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<blockquote data-quote="kronos182" data-source="post: 7846615" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Federation Type 8 Shuttlecraft</span></strong></p><p></p><p>The Type 8 shuttlecraft are very similar to the Type 6 shuttles, however they had improved warp drives with improved range, slightly better hull materials and shields, but were nearly visually the same as the Type 6. The only noticeable difference is the warp nacelles appear to be similar in design to those of the Intrepid class starships.</p><p>These shuttles had a duranium lined shell, shaped like a brick, with an angled front that had three windows, two nacelles mounted on very short pylons along the lower hull that run about two-thirds the length of the hull, with ion thrusters mounted on the upper rear corners of the ship. A door on each side in front of the nacelles, as well as a large rear door, allowed crew to enter or exit. A hatch with an extending docking ring on the bottom of the craft allows it to dock to other ships when a shuttlebay or transporters are not available. The shuttles had fairly basic sensors installed as standard, but can easily mount more powerful and special sensors for different missions, and came with basic shields for defense but no weapons. Inside, the shuttle was divided into two sections, the larger forward section had seating for 5, including the pilot, and space for some cargo. The seats can be easily removed to allow the ship to carry more cargo. The shuttle can easily enter and leave a planet's atmosphere to reach a ship or station in orbit, and travel between planets within a system. They were capable of low warp speeds with limited range, so were used sometimes as transports between nearby systems, or to rendezvous with ships passing near systems. Usually carries enough fuel to travel across a Sol sized solar system twice, or travel about 40 light years at a partly warp 4.</p><p>These shuttles can be fitted with a pair of Type 4 phaser emitters in the nose for special missions. Some shuttles were fitted with emergency transporters that are only used if the shuttle is about to be destroyed, with a range of 240,000 miles (orbiting shuttle to planet), although full transporters could be installed.</p><p></p><p><strong>Type 8 Shuttle (PL6-7)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle (orbital)</p><p>Size: Huge (-2)</p><p>Tactical Speed: 3500</p><p>Defense: 8</p><p>Flat-Footed Defense: </p><p>Autopilot Defense: 9</p><p>Hardness: 20</p><p>Hit Dice: 6d20 (120 HP), 150 HP shields</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 20.2 ft</p><p>Weight: 35,000 lbs</p><p>Targeting System Bonus: +0</p><p>Crew: 1</p><p>Passenger Capacity: 5</p><p>Cargo Capacity: 500-3000 lbs</p><p>Grapple Modifier: </p><p>Base PDC: 49, within Federation space or allies 38-44.</p><p>Restriction: </p><p></p><p>Attack: </p><p>Attack of Opportunity: </p><p></p><p>Standard PL(6-7) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Shield Dependent, emergency transporter</p><p>Engines: thrusters, ion engine Warp Drive (max warp 4, 40 light year range)</p><p>Armour: polymeric</p><p>Defense Systems: Shields, autopilot</p><p>Sensors: Class III</p><p>Communications: radio transceiver</p><p>Weapons: none</p><p>Grappling Systems: none</p><p></p><p><strong>Agile Ships</strong></p><p>All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.</p><p></p><p><strong>Easy to Repair</strong></p><p>Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%.</p><p></p><p><strong>Swiss-Army Tech</strong></p><p>Due to the adaptable nature of the technology, and skilled engineers, especially those in the Federation, a piece of technology can be jury-rigged and modified to do something it wasn't originally intended to do, as long as it is within reason (GM discretion), such as modifying the deflector array into a type of energy weapon, albeit limited use. Modifying a device this way means it can not be used for its original purpose at the same time, and requires a Knowledge: Technology check DC 18 and Repair check DC 21 and 5 +1d6 minutes for moderate changes (such as deflector array being used as a means to emit a type of energy as a weapon); while more extensive modifications require a Knowledge: Technology check DC 25 and Repair check DC 30, and 30 +2d10 minutes. This type of modification means the item is unable to be used for its original purpose until it has been restored to its original configuration.