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<blockquote data-quote="kronos182" data-source="post: 8048192" data-attributes="member: 6668634"><p>Some Battlestar Galactica goodness.</p><p>Written by Talos/Waylan Wolf on the old Wizards of the Coast forum, tweaked by me.</p><p></p><p><strong><span style="font-size: 26px">Colonial "Viper Mk I" space superiority fighter</span></strong></p><p>The first of the space superiority fighters developed by the Colonial forces, with a long narrow hull with a set of three engines mounted at the back, two downward wings mounted on the sides and an upright tail atop the third engine. To help evade targets, and to aid in fighter interception, the Viper is fitted with an afterburner. The cockpit is mounted directly in front of the engine block. Armed with a pair of 30mm mass acceleration cannons gives it good attack capabilities against fighters. They normally lack missiles but can be modified to mount up to four missiles externally under the wings and body.</p><p></p><p><strong>Viper Mk1 (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (–4 size)</p><p>Length: 29 feet</p><p>Weight: 39,000 lb.</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1,700 lb.</p><p>Tactical Speed: 3,000 ft. (6 sq.) / 4000 ft afterburner</p><p>Defense: 6</p><p>Flat-footed Defense: 6</p><p>Autopilot Defense: 6</p><p>Hardness: 20</p><p>Hit Dice: 6d20 (120 hp)</p><p>Initiative Modifier:</p><p>Pilot’s Class Bonus:</p><p>Pilot’s Dex Modifier:</p><p>Gunner’s Attack Bonus:</p><p>Targeting System Bonus: +2</p><p>Grapple Modifier: +8</p><p>Base Purchase DC: 38</p><p>Restriction: Military (+3)</p><p></p><p>Attack:</p><p>2 fire-linked modified rail cannons -2 ranged (6d12/20)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL 6 Design Specs: Ejector Seat</p><p>Engines: Fusion torch engine, thrusters, Hydrogen Injectors</p><p>Armor: Alloy Plating</p><p>Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer</p><p>Sensors: Class I sensor array, targeting system</p><p>Communications: Radio transceiver</p><p>Weapons: 2 fire-linked 30mm MAC cannons (range incr. 3,000 ft.)</p><p>Grappling Systems: None</p><p></p><p><strong><span style="font-size: 26px">Colonial "Viper Mk II" space superiority fighter</span></strong></p><p>The Mk2 is an upgraded version of the Mk1 with improved sensors, weapons, engines and avionics for improved control and maneuverability. The Mk2 is also designed to allow for quick modifications to allow the additions of missiles under the wings and body, up to 6 missiles can be fitted.</p><p></p><p><strong>Viper Mk II (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (–4 size)</p><p>Length: 25 feet</p><p>Weight: 39,000 lb.</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1,700 lb.</p><p>Tactical Speed: 5,250 ft. (11 sq.) / 6,250 ft afterburner</p><p>Defense: 6</p><p>Flat-footed Defense: 6</p><p>Autopilot Defense: 6</p><p>Hardness: 20</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +1</p><p>Pilot’s Class Bonus:</p><p>Pilot’s Dex Modifier:</p><p>Gunner’s Attack Bonus:</p><p>Targeting System Bonus: +2</p><p>Grapple Modifier: +8</p><p>Base Purchase DC: 44</p><p>Restriction: Military (+3)</p><p></p><p>Attack: 2 fire-linked modified rail cannons -2 ranged (9d12/20)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL 6 Design Specs: Twin Engine, RCS Mk1</p><p>Engines: Fusion torch engine, thrusters, hydrogen injectors</p><p>Armor: Polymeric</p><p>Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer</p><p>Sensors: Class II sensor array, targeting system</p><p>Communications: Laser transceiver, radio transceiver</p><p>Weapons: 2 fire-linked modified rail cannons (range incr. 3,000 ft.)</p><p>Grappling Systems: None</p><p></p><p><strong><span style="font-size: 26px">Colonial "Viper Mk III" space superiority fighter</span></strong></p><p>The Mk3 is an upgraded version of the Mk2, while no major improvements in overall performance, it has a slightly redesigned hull that is a little larger, narrower intakes, reduced fairings, etc. The major upgrade is the inclusion of an internal missile launcher for 6 missiles, plus it can mount another four under the wings under the wings with minor modifications.