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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8006542" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Leonin</span></strong></p><p>Leonins are a proud and noble race of feline humanoids that looks like lions. The males engage in combat, while the females hunt and raise the young. While in combat, they are brave, chivalrous and never backing down from a challenge, never resorting to underhanded trickery. When not engaged in war, they train, hunt or hold ritualistic celebrations. They stand about 7 feet tall, with the males having large manes, their hands and feet have claws instead of nails, which they can use in combat, and their teeth and jaws are powerful. They have long tails which help them balance while they run, for they often lean forward to decrease wind resistance.</p><p>Leonins are found in areas with large open spaces, such as plains and light forests with surrounding grasslands.</p><p>Leonins don't openly embrace other races, but they don't scorn them either, and once a Leonin befrends another, regardless of race, they are loyal to the death. They typically get along with elves and others that live more in tune with nature, are honourable and share their beliefs.</p><p>In Coreline, Leonins are found mostly in Africa, Australia and parts of Central America, although they can be in other areas. Most will keep within their tribal areas, but many will go to the cities and work for groups they find honourable. Those in the city will use higher tech versions of their tribal weapons such as vibro blades, energized blades, modern crossbows with tech upgrades, or some will use projectile weapons like rifles or needlers.</p><p><strong></strong></p><p><strong>Racial Traits:</strong></p><p>Ability Score Modifiers: +2 Strength, +1 Dexterity, -2 Charisma. They are strong and able warriors, but their codes of honour, chivalrous nature can make interactions with other species difficult.</p><p>Size: Medium.</p><p>Speed: Leonin base land speed is 40 feet.</p><p>Courage (Ex): Leonin get +2 bonus to Will saves against mind-affecting abilities and fear effects.</p><p>Low-Light Vision: A Leonin can see twice as far as a normal human in low-light conditions.</p><p>Racial Skills: +2 Survival, Leonin are well adept at living off the land, +2 Racial bonus on Listen and Move Silently checks.</p><p>Feats: All Leonins are proficient in a number of ancient weapons (swords, axes, war hammers), gaining two ancient weapon proficiencies, plus Light Armour Proficiency and Shields, </p><p>Keen Smell: Leonins have an excellent sense of smell and gain the Scent ability.</p><p>Pounce: If the Leonin moves at least 20 feet straight toward a target and hits with a melee attack on the same turn, the target must succeed a DC 12 Strength check or be knocked prone. If the target is knocked prone, the Leonin can make one bite attack against the target as a bonus action.</p><p>Claws: Unarmed melee strikes can deal lethal slashing damage.</p><p>Bite: Leonins have powerful jaws and sharp teeth, dealing 1d4 piercing damage for both bite and claw attacks.</p><p>ECL: +1</p><p></p><p><strong><span style="font-size: 22px">Leonin Warrior</span></strong></p><p>A common Leonin Warrior, they guard their tribal lands, gatherers and important tribal members. Some can be found in the cities working as guards or security, raising money for their tribes, and will typically try and arm themselves with high tech version of their traditional weapons.</p><p></p><p><strong>Leonin Warrior</strong></p><p>CR 1;</p><p>Medium Humanoid (Strong 1/Tough 1)</p><p>Hit Dice: 1d8+2 plus 1d10+2; hp 14; Mas 15; Init +1;</p><p>Speed: 40 ft;</p><p>Defense 13, touch 13, flat-footed 12 (+1 Dex, +2 class +1 leather armour);</p><p>BAB: +1; Grap +3; Atk +3 melee spear (1d8+2) or +3 melee scimitar (1d6+2), or +3 melee claw (1d4+2), or +2 ranged crossbow (1d10, 40 ft); Full Atk +3 melee spear (1d8+2) or +3 melee scimitar (1d6+2) or +3 melee claw (1d4+2), or +2 ranged crossbow (1d10, 40 ft);</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.;</p><p>SA: Pounce</p><p>SQ: Keen Smell, Leonin traits</p><p>AL: Tribe;</p><p>SV: Fort +4, Ref +1 , Will +0; AP 0; Rep +0;</p><p>Ability Scores: Str 16, Dex 13, Con 15, Int 11, Wis 10, Cha 8.</p><p>Skills: Balance +3, Climb +3, Intimidate +3, Knowledge (earth & life sciences) +2, Listen +4, Move Silently +4, Read/Write Leonin, Read/Write English (or regional area), Search +2, Spot +3</p><p>Feats: Simple Weapons Proficiency, Brawl, Archaic Weapon (Spear)</p><p>Advancement:</p><p>Organization: Found in groups of 1, 2, 6 or larger, depending on their mission.</p><p>Equipment: 2 Spears, scimitar, knife, sack with 3 days rations, few personal items, leather armour, crossbow, 20 bolts.