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<blockquote data-quote="kronos182" data-source="post: 7930280" data-attributes="member: 6668634"><p>Here are a couple of those bullet vulnerable fiends you were asking about, marcoasalazarm..</p><p></p><p><strong><span style="font-size: 26px">Tetsu Fiends</span></strong></p><p></p><p>The Tetsu ("Iron") Fiends are a recent plague that has appeared on the Core Timeline, a variation of demon that first manifested in the Ward of Nerima, Japan. Their name comes from their high capacity to withstand damage from most conventional and <u><em>un</em></u>conventional means of destruction. The place in which they first appeared and their vague stylization made people believe that maybe they came from some Anime Fiction, but once research found nothing, they were declared as native to this universe.</p><p></p><p>Their specific origins have not been confirmed by any official groups, but a theory that has gotten some popularity on the streets is that an Alternate of Tatewaki Kuno, in his ever-infinite arrogance, used some kind of summoning ritual to create a demon that would fit his specifications as a "proper" target for practicing and it backfired. HARD.</p><p></p><p>The above fact must be emphasized: they are resistant to MOST conventional and unconventional means of destruction. But they have a weakness, and it's a bizarre one.</p><p></p><p>Ballistic weapons. Spells and ki may fail, and swords and fists won't hurt, but a shotgun blast to the face will definitely spell a Fiend's doom.</p><p></p><p>As a result, the firearms market (both legal and illegal) has seen an increase in demand in multiple locations throughout Coreline. </p><p></p><p><span style="font-size: 22px">Species Traits:</span></p><p>As fiends, Tetsu fiends all have the following traits:</p><p><strong>Darkvision (Ex):</strong> Fiends have darkvision out to a range of 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and a fiend can function with no light at all.</p><p><strong>Allegiances:</strong> All fiends have a primary allegiance to evil. Fiends may also have an allegiance to either chaos or law.</p><p><strong>Weapon and Armour Proficiency:</strong> Fiends receiver either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat. They are proficient with their natural weapons and any weapon mentioned in their entries. Fiends noted for wearing armour gain the bonus feat Armour Proficiency with whatever type of armour they are accustomed to wearing (light, medium, heavy), as well as all lighter types.</p><p><strong>Languages:</strong> Fiends can speak Abyssal (the language of demons) and a number of languages equal to their Intelligence bonus.</p><p><strong>Special:</strong> Fiends cannot be raised from the dead.</p><p></p><p><strong><span style="font-size: 18px">Tetsu No Ken (Iron Sword Fiend)</span></strong></p><p>The Tetsu No Ken, or Iron Sword fiend, is a basic demonic soldier, armed with a katana-like blade, looks like a 6 foot tall human-like creature with an elongated face, pitch-black eyes, and red scaly skin. The mouth is filled with needlelike teeth, but the fiend usually has a stern determined expression. Two small, sharp curved horns jut from its forehead. It usually wears light armour modelled after samurai armour, only lacking the face plate as their face is scary looking. These fiends love melee combat and will move quickly to engage targets with their swords, typically going for the weakest looking target first, and if disarmed, their weapon disappears and will return to their hand in moments.