 slashing damage. [B]Berserk[/B] Due to the degraded programming of the droid, the droid is prone to going berserk. Each round of combat, or whenever the droid suffers damage, there is a cumulative 5% chance the droid will go berserk. A berserk droid suffers -2 to Defense and can't make use of it's Cutter ability, but deals 50% more damage with melee attacks, speed increases to 40 ft per round. The droid will be in this state for 1d4+2 rounds, then shuts down for 2 rounds, then it will reactivate as normal. A droid can reduce the chance of going berserk by 5% for every round it is out of combat. [B]Cutter[/B] Due to the programming on anatomy, the droid gains +1 to attacks against living humanoids, +2 if they are humans, and all slashing attacks have their critical threat ranges improved by one, chainsaw is 19-20x2, blades are 18-20x2. [B]Jerky Movement[/B] Due to damage of the droids servos, or specific programming, the droid's movements often a bit jerky or erratic, granting the droid +1 Dodge bonus, as long as it has not gone Berserk. [B]Fear Aura (Ex)[/B] Due to the spikes, blades, dried blood and gore covering the droid, combined with its jerky movements and the roar of the chainsaw, the droid has a fearsome appearance. Each creature within 30 feet of it must succeed a Will save DC 15 or cower until the droid moves out of range, the droid is destroyed or after 5 rounds. After that the creature is shaken for 24 hours. A creature that successfully saves or has stopped cowering after a failure is immune to that particular droid's fear aura for 24 hours. The Will DC can be enhanced by various conditions, such as being seen in a dark room or at night, while in a fog, no other sounds, grant +1 to +2, or if the creature is alone (additional +1). [/QUOTE]
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