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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7961577" data-attributes="member: 6668634"><p>A few more power ups..</p><p></p><p><strong><span style="font-size: 18px">Reinvigorate</span></strong></p><p>This floating teal blue orb has an icon of a chicken drum super imposed over a bottle floating within it. Used as a move equivalent action, the user removes the effects of starvation, dehydration or exhaustion, and the user feels as if they have eaten a well balanced and filling meal. If used when not suffering any of these effects, the user gains a +4 to Fort saves against starvation, dehydration or effects that cause the exhausted condition for 1d6+5 hours.</p><p>Weight: 6 lbs</p><p>PDC: 12</p><p></p><p><strong><span style="font-size: 18px">Refuel</span></strong></p><p>This translucent yellowish orb has an icon of a fuel can floating in it. When used while at the controls or station of a vehicle, mech, aircraft, the user can instantly refuel the vehicle.</p><p>Weight: 12 lbs</p><p>PDC: 14</p><p></p><p><strong><span style="font-size: 18px">Electrical Weapon Power Up</span></strong></p><p>This appears as a lightning bolt shaped, transparent yellow floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 electrical damage for 1d6+2 rounds.</p><p>Weight: 3 lbs</p><p>PDC: 17</p><p></p><p><strong><span style="font-size: 18px">Explosive Weapon Power Up</span></strong></p><p>This appears as an explosion with a mushroom cloud shaped, transparent red and yellow floating object with a set of three bullets. Once activated as a move equivalent action with a ranged weapon, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, deals 1d6 points of damage type of the weapon to a 10 ft radius with Reflex save DC 13 for half damage, for 1d6+2 rounds.</p><p>Weight: 3 lbs</p><p>PDC: 18</p><p></p><p><strong><span style="font-size: 18px">Poison Weapon Power Up</span></strong></p><p>This appears as a poison warning shaped, transparent black and white floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size for 1d6+2 rounds, a target struck must make a Fort save DC 13 or suffer 1d4 Con damage, no secondary effect.</p><p>Weight: 4 lbs</p><p>PDC: 18</p><p></p><p><strong><span style="font-size: 18px">Radiant Weapon Power Up</span></strong></p><p>This appears as a cross shaped, transparent yellow floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 radiant/holy damage for 1d6+2 rounds. Deals double damage to undead and evil outsiders.</p><p>Weight: 3 lbs</p><p>PDC: 17</p><p></p><p><strong><span style="font-size: 18px">Necrotic Weapon Power Up</span></strong></p><p>This appears as a skull shaped, transparent grey floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 necrotic damage for 1d6+2 rounds. This bonus damage doesn't affect undead except it heals them, deals double damage to angels and good outsiders.</p><p>Weight: 3 lbs</p><p>PDC: 17</p><p></p><p><strong><span style="font-size: 18px">Electrical Vehicle Weapon Power Up</span></strong></p><p>This appears as a lighting bolt shaped, transparent yellow floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 electrical damage for 1d4+2 rounds.</p><p>Weight: 12 lbs</p><p>PDC: 21</p><p></p><p><strong><span style="font-size: 18px">Explosive Vehicle Weapon Power Up</span></strong></p><p>This appears as an explosion with a mushroom cloud shaped, transparent red and yellow floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 of the damage type for the weapon to a 20 ft radius, Reflex save DC 13 for half damage, for 1d4+2 rounds.</p><p>Weight: 12 lbs</p><p>PDC: 21</p><p></p><p><strong><span style="font-size: 18px">Poison Vehicle Weapon Power Up</span></strong></p><p>This appears as a poison warning shaped, translucent black and white floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon for 1d4+2 rounds, targets struck must make a Fort save DC 17 or suffer 1d6+1 Con damage, no secondary effects.</p><p>Weight: 15 lbs</p><p>PDC: 22</p><p></p><p><strong><span style="font-size: 18px">Radiant Vehicle Weapon Power Up</span></strong></p><p>This appears as a cross shaped, transparent yellow floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 radiant/holy damage for 1d4+2 rounds. Deals double damage to undead and evil outsiders.</p><p>Weight: 12 lbs</p><p>PDC: 22</p><p></p><p><strong><span style="font-size: 18px">Necrotic Vehicle Weapon Power Up</span></strong></p><p>This appears as a skull shaped, transparent grey floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 necrotic damage for 1d4+2 rounds. Deals no damage to undead, heals them instead, deals double damage to angels and good outsiders.