</p><p></p><p><strong>Viper Mk III (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (–4 size)</p><p>Length: 25 feet</p><p>Weight: 39,000 lb.</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1,700 lb.</p><p>Tactical Speed: 5,250 ft. (11 sq.) / 6,250 ft afterburner</p><p>Defense: 6</p><p>Flat-footed Defense: 6</p><p>Autopilot Defense: 6</p><p>Hardness: 20</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +1</p><p>Pilot’s Class Bonus:</p><p>Pilot’s Dex Modifier:</p><p>Gunner’s Attack Bonus:</p><p>Targeting System Bonus: +2</p><p>Grapple Modifier: +8</p><p>Base Purchase DC: 45</p><p>Restriction: Military (+3)</p><p></p><p>Attack: 2 fire-linked modified rail cannons -2 ranged (9d12/20); or</p><p>CHE missile -2 ranged (6d12/19-20)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL 6 Design Specs: Twin Engine, RCS Mk1</p><p>Engines: Fusion torch engine, thrusters, hydrogen injectors</p><p>Armor: Polymeric</p><p>Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer</p><p>Sensors: Class II sensor array, targeting system</p><p>Communications: Laser transceiver, radio transceiver</p><p>Weapons: 2 fire-linked modified rail cannons (range incr. 3,000 ft.), CHE missile launcher (6 missiles)</p><p>Grappling Systems: None</p><p></p><p><strong><span style="font-size: 26px">Colonial "Viper Mk VII" space superiority fighter</span></strong></p><p>The latest version of the Viper, slightly larger with a more needle-like design, fitted with three newer weapons and improved sensors. The weapons were upgraded from railguns to needlers, plus the new hull design allows up to a total of 8 missiles that can be carried under the wings and body with minor modifications. While not faster than the Mk2, it has improved RCS</p><p></p><p><strong>Viper Mk VII (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (–4 size)</p><p>Length: 32.5 feet</p><p>Weight: 39,000 lb.</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1,700 lb.</p><p>Tactical Speed: 5,250 ft. (11 sq.) / 6,250 ft afterburner</p><p>Defense: 6</p><p>Flat-footed Defense: 6</p><p>Autopilot Defense: 6</p><p>Hardness: 20</p><p>Hit Dice: 9d20 (180 hp)</p><p>Initiative Modifier: +2</p><p>Pilot’s Class Bonus:</p><p>Pilot’s Dex Modifier:</p><p>Gunner’s Attack Bonus:</p><p>Targeting System Bonus: +2</p><p>Grapple Modifier: +8</p><p>Base Purchase DC: 46</p><p>Restriction: Military (+3)</p><p></p><p>Attack: 3 fire-linked-battery needlers -1 ranged (12d12/20)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL 6 Design Specs: Twin Engines, Ejector Seat, RCS Mk2, +2 Pilot checks</p><p>Engines: Fusion torch engine, thrusters, hydrogen injectors</p><p>Armor: Polymeric</p><p>Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer</p><p>Sensors: Class III sensor array, targeting system</p><p>Communications: Laser transceiver, radio transceiver</p><p>Weapons: 3 fire-linked-battery needlers (range incr. 4,000 ft.)</p><p>Grappling Systems: None</p><p></p><p><strong><span style="font-size: 26px">Colonial "Blackbird" stealth fighter</span></strong></p><p>The Blackbird is a prototype stealth fighter produced by Galen Tyrol aboard the battlestar Galactica. The Blackbird mounts only two engines on either side of the hull on very short wings, slightly angled downward, no tail, with the cockpit mounted even further back than on other Vipers, and has a more angular hull design, with carbon composite armour to give it stealth capabilities. It lacks weapons, although can be fitted with missiles, it is built for maneuverability and speed, making it one of the fastest Vipers produced to date. The Blackbird can be fitted with a small FTL drive similar to the Raptors with a few modifications.</p><p></p><p><strong>Blackbird (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (–4 size)</p><p>Length: 32.5 feet</p><p>Weight: 36,000 lb.</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 1,700 lb.