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<blockquote data-quote="kronos182" data-source="post: 8060153" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Droidekas</span></strong></p><p>Droidekas, or destroyer droids as they're also known as, are a type of battle droid with an insectile design, with three legs, two arms that end in dual repeating blasters, and very insect looking 'face'. They are designed to roll into a ball to allow them to move quickly about the battlefield, but once they unroll, they are quite slow, but a built in force field provides incredible protection. This forcefield is on the level of a small starfighter, making them nearly impervious to many handheld weapons, combined with their repeating weapons made them incredibly deadly to infantry if they don't have heavy weapons available.</p><p>Droidekas are produced by the Colicoids on Colla IV, with many being used by the Trade Federation and Confederation of Independent Systems during the Clone Wars. They are not as wide spread outside of those groups due to the cost of each droid, but many did fall into the hands of pirates, mercenaries and other groups. On Coreline, they are used by those who have the money.</p><p></p><p><strong>Droidekas P-Series (PL 6-7)</strong></p><p>CR: 3</p><p>Size: Med (7.1 ft)</p><p>Hit Points: 3d10+10; 35 hp, shield 80 hp</p><p>Init: +2</p><p>Speed: 20 ft, 100 ft wheel mode/130 (13) chase/vehicle scale</p><p>Defense: 17 (+5 armour, +2 Dex)</p><p>Hardness: 5</p><p>BAB/Grp: +2/+2</p><p>Attack: +4 ranged Dual Repeating Blaster (5d10), or +2 melee (1d3 lethal)</p><p>Full attack: +4 ranged Dual Repeating Blaster (5d10) and +2 ranged Dual Repeating Blaster (5d10)</p><p>FS/Reach: 5 ft/5 ft</p><p>Special Attacks:</p><p>Special Qualities:</p><p>Saves: Fort + 0, Reflex +2 , Will -1</p><p>Abilities: Str 10, Dex 14, Con , Int 8, Wis 8, Cha 6</p><p>Skills: Listen +2, Spot +2, Search +1</p><p>Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack</p><p></p><p>Frame: biomorph</p><p>Locomotion: legs (tripod)</p><p>Manipulators: none</p><p>Armour: Alumisteel</p><p>Superstructure: Light Alumisteel</p><p>Sensors: Class II*</p><p>Skill Software: Listen +2, Spot +2, Search +2</p><p>Feat Software: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack</p><p>Accessories: feat progit (personal firearms proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack, Exotic Weapon Proficiency (Laser Cannon)), AV transmitter, vocalizer, skill progit x3 (+2), dual repeating blaster x2, integrated alumisteel armour, shield generator, wheel mode</p><p>PDC: 31</p><p></p><p><strong>Combat</strong></p><p>Droidekas are potent anti-infantry units, fitted with dual repeating blasters and a potent shield generator to defend itself. They are usually used as a heavy support unit for B1 and B2 droids, either singularly or in small groups of 2 to 6, spreading out so they can cover large areas when they use their strafe attacks</p><p></p><p><strong>Dual Repeating Blaster</strong></p><p>Instead of hands, the Droideka has two repeating blasters that can lay down a heavy barrage of fire. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 80 ft, S, A.</p><p></p><p><strong>Force Field Generator</strong></p><p>The droideka is fitted with a powerful shield generator, as well as a potent power supply to feed it. The shield has 80 hit points and regenerates at a rate of 10 hp per round. Personal weapons such as pistols and rifles, on a critical strike don't bypass shields as normal, instead deal all damage to the shield. The shield can deploy as a free action only while not in wheel mode. The shield can remain active for 5 minutes before requiring at least 2 minutes cool down. If the shield is depleted before this time, takes 2 rounds to come back online at 20 hit points.</p><p></p><p><strong>Wheel Mode</strong></p><p>The droideka can, as a part of its move action, curl into a ball, or uncurl and stand up on its three legs. While in wheel mode, can move about at 100 ft or at 135 (13) at vehicle scale, with a +2 to Dodge, but it can not attack with any weapons nor does the shield work while curled up. If it happens to ram anything, deals 2d4 bludgeoning damage.