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<blockquote data-quote="kronos182" data-source="post: 7956983" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Random Power Ups</span></strong></p><p>These power ups where created by the Clueless virus as an effect of the 23 Hours. They can appear almost anywhere, but will generally appear in areas where there is conflict. Typically once they appear, they will remain for 1d4 hours before disappearing. Once collected, they can be stored for 2d4 months +1d4 weeks before they disappear. Most power ups are about the size of a basket ball, but not all are round, some might be squares or even pyramids or other shapes.</p><table style='width: 100%'><tr><td>Power Up</td><td>Base %</td><td>Desert</td><td>Forest</td><td>Urban</td><td>Plains</td><td>Tundra</td><td>Open Space</td><td>Military Facility</td><td>Civilian Facility</td></tr><tr><td>Weapon Power Up</td><td>50</td><td>+5</td><td>+5</td><td>+10</td><td>+5</td><td>+5</td><td>+0</td><td>+10</td><td>+0</td></tr><tr><td>Armour Power Up</td><td>50</td><td>+5</td><td>+5</td><td>+10</td><td>+10</td><td>+0</td><td>+0</td><td>+10</td><td>+0</td></tr><tr><td>Health Replen</td><td>50</td><td>+0</td><td>+10</td><td>+10</td><td>+5</td><td>+0</td><td>+0</td><td>+5</td><td>+10</td></tr><tr><td>Health Regen</td><td>50</td><td>+0</td><td>+10</td><td>+10</td><td>+5</td><td>+0</td><td>+0</td><td>+5</td><td>+10</td></tr><tr><td>Ammo Replen</td><td>50</td><td>+5</td><td>+5</td><td>+5</td><td>+5</td><td>+5</td><td>+0</td><td>+10</td><td>+0</td></tr><tr><td>Flame Weapon Power Up</td><td>50</td><td>+5</td><td>+5</td><td>+5</td><td>+5</td><td>+5</td><td>+0</td><td>+10</td><td>+0</td></tr><tr><td>Cold Weapon Power Up</td><td>30</td><td>+0</td><td>+5</td><td>+5</td><td>+5</td><td>+10</td><td>+10</td><td>+5</td><td>+5</td></tr><tr><td>Acid Weapon Power Up</td><td>30</td><td>+0</td><td>+10</td><td>+10</td><td>+5</td><td>+5</td><td>+0</td><td>+5</td><td>+10</td></tr><tr><td>Personal Shield</td><td>25</td><td>+5</td><td>+0</td><td>+5</td><td>+0</td><td>+5</td><td>+5</td><td>+10</td><td>+5</td></tr><tr><td>Vehicle Weapon Power Up</td><td>40</td><td>+5</td><td>+5</td><td>+10</td><td>+5</td><td>+5</td><td>+5</td><td>+10</td><td>+0</td></tr><tr><td>Vehicle Armour Power Up</td><td>40</td><td>+5</td><td>+5</td><td>+10</td><td>+5</td><td>+5</td><td>+5</td><td>+10</td><td>+0</td></tr><tr><td>Repair</td><td>40</td><td>+0</td><td>+5</td><td>+10</td><td>+5</td><td>+0</td><td>+5</td><td>+10</td><td>+0</td></tr><tr><td>Regenative Repair</td><td>40</td><td>+0</td><td>+5</td><td>+10</td><td>+5</td><td>+0</td><td>+5</td><td>+10</td><td>+5</td></tr><tr><td>Vehicle Ammo Replen</td><td>40</td><td>+0</td><td>+5</td><td>+5</td><td>+5</td><td>+0</td><td>+5</td><td>+10</td><td>+0</td></tr><tr><td>Flame Vehicle Vehicle Power Up</td><td>20</td><td>+10</td><td>+5</td><td>+10</td><td>+5</td><td>+0</td><td>+0</td><td>+5</td><td>+5</td></tr><tr><td>Cold Vehicle Weapon Power Up</td><td>20</td><td>+0</td><td>+5</td><td>+5</td><td>+5</td><td>+10</td><td>+10</td><td>+5</td><td>+5</td></tr><tr><td>Acid Vehicle Weapon Power Up</td><td>20</td><td>+0</td><td>+1+0</td><td>+10</td><td>+5</td><td>+5</td><td>+5</td><td>+5</td><td>+10</td></tr></table><p></p><p><strong>Weapon Power Up</strong></p><p>This appears as a yellow transparent sphere with what appears to be an icon of an assault rifle or pistol flowing in the middle spinning slowly. After being picked up, it can be activated only when holding a personal weapon of up to huge size that, as a move equivalent action. Once active, the weapon glows with a yellowish light and for the next 1d6+2 rounds, all attacks deal +2 die of damage.</p><p>Weight: 4 lbs</p><p>PDC: 14</p><p></p><p><strong>Armour Power Up</strong></p><p>This blue transparent sphere has what looks like a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft blue glow and gains a +4 bonus to Defense, which also works against incorporeal attacks, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 15</p><p></p><p><strong>Health Replen</strong></p><p>This transparent green sphere has a large green + floating in the center. When activated, as a move action, the user will heal 2d6+2 hit points instantly.