</p><p>Weight: 12 lbs</p><p>PDC: 22</p><p></p><p><strong><span style="font-size: 18px">Flame Armour Power Up</span></strong></p><p>This appears as a red flame shaped, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft red glow and gains a Fire Resistance 10, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 16</p><p></p><p><strong><span style="font-size: 18px">Cold Armour Power Up</span></strong></p><p>This appears as a white snowflake shaped, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft white glow and gains a Cold Resistance 10, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 16</p><p></p><p><strong><span style="font-size: 18px">Acid Armour Power Up</span></strong></p><p>This appears as a green water droplet, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft green glow and gains a Acid Resistance 10, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 16</p><p></p><p><strong><span style="font-size: 18px">Electrical Armour Power Up</span></strong></p><p>This appears as a yellow lightning bolt shaped, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft yellow glow and gains a Electrical Resistance 10, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 16</p><p></p><p><strong><span style="font-size: 18px">Explosive Armour Power Up</span></strong></p><p>This appears as an explosion with a mushroom cloud shaped, transparent red and yellow floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft red glow and gains a +6 bonus against area affect attacks with successful attack only suffering one-quarter damage, while a failed save the user only suffers half damage, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 16</p><p></p><p><strong><span style="font-size: 18px">Poison Armour Power Up</span></strong></p><p>This appears as a green water droplet shaped, transparent object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft green glow and gains a +6 bonus against poisons, and if already suffering the effects of a poison the user is instantly cured and won't suffer any farther damage, lasting for 1d6+2 rounds.</p><p>Weight: 5 lbs</p><p>PDC: 16</p><p></p><p><strong><span style="font-size: 18px">Flame Vehicle Armour Power Up</span></strong></p><p>This red transparent flame shaped object has what looks like a simple representation of a tank. After being picked up, it can be activated only while at the controls of a vehicle, starship or mech as a move equivalent action. Once activated the vehicle has a soft red glow and gains Fire Resistance 20, lasting for 1d4+2 rounds.</p><p>Weight: 9 lbs</p><p>PDC: 19</p><p></p><p><strong><span style="font-size: 18px">Cold Vehicle Armour Power Up</span></strong></p><p>This blue transparent snowflake shaped object has what looks like a simple representation of a tank. After being picked up, it can be activated only while at the controls of a vehicle, starship or mech as a move equivalent action. Once activated the vehicle has a soft blue glow and gains Cold Resistance 20, lasting for 1d4+2 rounds.</p><p>Weight: 9 lbs</p><p>PDC: 19</p></blockquote><p></p>
[QUOTE="kronos182, post: 7961577, member: 6668634"] A few more power ups.. [B][SIZE=5]Reinvigorate[/SIZE][/B] This floating teal blue orb has an icon of a chicken drum super imposed over a bottle floating within it. Used as a move equivalent action, the user removes the effects of starvation, dehydration or exhaustion, and the user feels as if they have eaten a well balanced and filling meal. If used when not suffering any of these effects, the user gains a +4 to Fort saves against starvation, dehydration or effects that cause the exhausted condition for 1d6+5 hours. Weight: 6 lbs PDC: 12 [B][SIZE=5]Refuel[/SIZE][/B] This translucent yellowish orb has an icon of a fuel can floating in it. When used while at the controls or station of a vehicle, mech, aircraft, the user can instantly refuel the vehicle. Weight: 12 lbs PDC: 14 [B][SIZE=5]Electrical Weapon Power Up[/SIZE][/B] This appears as a lightning bolt shaped, transparent yellow floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 electrical damage for 1d6+2 rounds. Weight: 3 lbs PDC: 17 [B][SIZE=5]Explosive Weapon Power Up[/SIZE][/B] This appears as an explosion with a mushroom cloud shaped, transparent red and yellow floating object with a set of three bullets. Once activated as a move equivalent action with a ranged weapon, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, deals 1d6 points of damage type of the weapon to a 10 ft radius with Reflex save DC 13 for half damage, for 1d6+2 rounds. Weight: 3 lbs PDC: 18 [B][SIZE=5]Poison Weapon Power Up[/SIZE][/B] This appears as a poison warning shaped, transparent black and white floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size for 1d6+2 rounds, a target struck must make a Fort save DC 13 or suffer 1d4 Con damage, no secondary effect. Weight: 4 lbs PDC: 18 [B][SIZE=5]Radiant Weapon Power Up[/SIZE][/B] This appears as a cross shaped, transparent yellow floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 radiant/holy damage for 1d6+2 rounds. Deals double damage to undead and evil outsiders. Weight: 3 lbs PDC: 17 [B][SIZE=5]Necrotic Weapon Power Up[/SIZE][/B] This appears as a skull shaped, transparent grey floating object with either a set of three bullets or a sword floating