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<blockquote data-quote="kronos182" data-source="post: 8023272" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Tetsu Mitsubachi (Iron Bee Blossom Fiend)</span></strong></p><p>The tetsu mitsubachi, or Iron Bee Blossom Fiend, a slightly more rarer of the Iron fiends, with a thick and bloated body with a large hump on its back. The skin of the Mitsubachi seems to pulse, twitch and crawl as a faint buzzing can be heard from it. The Mitsubachi can, from hidden holes in its hump, release a variety of insect-like creatures under its control, which can have various abilities. It can create an entire swarm that can affect a large area, attacking or distracting those within, or launch single or small groups of different types with different abilities to attack a single target. It can also cover itself, or an allied Tetsu fiend in a layer of insects to act as armour, granting it additional protection.</p><p></p><p><strong>Tetsu Mitsubachi (Iron Bee Blossom Fiend)</strong></p><p>Size: Medium</p><p>Type: Outsider</p><p>CR: 5</p><p>Hit Dice: 6d8+12; 39 HP</p><p>Mas: 14</p><p>Init: +4</p><p>Speed: 30 ft</p><p>Defense: 23, touch 14, flat-footed 19 (+4 Dex, +6 Natural, +3 light samurai armour)</p><p>BAB: +6/+1</p><p>Grapple: +6</p><p>Attack: +6 melee (1d4 knife), or +10 ranged</p><p>Full Attack: +6 melee (1d4 knife) and +1 melee (knife), or +10/+5 ranged.</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Special Attack: Drones</p><p>Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, drones;</p><p>Alignment: evil, law</p><p>Saves: Fort +9, Ref +9, Will +6</p><p>Abilities: Str 10, Dex 18, Con 18, Int 14, Wis 12, Cha 8</p><p>Skills: Balance +8, Bluff +4, Escape Artist +8, Hide +8, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +8, Read/Write Abyssal, Japanese, English, Speak Abyssal, Japanese, English, Spot +5</p><p>Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency,</p><p>Possessions: Light Samurai armour, casual outfit, knife.</p><p>Advancement: By character class.</p><p></p><p><strong>Damage Reduction 10/Ballistic (Ex):</strong> A Tetsu Mitsubachi ignores the first 10 points of damage by any non-ballistic weapon.</p><p><strong>Fire Resistance 20 (Ex):</strong> A Tetsu Mitsubachi ignores the first 20 points of damage from any attack that deals fire damage.</p><p><strong>Immunities (Ex):</strong> A tetsu Mitsubachi is immune to slashing weapons.</p><p><strong>Drones (Su):</strong> The Mitsubachi can create a number of insect-like creatures that are short lived, depending on their purpose. The Mitsubachi has a drone pool of 10 + Con modifier x10, typically 50 (10 + 4x10), which it can use for different effects and purposes. The Mitsubachi can replenish its drone pool at a rate of 1 + Con modifier drones per hour. The Mitsubachi can replenish drones a little faster by eating spent drones, retaining 1 point for every 2 drones eaten. However drones used to attack a target can not be eaten as they are damaged and useless after they strike.</p><p><em>Attack Drone</em> - This small wasp-like insect is used as a ranged attack. For 1 point, 10 attack drones are created. The Mitsubachi makes a ranged touch attack, dealing 1d6 piercing damage, range increment 50 ft. On a missed roll, the Mitsubachi can make a second attack at -2, afterwards the drone dies and crumbles away.</p><p><em>Heavy Attack Drone</em> - this is a larger bee-like insect that is used as a ranged attack. For 1 point a single large drone that deals 2d6 piercing damage over a 10 ft area, Reflex save DC 15 for half damage, range increment 50 ft. On a missed roll, the Mitsubachi can make a second attack at -2, afterwards the drone dies and crumbles away.</p><p><em>Create Swarm</em> - The Mitsubachi can create a swarm of wasps costing 10 points. Covers 10 by 10 area, 20 hit points moves at 30 feet per round, half damage from area attacks, DR 3, attack +3 dealing 1d4 piercing. Distraction, any living creature starting or ending its round within the swarm, that is vulnerable to the swarm damage must make a Fort save DC 15 or is nauseated each round in the swarm and for 1d4 rounds after leaving. The swarm remains active for 10 rounds, and can be given instructions (go there, attack, etc) as a free action once per round. Can replenish 1 hit point depleted from the swarm for 1 point. The duration the swarm is active can be extended by 2 rounds for a cost of 1 point. If the swarm is not needed, the Mitsubachi can eat the remaining wasps to replenish 1 point for every 5 hit points remaining of the swarm.