</p><p>Weight: 3 lbs</p><p>PDC: 16</p><p></p><p><strong>Health Regen</strong></p><p>This dark green transparent sphere has a large green + with several smaller + floating inside. When activated as a move equivalent action grants the user Fast Heal 3 for 1d6+2 rounds.</p><p>Weight: 4 lbs</p><p>PDC: 17</p><p></p><p><strong>Ammo Replen</strong></p><p>This red transparent sphere has what appears to be three bullets pointing up spinning in the center. When activated as a move equivalent action, all empty magazines or power packs the user is carrying are instantly refilled or recharged. These only counts for empty magazines the user is carrying. Empty mags or drained power packs the user dropped (didn't specify of putting away) are not filled.</p><p>Weight: 6 lbs</p><p>PDC: 16</p><p></p><p><strong>Flame Weapon Power Up</strong></p><p>This appears as a flame shaped, transparent red floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 fire damage for 1d6+2 rounds.</p><p>Weight: 3 lbs</p><p>PDC: 17</p><p></p><p><strong>Cold Weapon Power Up</strong></p><p>This appears as a snowflake shaped, transparent blue floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 cold damage for 1d6+2 rounds.</p><p>Weight: 3 lbs</p><p>PDC: 17</p><p></p><p><strong>Acid Weapon Power Up</strong></p><p>This appears as a water droplet shaped, transparent dark green floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 acid damage for 1d6+2 rounds.</p><p>Weight: 3 lbs</p><p>PDC: 17</p><p></p><p><strong>Personal Shield</strong></p><p>This purple transparent sphere has a floating shield in it. A move equivalent action will active this power up, providing the user with a shield that has 50 hit points that is depleted first. A critical hit will bypass the shield. The shield remains until the hit points are depleted or after 1 minute, then it disappears.</p><p>Weight: 6 lbs</p><p>PDC: 18</p><p></p><p><strong>Speed Up</strong></p><p>This grey transparent sphere has a stick figure in a running position floating in it. Upon activating this power up as a move equivalent action, the user's running speed is increased by +10 feet and gain +2 to Reflex saves for 2d6 rounds.</p><p>Weight: 4 lbs</p><p>PDC: 17</p><p></p><p><strong>Personal Cloak</strong></p><p>This white translucent square with a figure of a person with multiple horizontal lines through it flowing, renders the user completely invisible upon activating as a move equivalent action. The person is completely invisible, granting +20 to Hide checks, doesn't appear on thermal, IR, motion, RADAR, life sign and other similar sensors. However the user can still make sound. Lasts for 1 minute.</p><p>Weight: 3 lbs</p><p>PDC: 18</p><p></p><p><strong>Vehicle Weapon Power Up</strong></p><p>This yellow transparent sphere has a tank turret floating in the center. A move equivalent action activates this power up while in contact with a vehicle, starship or mech's weapon control. All attacks with the weapon selected will deal +4 die of damage for 1d4+2 rounds.</p><p>Weight: 7 lbs</p><p>PDC: 18</p><p></p><p><strong>Vehicle Armour Power Up</strong></p><p>This blue transparent sphere has what looks like a simple representation of a tank. After being picked up, it can be activated only while at the controls of a vehicle, starship or mech as a move equivalent action. Once activated the vehicle has a soft blue glow and gains a +4 bonus to Defense, which also works against incorporeal attacks, lasting for 1d4+2 rounds.</p><p>Weight: 9 lbs</p><p>PDC: 18</p><p></p><p><strong>Repair</strong></p><p>This transparent green sphere has a large green wrench floating in the center. When activated, as a move action at the controls of the vehicle, starship or mech, the vehicle will be repaired 2d20+10 hit points instantly.</p><p>Weight: 10 lbs</p><p>PDC: 19</p><p></p><p><strong>Regenative Repair</strong></p><p>This dark green transparent sphere has a large green wrench with several smaller wrenches floating inside. When activated as a move equivalent action at the controls of a vehicle, mech or starship, the vehicle is repaired 2d4 hit points each round for 1d4+2 rounds.