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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7891247" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Salamander</span></strong></p><p>The Salamander is a scout vehicle using the Chimera chassis, except the rear section is now an open platform which mounts an autocannon, improved communications systems. The forward section still retains the driver and gunner with the hull mounted heavy bolter, while the rear section is crewed by the commander and comms-operator. The autocannon is fitted in a semi turret, able to only cover the forward half of the vehicle. A hatch is fitted above the driver to allow the driver and gunner to enter or leave the vehicle. There is more storage for rations and supplies for the crew as the Salamander is expected to operate for extended periods from supply depots. The engine is also upgraded for improved speed and response time to allow for hasty retreats or to chase down targets.The Chimera is five squares long, four squares wide, weighing 33 tons empty. Provides full cover for driver and gunner, three-quarters cover for commander and comms-operator.</p><p></p><p><strong>Salamander (PL6, Imperium of Man)</strong></p><p>Crew: 4</p><p>Passengers: 0</p><p>Cargo: 1550 lb with full passengers, tow 10 tons</p><p>Init: -1</p><p>Maneuver: -2</p><p>Top Speed: 176 (18) / 40 (4) on water</p><p>Defense: 8</p><p>Hardness: 26</p><p>Hit Points: 52</p><p>Size: Huge (-2 size)</p><p>Purchase DC: 41</p><p>Restriction: Res (+2)</p><p>Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ((reduce cargo capacity by 100 lbs for an extra 10 hours))), trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 10 days rations, 4 survival kits with 2 two men tent. Pintle mount weapon option, user is exposed with only half cover.</p><p>Notes:</p><p>Weapons: Autocannon, heavy bolter or flamer hull mount.</p><p>Long Range Communications & Jammers - The radio is equipped with encryption and decryption systems, granting +2 to Computer Use checks to encrypt or decrypt communications, range of the radio allows unassisted signals reach orbit. The jammer can jam radio communications, radar and guided missiles within a 20 mile radios. Guided missiles suffer -2 to attack rolls, sensors, radars, etc suffer -2 to checks.</p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Dam Type</td><td>Range Incr</td><td>ROF</td><td>Ammo</td></tr><tr><td>Autocannon</td><td>4d10</td><td>20x2</td><td>Ball</td><td>150 ft</td><td>S, A</td><td>500 rds</td></tr><tr><td>Heavy Bolter</td><td>3d12+4 +2d6</td><td>20x2</td><td>Ball</td><td>100 ft</td><td>S, A</td><td>600 rds</td></tr><tr><td>or Heavy Flamer</td><td>4d6</td><td>-</td><td>FIre</td><td>60 ft long, 10 ft wide line</td><td>S</td><td>10 shots</td></tr></table><p></p><p>Autocannon </p><p>A common projectile weapon used by the Imperium of Man, either mounted on tripods or light trailers for heavy support troops to use, or light vehicle weapons.</p><p>Autocannon, 20mm (PL 5 Exotic or Vehicle Weapons Proficiency)</p><p>Damage: 4d10</p><p>Critical: 19-20 x2</p><p>Damage Type: Ballistic</p><p>Range Increment: 150 feet</p><p>Rate of Fire: S, A</p><p>Size: Gargantuan</p><p>Weight: </p><p>Ammo: Linked</p><p>Purchase DC: 32</p><p>Notes: Military (+3)</p><p></p><p>Heavy Bolter</p><p>The heavy bolter is a larger and heavier version of the bolt gun, generally used for anti-infantry or fire support roles. These weapons are used by many factions of the Imperium of Man, from the Imperial Guard as a heavy squad weapon, to the Space Marines as a heavy weapon. The larger projectile with more propellant gives it longer range and higher stopping power, making it capable of destroying light vehicles. A heavy carry handle on the top allows it to be carried easier, and fed from either a disintegrating belt or a 40-round high capacity box magazine.