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<blockquote data-quote="Doc_Pippin" data-source="post: 7978299" data-attributes="member: 7022122"><p>Thank you for the rapid response and I will definitely be browsing the entirety of that thread. You had me at "Plasmathrower" … cause that sounds gratuitous and awesome</p><p></p><p>And no need to rush or inconvenience yourself, this game wont be until at least the 11th, my friend tested covid-19 positive (No actual symptoms luckily) so he is under quarantine until at least then.</p><p></p><p>I had also jumped on the Reduce and Enlarge spells at first, but they just do not come close to the size changes needed and they don't stack with other things that do... Like for the shrinking aspect the Marvel wiki (I don't know ant-man stuff so that's where I have been getting all my knowledge) says ant-man's normal shrunken size is 1 inch tall. The reduce person spell only halves the height of the target, so for a 6ft tall man it would take six stackable versions to reach 1.125 inches tall. The shrink item spell is less off but still not as powerful it reduces items to 1/16th their original size which while not quiet the matchbox size of Pym's vehicles it is the size of an RC car unfortunately the restriction on what can be shrunk makes this spell unhelpful, it only shrinks objects smaller than 2 cubic feet per caster level, and an average compact car is 100+ cubic feet. Enlarge person shares the same issue as reduce it only doubles the target's height but Ant-man can exceed 100ft tall in goliath form so again I was stumped.</p><p></p><p>I think the issue is the size based stat bonuses of the system. It tries to limit exponential growing or shrinking to prevent strength and dexterity boosting shenanigans and any balanced version is going to have to use a different numeric sliding scale. To complicate things further, ant-man doesn't loose strength when small, the wiki says he retains human level strength but the finer point of contact makes it appear as is shrinking makes him stronger.</p><p></p><p>As for the nano-suit, the idea I had been mulling around is that my character will only have some of the nanobots kind of like when Tony blocked the energy blast with the physical shield, it depleted his reserves and he only had a partial suit. This would mean I couldn't have flying jets and armor at the same time, or I couldn't have both strength enhancements and materialized weapons at the same time, and so on. The story would go along the line of my character swiped some nanobots from the battlefield following Tony's death and stole and upgraded the memorial arc reactor they left floating on the pond at his funeral. As the group levels up my character would either manufacture small batches of new bots or acquire more of Tony's until I eventually become Iron Man 2.0. And the exact starting quantity of nanobots is up in the air as the GM hasn't decided if he wants to start at 5th level or 8th.</p></blockquote><p></p>
[QUOTE="Doc_Pippin, post: 7978299, member: 7022122"] Thank you for the rapid response and I will definitely be browsing the entirety of that thread. You had me at "Plasmathrower" … cause that sounds gratuitous and awesome And no need to rush or inconvenience yourself, this game wont be until at least the 11th, my friend tested covid-19 positive (No actual symptoms luckily) so he is under quarantine until at least then. I had also jumped on the Reduce and Enlarge spells at first, but they just do not come close to the size changes needed and they don't stack with other things that do... Like for the shrinking aspect the Marvel wiki (I don't know ant-man stuff so that's where I have been getting all my knowledge) says ant-man's normal shrunken size is 1 inch tall. The reduce person spell only halves the height of the target, so for a 6ft tall man it would take six stackable versions to reach 1.125 inches tall. The shrink item spell is less off but still not as powerful it reduces items to 1/16th their original size which while not quiet the matchbox size of Pym's vehicles it is the size of an RC car unfortunately the restriction on what can be shrunk makes this spell unhelpful, it only shrinks objects smaller than 2 cubic feet per caster level, and an average compact car is 100+ cubic feet. Enlarge person shares the same issue as reduce it only doubles the target's height but Ant-man can exceed 100ft tall in goliath form so again I was stumped. I think the issue is the size based stat bonuses of the system. It tries to limit exponential growing or shrinking to prevent strength and dexterity boosting shenanigans and any balanced version is going to have to use a different numeric sliding scale. To complicate things further, ant-man doesn't loose strength when small, the wiki says he retains human level strength but the finer point of contact makes it appear as is shrinking makes him stronger. As for the nano-suit, the idea I had been mulling around is that my character will only have some of the nanobots kind of like when Tony blocked the energy blast with the physical shield, it depleted his reserves and he only had a partial suit. This would mean I couldn't have flying jets and armor at the same time, or I couldn't have both strength enhancements and materialized weapons at the same time, and so on. The story would go along the line of my character swiped some nanobots from the battlefield following Tony's death and stole and upgraded the memorial arc reactor they left floating on the pond at his funeral. As the group levels up my character would either manufacture small batches of new bots or acquire more of Tony's until I eventually become Iron Man 2.0. And the exact starting quantity of nanobots is up in the air as the GM hasn't decided if he wants to start at 5th level or 8th. [/QUOTE]
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