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<blockquote data-quote="kronos182" data-source="post: 7986009" data-attributes="member: 6668634"><p>A few Star Wars personnel weapons.</p><p></p><p><strong><span style="font-size: 26px">R-20 Scatterblaster</span></strong></p><p>The R-20 Scatterblaster is a blaster pistol created by BlasTech Industries, that instead of firing one powerful blaster bolt, fired multiple smaller ones, making it more difficult to dodge. This feature also was useful against opponents such as Jedi, as they would have some difficulty deflecting multiple bolts.</p><p></p><p><strong>R-20 Scatterblaster (PL6 Personal Firearms Proficiency)</strong></p><p>Damage: 2d4*</p><p>Critical: x2</p><p>Damage Type: Fire</p><p>Range Increment: 40 ft</p><p>Rate of Fire: S</p><p>Size: Small</p><p>Weight: 4 lbs</p><p>Ammo: 30 Box</p><p>Purchase DC: 19</p><p>Restriction: Mil (+3)</p><p>Notes: Targets don't apply their Dex modifier to Dodge bonus to Defense. For every 3 points over the target's Defense (ignore Dex modifier and Dodge bonuses), increase damage by 1d4 to a maximum of 5d4.</p><p></p><p></p><p><strong><span style="font-size: 26px">T-21 Light Repeating Blaster</span></strong></p><p>The T-21 was one of the heaviest and powerful standard issue weapons that could be carried by a single soldier. A thick bodied weapon that was light enough to carry and fire on the move made this weapon a good choice for heavy assaults. It can use a standard power pack that only provided enough power for 25 shots, but it can be hooked up to a power pack that can be carried as a backpack for a larger capacity. A light weight tripod can be carried on a soldier's belt, allowing for more stable firing.</p><p></p><p><strong>T-21 Light Repeating Blaster (PL6 Exotic Firearms Proficiency T-21)</strong></p><p>Damage: 3d10+5</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 65 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 15 lbs, backpack power supply 30 lbs.</p><p>Ammo: 25 box, or 200 with back pack power supply</p><p>Purchase DC: 25</p><p>Notes: -1 to attack rolls due to its weight and size. If mounted on tripod, attack penalty removed. Backpack power supply provides 200 shots, regenerates 10 shots per 5 rounds. Takes 1 full round to connect and power up the weapon.</p><p></p><p></p><p><strong><span style="font-size: 26px">Accelerated Charged Particle Repeater Gun (ACP)</span></strong></p><p>This weapon is a medium ranged blaster manufactured by Arakyd Industries, and was popular amongst criminals and mercenaries. The weapons are not particularly advanced, came with a wired support under the frame just behind the barrel for added support, and a sight near the barrel, and built-in extinguisher in case of overheating. As they are more particle weapons than blasters, they were particularly effective against shielding, but not as much against armoured surfaces. The weapon required special ammunition packs that had enough material for forty shots.</p><p></p><p><strong>ACP (PL6 Personal Firearms Proficiency)</strong></p><p>Damage: 2d8 vs solid objects, 4d10 vs shields</p><p>Critical: x2</p><p>Damage Type: Fire</p><p>Range Increment: 50 ft</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 9 lbs</p><p>Ammo: 40 box</p><p>Purchase DC: 21</p><p>Notes: Gets Hot</p><p><strong>Gets Hot</strong> - If fired on autofire for more than 3 rounds in a row, or on a natural roll of 1, the weapon over heats, but the extinguisher system cools the weapon, but it can't fire for that round, and fills a 5 foot area with steam.</p><p></p><p></p><p><strong><span style="font-size: 26px">Concussion Rifle</span></strong></p><p>The concussion rifle is an uncommon weapon, with a thick rectangular frame with a large aperture, and a side mounted handle for providing stability, that fires a concussive sonic charge, creating a powerful shockwave that is able to knock down a full-grown person.