</p><p>Weight: 11 lbs</p><p>PDC: 20</p><p></p><p><strong>Vehicle Ammo Replen</strong></p><p>This red transparent sphere has what appears to be three bullets pointing up super imposed over a tank spinning in the center. When activated as a move equivalent action, all empty magazines or power supplies of the vehicle's weapons are instantly refilled or recharged.</p><p>Weight: 15 lbs</p><p>PDC: 20</p><p></p><p><strong>Flame Vehicle Weapon Power Up</strong></p><p>This appears as a flame shaped, transparent red floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 fire damage for 1d4+2 rounds.</p><p>Weight: 12 lbs</p><p>PDC: 21</p><p></p><p><strong>Cold Vehicle Weapon Power Up</strong></p><p>This appears as a snowflake shaped, transparent blue floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a weapon for a vehicle, mech or starship gains +3d6 cold damage for 1d4+2 rounds.</p><p>Weight: 12 lbs</p><p>PDC: 21</p><p></p><p><strong>Acid Vehicle Weapon Power Up</strong></p><p>This appears as a water droplet shaped, transparent dark green floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a starship, vehicle or mech weapon gains +3d6 acid damage for 1d4+2 rounds.</p><p>Weight: 12 lbs</p><p>PDC: 21</p><p></p><p><strong>Vehicle Shield</strong></p><p>This purple transparent sphere has a floating shield superimposed over a tank turret in it. A move equivalent action will active this power up while in contact with the vehicle, mech or starship controls, providing the vehicle with a shield that has 500 hit points that is depleted first. A critical hit will bypass the shield. The shield remains until the hit points are depleted or after 2 minutes, then it disappears.</p><p>Weight: 15 lbs</p><p>PDC: 22</p><p></p><p><strong>Vehicle Speed Up</strong></p><p>This grey transparent sphere has a tank with a cloud of smoke behind it floating in it. Upon activating this power up as a move equivalent action, the user's running speed is increased by +30 feet for mech, +50 chase scale vehicle, +1000 ft starship, and gain +2 to Reflex saves for 2d4 rounds.</p><p>Weight: 19 lbs</p><p>PDC: 20</p><p></p><p><strong>Vehicle Cloak</strong></p><p>This white translucent square with a tank with multiple horizontal lines through it flowing, renders the vehicle, mech or starship completely invisible upon activating as a move equivalent action. The vehicle is completely invisible, granting +20 to Hide checks, doesn't appear on thermal, IR, motion, RADAR, life sign and other similar sensors. However the vehicle can still make sound. Lasts for 30 seconds.</p><p>Weight: 20 lbs</p><p>PDC: 20</p></blockquote><p></p>
[QUOTE="kronos182, post: 7956983, member: 6668634"] [B][SIZE=7]Random Power Ups[/SIZE][/B] These power ups where created by the Clueless virus as an effect of the 23 Hours. They can appear almost anywhere, but will generally appear in areas where there is conflict. Typically once they appear, they will remain for 1d4 hours before disappearing. Once collected, they can be stored for 2d4 months +1d4 weeks before they disappear. Most power ups are about the size of a basket ball, but not all are round, some might be squares or even pyramids or other shapes. [TABLE] [TR] [TD]Power Up[/TD] [TD]Base %[/TD] [TD]Desert[/TD] [TD]Forest[/TD] [TD]Urban[/TD] [TD]Plains[/TD] [TD]Tundra[/TD] [TD]Open Space[/TD] [TD]Military Facility[/TD] [TD]Civilian Facility[/TD] [/TR] [TR] [TD]Weapon Power Up[/TD] [TD]50[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Armour Power Up[/TD] [TD]50[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+10[/TD] [TD]+0[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Health Replen[/TD] [TD]50[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [/TR] [TR] [TD]Health Regen[/TD] [TD]50[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [/TR] [TR] [TD]Ammo Replen[/TD] [TD]50[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Flame Weapon Power