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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7941185" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Cloakshape Fighter</span></strong></p><p>The Cloakshape fighter is an older space and atmospheric fighter that was developed and built before the Clone Wars. With its large wings and tube body, it was not particularly agile or powerful, but it has a reinforced hull that makes it quite durable. It had a comparatively small power plants that made them less ideal for combat in space, but the wide wings made them stable platforms for planetary defense, and allowed extended flight times as the fighter could glide at decent speeds to reduce fuel usage, and good lift for easier ascent.</p><p>Cloakshapes are armed with two lasers and some are fitted with a pair of concussion missile launchers, but lacked shields and hyperdrives. They were designed with modular systems and are easily customizable. There are very few Cloakshapes that are still to original specs.</p><p>In Coreline the Cloakshape is a fairly cheap ship and is found amongst many pirate and private groups, small planetary militias operate many for planetary defense.</p><p></p><p><strong>Cloakshape Fighter (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Huge (-2)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 8 (10 base -2 size)</p><p>Flat-Footed Defense: 8 (10 base - 2 size)</p><p>Autopilot Defense: </p><p>Hardness: 20</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: </p><p>Pilot's Class Bonus: </p><p>Pilot's Dex Modifier: </p><p>Gunner's Attack Bonus: </p><p>Length: 49.2 ft</p><p>Weight: 15,600 lbs</p><p>Targeting System Bonus: +1</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 90 lbs</p><p>Grapple Modifier: </p><p>Base PDC: 31</p><p>Restriction: Res (+2)</p><p></p><p>Attack: </p><p>2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a or 1 </p><p></p><p>Attack of Opportunity:</p><p></p><p>Bonuses:</p><p>Standard PL(6) Design Spec: Simple Controls, Ejector Seat</p><p>Engines: Ion engine</p><p>Armour: Polymeric</p><p>Defense Systems: </p><p>Sensors: Class II, Targeting System, Missile Lock Alert</p><p>Communications: Radio Transceiver</p><p>Weapons: 2 Laser cannons</p><p>Grappling Systems:</p><p></p><p><strong>Simple Controls</strong></p><p>The starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the starfighter.</p><p></p><p><strong>Ejector Seat</strong></p><p>The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</p><p>The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</p><p></p><p><strong><span style="font-size: 18px">Options</span></strong></p><p>The cloakshape fighter is easily modifiable with many options available.</p><p>Many common upgrades include missile launchers, shield generator, hyperdrive, other weapons.</p><p></p><p><strong>Tail</strong></p><p>This addition is a twin boom tail that is fitted to the rear of the ship, giving it improved atmospheric maneuvering. Grants +2 equipment bonus to Pilot checks for making maneuvers in an atmosphere. Adds +20 hit points to the ship.</p><p>PDC: 15</p><p></p><p><strong>Expanded Cockpit</strong></p><p>The cockpit is expanded to allow for a second person, typically used in courier units or trainers. Reduce hit points by -10 hp, increase passenger capacity to 1, add 20 lbs of cargo.</p><p>PDC: 15</p><p></p><p><strong>Expanded Cargo</strong></p><p>The area behind the cockpit is expanded into a cargo section. Technically people could stay in the cargo area, but there are no seats and they can be bounced around and hurt during maneuvering. Increase cargo capacity by 300 lbs. In theory two people can sit in the area, but risk suffering 1d6 subdual damage every time the ship changes course, or 2d4 subdual damage every time the ship is struck by weapon damage or sudden combat maneuvers.</p><p>PDC: 13</p><p></p><p><strong>Living Area</strong></p><p>The area behind the cockpit is expanded and turned into a small living area with a small food storage area, food prep space, refresher unit and a bunk that doubles as a seat with a folding table.</p><p>PDC: 13</p><p></p><p><strong><span style="font-size: 26px">Star Commuter 2000</span></strong></p><p>The Star Commuter 2000 is an unarmed hyperdrive-equipped shuttle manufactured by Sacul Industries, used to ferry groups of passengers to nearby planets. These block shaped craft, with two airfoils angling out from the top of the rear, with a single hatch/boarding ramp on the port side close to the front, carried up to 24 passengers and were piloted by a RX-Series pilot droid. These craft were short ranged, not particularly fast, but were cheap and plentiful, used in many systems as a ferry.