</p><p></p><p><strong>Concussion Rifle (PL6 Personal Firearms Proficiency)</strong></p><p>Damage: 4d6</p><p>Critical: x2</p><p>Damage Type: Sonic</p><p>Range Increment: 50 ft</p><p>Rate of Fire: S</p><p>Size: Large</p><p>Weight: 14 lbs</p><p>Ammo: 25 box</p><p>Purchase DC: 23</p><p>Notes: Deals damage in a 10 foot radius, Reflex save 15 for half damage, plus target has to make a second Reflex save DC 16 or be knocked prone, a successful save the target is only staggered for 1 round.</p><p></p><p></p><p><strong><span style="font-size: 26px">W-90 Concussion Rifle</span></strong></p><p>The W-90 concussion rifle is a long barreled concussion rifle manufactured by BlasTech. It mounts a scope similar to the E-11 blaster, and longer range over other concussion rifles.</p><p></p><p><strong>Concussion Rifle (PL6 Personal Firearms Proficiency)</strong></p><p>Damage: 4d6</p><p>Critical: x2</p><p>Damage Type: Sonic</p><p>Range Increment: 90 ft</p><p>Rate of Fire: S</p><p>Size: Large</p><p>Weight: 18 lbs</p><p>Ammo: 25 box</p><p>Purchase DC: 24</p><p>Notes: Deals damage in a 10 foot radius, Reflex save 17 for half damage, plus target has to make a second Reflex save DC 18 or be knocked prone, a successful save the target is only staggered for 1 round.</p><p></p><p></p><p><strong><span style="font-size: 26px">Imperial Repeater Rifle</span></strong></p><p>This repeating rifle has a thick, short blocky body with a thin stock that extends from the bottom of the handle. It has three short barrels in a triangle design and cycles through each barrel as it fires to keep barrel temperature down for high rate of fire. The weapon has a secondary fire mode that unleashes a bolt from all three for a potent single shot kill, but lowers rate of fire.</p><p></p><p><strong>Imperial Repeater Rifle (PL6 Personal Firearms Proficiency)</strong></p><p>Damage: 3d8</p><p>Critical: x2</p><p>Damage Type: Fire</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 18 lbs</p><p>Ammo: 30 box</p><p>Purchase DC: 25</p><p>Notes: Secondary fire mode, switching is free action, deals 5d10, ignores 5 points of hardness/DR, uses 5 shots, rate of fire is single.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7986009, member: 6668634"] A few Star Wars personnel weapons. [B][SIZE=7]R-20 Scatterblaster[/SIZE][/B] The R-20 Scatterblaster is a blaster pistol created by BlasTech Industries, that instead of firing one powerful blaster bolt, fired multiple smaller ones, making it more difficult to dodge. This feature also was useful against opponents such as Jedi, as they would have some difficulty deflecting multiple bolts. [B]R-20 Scatterblaster (PL6 Personal Firearms Proficiency)[/B] Damage: 2d4* Critical: x2 Damage Type: Fire Range Increment: 40 ft Rate of Fire: S Size: Small Weight: 4 lbs Ammo: 30 Box Purchase DC: 19 Restriction: Mil (+3) Notes: Targets don't apply their Dex modifier to Dodge bonus to Defense. For every 3 points over the target's Defense (ignore Dex modifier and Dodge bonuses), increase damage by 1d4 to a maximum of 5d4. [B][SIZE=7]T-21 Light Repeating Blaster[/SIZE][/B] The T-21 was one of the heaviest and powerful standard issue weapons that could be carried by a single soldier. A thick bodied weapon that was light enough to carry and fire on the move made this weapon a good choice for heavy assaults. It can use a standard power pack that only provided enough power for 25 shots, but it can be hooked up to a power pack that can be carried as a backpack for a larger capacity. A light weight tripod can be carried on a soldier's belt, allowing for more stable firing. [B]T-21 Light Repeating Blaster (PL6 Exotic Firearms Proficiency T-21)[/B] Damage: 3d10+5 Critical: x3 Damage Type: Fire Range Increment: 65 ft Rate of Fire: S, A Size: Large Weight: 15 lbs, backpack power supply 30 lbs. Ammo: 25 box, or 200 with back pack power supply Purchase DC: 25 Notes: -1 to attack rolls due to its weight and size. If mounted on tripod, attack penalty removed. Backpack power supply provides 200 shots, regenerates 10 shots per 5 rounds. Takes 1 full round to connect and power up the weapon. [B][SIZE=7]Accelerated Charged Particle Repeater Gun (ACP)[/SIZE][/B] This weapon is a medium ranged blaster manufactured by Arakyd Industries, and was popular amongst criminals and mercenaries. The weapons are not particularly advanced, came with a wired support under the frame just behind the barrel for added support, and a sight near the barrel, and built-in extinguisher in case of overheating. As they are more particle weapons than blasters, they were particularly effective against shielding, but not as much against armoured surfaces. The weapon required special ammunition packs that had enough material for forty shots. [B]ACP (PL6 Personal Firearms Proficiency)[/B] Damage: 2d8 vs solid objects, 4d10 vs shields Critical: x2 Damage Type: Fire Range Increment: 50 ft Rate of Fire: S, A Size: Medium Weight: 9 lbs Ammo: 40 box Purchase DC: 21 Notes: Gets Hot [B]Gets Hot[/B] - If fired on autofire for more than 3 rounds in a row, or on a natural roll of 1, the weapon over heats, but the extinguisher system cools the weapon, but it can't fire for that round, and fills a 5 foot area with steam. [B][SIZE=7]Concussion Rifle[/SIZE][/B] The concussion rifle is an uncommon weapon, with a thick rectangular frame with a large aperture, and a side mounted handle for providing stability, that fires a concussive sonic charge, creating a powerful shockwave that is able to knock down a full-grown person. [B]Concussion Rifle (PL6 Personal Firearms Proficiency)[/B] Damage: 4d6 Critical: x2 Damage Type: Sonic Range Increment: 50 ft Rate of Fire: S Size: Large Weight: 14 lbs Ammo: 25 box Purchase DC: 23 Notes: Deals damage in a 10 foot radius, Reflex save 15 for half damage, plus target has to make a second Reflex save DC 16 or be knocked prone, a successful save the target is only staggered for 1 round. [B][SIZE=7]W-90 Concussion Rifle[/SIZE][/B] The W-90 concussion rifle is a long barreled concussion rifle manufactured by BlasTech. It mounts a scope similar to the E-11 blaster, and longer range over other concussion rifles. [B]Concussion Rifle (PL6 Personal Firearms Proficiency)[/B] Damage: 4d6 Critical: x2 Damage Type: Sonic Range Increment: 90 ft Rate of Fire: S Size: Large Weight: 18 lbs Ammo: 25 box Purchase DC: 24 Notes: Deals damage in a 10 foot radius, Reflex save 17 for half damage, plus target has to make a second Reflex save DC 18 or be knocked prone, a successful save the target is only staggered for 1 round. [B][SIZE=7]Imperial Repeater Rifle[/SIZE][/B] This repeating rifle has a thick, short blocky body with a thin stock that extends from the bottom of the handle. It has three short barrels in a triangle design and cycles through each barrel as it fires to keep barrel temperature down for high rate of fire. The weapon has a secondary fire mode that unleashes a bolt from all three for a potent single shot kill, but lowers rate of fire. [B]Imperial Repeater Rifle (PL6 Personal Firearms Proficiency)[/B] Damage: 3d8 Critical: x2 Damage Type: Fire Range Increment: 60 ft Rate of Fire: S, A Size: Large Weight: 18 lbs Ammo: 30 box Purchase DC: 25 Notes: Secondary fire mode, switching is free action, deals 5d10, ignores 5 points of hardness/DR, uses 5 shots, rate of fire is single. [/QUOTE]
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