Up[/TD] [TD]50[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Cold Weapon Power Up[/TD] [TD]30[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Acid Weapon Power Up[/TD] [TD]30[/TD] [TD]+0[/TD] [TD]+10[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [/TR] [TR] [TD]Personal Shield[/TD] [TD]25[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Vehicle Weapon Power Up[/TD] [TD]40[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Vehicle Armour Power Up[/TD] [TD]40[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Repair[/TD] [TD]40[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Regenative Repair[/TD] [TD]40[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Vehicle Ammo Replen[/TD] [TD]40[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+0[/TD] [/TR] [TR] [TD]Flame Vehicle Vehicle Power Up[/TD] [TD]20[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+0[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Cold Vehicle Weapon Power Up[/TD] [TD]20[/TD] [TD]+0[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Acid Vehicle Weapon Power Up[/TD] [TD]20[/TD] [TD]+0[/TD] [TD]+1+0[/TD] [TD]+10[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+5[/TD] [TD]+10[/TD] [/TR] [/TABLE] [B]Weapon Power Up[/B] This appears as a yellow transparent sphere with what appears to be an icon of an assault rifle or pistol flowing in the middle spinning slowly. After being picked up, it can be activated only when holding a personal weapon of up to huge size that, as a move equivalent action. Once active, the weapon glows with a yellowish light and for the next 1d6+2 rounds, all attacks deal +2 die of damage. Weight: 4 lbs PDC: 14 [B]Armour Power Up[/B] This blue transparent sphere has what looks like a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft blue glow and gains a +4 bonus to Defense, which also works against incorporeal attacks, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 15 [B]Health Replen[/B] This transparent green sphere has a large green + floating in the center. When activated, as a move action, the user will heal 2d6+2 hit points instantly. Weight: 3 lbs PDC: 16 [B]Health Regen[/B] This dark green transparent sphere has a large green + with several smaller + floating inside. When activated as a move equivalent action grants the user Fast Heal 3 for 1d6+2 rounds. Weight: 4 lbs PDC: 17 [B]Ammo Replen[/B] This red transparent sphere has what appears to be three bullets pointing up spinning in the center. When activated as a move equivalent action, all empty magazines or power packs the user is carrying are instantly refilled or recharged. These only counts for empty magazines the user is carrying. Empty mags or drained power packs the user dropped (didn't specify of putting away) are not filled. Weight: 6 lbs PDC: 16 [B]Flame Weapon Power Up[/B] This appears as a flame shaped, transparent red floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 fire damage for 1d6+2 rounds. Weight: 3 lbs PDC: 17 [B]Cold Weapon Power Up[/B] This appears as a snowflake shaped, transparent blue floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 cold damage for 1d6+2 rounds. Weight: 3 lbs PDC: 17 [B]Acid Weapon Power Up[/B] This appears as a water droplet shaped, transparent dark green floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 acid damage for 1d6+2 rounds. Weight: 3 lbs PDC: 17 [B]Personal Shield[/B] This purple transparent sphere has a floating shield in it. A move equivalent action will active this power up, providing the user with a shield that has 50 hit points that is depleted first. A critical hit will bypass the shield. The shield remains until the hit points are depleted or after 1 minute, then it disappears. Weight: 6 lbs PDC: 18 [B]Speed Up[/B] This grey transparent sphere has a stick figure in a running position floating in it. Upon activating this power up as a move equivalent action, the user's running speed is increased by +10 feet and gain +2 to Reflex saves for 2d6 rounds. Weight: 4 lbs PDC: 17 [B]Personal Cloak[/B] This white translucent square with a figure of a person with multiple