in the center. Once activated as a move equivalent action with a weapon of the related type (a melee weapon for the sword, and a ranged weapon for the bullets, but doesn't have to be a projectile gun, can be energy or even bow and crossbow) in hand, up to large size, gains +1d6 necrotic damage for 1d6+2 rounds. This bonus damage doesn't affect undead except it heals them, deals double damage to angels and good outsiders. Weight: 3 lbs PDC: 17 [B][SIZE=5]Electrical Vehicle Weapon Power Up[/SIZE][/B] This appears as a lighting bolt shaped, transparent yellow floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 electrical damage for 1d4+2 rounds. Weight: 12 lbs PDC: 21 [B][SIZE=5]Explosive Vehicle Weapon Power Up[/SIZE][/B] This appears as an explosion with a mushroom cloud shaped, transparent red and yellow floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 of the damage type for the weapon to a 20 ft radius, Reflex save DC 13 for half damage, for 1d4+2 rounds. Weight: 12 lbs PDC: 21 [B][SIZE=5]Poison Vehicle Weapon Power Up[/SIZE][/B] This appears as a poison warning shaped, translucent black and white floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon for 1d4+2 rounds, targets struck must make a Fort save DC 17 or suffer 1d6+1 Con damage, no secondary effects. Weight: 15 lbs PDC: 22 [B][SIZE=5]Radiant Vehicle Weapon Power Up[/SIZE][/B] This appears as a cross shaped, transparent yellow floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 radiant/holy damage for 1d4+2 rounds. Deals double damage to undead and evil outsiders. Weight: 12 lbs PDC: 22 [B][SIZE=5]Necrotic Vehicle Weapon Power Up[/SIZE][/B] This appears as a skull shaped, transparent grey floating object with a set of three bullets superimposed over a tank turret floating in the center. Once activated as a move equivalent action at the controls of a vehicle, mech or starship weapon gains +3d6 necrotic damage for 1d4+2 rounds. Deals no damage to undead, heals them instead, deals double damage to angels and good outsiders. Weight: 12 lbs PDC: 22 [B][SIZE=5]Flame Armour Power Up[/SIZE][/B] This appears as a red flame shaped, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft red glow and gains a Fire Resistance 10, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 16 [B][SIZE=5]Cold Armour Power Up[/SIZE][/B] This appears as a white snowflake shaped, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft white glow and gains a Cold Resistance 10, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 16 [B][SIZE=5]Acid Armour Power Up[/SIZE][/B] This appears as a green water droplet, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft green glow and gains a Acid Resistance 10, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 16 [B][SIZE=5]Electrical Armour Power Up[/SIZE][/B] This appears as a yellow lightning bolt shaped, transparent floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft yellow glow and gains a Electrical Resistance 10, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 16 [B][SIZE=5]Explosive Armour Power Up[/SIZE][/B] This appears as an explosion with a mushroom cloud shaped, transparent red and yellow floating object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft red glow and gains a +6 bonus against area affect attacks with successful attack only suffering one-quarter damage, while a failed save the user only suffers half damage, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 16 [B][SIZE=5]Poison Armour Power Up[/SIZE][/B] This appears as a green water droplet shaped, transparent object with a simple representation of a piece of armour that fits over the torso with shoulder pads. After being picked up, it can be activated only while wearing some kind of personal armour (including leather jackets as long as it provides at least +1 Defense), as a move equivalent action. Once activated the armour has a soft green glow and gains a +6 bonus against poisons, and if already suffering the effects of a poison the user is instantly cured and won't suffer any farther damage, lasting for 1d6+2 rounds. Weight: 5 lbs PDC: 16 [B][SIZE=5]Flame Vehicle Armour Power Up[/SIZE][/B] This red transparent flame shaped object has what looks like a simple representation of a tank. After being picked up, it can be activated only while at the controls of a vehicle, starship or mech as a move equivalent action. Once activated the vehicle has a soft red glow and gains Fire Resistance 20, lasting for 1d4+2 rounds. Weight: 9 lbs PDC: 19 [B][SIZE=5]Cold Vehicle Armour Power Up[/SIZE][/B] This blue transparent snowflake shaped object has what looks like a simple representation of a tank. After being picked up, it can be activated only while at the controls of a vehicle, starship or mech as a move equivalent action. Once activated the vehicle has a soft blue glow and gains Cold Resistance 20, lasting for 1d4+2 rounds. Weight: 9 lbs PDC: 19 [/QUOTE]
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