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<blockquote data-quote="kronos182" data-source="post: 8071515" data-attributes="member: 6668634"><p>Here's a Clone NPC you can use in your games, especially in starfighter combat.</p><p></p><p><strong><span style="font-size: 26px">CC-2237 Odd Ball</span></strong></p><p></p><p>Clone Trooper CC-2237, codenamed Odd Ball, is a Clone Pilot that lead starfighter squadrons during the Clone Wars, typically piloting V-19 Torrent, BTL-B Y-Wing and ARC-170 starfighters mostly. He worked mostly with Jedi General Kenobi frequently.</p><p>Notable battles he's been in are the Battle of Teth, where he first served with Jedi General Kenobi, the Battle of Umbara, where he proved to be highly effective even with the poor visibility conditions of the planet, the Battle of Coruscant where his squadron flew cover for Generals Kenobi and Skywalker, and finally the Battle of Utapau where he received Order 66. During the early part of the Clone Wars he wore Phase 1 armour, then switched to Phase 2 and Clone Pilot Armour for most of the war, but switched to an open faced pilot helmet.</p><p></p><p><strong>CT-2237 Odd Ball (Ordinary Strong 6, Fast 1)</strong></p><p>Type: Clone, Human</p><p>Size: Medium</p><p>CR: 6</p><p>Hit Points: 47 hp (7d8+14)</p><p>Mas: 15</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 22 (Class +6, +2 Dex, +4 equipment armour)</p><p>BAB/Grp: +6/+1 /+8</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +8 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +8/+3 ranged DC-15a blaster rifle, or +8 melee unarmed (1d3+2 nonlethal), or other weapons equipped</p><p>Special Attacks:</p><p>Special Qualities: Clone Traits, Anti-Droid fighter tactics, Bombing Expert</p><p>Allegiances: Kamino, programmed allegiance</p><p>Saves: Fort +5, Reflex +5, Will +2</p><p>Reputation: +2</p><p>Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 10, Cha 9</p><p>Occupation: Military (Knowledge Tactics, Demolitions)</p><p>Skills: Climb +4, Computer Use +2, Drive +5, Hide +3, Jump +3, Knowledge Tactics +5, Listen +2, Move Silently +3, Pilot +6, Repair +2, Search +2, Spot +3</p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Dodge, Starship Operation (ultralight), Vehicle Expert, Starship Gunnery</p><p>Talents:</p><p>Possessions: DC-17 hand blaster, Clone Pilot Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type)</p><p>Action Points:</p><p></p><p><strong>Anti-Droid Fighter Tactics</strong></p><p>Odd Ball has fight against droid fighters in enough engagements to lean how to use their programming against them. When piloting a ship against a droid piloted/controlled ship, Odd Ball gains +2 to attack rolls and deals an extra die of damage with any starship weapon he is using. Odd Ball can designate 1 droid piloted/controlled starfighter and gains a +1 Dodge bonus against that target until it is destroyed or he designates a new target.</p><p></p><p><strong>Bombing Expert</strong></p><p>When piloting a bomber and attacking a ground target, or very large capital ship (heavy or larger) or space station of at least mediumweight type, Odd Ball can make a Knowledge Tactics check DC 17 and his next attack with a missile, torpedo or bomb type weapon ignores half the target's hardness and deals 25% more damage, which is calculated before any critical modifiers on a critical hit. On a critical hit, deals an additional 50% more damage after applying critical modifier.</p><p></p><p><strong><span style="font-size: 22px">New Equipment</span></strong></p><p><strong></strong></p><p><strong>Clone Pilot Armour</strong></p><p>This armour is designed for clone pilots, providing protection without hindering their movement or taking up too much space, designed for the Jango Fett template clones. The armour is designed to help protect the pilot from the high G-Forces created by high speed maneuvers, provide protection against the vacuum of space, in the event they eject from their craft, and includes limited life support and air.</p><p></p><p>Clone Pilot Armour (PL 6-7)</p><p>Type: Light</p><p>Equipment Bonus: +4</p><p>Nonprof. Bonus: +2</p><p>Str Bonus: 0</p><p>Nonprof Str Bonus:</p><p>Max Dex: +3</p><p>Armour Penalty: -3</p><p>Speed (30 ft): 30 ft</p><p>Weight: 15 lbs</p><p>Purchase DC: 19</p><p>Restriction: Mil (+3)</p><p>Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio, +1 Listen and Search checks. Belt contains pockets for holding ammunition, grenades and holds for a single pistol.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8071515, member: 6668634"] Here's a Clone NPC you can use in your games, especially in starfighter combat. [B][SIZE=7]CC-2237 Odd Ball[/SIZE][/B] Clone Trooper CC-2237, codenamed Odd Ball, is a Clone Pilot that lead starfighter squadrons during the Clone Wars, typically piloting V-19 Torrent, BTL-B Y-Wing and ARC-170 starfighters mostly. He worked mostly with Jedi General Kenobi frequently. Notable battles he's been in are the Battle of Teth, where he first served with Jedi General Kenobi, the Battle of Umbara, where he proved to be highly effective even with the poor visibility conditions of the planet, the Battle of Coruscant where his squadron flew cover for Generals Kenobi and Skywalker, and finally the Battle of Utapau where he received Order 66. During the early part of the Clone Wars he wore Phase 1 armour, then switched to Phase 2 and Clone Pilot Armour for most of the war, but switched to an open faced pilot helmet. [B]CT-2237 Odd Ball (Ordinary Strong 6, Fast 1)[/B] Type: Clone, Human Size: Medium CR: 6 Hit Points: 47 hp (7d8+14) Mas: 15 Init: +2 Speed: 30 ft Defense: 22 (Class +6, +2 Dex, +4 equipment armour) BAB/Grp: +6/+1 /+8 FS/Reach: 5 ft/ 5 ft Attacks: +8 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +8/+3 ranged DC-15a blaster rifle, or +8 melee unarmed (1d3+2 nonlethal), or other weapons equipped Special Attacks: Special Qualities: Clone Traits, Anti-Droid fighter tactics, Bombing Expert Allegiances: Kamino, programmed allegiance Saves: Fort +5, Reflex +5, Will +2 Reputation: +2 Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 10, Cha 9 Occupation: Military (Knowledge Tactics, Demolitions) Skills: Climb +4, Computer Use +2, Drive +5, Hide +3, Jump +3, Knowledge Tactics +5, Listen +2, Move Silently +3, Pilot +6, Repair +2, Search +2, Spot +3 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Dodge, Starship Operation (ultralight), Vehicle Expert, Starship Gunnery Talents: Possessions: DC-17 hand blaster, Clone Pilot Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type) Action Points: [B]Anti-Droid Fighter Tactics[/B] Odd Ball has fight against droid fighters in enough engagements to lean how to use their programming against them. When piloting a ship against a droid piloted/controlled ship, Odd Ball gains +2 to attack rolls and deals an extra die of damage with any starship weapon he is using. Odd Ball can designate 1 droid piloted/controlled starfighter and gains a +1 Dodge bonus against that target until it is destroyed or he designates a new target. [B]Bombing Expert[/B] When piloting a bomber and attacking a ground target, or very large capital ship (heavy or larger) or space station of at least mediumweight type, Odd Ball can make a Knowledge Tactics check DC 17 and his next attack with a missile, torpedo or bomb type weapon ignores half the target's hardness and deals 25% more damage, which is calculated before any critical modifiers on a critical hit. On a critical hit, deals an additional 50% more damage after applying critical modifier. [B][SIZE=6]New Equipment[/SIZE] