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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7962662" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">De Havilland Mosquito Mk X</span></strong></p><p>The Mk X Mosquito is a modern upgrade, using turboprop engines, using more metal in the frame for additional armour and improved cockpit for atmospheric sealing for higher altitude flying. Based on the fighter bomber version, with newer versions of its original weapons, mounting several 20mm cannons and 40mm cannons. Upgraded communications, radar and targeting systems to integrate it with modern militaries with a laser designator, as well as a chaff launcher for a little added defense. Wing mounted sidewinders or hellfires for additional heavy strikes are optional. The mosquito is 9 squares long and 11 squares wide (wingspan), providing 3/4 cover to the crew.</p><p></p><p>Crew: 2</p><p>Passenger: 0</p><p>Cargo: 0 lbs</p><p>Init: -2</p><p>Maneuver: -2</p><p>Speed: 900 (84)</p><p>Defense: 8</p><p>Hardness: 7</p><p>Hit Points: 40</p><p>Size: Gargantuan</p><p>PDC: 37</p><p>Restriction: Mil (+3)</p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Dam Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>40mm Cannons (2 fire-linked)</td><td>6d12</td><td>20</td><td>Ball</td><td>130 ft</td><td>S, A</td><td>100 rds ea</td></tr><tr><td>20mm Cannons (4 fire-linked)</td><td>8d10</td><td>20</td><td>Ball</td><td>120 ft</td><td>S, A</td><td>125 rds ea</td></tr><tr><td>250 lbs Bomb Mk2</td><td>6d12</td><td>20</td><td>Ball/Fire</td><td></td><td></td><td></td></tr><tr><td>500 lbs Bomb Mk2</td><td>7d12</td><td>20</td><td>Ball/Fire</td><td></td><td></td><td></td></tr><tr><td>4000 lbs Bomb Mk2</td><td>13d12</td><td>20</td><td>Ball/Fire</td><td></td><td></td><td></td></tr><tr><td>Sidewinder Missiles</td><td>20d6</td><td>-</td><td>-</td><td>1 Mile</td><td>1</td><td>4 Missiles</td></tr><tr><td>Hellfire Missiles</td><td>15d6</td><td>-</td><td>-</td><td>500 ft</td><td>1</td><td>6 Missiles</td></tr></table><p></p><p><strong><span style="font-size: 26px">Hell Mosquito</span></strong></p><p>The Hell Mosquito is a variant design originally made by a pirate group but the plans have been leaked on the internet and produced by various companies. The wood construction is retained, however it is treated and reinforced with ceramics to protect it against lasers and fire attacks. Four 20mm cannons make up the primary weapons, along with two laser cannons. The bomb bay is converted into a mini-missile launcher, capable of firing multiple missiles in a barrage. Two light lasers in pop-up turrets mounted above and blow the tail provide some anti-missile protection, and against ground forces. Two small thrusters are fitted to the wings and engines that can provide a short burst of speed.</p><p>Make the following changes to Mosquito Mk X:</p><p>Reduce speed to 850 (85);</p><p>Replace 40mm Cannons with 2 Fire-linked laser cannons;</p><p>Bomb bay replaced with mini-missile launcher;</p><p>Add Fire Resistance 15;</p><p>Add 2 pop-up laser turrets;</p><p>Add boosters;</p><p>PDC: 38</p><p>Res: Mil (+3)</p><p></p><p><strong><span style="font-size: 18px">Pop-Up Lasers</span></strong></p><p>These lasers can be used by the co-pilot, dealing 3d8 each, range increment 100 ft, or can be set to act as a point defense system with 15% chance to destroy incoming missiles. Has two attacks of opportunity with +1 to attack rolls to attack any threatening targets within 100 feet, dealing 3d8 fire damage.</p><p></p><p><strong><span style="font-size: 18px">Mini-Missile Launcher</span></strong></p><p>This launcher can fire a single mini-missile or volleys up to 8 missiles. Each doubling of mini-missiles fired increases damage by 50%, increase blast radius by 25%, Reflex save by +1.</p><p>The system holds 40 mini-missiles. Mini missiles can also make use of laser designators to attack targets not in line of sight, but only use a +5 attack bonus instead of the user's attack bonus.</p><p>If a mini missile misses the target of the firer, it can make another attack the next round with only a +5 attack bonus.</p><p><strong>LAW mini-Missile</strong> - A light anti-tank round. When it hits its target it explodes dealing 10d4 points of damage to all creatures in a 5 ft radius (Reflex DC 16 for half). Because its explosive features a shaped charge designed to penetrate armour, the Law ignores 8 points of hardness/DR but only of the target hit. The LAW round has a minimum range of 30 feet, and will not arm before then. If a target within 30 feet is hit, it'll take 3d6 points of ballistic damage from the impacting warhead but it will not detonate. PDC 16 for 4.</p><p><strong>Explosive Mini-Missile</strong> - The explosive mini-missile is just that, a rocket propelled grenade. When it strikes it's target it deals 6d4 points of fire damage to all within a 15 ft radius (Reflex DC 17 for half). Will not arm within 30 ft of the launcher. PDC 15 for 4.</p><p><strong>Fragment Mini-Missile</strong> - The fragmenting mini-missile sends out bits of deadly shrapnel in a large area. When it strikes, it deals 6d4 points of slashing damage to a 15 ft radius (Reflex DC 17 for half), with a critical threat range of 19-20 for x2 damage. Will not arm within 30 ft of the launcher. PDC 14 for 4.</p><p></p><p><strong><span style="font-size: 18px">Boosters</span></strong></p><p>A small rocket engine that increases speed for a short period of time. After the pilot performss an afterburn maneuver, Pilot check DC 10, grants +100 (10) to speed for 1 round. There is enough fuel for 10 uses of the boosters.