</p><p></p><p><strong>Shield Dependent</strong></p><p>Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</p><p></p><p><strong>Phaser Type 4</strong></p><p>Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</p><p>Damage: 12d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 5500 ft</p><p>Rate of Fire: Semi</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 35</p><p>Restriction: Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 7846615, member: 6668634"] [B][SIZE=7]Federation Type 8 Shuttlecraft[/SIZE][/B] The Type 8 shuttlecraft are very similar to the Type 6 shuttles, however they had improved warp drives with improved range, slightly better hull materials and shields, but were nearly visually the same as the Type 6. The only noticeable difference is the warp nacelles appear to be similar in design to those of the Intrepid class starships. These shuttles had a duranium lined shell, shaped like a brick, with an angled front that had three windows, two nacelles mounted on very short pylons along the lower hull that run about two-thirds the length of the hull, with ion thrusters mounted on the upper rear corners of the ship. A door on each side in front of the nacelles, as well as a large rear door, allowed crew to enter or exit. A hatch with an extending docking ring on the bottom of the craft allows it to dock to other ships when a shuttlebay or transporters are not available. The shuttles had fairly basic sensors installed as standard, but can easily mount more powerful and special sensors for different missions, and came with basic shields for defense but no weapons. Inside, the shuttle was divided into two sections, the larger forward section had seating for 5, including the pilot, and space for some cargo. The seats can be easily removed to allow the ship to carry more cargo. The shuttle can easily enter and leave a planet's atmosphere to reach a ship or station in orbit, and travel between planets within a system. They were capable of low warp speeds with limited range, so were used sometimes as transports between nearby systems, or to rendezvous with ships passing near systems. Usually carries enough fuel to travel across a Sol sized solar system twice, or travel about 40 light years at a partly warp 4. These shuttles can be fitted with a pair of Type 4 phaser emitters in the nose for special missions. Some shuttles were fitted with emergency transporters that are only used if the shuttle is about to be destroyed, with a range of 240,000 miles (orbiting shuttle to planet), although full transporters could be installed. [B]Type 8 Shuttle (PL6-7)[/B] Type: Ultralight Subtype: Shuttle (orbital) Size: Huge (-2) Tactical Speed: 3500 Defense: 8 Flat-Footed Defense: Autopilot Defense: 9 Hardness: 20 Hit Dice: 6d20 (120 HP), 150 HP shields Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 20.2 ft Weight: 35,000 lbs Targeting System Bonus: +0 Crew: 1 Passenger Capacity: 5 Cargo Capacity: 500-3000 lbs Grapple Modifier: Base PDC: 49, within Federation space or allies 38-44. Restriction: Attack: Attack of Opportunity: Standard PL(6-7) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Shield Dependent, emergency transporter Engines: thrusters, ion engine Warp Drive (max warp 4, 40 light year range) Armour: polymeric Defense Systems: Shields, autopilot Sensors: Class III Communications: radio transceiver Weapons: none Grappling Systems: none [B]Agile Ships[/B] All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves. [B]Easy to Repair[/B] Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%. [B]Swiss-Army Tech[/B] Due to the adaptable nature of the technology, and skilled engineers, especially those in the Federation, a piece of technology can be jury-rigged and modified to do something it wasn't originally intended to do, as long as it is within reason (GM discretion), such as modifying the deflector array into a type of energy weapon, albeit limited use. Modifying a device this way means it can not be used for its original purpose at the same time, and requires a Knowledge: Technology check DC 18 and Repair check DC 21 and 5 +1d6 minutes for moderate changes (such as deflector array being used as a means to emit a type of energy as a weapon); while more extensive modifications require a Knowledge: Technology check DC 25 and Repair check DC 30, and 30 +2d10 minutes. This type of modification means the item is unable to be used for its original purpose until it has been restored to its original configuration. [B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class. [B]Phaser Type 4[/B] Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5500 ft Rate of Fire: Semi Minimum Ship Size: Huge Purchase DC: 35 Restriction: Mil (+3) [/QUOTE]
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