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<blockquote data-quote="marcoasalazarm" data-source="post: 7974481" data-attributes="member: 26698"><p>Reposting this Weapons Gadget from the first page:</p><p></p><p><strong>NEW WEAPONS GADGET:</strong></p><p><u><strong>Charged Firearm</strong></u></p><p>A recent development in weapons technology (engineered from Solnoid technology), Charged firearms contain an additional internal exploding wire or electromagnetic accelerator. This augmented power source fires projectiles with more power, but it's still not as much as, say, a full-blown railgun.</p><p>Charged firearms require an additional power source for this system, what it is exactly or where it is located varies from design to design (again, usually it is a slightly enlarged ammo clip withholding a power cell).</p><p>A Charged firearm rolls +1 bonus die for damage (e.g., a gun that rolls 2d6 for damage rolls an extra 1d6). However, it also emits a brief high-pitched whine whenever the weapon is first powered up; nearby characters a +4 bonus on their Listen checks to hear a character preparing to attack with a charged firearm. The bullet fired must be specially fitted to the new gun design (the DC modifier includes both the gun and the bullet).</p><p>Restrictions: Ballistic handguns and longarms only (not heavy weapons or energy weapons).</p><p>Purchase DC Modifier: +2 (Military Only).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7974481, member: 26698"] Reposting this Weapons Gadget from the first page: [B]NEW WEAPONS GADGET:[/B] [U][B]Charged Firearm[/B][/U] A recent development in weapons technology (engineered from Solnoid technology), Charged firearms contain an additional internal exploding wire or electromagnetic accelerator. This augmented power source fires projectiles with more power, but it's still not as much as, say, a full-blown railgun. Charged firearms require an additional power source for this system, what it is exactly or where it is located varies from design to design (again, usually it is a slightly enlarged ammo clip withholding a power cell). A Charged firearm rolls +1 bonus die for damage (e.g., a gun that rolls 2d6 for damage rolls an extra 1d6). However, it also emits a brief high-pitched whine whenever the weapon is first powered up; nearby characters a +4 bonus on their Listen checks to hear a character preparing to attack with a charged firearm. The bullet fired must be specially fitted to the new gun design (the DC modifier includes both the gun and the bullet). Restrictions: Ballistic handguns and longarms only (not heavy weapons or energy weapons). Purchase DC Modifier: +2 (Military Only). [/QUOTE]
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