</p><p></p><p><strong>Class II* Sensors</strong></p><p>While the droideka is fitted with a Class I sensor system, it has a modified version in that it doesn't use photoreceptors, or cameras, to see, instead using non-visual composite radiation sensors, seeing heat signatures and in ultraviolent ranges, which negates any attacks that use bright lights or flashing lights. Against visual attacks the droideka gains a +2 to their saves, also effects that create concealment, such as smoke, fog, etc have no effect on the droideka. Also the droideka gains Darkvision 100 ft.</p><p></p><p><strong><span style="font-size: 22px">Variants</span></strong></p><p>A few variants of the droideka have been produced, from minor weapon and equipment upgrades to significant changes.</p><p></p><p><strong><span style="font-size: 18px">Droideka W-Series</span></strong></p><p>The W-Series droideka are an upgraded successor to the original P-Series droideka, with higher yield blasters and improved targeting systems.</p><p>Make the following changes to droideka to make a W-Series:</p><p>Duel Repeating Blasters gain +2 damage;</p><p>Add Improved Targeting System (+1 attack rolls);</p><p>Add +2 hit points;</p><p>PDC: +1</p><p></p><p><strong><span style="font-size: 18px">Droideka Q-Series</span></strong></p><p>The Q-Series droideka are an upgraded successor to the original P and the W-Series droideka, with higher yield blasters and improved targeting systems.</p><p>Make the following changes to droideka to make a W-Series:</p><p>Duel Repeating Blasters gain +5 damage;</p><p>Add Improved Targeting System (+1 attack rolls);</p><p>Add +5 hit points;</p><p>PDC: +2</p><p></p><p><strong><span style="font-size: 18px">Sniper Droideka</span></strong></p><p>The Sniper Droideka mounts a single sniper blaster rifle on its central body, that folds when in wheel mode. The arms are fitted with shields to help protect it in case the shield is breached, and also protects it while in wheel mode.</p><p>Make the following changes to a droideka P, W or Q-series to make a Sniper Droideka:</p><p>Remove both Dual Repeating Blasters;</p><p>Add Sniper Blaster;</p><p>Add Arm Shields;</p><p>Increase speed to 120 ft/150 (15) vehicle scale;</p><p>Add improved targeting system (+1 to attack rolls);</p><p>Increase skills to Listen +4, Spot +4, Search +4;</p><p>PDC: +2</p><p></p><p><strong><span style="font-size: 18px">Droideka Sentinel</span></strong></p><p>The droideka sentinel is an advanced version of the droideka that saw improvements in armour, weapons and the shield was upgraded.</p><p>Make the following changes to droideka W, P or Q-Series to make Droideka Sentinel</p><p>Increase hit dice by +1 (+5 hit points from hit die)</p><p>Increase Base Attack bonus to +3 (ranged attack +5)</p><p>Dueling Repeating Blasters gain +5 damage;</p><p>Change armour to Duralloy (+8 equipment bonus to Defense for total of 20);</p><p>Reduce Speed to 15 ft;</p><p>Add improved targeting system (+1 attack rolls, total +6 ranged, +4 melee)</p><p>Change Force Field Generator for Improved Force Field Generator;</p><p>PDC: +5</p><p></p><p><strong><span style="font-size: 18px">Droideka Oppressor</span></strong></p><p>The droideka oppressor was developed late in the Clone Wars that it never saw actual use during the war. It is fitted with laser cannons to make it an armour hunter, able to move quickly into a position to give it a clear view to ambush vehicles, fire then curl up and move to another location to attack from.</p><p>Make the following changes to a Droideka P, W or Q-Series to make a Droideka Oppressor:</p><p>Replace both dual repeating blasters with 2 laser cannons;</p><p>Add improved targeting system (+1 attack rolls);</p><p>When in wheel mode, speed is increased to 120 ft/ 150 (15) vehicle scale;</p><p>Add Exotic Weapon Proficiency (Laser Cannon) progit</p><p>PDC: +4</p><p></p><p><strong><span style="font-size: 18px">Droideka Mk2</span></strong></p><p>The Droideka Mk2 is a version developed by Baktoid Combat Automata developed in the last few weeks of the Clone Wars, but never deployed, then discovered by the Zann Consortium and built in limited numbers. It is bigger, although not taller, than the original, with a much bulker body, fitted with four legs instead of three for a more stable platform, with an added laser cannon where the head of the original Droideka used to be, plus the addition of 2 ion cannons for attacking and disabling vehicles. The Mk2 is slower than the original Droidekas, but are better armoured and armed for great flexibility.