</p><p></p><p><strong>Tetsu No Ken (Iron Sword Fiend)</strong></p><p>Size: Medium</p><p>Type: Outsider</p><p>CR: 3</p><p>Hit Dice: 4d8+8; 26 HP</p><p>Mas: 14</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 21, touch 12, flat-footed 19 (+2 Dex, +6 Natural, +3 light samurai armour)</p><p>BAB: +4</p><p>Grapple: +5</p><p>Attack: +12 melee (2d6+4/19-20 katana)</p><p>Full Attack: +12 melee (2d6+4/19-20 katana)</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Special Attack:</p><p>Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, wounding weapon;</p><p>Alignment: evil, law</p><p>Saves: For +6, Ref +6, Will +5</p><p>Abilities: Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 10</p><p>Skills: Balance +6, Bluff +4, Escape Artist +6, Hide +6, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +6, Read/Write Abyssal, Japanese, English, Speak Abyssal, Japanese, English, Spot +5</p><p>Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (tetsu no ken sword), Power Attack, Armour Proficiency (light)</p><p>Possessions: Light Samurai armour, casual outfit, Tetsu no ken sword.</p><p>Advancement: By character class.</p><p></p><p><strong>Damage Reduction 10/Ballistic (Ex):</strong> A Tetsu no ken ignores the first 10 points of damage by any non-ballistic weapon.</p><p><strong>Fire Resistance 20 (Ex):</strong> A Tetsu no ken ignores the first 20 points of damage from any attack that deals fire damage.</p><p><strong>Immunities (Ex):</strong> A tetsu no ken is immune to slashing weapons.</p><p><strong>Tetsu no Ken Sword (Su):</strong> The sword wielded by the Tetsu No Ken is an extension of the fiend itself, counts as a magical +1 weapon, aligned with evil. If the fiend is disarmed, the sword disappears immediately and returns to the fiend's hand the next round.</p><p><strong>Wounding Weapon (Su):</strong> The sword held by the tetsu no ken can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability out of the fiend's hands, although any wounds it has inflicted continue to bleed.</p><p></p><p><strong><span style="font-size: 18px">Tetsu No Ya (Iron Arrow Fiend)</span></strong></p><p>The tetsu no ya, or Iron Arrow Fiend, is another basic soldier fiend, equipped with a long bow, engaging distant foes. These demons are adept at using their bows at ranged and even in melee combat, as their bows have blades mounted on the ends.</p><p></p><p><strong>Tetsu No Ya (Iron Arrow Fiend)</strong></p><p>Size: Medium</p><p>Type: Outsider</p><p>CR: 3</p><p>Hit Dice: 4d8+8; 26 HP</p><p>Mas: 14</p><p>Init: +4</p><p>Speed: 30 ft</p><p>Defense: 23, touch 14, flat-footed 19 (+4 Dex, +6 Natural, +3 light samurai armour)</p><p>BAB: +4</p><p>Grapple: +5</p><p>Attack: +10 melee (1d6+2 bow blades), or +12 ranged (1d8+1 bow)</p><p>Full Attack: +10 melee (1d6+2 bow blades). Or +12 ranged (1d8+1 bow)</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Special Attack:</p><p>Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, magic arrows;</p><p>Alignment: evil, law</p><p>Saves: For +6, Ref +8, Will +5</p><p>Abilities: Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10</p><p>Skills: Balance +8, Bluff +4, Escape Artist +8, Hide +8, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +8, Read/Write Abyssal, Japanese, English, Speak Abyssal, Japanese, English, Spot +5</p><p>Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (tetsu no ya bow), Point Blank Range</p><p>Possessions: Light Samurai armour, casual outfit, Tetsu no ken bow.</p><p>Advancement: By character class.</p><p></p><p><strong>Damage Reduction 10/Ballistic (Ex):</strong> A Tetsu no ya ignores the first 10 points of damage by any non-ballistic weapon.</p><p><strong>Fire Resistance 20 (Ex):</strong> A Tetsu no ya ignores the first 20 points of damage from any attack that deals fire damage.</p><p><strong>Immunities (Ex):</strong> A tetsu no ya is immune to slashing weapons.</p><p><strong>Tetsu no Ken Bow (Su):</strong> The bow wielded by the Tetsu No Ya is an extension of the fiend itself, counts as a magical +1 weapon, aligned with evil. If the fiend is disarmed, the bow disappears immediately and returns to the fiend's hand the next round. The ends of the bow are fitted with blades, dealing 1d6 slashing damage, giving the fiend a melee weapon. When the fiend draws the string, a simple arrow appears, dealing 1d8+1 damage, unless the fiend uses its Magic Arrows ability.