horizontal lines through it flowing, renders the user completely invisible upon activating as a move equivalent action. The person is completely invisible, granting +20 to Hide checks, doesn't appear on thermal, IR, motion, RADAR, life sign and other similar sensors. However the user can still make sound. Lasts for 1 minute. Weight: 3 lbs PDC: 18 [B]Vehicle Weapon Power Up[/B] This yellow transparent sphere has a tank turret floating in the center. A move equivalent action activates this power up while in contact with a vehicle, starship or mech's weapon control. All attacks with the weapon selected will deal +4 die of damage for 1d4+2 rounds. Weight: 7 lbs PDC: 18 [B]Vehicle Armour Power Up[/B] This blue transparent sphere has what looks like a simple representation of a tank. After being picked up, it can be activated only while at the controls of a vehicle, starship or mech as a move equivalent action. Once activated the vehicle has a soft blue glow and gains a +4 bonus to Defense, which also works against incorporeal attacks, lasting for 1d4+2 rounds. Weight: 9 lbs PDC: 18 [B]Repair[/B] This transparent green sphere has a large green wrench floating in the center. When activated, as a move action at the controls of the vehicle, starship or mech, the vehicle will be repaired 2d20+10 hit points instantly. Weight: 10 lbs PDC: 19 [B]Regenative Repair[/B] This dark green transparent sphere has a large green wrench with several smaller wrenches floating inside. When activated as a move equivalent action at the controls of a vehicle, mech or starship, the vehicle is repaired 2d4 hit points each round for 1d4+2 rounds. Weight: 11 lbs PDC: 20 [B]Vehicle Ammo Replen[/B] This red transparent sphere has what appears to be three bullets pointing up super imposed over a tank spinning in the center. When activated as a move equivalent action, all empty magazines or power supplies of the vehicle's weapons are instantly refilled or recharged. Weight: 15 lbs PDC: 20 [B]Flame Vehicle Weapon Power Up[/B] This appears as a flame shaped, transparent red floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 fire damage for 1d4+2 rounds. Weight: 12 lbs PDC: 21 [B]Cold Vehicle Weapon Power Up[/B] This appears as a snowflake shaped, transparent blue floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a weapon for a vehicle, mech or starship gains +3d6 cold damage for 1d4+2 rounds. Weight: 12 lbs PDC: 21 [B]Acid Vehicle Weapon Power Up[/B] This appears as a water droplet shaped, transparent dark green floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a starship, vehicle or mech weapon gains +3d6 acid damage for 1d4+2 rounds. Weight: 12 lbs PDC: 21 [B]Vehicle Shield[/B] This purple transparent sphere has a floating shield superimposed over a tank turret in it. A move equivalent action will active this power up while in contact with the vehicle, mech or starship controls, providing the vehicle with a shield that has 500 hit points that is depleted first. A critical hit will bypass the shield. The shield remains until the hit points are depleted or after 2 minutes, then it disappears. Weight: 15 lbs PDC: 22 [B]Vehicle Speed Up[/B] This grey transparent sphere has a tank with a cloud of smoke behind it floating in it. Upon activating this power up as a move equivalent action, the user's running speed is increased by +30 feet for mech, +50 chase scale vehicle, +1000 ft starship, and gain +2 to Reflex saves for 2d4 rounds. Weight: 19 lbs PDC: 20 [B]Vehicle Cloak[/B] This white translucent square with a tank with multiple horizontal lines through it flowing, renders the vehicle, mech or starship completely invisible upon activating as a move equivalent action. The vehicle is completely invisible, granting +20 to Hide checks, doesn't appear on thermal, IR, motion, RADAR, life sign and other similar sensors. However the vehicle can still make sound. Lasts for 30 seconds. Weight: 20 lbs PDC: 20 [/QUOTE]
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CORELINE (D20 Modern/D20 BESM Setting).
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