</p><p></p><p><strong>Droidekas Mk2 (PL 6-7)</strong></p><p>CR: 5</p><p>Size: Med (7.1 ft)</p><p>Hit Points: 5d10+10; 45 hp, shield 80 hp</p><p>Init: +2</p><p>Speed: 15 ft, 80 ft wheel mode/110 (11) chase/vehicle scale</p><p>Defense: 20 (+8 armour, +2 Dex)</p><p>Hardness: 5</p><p>BAB/Grp: +3/+3</p><p>Attack: +5 ranged Laser Cannon (6d8, ignores 5 points hardness), or +5 Dual Repeating Blaster (5d10), or +3 melee (1d3 lethal)</p><p>Full attack: +5 ranged Dual Repeating Blaster 5d10 and +3 ranged Dual Repeating Blaster 5d10; or +5 ranged Ion Cannon (6d6 ion) and +3 Laser Cannon (6d8, ignores 5 points of hardness) and +3 Dual Repeating Blaster (5d10)</p><p>FS/Reach: 5 ft/5 ft</p><p>Special Attacks:</p><p>Special Qualities:</p><p>Saves: Fort + 0, Reflex +2 , Will -1</p><p>Abilities: Str 10, Dex 14, Con , Int 8, Wis 8, Cha 6</p><p>Skills: Listen +2, Spot +2, Search +1</p><p>Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack, Exotic Weapon Proficiency (Laser Cannon)</p><p></p><p>Frame: biomorph</p><p>Locomotion: legs (tripod)</p><p>Manipulators: none</p><p>Armour: Alumisteel</p><p>Superstructure: Light Alumisteel</p><p>Sensors: Class II*</p><p>Skill Software: Listen +2, Spot +2, Search +2</p><p>Feat Software: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack</p><p>Accessories: feat progit (personal firearms proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack, Exotic Weapon Proficiency (Laser Cannon)), AV transmitter, vocalizer, skill progit x3 (+2), dual repeating blaster x2, laser cannon, dual ion cannon, integrated duralloy armour, shield generator, wheel mode</p><p>PDC: 34</p><p></p><p><strong>Combat</strong></p><p>The Droideka Mk2s are even more deadly than the originals, able to engage both infantry and vehicles. Against infantry it will typically race in, preferably to a location that can also provide some additional protection or gives it the best vantage point and unleash its two dual repeating blasters. Against vehicles, it'll find an ambush point then fire its ion cannon to slow a target or disable it, and use its laser cannon to finish it off. Against slower artillery, it'll sit outside it's range, then race in once the target started firing or is reloading, then uncurl and unleash its ion and laser too close for the artillery to be used against it.</p><p></p><p><strong>Dual Repeating Blaster</strong></p><p>Instead of hands, the Droideka has two repeating blasters that can lay down a heavy barrage of fire. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 80 ft, S, A.</p><p></p><p><strong>Force Field Generator</strong></p><p>The droideka is fitted with a powerful shield generator, as well as a potent power supply to feed it. The shield has 80 hit points and regenerates at a rate of 10 hp per round. Personal weapons such as pistols and rifles, on a critical strike don't bypass shields as normal, instead deal all damage to the shield. The shield can deploy as a free action only while not in wheel mode. The shield can remain active for 5 minutes before requiring at least 2 minutes cool down. If the shield is depleted before this time, takes 2 rounds to come back online at 20 hit points.</p><p></p><p><strong>Wheel Mode</strong></p><p>The droideka can, as a part of its move action, curl into a ball, or uncurl and stand up on its three legs. While in wheel mode, can move about at 100 ft or at 135 (13) at vehicle scale, with a +2 to Dodge, but it can not attack with any weapons nor does the shield work while curled up. If it happens to ram anything, deals 2d4 bludgeoning damage.</p><p></p><p><strong>Class II* Sensors</strong></p><p>While the droideka is fitted with a Class I sensor system, it has a modified version in that it doesn't use photoreceptors, or cameras, to see, instead using non-visual composite radiation sensors, seeing heat signatures and in ultraviolent ranges, which negates any attacks that use bright lights or flashing lights. Against visual attacks the droideka gains a +2 to their saves, also effects that create concealment, such as smoke, fog, etc have no effect on the droideka. Also the droideka gains Darkvision 100 ft.</p><p></p><p><strong><span style="font-size: 22px">New Equipment/Feats</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">Multiattack</span></strong></p><p>The recipient is adept at using all its natural weapons at once.