</p><p><strong>Magic Arrows (Su):</strong> Once ever 1d4 rounds, the Tetsu No Ya can create 1d6+1 arrows that can deal an additional 1d6 points of energy damage, elected at the time the ability is used. These arrows last for 1 minute or until used, held in the fiend's hand, ready to be fired. Each arrow created at the use of this ability will all have the same energy type, chosen from fire, cold, electricity and acid.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7930280, member: 6668634"] Here are a couple of those bullet vulnerable fiends you were asking about, marcoasalazarm.. [B][SIZE=7]Tetsu Fiends[/SIZE][/B] The Tetsu ("Iron") Fiends are a recent plague that has appeared on the Core Timeline, a variation of demon that first manifested in the Ward of Nerima, Japan. Their name comes from their high capacity to withstand damage from most conventional and [U][I]un[/I][/U]conventional means of destruction. The place in which they first appeared and their vague stylization made people believe that maybe they came from some Anime Fiction, but once research found nothing, they were declared as native to this universe. Their specific origins have not been confirmed by any official groups, but a theory that has gotten some popularity on the streets is that an Alternate of Tatewaki Kuno, in his ever-infinite arrogance, used some kind of summoning ritual to create a demon that would fit his specifications as a "proper" target for practicing and it backfired. HARD. The above fact must be emphasized: they are resistant to MOST conventional and unconventional means of destruction. But they have a weakness, and it's a bizarre one. Ballistic weapons. Spells and ki may fail, and swords and fists won't hurt, but a shotgun blast to the face will definitely spell a Fiend's doom. As a result, the firearms market (both legal and illegal) has seen an increase in demand in multiple locations throughout Coreline. [SIZE=6]Species Traits:[/SIZE] As fiends, Tetsu fiends all have the following traits: [B]Darkvision (Ex):[/B] Fiends have darkvision out to a range of 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and a fiend can function with no light at all. [B]Allegiances:[/B] All fiends have a primary allegiance to evil. Fiends may also have an allegiance to either chaos or law. [B]Weapon and Armour Proficiency:[/B] Fiends receiver either Archaic Weapons Proficiency or Simple Weapons Proficiency as a bonus feat. They are proficient with their natural weapons and any weapon mentioned in their entries. Fiends noted for wearing armour gain the bonus feat Armour Proficiency with whatever type of armour they are accustomed to wearing (light, medium, heavy), as well as all lighter types. [B]Languages:[/B] Fiends can speak Abyssal (the language of demons) and a number of languages equal to their Intelligence bonus. [B]Special:[/B] Fiends cannot be raised from the dead. [B][SIZE=5]Tetsu No Ken (Iron Sword Fiend)[/SIZE][/B] The Tetsu No Ken, or Iron Sword fiend, is a basic demonic soldier, armed with a katana-like blade, looks like a 6 foot tall human-like creature with an elongated face, pitch-black eyes, and red scaly skin. The mouth is filled with needlelike teeth, but the fiend usually has a stern determined expression. Two small, sharp curved horns jut from its forehead. It usually wears light armour modelled after samurai armour, only lacking the face plate as their face is scary looking. These fiends love melee combat and will move quickly to engage targets with their swords, typically going for the weakest looking target first, and if disarmed, their weapon disappears and will return to their hand in moments. [B]Tetsu No Ken (Iron Sword Fiend)[/B] Size: Medium Type: Outsider CR: 3 Hit Dice: 4d8+8; 26 HP Mas: 14 Init: +2 Speed: 30 ft Defense: 21, touch 12, flat-footed 19 (+2 Dex, +6 Natural, +3 light samurai armour) BAB: +4 Grapple: +5 Attack: +12 melee (2d6+4/19-20 katana) Full Attack: +12 melee (2d6+4/19-20 katana) FS: 5 