</p><p>Leonin not in tribal lands will typically have vibro blade knives, spears, crossbow with high tech bolts, may even have repeating crossbows. Higher level members will have Personal Firearms proficiency and carry automatic weapons, needlers, or similar projectile weapons.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8006542, member: 6668634"] [B][SIZE=7]Leonin[/SIZE][/B] Leonins are a proud and noble race of feline humanoids that looks like lions. The males engage in combat, while the females hunt and raise the young. While in combat, they are brave, chivalrous and never backing down from a challenge, never resorting to underhanded trickery. When not engaged in war, they train, hunt or hold ritualistic celebrations. They stand about 7 feet tall, with the males having large manes, their hands and feet have claws instead of nails, which they can use in combat, and their teeth and jaws are powerful. They have long tails which help them balance while they run, for they often lean forward to decrease wind resistance. Leonins are found in areas with large open spaces, such as plains and light forests with surrounding grasslands. Leonins don't openly embrace other races, but they don't scorn them either, and once a Leonin befrends another, regardless of race, they are loyal to the death. They typically get along with elves and others that live more in tune with nature, are honourable and share their beliefs. In Coreline, Leonins are found mostly in Africa, Australia and parts of Central America, although they can be in other areas. Most will keep within their tribal areas, but many will go to the cities and work for groups they find honourable. Those in the city will use higher tech versions of their tribal weapons such as vibro blades, energized blades, modern crossbows with tech upgrades, or some will use projectile weapons like rifles or needlers. [B] Racial Traits:[/B] Ability Score Modifiers: +2 Strength, +1 Dexterity, -2 Charisma. They are strong and able warriors, but their codes of honour, chivalrous nature can make interactions with other species difficult. Size: Medium. Speed: Leonin base land speed is 40 feet. Courage (Ex): Leonin get +2 bonus to Will saves against mind-affecting abilities and fear effects. Low-Light Vision: A Leonin can see twice as far as a normal human in low-light conditions. Racial Skills: +2 Survival, Leonin are well adept at living off the land, +2 Racial bonus on Listen and Move Silently checks. Feats: All Leonins are proficient in a number of ancient weapons (swords, axes, war hammers), gaining two ancient weapon proficiencies, plus Light Armour Proficiency and Shields, Keen Smell: Leonins have an excellent sense of smell and gain the Scent ability. Pounce: If the Leonin moves at least 20 feet straight toward a target and hits with a melee attack on the same turn, the target must succeed a DC 12 Strength check or be knocked prone. If the target is knocked prone, the Leonin can make one bite attack against the target as a bonus action. Claws: Unarmed melee strikes can deal lethal slashing damage. Bite: Leonins have powerful jaws and sharp teeth, dealing 1d4 piercing damage for both bite and claw attacks. ECL: +1 [B][SIZE=6]Leonin Warrior[/SIZE][/B] A common Leonin Warrior, they guard their tribal lands, gatherers and important tribal members. Some can be found in the cities working as guards or security, raising money for their tribes, and will typically try and arm themselves with high tech version of their traditional weapons. [B]Leonin Warrior[/B] CR 1; Medium Humanoid (Strong 1/Tough 1) Hit Dice: 1d8+2 plus 1d10+2; hp 14; Mas 15; Init +1; Speed: 40 ft; Defense 13, touch 13, flat-footed 12 (+1 Dex, +2 class +1 leather armour); BAB: +1; Grap +3; Atk +3 melee spear (1d8+2) or +3 melee scimitar (1d6+2), or +3 melee claw (1d4+2), or +2 ranged crossbow (1d10, 40 ft); Full Atk +3 melee spear (1d8+2) or +3 melee scimitar (1d6+2) or +3 melee claw (1d4+2), or +2 ranged crossbow (1d10, 40 ft); FS: 5 ft. by 5 ft.; Reach 5 ft.; SA: Pounce SQ: Keen Smell, Leonin traits AL: Tribe; SV: Fort +4, Ref +1 , Will +0; AP 0; Rep +0; Ability Scores: Str 16, Dex 13, Con 15, Int 11, Wis 10, Cha 8. Skills: Balance +3, Climb +3, Intimidate +3, Knowledge (earth & life sciences) +2, Listen +4, Move Silently +4, Read/Write Leonin, Read/Write English (or regional area), Search +2, Spot +3 Feats: Simple Weapons Proficiency, Brawl, Archaic Weapon (Spear) Advancement: Organization: Found in groups of 1, 2, 6 or larger, depending on their mission. Equipment: 2 Spears, scimitar, knife, sack with 3 days rations, few personal items, leather armour, crossbow, 20 bolts. Leonin not in tribal lands will typically have vibro blade knives, spears, crossbow with high tech bolts, may even have repeating crossbows. Higher level members will have Personal Firearms proficiency and carry automatic weapons, needlers, or similar projectile weapons. [/QUOTE]
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