</p><p></p><p><strong>Star Commuter 2000 (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle</p><p>Size: Colossal</p><p>Tactical Speed: 2500 ft</p><p>Defense: 3 (10 base -8 size +1 Dex)</p><p>Flat-Footed Defense: 2 (10 base - 8 size)</p><p>Autopilot Defense: </p><p>Hardness: 20</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +1</p><p>Pilot's Class Bonus: +0</p><p>Pilot's Dex Modifier: +1</p><p>Gunner's Attack Bonus: </p><p>Length: 75 ft</p><p>Weight: 220,600 lbs</p><p>Targeting System Bonus: +0</p><p>Crew: 1 (Trained +3, RX-Series droid)</p><p>Passenger Capacity: 24</p><p>Cargo Capacity: 2,000 lbs</p><p>Grapple Modifier: +16</p><p>Base PDC: 40</p><p>Restriction: Lic (+1)</p><p></p><p>Attack: </p><p></p><p>Attack of Opportunity:</p><p></p><p>Bonuses:</p><p>Standard PL(6) Design Spec: Navicomp, RX-Series droid pilot, docking port/tube</p><p>Engines: thrusters, Ion engine, Class x3 Hyperdrive</p><p>Armour: Alloy Plating</p><p>Defense Systems: </p><p>Sensors: Class II</p><p>Communications: Radio Transceiver</p><p>Weapons: None</p><p>Grappling Systems:</p><p></p><p><strong><span style="font-size: 22px">RX Series Pilot Droid</span></strong></p><p>The RX Series pilot droid were produced by Industrial Automation were designed for use in transport starships, particularly shuttles, light freighters and similar craft. They came equipped with three manipulator arms, internal cargo storage units, on board navi-comp for calculating hyperspace jumps as well as store several pre-calculated jump co-ordinates, comp-link probe for linking to computer systems. Instead of legs and wheels, these droids had a low level repulsorlift in their base to allow them to move about above the ground, however slowly. Their heads had a helmet-like shape with two photoreceptors that look like eyes and could speak several languages. They usually had a talkative and perky personality. Many owners modify these droids with any number of additional tools, equipment or abilities, but many stripped the repulsorlift and bolted the droids into the pilot spot on some transports.</p><p></p><p>CR: 1</p><p>Size: Medium (4 ft, 1.6 inches)</p><p>Hit Points: 1d10+5 (15)</p><p>Init: +1</p><p>Speed: 15 ft</p><p>Defense: 11 (+1 Dex)</p><p>Hardness: </p><p>BAB/Grp: +0</p><p>Attack: unarmed +1 melee 1d3+1</p><p>FS/Reach: 5/5 ft</p><p>Special Attacks: </p><p>Special Qualities: </p><p>Saves: Fort +0 , Reflex +1 , Will +0</p><p>Abilities: Str 12, Dex 13, Con -, Int 11, Wis 10, Cha 5</p><p>Skills: Computer Use +4, Craft Electrical +4, Craft Mechanical +4, Knowledge Technology +4, Listen +2, Navigate +4, Pilot (Ultralight) +3, Repair +3, Search +2, Spot +0</p><p>Feats: Starship Operations: Ultralight</p><p></p><p>Frame: biodroid</p><p>Locomotion: light repulsorlift</p><p>Manipulators: 1 grapple claw, multiple extendable tools</p><p>Armour: None</p><p>Superstructure: </p><p>Sensors: Class VI</p><p>Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Navigate, Skill Net (+2) Computer Use, Pilot, Search, Repair</p><p>Feat Software: Starship Operations: Ultralight</p><p>Accessories: Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (5 uses) heuristic processors, navi-comp</p><p>PDC: 22</p><p></p><p><strong>Heuristic Processor</strong></p><p>The RX series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.</p><p></p><p><strong>Light Repulsorlift</strong></p><p>The droid moves about on a low level repulsorlift system, allowing it to float above the ground up to 12 inches, but typically only 6 inches, moving at a speed of 15 ft.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7941185, member: 6668634"] [B][SIZE=7]Cloakshape Fighter[/SIZE][/B] The Cloakshape fighter is an older space and atmospheric fighter that was developed and built before the Clone Wars. With its large wings and tube body, it was not particularly agile or powerful, but it has a reinforced hull that makes it quite durable. It had a comparatively small power plants that made them less ideal for combat in space, but the wide wings made them stable platforms for planetary defense, and allowed extended flight times as the fighter could glide at decent speeds to reduce fuel usage, and good lift for easier ascent. Cloakshapes are armed with two lasers and some are fitted with a pair of concussion missile launchers, but lacked shields and hyperdrives. They were designed with modular systems and are easily customizable. There are very few Cloakshapes that are still to original specs. In Coreline the Cloakshape is a fairly cheap ship and is found amongst many pirate and private groups, small planetary militias operate many for planetary defense. [B]Cloakshape Fighter (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 3000 ft Defense: 8 (10 base -2 size) Flat-Footed Defense: 8 (10 base - 2 size) Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 49.2 ft Weight: 15,600 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 90 lbs Grapple Modifier: Base PDC: 31 Restriction: Res (+2) Attack: 2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a or 1 Attack of Opportunity: Bonuses: Standard PL(6) Design Spec: Simple Controls, Ejector Seat Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class II, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons Grappling Systems: [B]Simple Controls[/B] The starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the starfighter. [B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces. [B][SIZE=5]Options[/SIZE][/B] The cloakshape fighter is easily modifiable with many options available. Many common upgrades include missile launchers, shield generator, hyperdrive, other weapons. [B]Tail[/B] This addition is a twin boom tail that is fitted to the rear of the ship, giving it improved atmospheric maneuvering. Grants +2 equipment bonus to Pilot checks for making maneuvers in an atmosphere. Adds +20 hit points to the ship. PDC: 15 [B]Expanded Cockpit[/B] The cockpit is expanded to allow for a second person, typically used in courier units or trainers. Reduce hit points by -10 hp, increase passenger capacity to 1, add 20 lbs of cargo. PDC: 15 [B]Expanded Cargo[/B] The area behind the cockpit is expanded into a cargo section. Technically people could stay in the cargo area, but there are no seats and they can be bounced around and hurt during maneuvering. Increase cargo capacity by 300 lbs. In theory two people can sit in the area, but risk suffering 1d6 subdual damage every time the ship changes course, or 2d4 subdual damage every time the ship is struck by weapon damage or sudden combat maneuvers. PDC: 13 [B]Living Area[/B] The area behind the cockpit is expanded and turned into a small living area with a small food storage area, food prep space, refresher unit and a bunk that doubles as a seat with a folding table. PDC: 13 [B][SIZE=7]Star Commuter 2000[/SIZE][/B] The Star Commuter 2000 is an unarmed hyperdrive-equipped shuttle manufactured by Sacul Industries, used to ferry groups of passengers to nearby planets. These block shaped craft, with two airfoils angling out from the top of the rear, with a single hatch/boarding ramp on the port side close to the front, carried up to 24 passengers and were piloted by a RX-Series pilot droid. These craft were short ranged, not particularly fast, but were cheap and plentiful, used in many systems as a ferry. [B]Star Commuter 2000 (PL6)[/B] Type: Ultralight Subtype: Shuttle Size: Colossal Tactical Speed: 2500 ft Defense: 3 (10 base -8 size +1 Dex) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +1 Pilot's Class Bonus: +0 Pilot's Dex Modifier: +1 Gunner's Attack Bonus: Length: 75 ft Weight: 220,600 lbs Targeting System Bonus: +0 Crew: 1 (Trained +3, RX-Series droid) Passenger Capacity: 24 Cargo Capacity: 2,000 lbs Grapple Modifier: +16 Base PDC: 40 Restriction: Lic (+1) Attack: Attack of Opportunity: Bonuses: Standard PL(6) Design Spec: Navicomp, RX-Series droid pilot, docking port/tube Engines: thrusters, Ion engine, Class x3 Hyperdrive Armour: Alloy Plating Defense Systems: Sensors: Class II Communications: Radio Transceiver Weapons: None Grappling Systems: [B][SIZE=6]RX Series Pilot Droid[/SIZE][/B] The RX Series pilot droid were produced by Industrial Automation were designed for use in transport starships, particularly shuttles, light freighters and similar craft. They came equipped with three manipulator arms, internal cargo storage units, on board navi-comp for calculating hyperspace jumps as well as store several pre-calculated jump co-ordinates, comp-link probe for linking to computer systems. Instead of legs and wheels, these droids had a low level repulsorlift in their base to allow them to move about above the ground, however slowly. Their heads had a helmet-like shape with two photoreceptors that look like eyes and could speak several languages. They usually had a talkative and perky personality. Many owners modify these droids with any number of additional tools, equipment or abilities, but many stripped the repulsorlift and bolted the droids into the pilot spot on some transports. CR: 1 Size: Medium (4 ft, 1.6 inches) Hit Points: 1d10+5 (15) Init: +1 Speed: 15 ft Defense: 11 (+1 Dex) Hardness: BAB/Grp: +0 Attack: unarmed +1 melee 1d3+1 FS/Reach: 5/5 ft Special Attacks: Special Qualities: Saves: Fort +0 , Reflex +1 , Will +0 Abilities: Str 12, Dex 13, Con -, Int 11, Wis 10, Cha 5 Skills: Computer Use +4, Craft Electrical +4, Craft Mechanical +4, Knowledge Technology +4, Listen +2, Navigate +4, Pilot (Ultralight) +3, Repair +3, Search +2, Spot +0 Feats: Starship Operations: Ultralight Frame: biodroid Locomotion: light repulsorlift Manipulators: 1 grapple claw, multiple extendable tools Armour: None Superstructure: Sensors: Class VI Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Navigate, Skill Net (+2) Computer Use, Pilot, Search, Repair Feat Software: Starship Operations: Ultralight Accessories: Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (5 uses) heuristic processors, navi-comp PDC: 22 [B]Heuristic Processor[/B] The RX series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way. [B]Light Repulsorlift[/B] The droid moves about on a low level repulsorlift system, allowing it to float above the ground up to 12 inches, but typically only 6 inches, moving at a speed of 15 ft. [/QUOTE]
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