ft by 5 ft Reach: 5 ft Special Attack: Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, wounding weapon; Alignment: evil, law Saves: For +6, Ref +6, Will +5 Abilities: Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 10 Skills: Balance +6, Bluff +4, Escape Artist +6, Hide +6, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +6, Read/Write Abyssal, Japanese, English, Speak Abyssal, Japanese, English, Spot +5 Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (tetsu no ken sword), Power Attack, Armour Proficiency (light) Possessions: Light Samurai armour, casual outfit, Tetsu no ken sword. Advancement: By character class. [B]Damage Reduction 10/Ballistic (Ex):[/B] A Tetsu no ken ignores the first 10 points of damage by any non-ballistic weapon. [B]Fire Resistance 20 (Ex):[/B] A Tetsu no ken ignores the first 20 points of damage from any attack that deals fire damage. [B]Immunities (Ex):[/B] A tetsu no ken is immune to slashing weapons. [B]Tetsu no Ken Sword (Su):[/B] The sword wielded by the Tetsu No Ken is an extension of the fiend itself, counts as a magical +1 weapon, aligned with evil. If the fiend is disarmed, the sword disappears immediately and returns to the fiend's hand the next round. [B]Wounding Weapon (Su):[/B] The sword held by the tetsu no ken can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability out of the fiend's hands, although any wounds it has inflicted continue to bleed. [B][SIZE=5]Tetsu No Ya (Iron Arrow Fiend)[/SIZE][/B] The tetsu no ya, or Iron Arrow Fiend, is another basic soldier fiend, equipped with a long bow, engaging distant foes. These demons are adept at using their bows at ranged and even in melee combat, as their bows have blades mounted on the ends. [B]Tetsu No Ya (Iron Arrow Fiend)[/B] Size: Medium Type: Outsider CR: 3 Hit Dice: 4d8+8; 26 HP Mas: 14 Init: +4 Speed: 30 ft Defense: 23, touch 14, flat-footed 19 (+4 Dex, +6 Natural, +3 light samurai armour) BAB: +4 Grapple: +5 Attack: +10 melee (1d6+2 bow blades), or +12 ranged (1d8+1 bow) Full Attack: +10 melee (1d6+2 bow blades). Or +12 ranged (1d8+1 bow) FS: 5 ft by 5 ft Reach: 5 ft Special Attack: Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, magic arrows; Alignment: evil, law Saves: For +6, Ref +8, Will +5 Abilities: Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10 Skills: Balance +8, Bluff +4, Escape Artist +8, Hide +8, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +8, Read/Write Abyssal, Japanese, English, Speak Abyssal, Japanese, English, Spot +5 Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (tetsu no ya bow), Point Blank Range Possessions: Light Samurai armour, casual outfit, Tetsu no ken bow. Advancement: By character class. [B]Damage Reduction 10/Ballistic (Ex):[/B] A Tetsu no ya ignores the first 10 points of damage by any non-ballistic weapon. [B]Fire Resistance 20 (Ex):[/B] A Tetsu no ya ignores the first 20 points of damage from any attack that deals fire damage. [B]Immunities (Ex):[/B] A tetsu no ya is immune to slashing weapons. [B]Tetsu no Ken Bow (Su):[/B] The bow wielded by the Tetsu No Ya is an extension of the fiend itself, counts as a magical +1 weapon, aligned with evil. If the fiend is disarmed, the bow disappears immediately and returns to the fiend's hand the next round. The ends of the bow are fitted with blades, dealing 1d6 slashing damage, giving the fiend a melee weapon. When the fiend draws the string, a simple arrow appears, dealing 1d8+1 damage, unless the fiend uses its Magic Arrows ability. [B]Magic Arrows (Su):[/B] Once ever 1d4 rounds, the Tetsu No Ya can create 1d6+1 arrows that can deal an additional 1d6 points of energy damage, elected at the time the ability is used. These arrows last for 1 minute or until used, held in the fiend's hand, ready to be fired. Each arrow created at the use of this ability will all have the same energy type, chosen from fire, cold, electricity and acid. [/QUOTE]
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