Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doc_Pippin" data-source="post: 7959688" data-attributes="member: 7022122"><p>Also @<strong>[USER=6668634]kronos182[/USER]</strong></p><p></p><p>I had a couple ideas for your Random Power Ups:</p><p></p><p>Refuel - the person scale would remove any starvation, dehydration, or exhaustion but not count as a normal rest/sleep (Symbol could appear as a crossed Turkey leg and water bottle), the vehicle version would refill whatever fuel it uses (Symbol could be a fuel can)</p><p></p><p>Ram - The person scale gives increased speed for one charge and a bonus to bull rushing, knockback, trample, or melee attacks at the end of the charge the vehicle version would give collision immunity for 1D4-1 rounds (Minimum 0 just to be a little risky) (The symbol could look like a rams head for the person size and a snow plow for the vehicle)</p><p></p><p>Elemental weapon ideas: Electricity, Explosive, Poison, Radiant, Necrotic, etc. weapon power up types; also improved versions which add a secondary effect (Fire = Burn damage over time, acid = reduced armor effectiveness, cold = reduced speed, lightning = % chance to malfunction equipment, etc.); You could then expand and make advanced, superior, Supreme etc. versions alternating between increasing damage and buffing the secondary effects For the symbols you can increase the intensity of the colors or complexity of the design</p><p></p><p>And for every weapon element bonus an elemental armor bonus could be made, giving X resistance for Y rounds, you could even have advanced versions which grant more and more resistance or even immunity (An idea for the symbols shields and car doors with the elemental symbol inside)</p><p></p><p>The ammo refill should specify if it works on quivers, fuel tanks (flamethrowers etc.) or other storages for ammo like ammo boxes or open clips (Magazines are closed clips are open) or Revolver cylinders or speed loaders etc.</p><p></p><p>Smoke Screen – Pretty self-explanatory, massive smoke effect for people, or spy car style smoke screen trail Symbols could be a cloud and a smoke trail</p><p></p><p>Oil Can – For people it could instantly service and clean weapons and equipment, but not repair destroyed or completely non-functional gear for the car it could either do the same tune up effect or it could be used to make a James Bond oil slick. Symbols could be an oil can (like the tinman's in Oz) or a Black oil drop</p><p></p><p>Tire Power ups - These could be a whole series, a Tire with wings could give a vehicle air "walk", a tire with a goopy appearance could grant the vehicle spider walk, a tire with a scuba mask could grant amphibiousness to the vehicle, a tire with a 1950's space helmet could make the vehicle space capable, a tire with crossed shovel and pickaxe could grant land swimming or burrowing speed, a tire with a spooky ghost could grant temporary incorporeality for the purpose of avoiding obstacles, if you wanted personal level versions of these you could just swap tires for High Top Chuck Taylors.</p><p></p><p>Edit: Also a Mask power up that acts as a disguise self for either the person or as an illusionary disguise for the vehicle</p></blockquote><p></p>
[QUOTE="Doc_Pippin, post: 7959688, member: 7022122"] Also @[B][USER=6668634]kronos182[/USER][/B] I had a couple ideas for your Random Power Ups: Refuel - the person scale would remove any starvation, dehydration, or exhaustion but not count as a normal rest/sleep (Symbol could appear as a crossed Turkey leg and water bottle), the vehicle version would refill whatever fuel it uses (Symbol could be a fuel can) Ram - The person scale gives increased speed for one charge and a bonus to bull rushing, knockback, trample, or melee attacks at the end of the charge the vehicle version would give collision immunity for 1D4-1 rounds (Minimum 0 just to be a little risky) (The symbol could look like a rams head for the person size and a snow plow for the vehicle) Elemental weapon ideas: Electricity, Explosive, Poison, Radiant, Necrotic, etc. weapon power up types; also improved versions which add a secondary effect (Fire = Burn damage over time, acid = reduced armor effectiveness, cold = reduced speed, lightning = % chance to malfunction equipment, etc.); You could then expand and make advanced, superior, Supreme etc. versions alternating between increasing damage and buffing the secondary effects For the symbols you can increase the intensity of the colors or complexity of the design And for every weapon element bonus an elemental armor bonus could be made, giving X resistance for Y rounds, you could even have advanced versions which grant more and more resistance or even immunity (An idea for the symbols shields and car doors with the elemental symbol inside) The ammo refill should specify if it works on quivers, fuel tanks (flamethrowers etc.) or other storages for ammo like ammo boxes or open clips (Magazines are closed clips are open) or Revolver cylinders or speed loaders etc. Smoke Screen – Pretty self-explanatory, massive smoke effect for people, or spy car style smoke screen trail Symbols could be a cloud and a smoke trail Oil Can – For people it could instantly service and clean weapons and equipment, but not repair destroyed or completely non-functional gear for the car it could either do the same tune up effect or it could be used to make a James Bond oil slick. Symbols could be an oil can (like the tinman's in Oz) or a Black oil drop Tire Power ups - These could be a whole series, a Tire with wings could give a vehicle air "walk", a tire with a goopy appearance could grant the vehicle spider walk, a tire with a scuba mask could grant amphibiousness to the vehicle, a tire with a 1950's space helmet could make the vehicle space capable, a tire with crossed shovel and pickaxe could grant land swimming or burrowing speed, a tire with a spooky ghost could grant temporary incorporeality for the purpose of avoiding obstacles, if you wanted personal level versions of these you could just swap tires for High Top Chuck Taylors. Edit: Also a Mask power up that acts as a disguise self for either the person or as an illusionary disguise for the vehicle [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top