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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7942678" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Gallop-Class Hovercraft</span></strong></p><p>The Gallop-class is a land based hovercraft mobile suit transport developed by the Principality of Zeon during the One Year War. The box-shaped hull, with large front hatch, two jet pods mounted on 'wings' jutting from the back were designed with an emphasis on movement and speed than firepower. Above the hull is a small tower that is a navigation, with battle bridges mounted on either side of the main hatch, the crew goes to during combat operations. The Gallop can carry 3 mobile suits, sized of Zaku-Iis and Goufs. The rear has a coupler for a trailer cargo module for additional supplies for extended mission. Armament wise, the Gallop is fitted with two twin machineguns for anti-aircraft protection and two 120mm cannons in a turret on the top.</p><p>The Gallop is 32 squares (157 ft) long, 29 squares (146.6 ft) wide, provides full cover to the crew. Takes one round to deploy a mech, and two to recover a mech.</p><p></p><p>Crew: 6</p><p>Passengers: 3 mech pilots</p><p>Cargo: 10 tons</p><p>Init: -3</p><p>Maneuver: -5</p><p>Top Speed: 180 (18)</p><p>Defense: 4</p><p>Hardness: 30</p><p>Hit Points: 110</p><p>Size: Colossal</p><p>Purchase DC: 51</p><p>Restriction: Mil (+3)</p><p>Accessories: 120mm tank cannon x2, 2 twin-machine gun turrets, fire-control computer, thermal/nightvision for driver, gunner and commander, GPS, military radio, headlights, repair system.</p><p>Notes: No penalties for firing 120mm tank cannon or twin machine guns while vehicle is moving, NBC protection grants +4 to Fort saves.</p><p></p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Dam Type</td><td>Range Incr</td><td>ROF</td><td>Magazine</td><td>Controller</td></tr><tr><td>120mm Tank Cnanon (2)</td><td>10d12*</td><td>20</td><td>Ball</td><td>150 ft</td><td>Single</td><td>1* (80 rds ea)</td><td>Gunner</td></tr><tr><td>Twin Machine Guns (2)</td><td>3d12</td><td>20</td><td>Ball</td><td>200 ft</td><td>S, A</td><td>3000 rds eaa</td><td>Secondary Gunners</td></tr></table><p></p><p><strong>Cargo Module</strong></p><p>This large cargo module is about as large as the Gallop, able to carry 500 tons of cargo, plus has living space area in the upper area for 10 people. Adds 50 hit points to the Gallop, but can be targeted separately, Def 4, but benefits from pilot's bonuses to Defense while attached to the Gallop. While attached, applies a -20 (2) speed penalty, -1 to Maneuver and Initiative.</p><p>PDC: 19</p><p></p><p><strong><span style="font-size: 22px">Civilian Model</span></strong></p><p>This version removes all the weapons and targeting systems, replaces the military radio with a civilian communication system. The two battle bridges are converted to living quarters, kitchen is added. The spacious cargo section can be modified to a multi-level cargo or living space, or can remain as is for holding civilian mechs. The cargo storage is expanded with the removal of all the weapons and military equipment</p><p>Make the following changes to make a Civilian Model Gallop:</p><p>Reduce Def to 2;</p><p>Remove all weapons;</p><p>Increase passenger capacity to 10;</p><p>Reduce crew to 3;</p><p>Increase cargo to 20 tons;</p><p>PDC: 30</p></blockquote><p></p>
[QUOTE="kronos182, post: 7942678, member: 6668634"] [B][SIZE=7]Gallop-Class Hovercraft[/SIZE][/B] The Gallop-class is a land based hovercraft mobile suit transport developed by the Principality of Zeon during the One Year War. The box-shaped hull, with large front hatch, two jet pods mounted on 'wings' jutting from the back were designed with an emphasis on movement and speed than firepower. Above the hull is a small tower that is a navigation, with battle bridges mounted on either side of the main hatch, the crew goes to during combat operations. The Gallop can carry 3 mobile suits, sized of Zaku-Iis and Goufs. The rear has a coupler for a trailer cargo module for additional supplies for extended mission. Armament wise, the Gallop is fitted with two twin machineguns for anti-aircraft protection and two 120mm cannons in a turret on the top. The Gallop is 32 squares (157 ft) long, 29 squares (146.6 ft) wide, provides full cover to the crew. Takes one round to deploy a mech, and two to recover a mech. Crew: 6 Passengers: 3 mech pilots Cargo: 10 tons Init: -3 Maneuver: -5 Top Speed: 180 (18) Defense: 4 Hardness: 30 Hit Points: 110 Size: Colossal Purchase DC: 51 Restriction: Mil (+3) Accessories: 120mm tank cannon x2, 2 twin-machine gun turrets, fire-control computer, thermal/nightvision for driver, gunner and commander, GPS, military radio, headlights, repair system. Notes: No penalties for firing 120mm tank cannon or twin machine guns while vehicle is moving, NBC protection grants +4 to Fort saves. [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Dam Type[/TD] [TD]Range Incr[/TD] [TD]ROF[/TD] [TD]Magazine[/TD] [TD]Controller[/TD] [/TR] [TR] [TD]120mm Tank Cnanon (2)[/TD] [TD]10d12*[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]150 ft[/TD] [TD]Single[/TD] [TD]1* (80 rds ea)[/TD] [TD]Gunner[/TD] [/TR] [TR] [TD]Twin Machine Guns (2)[/TD] [TD]3d12[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]200 ft[/TD] [TD]S, A[/TD] [TD]3000 rds eaa[/TD] [TD]Secondary Gunners[/TD] [/TR] [/TABLE] [B]Cargo Module[/B] This large cargo module is about as large as the Gallop, able to carry 500 tons of cargo, plus has living space area in the upper area for 10 people. Adds 50 hit points to the Gallop, but can be targeted separately, Def 4, but benefits from pilot's bonuses to Defense while attached to the Gallop. While attached, applies a -20 (2) speed penalty, -1 to Maneuver and Initiative. PDC: 19 [B][SIZE=6]Civilian Model[/SIZE][/B] This version removes all the weapons and targeting systems, replaces the military radio with a civilian communication system. The two battle bridges are converted to living quarters, kitchen is added. The spacious cargo section can be modified to a multi-level cargo or living space, or can remain as is for holding civilian mechs. The cargo storage is expanded with the removal of all the weapons and military equipment Make the following changes to make a Civilian Model Gallop: Reduce Def to 2; Remove all weapons; Increase passenger capacity to 10; Reduce crew to 3; Increase cargo to 20 tons; PDC: 30 [/QUOTE]
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