</p><p></p><p>Heavy Bolter (PL6 Personal Firearms Proficiency, Adeptus Astartes Codex Equipment)</p><p>Damage: 3d12+4 + 2d6</p><p>Critical: 20</p><p>Damage Type: balllistic +fire</p><p>Range Increment: 100 ft</p><p>Rate of Fire: S,A</p><p>Size: Large</p><p>Weight: 30 lb</p><p>Ammo: 40 box or linked</p><p>Purchase DC: 27 Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 7891247, member: 6668634"] [B][SIZE=7]Salamander[/SIZE][/B] The Salamander is a scout vehicle using the Chimera chassis, except the rear section is now an open platform which mounts an autocannon, improved communications systems. The forward section still retains the driver and gunner with the hull mounted heavy bolter, while the rear section is crewed by the commander and comms-operator. The autocannon is fitted in a semi turret, able to only cover the forward half of the vehicle. A hatch is fitted above the driver to allow the driver and gunner to enter or leave the vehicle. There is more storage for rations and supplies for the crew as the Salamander is expected to operate for extended periods from supply depots. The engine is also upgraded for improved speed and response time to allow for hasty retreats or to chase down targets.The Chimera is five squares long, four squares wide, weighing 33 tons empty. Provides full cover for driver and gunner, three-quarters cover for commander and comms-operator. [B]Salamander (PL6, Imperium of Man)[/B] Crew: 4 Passengers: 0 Cargo: 1550 lb with full passengers, tow 10 tons Init: -1 Maneuver: -2 Top Speed: 176 (18) / 40 (4) on water Defense: 8 Hardness: 26 Hit Points: 52 Size: Huge (-2 size) Purchase DC: 41 Restriction: Res (+2) Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ((reduce cargo capacity by 100 lbs for an extra 10 hours))), trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 10 days rations, 4 survival kits with 2 two men tent. Pintle mount weapon option, user is exposed with only half cover. Notes: Weapons: Autocannon, heavy bolter or flamer hull mount. Long Range Communications & Jammers - The radio is equipped with encryption and decryption systems, granting +2 to Computer Use checks to encrypt or decrypt communications, range of the radio allows unassisted signals reach orbit. The jammer can jam radio communications, radar and guided missiles within a 20 mile radios. Guided missiles suffer -2 to attack rolls, sensors, radars, etc suffer -2 to checks. [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Dam Type[/TD] [TD]Range Incr[/TD] [TD]ROF[/TD] [TD]Ammo[/TD] [/TR] [TR] [TD]Autocannon[/TD] [TD]4d10[/TD] [TD]20x2[/TD] [TD]Ball[/TD] [TD]150 ft[/TD] [TD]S, A[/TD] [TD]500 rds[/TD] [/TR] [TR] [TD]Heavy Bolter[/TD] [TD]3d12+4 +2d6[/TD] [TD]20x2[/TD] [TD]Ball[/TD] [TD]100 ft[/TD] [TD]S, A[/TD] [TD]600 rds[/TD] [/TR] [TR] [TD]or Heavy Flamer[/TD] [TD]4d6[/TD] [TD]-[/TD] [TD]FIre[/TD] [TD]60 ft long, 10 ft wide line[/TD] [TD]S[/TD] [TD]10 shots[/TD] [/TR] [/TABLE] Autocannon A common projectile weapon used by the Imperium of Man, either mounted on tripods or light trailers for heavy support troops to use, or light vehicle weapons. Autocannon, 20mm (PL 5 Exotic or Vehicle Weapons Proficiency) Damage: 4d10 Critical: 19-20 x2 Damage Type: Ballistic Range Increment: 150 feet Rate of Fire: S, A Size: Gargantuan Weight: Ammo: Linked Purchase DC: 32 Notes: Military (+3) Heavy Bolter The heavy bolter is a larger and heavier version of the bolt gun, generally used for anti-infantry or fire support roles. These weapons are used by many factions of the Imperium of Man, from the Imperial Guard as a heavy squad weapon, to the Space Marines as a heavy weapon. The larger projectile with more propellant gives it longer range and higher stopping power, making it capable of destroying light vehicles. A heavy carry handle on the top allows it to be carried easier, and fed from either a disintegrating belt or a 40-round high capacity box magazine. Heavy Bolter (PL6 Personal Firearms Proficiency, Adeptus Astartes Codex Equipment) Damage: 3d12+4 + 2d6 Critical: 20 Damage Type: balllistic +fire Range Increment: 100 ft Rate of Fire: S,A Size: Large Weight: 30 lb Ammo: 40 box or linked Purchase DC: 27 Mil (+3) [/QUOTE]
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