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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7803089" data-attributes="member: 6668634"><p>A couple of Y-wing variants</p><p></p><p><strong><span style="font-size: 22px">Gold 2 Variant</span></strong></p><p>This variant is based on modifications to the BTL-A4 Y-Wing flown by Rebel Alliance pilot Tiree callsign Gold 2. The Gold 2 variant has some additional weight shed to make it lighter, while more powerful and additional maneuvering thrusters are added, making it far more maneuverable than any other Y-wing. While these additions makes the ship more maneuverable and responsive, it does make it harder to control for novice pilots.</p><p>Make the following changes to BTL-A4 Y-Wing to make a Gold 2 Variant:</p><p>Reduce Hit Points to 190 (shields remain the same);</p><p>Increase speed to 3750 ft;</p><p>Reduce weight to 98,450 lbs;</p><p>Add Quick Shield Angle;</p><p>PDC: 38</p><p>Note: Pilot gains +1 to Initiative, as long as the Y-wing moves the round before and the current round, gains +1 Dodge bonus to Defense. If the pilot has at least 5 ranks in Pilot, Feat Starship Operations (Ultralight), gains +2 bonus to Pilot checks. If the pilot has less than 5 ranks in Pilot, suffers -2 to Pilot checks.</p><p></p><p><strong>Quick Shield Angle</strong></p><p>The ship is able to angle its shielding in a particular direction, reinforcing the shielding in that direction, but removing the shield's protection in all others. As a move equivalent action, the pilot can angle the ship's shields fully in one direction (fore, aft, left, right), reducing the damage taken from attacks in that direction by three quarters (3/4) damage. For example if an attack would have done 100 points of damage, with the full shields angled, the attack would only do 25 points of damage. However damage from any other direction deals damage directly to the hull. Shields can be restored to full coverage as another move equivalent action. Shields can only be angled once per round.</p><p>Normally requires a Computer Use check DC 15 to remove shielding from one direction to reinforce another direction, with damage only reduced by half, as a standard action.</p><p></p><p></p><p><strong><span style="font-size: 22px">Trekker Variant</span></strong></p><p>This variant of the BTL-S3 Y-Wing developed by group of mercenaries, called the Red Cloud, that had raided several older Starfleet bases, stealing as much technology as they could. The Trekker Y-Wing is fitted with older Federation technology, but it does make these Y-Wings more formidable than standard ones. The Trekker has a thickened hull and additional hull plating which is fitted with Polarized Hull Plating technology which gives the craft greater resilience, but drains a lot of power, and thus the craft is fitted with additional power generators. The cockpit is built up with additional armour and reinforcing, replacing the ion cannon with a Type 3 phaser turret, giving it a heavy punch, but has slow rate of fire due to the power limitations of the Y-Wing. The gunner controls the Polarized Hull Plating and the Type 3 phaser.</p><p>Make the following changes to a BTL-S3 Y-Wing to create a Trekker Y-Wing:</p><p>Increase hit dice to 13d20 (260 hit points), shields 98 hit points;</p><p>Decrease speed to 2750 ft;</p><p>Remove Ion Cannons;</p><p>Add Polarized Hull Plating;</p><p>Add Type 3 phaser turret;</p><p>PDC 40.</p><p>Note: The gunner can only fire the Phaser Type 3 once per round and suffers -2 to attack rolls, and the Polarized Hull Plating can only be active for 15 minutes instead of normal 30 minutes, before it requires being deactivated for 15 minutes.</p><p></p><p><strong>Polarized Hull Plating Defensive System</strong></p><p>An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive.</p><p>PDC: 5 + one half base PDC of starship.</p><p></p><p><strong>Phaser Type 3</strong></p><p>Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 2d10 as a free action once per round. The Type 3 phaser was available on civilian ships.</p><p>Damage: 10d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 5000 ft</p><p>Rate of Fire: Semi</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 33</p><p>Restriction: Res (+2)</p></blockquote><p></p>
[QUOTE="kronos182, post: 7803089, member: 6668634"] A couple of Y-wing variants [B][SIZE=6]Gold 2 Variant[/SIZE][/B] This variant is based on modifications to the BTL-A4 Y-Wing flown by Rebel Alliance pilot Tiree callsign Gold 2. The Gold 2 variant has some additional weight shed to make it lighter, while more powerful and additional maneuvering thrusters are added, making it far more maneuverable than any other Y-wing. While these additions makes the ship more maneuverable and responsive, it does make it harder to control for novice pilots. Make the following changes to BTL-A4 Y-Wing to make a Gold 2 Variant: Reduce Hit Points to 190 (shields remain the same); Increase speed to 3750 ft; Reduce weight to 98,450 lbs; Add Quick Shield Angle; PDC: 38 Note: Pilot gains +1 to Initiative, as long as the Y-wing moves the round before and the current round, gains +1 Dodge bonus to Defense. If the pilot has at least 5 ranks in Pilot, Feat Starship Operations (Ultralight), gains +2 bonus to Pilot checks. If the pilot has less than 5 ranks in Pilot, suffers -2 to Pilot checks. [B]Quick Shield Angle[/B] The ship is able to angle its shielding in a particular direction, reinforcing the shielding in that direction, but removing the shield's protection in all others. As a move equivalent action, the pilot can angle the ship's shields fully in one direction (fore, aft, left, right), reducing the damage taken from attacks in that direction by three quarters (3/4) damage. For example if an attack would have done 100 points of damage, with the full shields angled, the attack would only do 25 points of damage. However damage from any other direction deals damage directly to the hull. Shields can be restored to full coverage as another move equivalent action. Shields can only be angled once per round. Normally requires a Computer Use check DC 15 to remove shielding from one direction to reinforce another direction, with damage only reduced by half, as a standard action. [B][SIZE=6]Trekker Variant[/SIZE][/B] This variant of the BTL-S3 Y-Wing developed by group of mercenaries, called the Red Cloud, that had raided several older Starfleet bases, stealing as much technology as they could. The Trekker Y-Wing is fitted with older Federation technology, but it does make these Y-Wings more formidable than standard ones. The Trekker has a thickened hull and additional hull plating which is fitted with Polarized Hull Plating technology which gives the craft greater resilience, but drains a lot of power, and thus the craft is fitted with additional power generators. The cockpit is built up with additional armour and reinforcing, replacing the ion cannon with a Type 3 phaser turret, giving it a heavy punch, but has slow rate of fire due to the power limitations of the Y-Wing. The gunner controls the Polarized Hull Plating and the Type 3 phaser. Make the following changes to a BTL-S3 Y-Wing to create a Trekker Y-Wing: Increase hit dice to 13d20 (260 hit points), shields 98 hit points; Decrease speed to 2750 ft; Remove Ion Cannons; Add Polarized Hull Plating; Add Type 3 phaser turret; PDC 40. Note: The gunner can only fire the Phaser Type 3 once per round and suffers -2 to attack rolls, and the Polarized Hull Plating can only be active for 15 minutes instead of normal 30 minutes, before it requires being deactivated for 15 minutes. [B]Polarized Hull Plating Defensive System[/B] An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive. PDC: 5 + one half base PDC of starship. [B]Phaser Type 3[/B] Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 2d10 as a free action once per round. The Type 3 phaser was available on civilian ships. Damage: 10d10 Damage Type: Fire/Energy Range Increment: 5000 ft Rate of Fire: Semi Minimum Ship Size: Huge Purchase DC: 33 Restriction: Res (+2) [/QUOTE]
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