</p><p>Prerequisite: 2 or more weapons.</p><p>Benefit: The recipient's secondary attacks with natural weapons only take a -2 penalty.</p><p>Normal: Without this feat, the recipient's secondary natural attacks take a -5 penalty.</p><p></p><p><strong><span style="font-size: 18px">Laser Cannon</span></strong></p><p>Damage: 6d8, ignores 5 points of hardness</p><p>Critical: X3</p><p>Damage Type: Fire</p><p>Range Increment: 70 ft.</p><p>Rate of Fire: Single</p><p>Magazine: Unlimited</p><p></p><p><strong><span style="font-size: 18px">Improved Force Field Generator</span></strong></p><p>The droideka Sentinel is fitted with a powerful shield generator, as well as a potent power supply to feed it. The shield has 85 hit points and regenerates at a rate of 10 hp per round. Personal weapons such as pistols and rifles, on a critical strike don't bypass shields as normal, instead deal all damage to the shield. The shield can deploy as a free action only while not in wheel mode. The shield can remain active for 5 minutes before requiring at least 2 minutes cool down. If the shield is depleted before this time, takes 2 rounds to come back online at 20 hit points.</p><p>The shield can switch between Ray and Particle shields, making it more resistant to a particular type of attack, as a move equivalent action once per round. When set to Ray shields, gains resistance to energy weapons 15 (fire, generic energy, electricity). When set to Particle shields, had DR 15 against ballistic, concussion, piercing, slashing and bludgeoning weapons.</p><p></p><p><strong><span style="font-size: 18px">Ion Cannon</span></strong></p><p>Ion cannons are a type of energy weapon used to disable a target for capture. The weapon doesn't deal normal damage, but instead deals ion damage, which is not subtracted from the targets hit points, but instead added to any previous ion damage. When the ion damage equals or exceeds the target's normal hit points, that target completely shuts down, cannot move or act until the ion damage fully dissipates. Ion damage ignores hardness and causes no physical damage; it dissipates at a rate of 5 points per round. Deals no damage to organic creatures. An engineer can help speed up ion dissipation with a Repair check DC 15, removing 1d10+5 per round of work. Counts as electricity for terms of Electricity Resistance</p><p></p><p><strong>Ion Cannon (PL6)</strong></p><p>Damage: 4d6</p><p>Critical: 20x2</p><p>Damage Type: Energy (Electricity)</p><p>Range Increment: 75 ft</p><p>Rate of Fire: Single</p><p>Purchase DC: 23</p><p>Restriction: Military (+3)</p><p></p><p><strong><span style="font-size: 18px">Arm Shields</span></strong></p><p>These are armour plated shields fitted to the arms of the droid, which it can move to help protect itself, when in Wheel Mode grants +2 Shield bonus to Defense, when not in Wheel Mode grants +6 (+3 for each shield, in case one arm is disabled or destroyed) Shield bonus to Defense.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8060153, member: 6668634"] [B][SIZE=7]Droidekas[/SIZE][/B] Droidekas, or destroyer droids as they're also known as, are a type of battle droid with an insectile design, with three legs, two arms that end in dual repeating blasters, and very insect looking 'face'. They are designed to roll into a ball to allow them to move quickly about the battlefield, but once they unroll, they are quite slow, but a built in force field provides incredible protection. This forcefield is on the level of a small starfighter, making them nearly impervious to many handheld weapons, combined with their repeating weapons made them incredibly deadly to infantry if they don't have heavy weapons available. Droidekas are produced by the Colicoids on Colla IV, with many being used by the Trade Federation and Confederation of Independent Systems during the Clone Wars. They are not as wide spread outside of those groups due to the cost of each droid, but many did fall into the hands of pirates, mercenaries and other groups. On Coreline, they are used by those who have the money. [B]Droidekas P-Series (PL 6-7)[/B] CR: 3 Size: Med (7.1 ft) Hit Points: 3d10+10; 35 hp, shield 80 hp Init: +2 Speed: 20 ft, 100 ft wheel mode/130 (13) chase/vehicle scale Defense: 17 (+5 armour, +2 Dex) Hardness: 5 BAB/Grp: +2/+2 Attack: +4 ranged