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7962662, member: 6668634"] [B][SIZE=7]De Havilland Mosquito Mk X[/SIZE][/B] The Mk X Mosquito is a modern upgrade, using turboprop engines, using more metal in the frame for additional armour and improved cockpit for atmospheric sealing for higher altitude flying. Based on the fighter bomber version, with newer versions of its original weapons, mounting several 20mm cannons and 40mm cannons. Upgraded communications, radar and targeting systems to integrate it with modern militaries with a laser designator, as well as a chaff launcher for a little added defense. Wing mounted sidewinders or hellfires for additional heavy strikes are optional. The mosquito is 9 squares long and 11 squares wide (wingspan), providing 3/4 cover to the crew. Crew: 2 Passenger: 0 Cargo: 0 lbs Init: -2 Maneuver: -2 Speed: 900 (84) Defense: 8 Hardness: 7 Hit Points: 40 Size: Gargantuan PDC: 37 Restriction: Mil (+3) [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Dam Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]40mm Cannons (2 fire-linked)[/TD] [TD]6d12[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]130 ft[/TD] [TD]S, A[/TD] [TD]100 rds ea[/TD] [/TR] [TR] [TD]20mm Cannons (4 fire-linked)[/TD] [TD]8d10[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]120 ft[/TD] [TD]S, A[/TD] [TD]125 rds ea[/TD] [/TR] [TR] [TD]250 lbs Bomb Mk2[/TD] [TD]6d12[/TD] [TD]20[/TD] [TD]Ball/Fire[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]500 lbs Bomb Mk2[/TD] [TD]7d12[/TD] [TD]20[/TD] [TD]Ball/Fire[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]4000 lbs Bomb Mk2[/TD] [TD]13d12[/TD] [TD]20[/TD] [TD]Ball/Fire[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Sidewinder Missiles[/TD] [TD]20d6[/TD] [TD]-[/TD] [TD]-[/TD] [TD]1 Mile[/TD] [TD]1[/TD] [TD]4 Missiles[/TD] [/TR] [TR] [TD]Hellfire Missiles[/TD] [TD]15d6[/TD] [TD]-[/TD] [TD]-[/TD] [TD]500 ft[/TD] [TD]1[/TD] [TD]6 Missiles[/TD] [/TR] [/TABLE] [B][SIZE=7]Hell Mosquito[/SIZE][/B] The Hell Mosquito is a variant design originally made by a pirate group but the plans have been leaked on the internet and produced by various companies. The wood construction is retained, however it is treated and reinforced with ceramics to protect it against lasers and fire attacks. Four 20mm cannons make up the primary weapons, along with two laser cannons. The bomb bay is converted into a mini-missile launcher, capable of firing multiple missiles in a barrage. Two light lasers in pop-up turrets mounted above and blow the tail provide some anti-missile protection, and against ground forces. Two small thrusters are fitted to the wings and engines that can provide a short burst of speed. Make the following changes to Mosquito Mk X: Reduce speed to 850 (85); Replace 40mm Cannons with 2 Fire-linked laser cannons; Bomb bay replaced with mini-missile launcher; Add Fire Resistance 15; Add 2 pop-up laser turrets; Add boosters; PDC: 38 Res: Mil (+3) [B][SIZE=5]Pop-Up Lasers[/SIZE][/B] These lasers can be used by the co-pilot, dealing 3d8 each, range increment 100 ft, or can be set to act as a point defense system with 15% chance to destroy incoming missiles. Has two attacks of opportunity with +1 to attack rolls to attack any threatening targets within 100 feet, dealing 3d8 fire damage. [B][SIZE=5]Mini-Missile Launcher[/SIZE][/B] This launcher can fire a single mini-missile or volleys up to 8 missiles. Each doubling of mini-missiles fired increases damage by 50%, increase blast radius by 25%, Reflex save by +1. The system holds 40 mini-missiles. Mini missiles can also make use of laser designators to attack targets not in line of sight, but only use a +5 attack bonus instead of the user's attack bonus. If a mini missile misses the target of the firer, it can make another attack the next round with only a +5 attack bonus. [B]LAW mini-Missile[/B] - A light anti-tank round. When it hits its target it explodes dealing 10d4 points of damage to all creatures in a 5 ft radius (Reflex DC 16 for half). Because its explosive features a shaped charge designed to penetrate armour, the Law ignores 8 points of hardness/DR but only of the target hit. The LAW round has a minimum range of 30 feet, and will not arm before then. If a target within 30 feet is hit, it'll take 3d6 points of ballistic damage from the impacting warhead but it will not detonate. PDC 16 for 4. [B]Explosive Mini-Missile[/B] - The explosive mini-missile is just that, a rocket propelled grenade. When it strikes it's target it deals 6d4 points of fire damage to all within a 15 ft radius (Reflex DC 17 for half). Will not arm within 30 ft of the launcher. PDC 15 for 4. [B]Fragment Mini-Missile[/B] - The fragmenting mini-missile sends out bits of deadly shrapnel in a large area. When it strikes, it deals 6d4 points of slashing damage to a 15 ft radius (Reflex DC 17 for half), with a critical threat range of 19-20 for x2 damage. Will not arm within 30 ft of the launcher. PDC 14 for 4. [B][SIZE=5]Boosters[/SIZE][/B] A small rocket engine that increases speed for a short period of time. After the pilot performss an afterburn maneuver, Pilot check DC 10, grants +100 (10) to speed for 1 round. There is enough fuel for 10 uses of the boosters. [/QUOTE]
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