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<blockquote data-quote="kronos182" data-source="post: 7937871" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">FF-S3 Saberfish</span></strong></p><p>The Saberfish is an Earth Federation high-speed space and atmospheric fighter built by Hervic Company. The FF-S3 is an improvement over the original in that it could reach orbit on it's own, with the addition of four wing mounted thrusters, plus each of the thrusters houses 3 missiles, allowing it to carry 12 missiles, which is a huge improvement over the FF-3's only 4 25mm cannons. The thrusters can be jettisoned in an emergency, but the craft can't reach orbit without them. The Earth Federation still uses the Saberfish as defensive interceptors at bases and stations deep in their space, but have sold off many as newer craft are available. Typically the Saberfish is fitted with 12 CHE missiles, although KE submunition or similar types can be loaded instead.</p><p></p><p><strong>FF-S3 Saberfish</strong> <strong>(PL5)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4000 ft, 5000 ft afterburn only, 2500 (250) atmosphere</p><p>Defense: 6, +4 vs missiles</p><p>Flat-Footed Defense: 6</p><p>Autopilot Defense: </p><p>Hardness: 20</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 50 ft</p><p>Weight: 40,560 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 60 lbs</p><p>Grapple Modifier: +8</p><p>Base PDC: 40</p><p>Restriction: Military (+3)</p><p></p><p>Attack: 4 fire-linked 25mm cannons -2 ranged 8d12, ball, x2, 3000 ft;</p><p>Or 2 fire-linked missiles (CHE) -2 ranged 9d12, ballistic, 19-20.</p><p></p><p>Attack of Opportunity: </p><p>Standard PL(5) Design Spec: Disposable Thrusters x4, Twin engines, fire damage from atmospheric entry is halved</p><p>Engines: Fusion torch</p><p>Armour: Polymeric</p><p>Defense Systems: Ablative Heat Shielding</p><p>Sensors: Class II sensor, Targeting System, Missile Lock Alert</p><p>Communications: Radio transceiver</p><p>Weapons: 4 25mm cannons, 12 missiles (typically CHE)</p><p>Grappling Systems: none</p><p></p><p><strong><span style="font-size: 22px">Variants</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">F-31 Saberfish</span></strong></p><p>The F-31 is a variant produced by the US military after obtaining the licensing rights to produce their own version. The disposable boosters are replaced with fixed two additional fusion torch engines with fuel to feed them boosting speed, mounted to the underside of the wings, with the addition of hydrogen injectors. In place of the disposable thrusters mounted on the upper wings are now dedicated missile launchers for a larger payload over the original 12. For additional protection, the F-31 mounts a chaff launcher with 10 bundles.</p><p>Make the following changes to a FF-S3 to make an F-31:</p><p>Remove Disposable Boosters;</p><p>Add additional fusion torch engines (making quad engines);</p><p>Increase speed to 4500 ft space (6000 ft afterburner);</p><p>Change 12 missiles to 2 missile launchers (typically CHE or KE submission) with 8 missiles each;</p><p>Add chaff launcher with 10 bundles;</p><p>PDC 43</p><p></p><p><strong><span style="font-size: 18px">Trekker Variant</span></strong></p><p>This variant of the FF-S3 developed by group of mercenaries, called the Red Cloud, that had raided several older Starfleet bases, stealing as much technology as they could. The Trekker FF-S3 is fitted with older Federation technology, but it does make these fighters more formidable than standard ones. The Trekker has a thickened hull and additional hull plating which is fitted with Polarized Hull Plating technology which gives the craft greater resilience, but drains a lot of power, and thus the craft is fitted with additional power generators. Two of the 25mm cannons are removed and one pulse cannon is fitted under the nose, but has slow rate of fire due to the power limitations of the FF-S3, able to fire up to 10 times before needing 2 minutes to recharge.</p><p>Make the following changes to a FF-S3 to create a Trekker FF-S3:</p><p>Increase hit dice to 9d20 (189 hit points);</p><p>Decrease speed to 3750 ft;</p><p>Add Polarized Hull Plating;</p><p>Add 1 pulse cannon;</p><p>PDC 42.</p><p>Note: Polarized Hull Plating can only be active for 15 minutes instead of normal 30 minutes, before it requires being deactivated for 15 minutes. Phase cannon can only fire 10 times before needing 2 minutes to recharge.</p><p></p><p></p><p><strong>Polarized Hull Plating Defensive System</strong></p><p>An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive.</p><p>PDC: 5 + one half base PDC of starship.</p><p></p><p><strong>Phased Cannon</strong></p><p>Phased cannons are the precursor to phaser weapons, a phased energy beam weapon that had variable energy output. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</p><p>Damage: 12d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 5000 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 40</p><p>Restriction: Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 7937871, member: 6668634"] [B][SIZE=7]FF-S3 Saberfish[/SIZE][/B] The Saberfish is an Earth Federation high-speed space and atmospheric fighter built by Hervic Company. The FF-S3 is an improvement over the original in that it could reach orbit on it's own, with the addition of four wing mounted thrusters, plus each of the thrusters houses 3 missiles, allowing it to carry 12 missiles, which is a huge improvement over the FF-3's only 4 25mm cannons. The thrusters can be jettisoned in an emergency, but the craft can't reach orbit without them. The Earth Federation still uses the Saberfish as defensive interceptors at bases and stations deep in their space, but have sold off many as newer craft are available. Typically the Saberfish is fitted with 12 CHE missiles, although KE submunition or similar types can be loaded instead. [B]FF-S3 Saberfish[/B] [B](PL5)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 4000 ft, 5000 ft afterburn only, 2500 (250) atmosphere Defense: 6, +4 vs missiles Flat-Footed Defense: 6 Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 50 ft Weight: 40,560 lbs Targeting System Bonus: +2 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 60 lbs Grapple Modifier: +8 Base PDC: 40 Restriction: Military (+3) Attack: 4 fire-linked 25mm cannons -2 ranged 8d12, ball, x2, 3000 ft; Or 2 fire-linked missiles (CHE) -2 ranged 9d12, ballistic, 19-20. Attack of Opportunity: Standard PL(5) Design Spec: Disposable Thrusters x4, Twin engines, fire damage from atmospheric entry is halved Engines: Fusion torch Armour: Polymeric Defense Systems: Ablative Heat Shielding Sensors: Class II sensor, Targeting System, Missile Lock Alert Communications: Radio transceiver Weapons: 4 25mm cannons, 12 missiles (typically CHE) Grappling Systems: none [B][SIZE=6]Variants[/SIZE] [SIZE=5]F-31 Saberfish[/SIZE][/B] The F-31 is a variant produced by the US military after obtaining the licensing rights to produce their own version. The disposable boosters are replaced with fixed two additional fusion torch engines with fuel to feed them boosting speed, mounted to the underside of the wings, with the addition of hydrogen injectors. In place of the disposable thrusters mounted on the upper wings are now dedicated missile launchers for a larger payload over the original 12. For additional protection, the F-31 mounts a chaff launcher with 10 bundles. Make the following changes to a FF-S3 to make an F-31: Remove Disposable Boosters; Add additional fusion torch engines (making quad engines); Increase speed to 4500 ft space (6000 ft afterburner); Change 12 missiles to 2 missile launchers (typically CHE or KE submission) with 8 missiles each; Add chaff launcher with 10 bundles; PDC 43 [B][SIZE=5]Trekker Variant[/SIZE][/B] This variant of the FF-S3 developed by group of mercenaries, called the Red Cloud, that had raided several older Starfleet bases, stealing as much technology as they could. The Trekker FF-S3 is fitted with older Federation technology, but it does make these fighters more formidable than standard ones. The Trekker has a thickened hull and additional hull plating which is fitted with Polarized Hull Plating technology which gives the craft greater resilience, but drains a lot of power, and thus the craft is fitted with additional power generators. Two of the 25mm cannons are removed and one pulse cannon is fitted under the nose, but has slow rate of fire due to the power limitations of the FF-S3, able to fire up to 10 times before needing 2 minutes to recharge. Make the following changes to a FF-S3 to create a Trekker FF-S3: Increase hit dice to 9d20 (189 hit points); Decrease speed to 3750 ft; Add Polarized Hull Plating; Add 1 pulse cannon; PDC 42. Note: Polarized Hull Plating can only be active for 15 minutes instead of normal 30 minutes, before it requires being deactivated for 15 minutes. Phase cannon can only fire 10 times before needing 2 minutes to recharge. [B]Polarized Hull Plating Defensive System[/B] An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive. PDC: 5 + one half base PDC of starship. [B]Phased Cannon[/B] Phased cannons are the precursor to phaser weapons, a phased energy beam weapon that had variable energy output. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5000 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 40 Restriction: Mil (+3) [/QUOTE]
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