Dual Repeating Blaster (5d10), or +2 melee (1d3 lethal) Full attack: +4 ranged Dual Repeating Blaster (5d10) and +2 ranged Dual Repeating Blaster (5d10) FS/Reach: 5 ft/5 ft Special Attacks: Special Qualities: Saves: Fort + 0, Reflex +2 , Will -1 Abilities: Str 10, Dex 14, Con , Int 8, Wis 8, Cha 6 Skills: Listen +2, Spot +2, Search +1 Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack Frame: biomorph Locomotion: legs (tripod) Manipulators: none Armour: Alumisteel Superstructure: Light Alumisteel Sensors: Class II* Skill Software: Listen +2, Spot +2, Search +2 Feat Software: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack Accessories: feat progit (personal firearms proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack, Exotic Weapon Proficiency (Laser Cannon)), AV transmitter, vocalizer, skill progit x3 (+2), dual repeating blaster x2, integrated alumisteel armour, shield generator, wheel mode PDC: 31 [B]Combat[/B] Droidekas are potent anti-infantry units, fitted with dual repeating blasters and a potent shield generator to defend itself. They are usually used as a heavy support unit for B1 and B2 droids, either singularly or in small groups of 2 to 6, spreading out so they can cover large areas when they use their strafe attacks [B]Dual Repeating Blaster[/B] Instead of hands, the Droideka has two repeating blasters that can lay down a heavy barrage of fire. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 80 ft, S, A. [B]Force Field Generator[/B] The droideka is fitted with a powerful shield generator, as well as a potent power supply to feed it. The shield has 80 hit points and regenerates at a rate of 10 hp per round. Personal weapons such as pistols and rifles, on a critical strike don't bypass shields as normal, instead deal all damage to the shield. The shield can deploy as a free action only while not in wheel mode. The shield can remain active for 5 minutes before requiring at least 2 minutes cool down. If the shield is depleted before this time, takes 2 rounds to come back online at 20 hit points. [B]Wheel Mode[/B] The droideka can, as a part of its move action, curl into a ball, or uncurl and stand up on its three legs. While in wheel mode, can move about at 100 ft or at 135 (13) at vehicle scale, with a +2 to Dodge, but it can not attack with any weapons nor does the shield work while curled up. If it happens to ram anything, deals 2d4 bludgeoning damage. [B]Class II* Sensors[/B] While the droideka is fitted with a Class I sensor system, it has a modified version in that it doesn't use photoreceptors, or cameras, to see, instead using non-visual composite radiation sensors, seeing heat signatures and in ultraviolent ranges, which negates any attacks that use bright lights or flashing lights. Against visual attacks the droideka gains a +2 to their saves, also effects that create concealment, such as smoke, fog, etc have no effect on the droideka. Also the droideka gains Darkvision 100 ft. [B][SIZE=6]Variants[/SIZE][/B] A few variants of the droideka have been produced, from minor weapon and equipment upgrades to significant changes. [B][SIZE=5]Droideka W-Series[/SIZE][/B] The W-Series droideka are an upgraded successor to the original P-Series droideka, with higher yield blasters and improved targeting systems. Make the following changes to droideka to make a W-Series: Duel Repeating Blasters gain +2 damage; Add Improved Targeting System (+1 attack rolls); Add +2 hit points; PDC: +1 [B][SIZE=5]Droideka Q-Series[/SIZE][/B] The Q-Series droideka are an upgraded successor to the original P and the W-Series droideka, with higher yield blasters and improved targeting systems. Make the following changes to droideka to make a W-Series: Duel Repeating Blasters gain +5 damage; Add Improved Targeting System (+1 attack rolls); Add +5 hit points; PDC: +2 [B][SIZE=5]Sniper Droideka[/SIZE][/B] The Sniper Droideka mounts a single sniper blaster rifle on its central body, that folds when in wheel mode. The arms are fitted with shields to help protect it in case the shield is breached, and also protects it while in wheel mode. Make the following changes to a droideka P, W or Q-series to make a Sniper Droideka: Remove both Dual Repeating Blasters; Add Sniper Blaster; Add Arm Shields; Increase speed to 120 ft/150 (15) vehicle scale; Add improved targeting system (+1 