</p><p>Tactical Speed: 6000 ft. (12 sq.) / 7,000 ft afterburner</p><p>Defense: 6</p><p>Flat-footed Defense: 6</p><p>Autopilot Defense: 6</p><p>Hardness: 2</p><p>Hit Dice: 9d20 (180 hp)</p><p>Initiative Modifier: +2</p><p>Pilot’s Class Bonus:</p><p>Pilot’s Dex Modifier:</p><p>Gunner’s Attack Bonus:</p><p>Targeting System Bonus:</p><p>Grapple Modifier: +8</p><p>Base Purchase DC: 46</p><p>Restriction: Military (+3)</p><p></p><p>Attack:</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL 6 Design Specs: Twin Engines, Ejector Seat, RCS Mk2, +2 Pilot checks, Improved Thrust</p><p>Engines: Fusion torch engine, thrusters, hydrogen injectors</p><p>Armor: Carbon Composite</p><p>Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer</p><p>Sensors: Class III sensor array</p><p>Communications: Laser transceiver, radio transceiver</p><p>Weapons:</p><p>Grappling Systems: None</p><p></p><p><strong><span style="font-size: 22px">Eqiupment</span></strong></p><p><strong></strong></p><p><strong>TWIN ENGINE SYSTEM (PL 6)</strong></p><p>During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship.</p><p>A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate.</p><p>This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide.</p><p>Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft.</p><p>Minimum Ship Size: Gargantuan.</p><p>Tactical Speed Bonus: See text.</p><p>Purchase DC: 15.</p><p></p><p><strong>Improved Thrust</strong></p><p>Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed.</p><p>NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.)</p><p>Restrictions: Starship engines only.</p><p>Purchase DC: +2.</p><p></p><p><strong>Ejector Seat</strong></p><p>The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</p><p>The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</p><p></p><p><strong>RCS</strong></p><p>The Reaction Control System, is a set of thrusters, placed about the ship, give it improved maneuverability and reaction time. Mk1 Grants +1 to Initiative, and +2 to Pilot checks to perform stunts PDC 14; Mk2 +2 Initiative, +2 to Pilot Checks PDC 15; Mk3 +2 Initiative, +3 to Pilot checks, PDC 16.</p><p></p><p><strong>Carbon Composite (PL5)</strong></p><p>Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 ship designs. The material makes the ship difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a ship with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected.</p><p>Hardness: 2</p><p>Speed Bonus: +250 ft</p><p>Base Purchase Modifier: 10 + one-half base purchase DC of the starship.</p><p></p><p><strong>30mm MAC</strong></p><p>This is the Colonial's first attempt at a railgun, using the common 30mm rounds in a modified cannon that uses magnetic acceleration to propel the projectile down the barrel.</p><p>30mm MAC (PL5-6)</p><p>Damage: 4d12</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 3000 ft</p><p>Rate of Fire: S, A</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 23</p><p>Restriction: Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8048192, member: 6668634"] Some Battlestar Galactica goodness. Written by Talos/Waylan Wolf on the old Wizards of the Coast forum, tweaked by me. [B][SIZE=7]Colonial "Viper Mk I" space superiority fighter[/SIZE][/B] The first of the space superiority fighters developed by the Colonial forces, with a long narrow hull with a set of three engines mounted at the back, two downward wings mounted on the sides and an upright tail atop the third engine. To help evade targets, and to aid in fighter interception, the Viper is fitted with an afterburner. The cockpit is mounted directly in front of the engine block. Armed with a pair of 30mm mass acceleration cannons gives it good attack capabilities against fighters. They normally lack missiles but can be modified to mount up to four missiles externally under the wings and body. [B]Viper Mk1 (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (–4 size) Length: 29 feet Weight: 39,000 lb. Crew: 1 (ace +12) Passenger Capacity: 0 Cargo Capacity: 1,700 lb. Tactical Speed: 3,000 ft. (6 sq.) / 4000 ft afterburner Defense: 6 Flat-footed Defense: 6 Autopilot Defense: 6 Hardness: 20 Hit Dice: 6d20 (120 hp) Initiative Modifier: Pilot’s Class Bonus: Pilot’s Dex Modifier: Gunner’s Attack