</p><p><em>Add Elemental Damage</em> - For an additional 2 points per use of any ability, the ability used deals an additional 1d6 points of elemental damage chosen at the time of paying the points. Can deal acid, fire, electricity, cold and sonic.</p><p><em>Armour</em> - The Mitsubachi can cause a swarm of insects to cover it, or an ally's body to create a form of living armour around it, granting additional protection and defenses. For 12 points, the Mitsubachi, or a designated ally, is covered in a swarm of insects, gaining 20 temporary hit points (which are depleted first), +2 Defense, and physical attacks (slashing, piercing, slams, bludgeoning and falling damage) are reduced by 5 points of damage. Anyone using a small melee weapon or unarmed attacks, or grappling the recipient of the armour takes 1 point of piercing damage. The armour lasts for 10 rounds, and can be extended by 2 rounds for 1 additional point spent. 1 point spent can replenish 2 hit points, but can't exceed the 20 temporary hit points. The Mitsubachi can recover 1 point for every 5 hit points of armour eaten.</p><p><em>Servant Beetle</em> - For 3 points, the Mitsubachi can create a beetle that is about 3 inches long, tiny size with 3 hit points, able to fly at 50 ft, or crawl at 10 ft. This beetle can relay anything it sees, hears and smells back to the Mitsubachi as long as it is within 1 mile, otherwise it will remember everything and relay it back once within 1 mile. It can remain alive for up to 5 days. It can carry up to 2 lbs but flies at a speed of 30 ft while it carries 2 lbs.</p><p><em>Roach Mine</em> - For 2 points a large bloated cockroach-like insect is created, moves at only 20 ft, lives for up to 5 days, but used as a mine, finding a hiding place to explode later. It has Listen and Spot +6 to detect a target, and attack +5 to leap out of its hiding spot, explodes deals 2d3 piercing damage over a 10 ft area, Reflex save DC 17 for half damage.</p><p><em>Spider</em> - For 2 points, the Mitsubachi can create several spiders that work in unison to create a web net. Functions similar to a web from a medium sized spider, Escape DC 20, Break DC 22, 6 hit points. These spiders, launched by the Mitsubachi has a range of 75 feet, or they can move at 10 feet to set up a web in a door way, hall, or between trees. For an additional 2 points, the web can be made stronger and razor sharp, dealing 1d4 points of slashing damage to anyone entangled in it, or runs through the web.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8023272, member: 6668634"] [B][SIZE=7]Tetsu Mitsubachi (Iron Bee Blossom Fiend)[/SIZE][/B] The tetsu mitsubachi, or Iron Bee Blossom Fiend, a slightly more rarer of the Iron fiends, with a thick and bloated body with a large hump on its back. The skin of the Mitsubachi seems to pulse, twitch and crawl as a faint buzzing can be heard from it. The Mitsubachi can, from hidden holes in its hump, release a variety of insect-like creatures under its control, which can have various abilities. It can create an entire swarm that can affect a large area, attacking or distracting those within, or launch single or small groups of different types with different abilities to attack a single target. It can also cover itself, or an allied Tetsu fiend in a layer of insects to act as armour, granting it additional protection. [B]Tetsu Mitsubachi (Iron Bee Blossom Fiend)[/B] Size: Medium Type: Outsider CR: 5 Hit Dice: 6d8+12; 39 HP Mas: 14 Init: +4 Speed: 30 ft Defense: 23, touch 14, flat-footed 19 (+4 Dex, +6 Natural, +3 light samurai armour) BAB: +6/+1 Grapple: +6 Attack: +6 melee (1d4 knife), or +10 ranged Full Attack: +6 melee (1d4 knife) and +1 melee (knife), or +10/+5 ranged. FS: 5 ft by 5 ft Reach: 5 ft Special Attack: Drones Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, drones; Alignment: evil, law Saves: Fort +9, Ref +9, Will +6 Abilities: Str 10, Dex 18, Con 18, Int 14, Wis 12, Cha 8 Skills: Balance +8, Bluff +4, Escape Artist +8, Hide +8, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +8, Read/Write Abyssal, Japanese, English, Speak Abyssal, Japanese, English, Spot +5 Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Possessions: Light Samurai armour, casual outfit, knife. Advancement: By character class. [B]Damage Reduction 10/Ballistic (Ex):[/B] A Tetsu Mitsubachi ignores the first 10 points of damage by any non-ballistic weapon. [B]Fire Resistance 20 (Ex):[/B] A Tetsu Mitsubachi ignores the first 20 points of damage from any attack that deals fire damage. [B]Immunities (Ex):[/B] A tetsu Mitsubachi is immune to slashing weapons. [B]Drones (Su):[/B] The Mitsubachi can create a number of insect-like creatures that are short lived, depending on their purpose. The Mitsubachi has a drone pool of 10 + Con modifier x10, typically 50 (10 + 4x10), which it can use for different effects and purposes. The Mitsubachi can replenish its drone pool at a rate of 1 + Con modifier drones per hour. The Mitsubachi can replenish drones a little faster by eating spent drones, retaining 1 point for every 2 drones eaten. However drones used to attack a target can not be eaten as they are damaged and useless after they strike. [I]Attack Drone[/I] - This small wasp-like insect is used as a ranged attack. For 1 point, 10 attack drones are created. The Mitsubachi makes a ranged touch attack, dealing 1d6 piercing damage, range increment 50 ft. On a missed roll, the Mitsubachi can make a second attack at -2, afterwards the drone dies and crumbles away. [I]Heavy Attack Drone[/I] - this is a larger bee-like insect that is used as a ranged attack. For 1 point a single large drone that deals 2d6 piercing damage over a 10 ft area, Reflex save DC 15 for half damage, range increment 50 ft. On a missed roll, the Mitsubachi can make a second attack at -2, afterwards the drone dies and crumbles away. [I]Create Swarm[/I] - The Mitsubachi can create a swarm of wasps costing 10 points. Covers 10 by 10 area, 20 hit points moves at 30 feet per round, half damage from area attacks, DR 3, attack +3 dealing 1d4 piercing. Distraction, any living creature starting or ending its round within the swarm, that is vulnerable to the swarm damage must make a Fort save DC 15 or is nauseated each round in the swarm and for 1d4 rounds after leaving. The swarm remains active for 10 rounds, and can be given instructions (go there, attack, etc) as a free action once per round. Can replenish 1 hit point depleted from the swarm for 1 point. The duration the swarm is active can be extended by 2 rounds for a cost of 1 point. If the swarm is not needed, the Mitsubachi can eat the remaining wasps to replenish 1 point for every 5 hit points remaining of the swarm. [I]Add Elemental Damage[/I] - For an additional 2 points per use of any ability, the ability used deals an additional 1d6 points of elemental damage chosen at the time of paying the points. Can deal acid, fire, electricity, cold and sonic. [I]Armour[/I] - The Mitsubachi can cause a swarm of insects to cover it, or an ally's body to create a form of living armour around it, granting additional protection and defenses. For 12 points, the Mitsubachi, or a designated ally, is covered in a swarm of insects, gaining 20 temporary hit points (which are depleted first), +2 Defense, and physical attacks (slashing, piercing, slams, bludgeoning and falling damage) are reduced by 5 points of damage. Anyone using a small melee weapon or unarmed attacks, or grappling the recipient of the armour takes 1 point of piercing damage. The armour lasts for 10 rounds, and can be extended by 2 rounds for 1 additional point spent. 1 point spent can replenish 2 hit points, but can't exceed the 20 temporary hit points. The Mitsubachi can recover 1 point for every 5 hit points of armour eaten. [I]Servant Beetle[/I] - For 3 points, the Mitsubachi can create a beetle that is about 3 inches long, tiny size with 3 hit points, able to fly at 50 ft, or crawl at 10 ft. This beetle can relay anything it sees, hears and smells back to the Mitsubachi as long as it is within 1 mile, otherwise it will remember everything and relay it back once within 1 mile. It can remain alive for up to 5 days. It can carry up to 2 lbs but flies at a speed of 30 ft while it carries 2 lbs. [I]Roach Mine[/I] - For 2 points a large bloated cockroach-like insect is created, moves at only 20 ft, lives for up to 5 days, but used as a mine, finding a hiding place to explode later. It has Listen and Spot +6 to detect a target, and attack +5 to leap out of its hiding spot, explodes deals 2d3 piercing damage over a 10 ft area, Reflex save DC 17 for half damage. [I]Spider[/I] - For 2 points, the Mitsubachi can create several spiders that work in unison to create a web net. Functions similar to a web from a medium sized spider, Escape DC 20, Break DC 22, 6 hit points. These spiders, launched by the Mitsubachi has a range of 75 feet, or they can move at 10 feet to set up a web in a door way, hall, or between trees. For an additional 2 points, the web can be made stronger and razor sharp, dealing 1d4 points of slashing damage to anyone entangled in it, or runs through the web. [/QUOTE]
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