to attack rolls); Increase skills to Listen +4, Spot +4, Search +4; PDC: +2 [B][SIZE=5]Droideka Sentinel[/SIZE][/B] The droideka sentinel is an advanced version of the droideka that saw improvements in armour, weapons and the shield was upgraded. Make the following changes to droideka W, P or Q-Series to make Droideka Sentinel Increase hit dice by +1 (+5 hit points from hit die) Increase Base Attack bonus to +3 (ranged attack +5) Dueling Repeating Blasters gain +5 damage; Change armour to Duralloy (+8 equipment bonus to Defense for total of 20); Reduce Speed to 15 ft; Add improved targeting system (+1 attack rolls, total +6 ranged, +4 melee) Change Force Field Generator for Improved Force Field Generator; PDC: +5 [B][SIZE=5]Droideka Oppressor[/SIZE][/B] The droideka oppressor was developed late in the Clone Wars that it never saw actual use during the war. It is fitted with laser cannons to make it an armour hunter, able to move quickly into a position to give it a clear view to ambush vehicles, fire then curl up and move to another location to attack from. Make the following changes to a Droideka P, W or Q-Series to make a Droideka Oppressor: Replace both dual repeating blasters with 2 laser cannons; Add improved targeting system (+1 attack rolls); When in wheel mode, speed is increased to 120 ft/ 150 (15) vehicle scale; Add Exotic Weapon Proficiency (Laser Cannon) progit PDC: +4 [B][SIZE=5]Droideka Mk2[/SIZE][/B] The Droideka Mk2 is a version developed by Baktoid Combat Automata developed in the last few weeks of the Clone Wars, but never deployed, then discovered by the Zann Consortium and built in limited numbers. It is bigger, although not taller, than the original, with a much bulker body, fitted with four legs instead of three for a more stable platform, with an added laser cannon where the head of the original Droideka used to be, plus the addition of 2 ion cannons for attacking and disabling vehicles. The Mk2 is slower than the original Droidekas, but are better armoured and armed for great flexibility. [B]Droidekas Mk2 (PL 6-7)[/B] CR: 5 Size: Med (7.1 ft) Hit Points: 5d10+10; 45 hp, shield 80 hp Init: +2 Speed: 15 ft, 80 ft wheel mode/110 (11) chase/vehicle scale Defense: 20 (+8 armour, +2 Dex) Hardness: 5 BAB/Grp: +3/+3 Attack: +5 ranged Laser Cannon (6d8, ignores 5 points hardness), or +5 Dual Repeating Blaster (5d10), or +3 melee (1d3 lethal) Full attack: +5 ranged Dual Repeating Blaster 5d10 and +3 ranged Dual Repeating Blaster 5d10; or +5 ranged Ion Cannon (6d6 ion) and +3 Laser Cannon (6d8, ignores 5 points of hardness) and +3 Dual Repeating Blaster (5d10) FS/Reach: 5 ft/5 ft Special Attacks: Special Qualities: Saves: Fort + 0, Reflex +2 , Will -1 Abilities: Str 10, Dex 14, Con , Int 8, Wis 8, Cha 6 Skills: Listen +2, Spot +2, Search +1 Feats: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack, Exotic Weapon Proficiency (Laser Cannon) Frame: biomorph Locomotion: legs (tripod) Manipulators: none Armour: Alumisteel Superstructure: Light Alumisteel Sensors: Class II* Skill Software: Listen +2, Spot +2, Search +2 Feat Software: Personal Firearms Proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack Accessories: feat progit (personal firearms proficiency, Advanced Firearms Proficiency, Strafe, Point Blank Shot, Multiattack, Exotic Weapon Proficiency (Laser Cannon)), AV transmitter, vocalizer, skill progit x3 (+2), dual repeating blaster x2, laser cannon, dual ion cannon, integrated duralloy armour, shield generator, wheel mode PDC: 34 [B]Combat[/B] The Droideka Mk2s are even more deadly than the originals, able to engage both infantry and vehicles. Against infantry it will typically race in, preferably to a location that can also provide some additional protection or gives it the best vantage point and unleash its two dual repeating blasters. Against vehicles, it'll find an ambush point then fire its ion cannon to slow a target or disable it, and use its laser cannon to finish it off. Against slower artillery, it'll sit outside it's range, then race in once the target started firing or is reloading, then uncurl and unleash its ion and laser too close for the artillery to be used against it. [B]Dual Repeating Blaster[/B] Instead of hands, the Droideka has two repeating blasters that can lay down a heavy barrage of fire. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 80 ft, S, A. [B]Force Field Generator[/B] The droideka is fitted with a powerful shield generator, as well as a potent power supply to feed it. The shield has 80 hit points and regenerates at a rate of 10 hp per round. Personal weapons such as pistols and rifles, on a critical strike don't bypass shields as normal, instead deal all damage to the shield. The shield can deploy as a free action only while not in wheel mode. The shield can remain active for 5 minutes before requiring at least 2 minutes cool down. If the shield is depleted before this time, takes 2 rounds to come back online at 20 hit points. [B]Wheel Mode[/B] The droideka can, as a part of its move action, curl into a ball, or uncurl and stand up on its three legs. While in wheel mode, can move about at 100 ft or at 135 (13) at vehicle scale, with a +2 to Dodge, but it can not attack with any weapons nor does the shield work while curled up. If it happens to ram anything, deals 2d4 bludgeoning damage. [B]Class II* Sensors[/B] While the droideka is fitted with a Class I sensor system, it has a modified version in that it doesn't use photoreceptors, or cameras, to see, instead using non-visual composite radiation sensors, seeing heat signatures and in ultraviolent ranges, which negates any attacks that use bright lights or flashing lights. Against visual attacks the droideka gains a +2 to their saves, also effects that create concealment, such as smoke, fog, etc have no effect on the droideka. Also the droideka gains Darkvision 100 ft. [B][SIZE=6]New Equipment/Feats[/SIZE] [SIZE=5]Multiattack[/SIZE][/B] The recipient is adept at using all its natural weapons at once. Prerequisite: 2 or more weapons. Benefit: The recipient's secondary attacks with natural weapons only take a -2 penalty. Normal: Without this feat, the recipient's secondary natural attacks take a -5 penalty. [B][SIZE=5]Laser Cannon[/SIZE][/B] Damage: 6d8, ignores 5 points of hardness Critical: X3 Damage Type: Fire Range Increment: 70 ft. Rate of Fire: Single Magazine: Unlimited [B][SIZE=5]Improved Force Field Generator[/SIZE][/B] The droideka Sentinel is fitted with a powerful shield generator, as well as a potent power supply to feed it. The shield has 85 hit points and regenerates at a rate of 10 hp per round. Personal weapons such as pistols and rifles, on a critical strike don't bypass shields as normal, instead deal all damage to the shield. The shield can deploy as a free action only while not in wheel mode. The shield can remain active for 5 minutes before requiring at least 2 minutes cool down. If the shield is depleted before this time, takes 2 rounds to come back online at 20 hit points. The shield can switch between Ray and Particle shields, making it more resistant to a particular type of attack, as a move equivalent action once per round. When set to Ray shields, gains resistance to energy weapons 15 (fire, generic energy, electricity). When set to Particle shields, had DR 15 against ballistic, concussion, piercing, slashing and bludgeoning weapons. [B][SIZE=5]Ion Cannon[/SIZE][/B] Ion cannons are a type of energy weapon used to disable a target for capture. The weapon doesn't deal normal damage, but instead deals ion damage, which is not subtracted from the targets hit points, but instead added to any previous ion damage. When the ion damage equals or exceeds the target's normal hit points, that target completely shuts down, cannot move or act until the ion damage fully dissipates. Ion damage ignores hardness and causes no physical damage; it dissipates at a rate of 5 points per round. Deals no damage to organic creatures. An engineer can help speed up ion dissipation with a Repair check DC 15, removing 1d10+5 per round of work. Counts as electricity for terms of Electricity Resistance [B]Ion Cannon (PL6)[/B] Damage: 4d6 Critical: 20x2 Damage Type: Energy (Electricity) Range Increment: 75 ft Rate of Fire: Single Purchase DC: 23 Restriction: Military (+3) [B][SIZE=5]Arm Shields[/SIZE][/B] These are armour plated shields fitted to the arms of the droid, which it can move to help protect itself, when in Wheel Mode grants +2 Shield bonus to Defense, when not in Wheel Mode grants +6 (+3 for each shield, in case one arm is disabled or destroyed) Shield bonus to Defense. [/QUOTE]
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