Bonus: Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 38 Restriction: Military (+3) Attack: 2 fire-linked modified rail cannons -2 ranged (6d12/20) Attack of Opportunity: None Standard PL 6 Design Specs: Ejector Seat Engines: Fusion torch engine, thrusters, Hydrogen Injectors Armor: Alloy Plating Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer Sensors: Class I sensor array, targeting system Communications: Radio transceiver Weapons: 2 fire-linked 30mm MAC cannons (range incr. 3,000 ft.) Grappling Systems: None [B][SIZE=7]Colonial "Viper Mk II" space superiority fighter[/SIZE][/B] The Mk2 is an upgraded version of the Mk1 with improved sensors, weapons, engines and avionics for improved control and maneuverability. The Mk2 is also designed to allow for quick modifications to allow the additions of missiles under the wings and body, up to 6 missiles can be fitted. [B]Viper Mk II (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (–4 size) Length: 25 feet Weight: 39,000 lb. Crew: 1 Passenger Capacity: 0 Cargo Capacity: 1,700 lb. Tactical Speed: 5,250 ft. (11 sq.) / 6,250 ft afterburner Defense: 6 Flat-footed Defense: 6 Autopilot Defense: 6 Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +1 Pilot’s Class Bonus: Pilot’s Dex Modifier: Gunner’s Attack Bonus: Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 44 Restriction: Military (+3) Attack: 2 fire-linked modified rail cannons -2 ranged (9d12/20) Attack of Opportunity: None Standard PL 6 Design Specs: Twin Engine, RCS Mk1 Engines: Fusion torch engine, thrusters, hydrogen injectors Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer Sensors: Class II sensor array, targeting system Communications: Laser transceiver, radio transceiver Weapons: 2 fire-linked modified rail cannons (range incr. 3,000 ft.) Grappling Systems: None [B][SIZE=7]Colonial "Viper Mk III" space superiority fighter[/SIZE][/B] The Mk3 is an upgraded version of the Mk2, while no major improvements in overall performance, it has a slightly redesigned hull that is a little larger, narrower intakes, reduced fairings, etc. The major upgrade is the inclusion of an internal missile launcher for 6 missiles, plus it can mount another four under the wings under the wings with minor modifications. [B]Viper Mk III (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (–4 size) Length: 25 feet Weight: 39,000 lb. Crew: 1 Passenger Capacity: 0 Cargo Capacity: 1,700 lb. Tactical Speed: 5,250 ft. (11 sq.) / 6,250 ft afterburner Defense: 6 Flat-footed Defense: 6 Autopilot Defense: 6 Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +1 Pilot’s Class Bonus: Pilot’s Dex Modifier: Gunner’s Attack Bonus: Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 45 Restriction: Military (+3) Attack: 2 fire-linked modified rail cannons -2 ranged (9d12/20); or CHE missile -2 ranged (6d12/19-20) Attack of Opportunity: None Standard PL 6 Design Specs: Twin Engine, RCS Mk1 Engines: Fusion torch engine, thrusters, hydrogen injectors Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer Sensors: Class II sensor array, targeting system Communications: Laser transceiver, radio transceiver Weapons: 2 fire-linked modified rail cannons (range incr. 3,000 ft.), CHE missile launcher (6 missiles) Grappling Systems: None [B][SIZE=7]Colonial "Viper Mk VII" space superiority fighter[/SIZE][/B] The latest version of the Viper, slightly larger with a more needle-like design, fitted with three newer weapons and improved sensors. The weapons were upgraded from railguns to needlers, plus the new hull design allows up to a total of 8 missiles that can be carried under the wings and body with minor modifications. While not faster than the Mk2, it has improved RCS [B]Viper Mk VII (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (–4 size) Length: 32.5 feet Weight: 39,000 lb. Crew: 1 Passenger Capacity: 0 Cargo Capacity: 1,700 lb. Tactical Speed: 5,250 ft. (11 sq.) / 6,250 ft afterburner Defense: 6 Flat-footed Defense: 6 Autopilot Defense: 6 Hardness: 20 Hit Dice: 9d20 (180 hp) Initiative Modifier: +2 Pilot’s Class Bonus: Pilot’s Dex Modifier: Gunner’s Attack Bonus: Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 46 Restriction: Military (+3) Attack: 3 fire-linked-battery needlers -1 ranged (12d12/20) Attack of Opportunity: None Standard PL 6 Design Specs: Twin Engines, Ejector Seat, RCS Mk2, +2 Pilot checks Engines: Fusion torch engine, thrusters, hydrogen injectors Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer Sensors: Class III sensor array, targeting system Communications: Laser transceiver, radio transceiver Weapons: 3 fire-linked-battery needlers (range incr. 4,000 ft.) Grappling Systems: None [B][SIZE=7]Colonial "Blackbird" stealth fighter[/SIZE][/B] The Blackbird is a prototype stealth fighter produced by Galen Tyrol aboard the battlestar Galactica. The Blackbird mounts only two engines on either side of the hull on very short wings, slightly angled downward, no tail, with the cockpit mounted even further back than on other Vipers, and has a more angular hull design, with carbon composite armour to give it stealth capabilities. It lacks weapons, although can be fitted with missiles, it is built for maneuverability and speed, making it one of the fastest Vipers produced to date. The Blackbird can be fitted with a small FTL drive similar to the Raptors with a few modifications. [B]Blackbird (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (–4 size) Length: 32.5 feet Weight: 36,000 lb. Crew: 1 Passenger Capacity: 0 Cargo Capacity: 1,700 lb. Tactical Speed: 6000 ft. (12 sq.) / 7,000 ft afterburner Defense: 6 Flat-footed Defense: 6 Autopilot Defense: 6 Hardness: 2 Hit Dice: 9d20 (180 hp) Initiative Modifier: +2 Pilot’s Class Bonus: Pilot’s Dex Modifier: Gunner’s Attack Bonus: Targeting System Bonus: Grapple Modifier: +8 Base Purchase DC: 46 Restriction: Military (+3) Attack: Attack of Opportunity: None Standard PL 6 Design Specs: Twin Engines, Ejector Seat, RCS Mk2, +2 Pilot checks, Improved Thrust Engines: Fusion torch engine, thrusters, hydrogen injectors Armor: Carbon Composite Defense Systems: Chaff launcher with 8 chaff bundles, sensor jammer Sensors: Class III sensor array Communications: Laser transceiver, radio transceiver Weapons: Grappling Systems: None [B][SIZE=6]Eqiupment[/SIZE] TWIN ENGINE SYSTEM (PL 6)[/B] During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship. A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate. This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide. Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft. Minimum Ship Size: Gargantuan. Tactical Speed Bonus: See text. Purchase DC: 15. [B]Improved Thrust[/B] Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed. NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.) Restrictions: Starship engines only. Purchase DC: +2. [B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces. [B]RCS[/B] The Reaction Control System, is a set of thrusters, placed about the ship, give it improved maneuverability and reaction time. Mk1 Grants +1 to Initiative, and +2 to Pilot checks to perform stunts PDC 14; Mk2 +2 Initiative, +2 to Pilot Checks PDC 15; Mk3 +2 Initiative, +3 to Pilot checks, PDC 16. [B]Carbon Composite (PL5)[/B] Based on low-observability/stealth materials design carbon composite armour is an early form of stealth armour for PL5 ship designs. The material makes the ship difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a ship with carbon composite superstructure take a -5 penalty on their computer use checks if they are using Class I or II sensor suites. Class III and higher are unaffected. Hardness: 2 Speed Bonus: +250 ft Base Purchase Modifier: 10 + one-half base purchase DC of the starship. [B]30mm MAC[/B] This is the Colonial's first attempt at a railgun, using the common 30mm rounds in a modified cannon that uses magnetic acceleration to propel the projectile down the barrel. 30mm MAC (PL5-6) Damage: 4d12 Critical: 20 Damage Type: Ballistic Range Increment: 3000 ft Rate of Fire: S, A Minimum Ship Size: Huge Purchase DC: 23 Restriction: Mil (+3) [/QUOTE]
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CORELINE (D20 Modern/D20 BESM Setting).
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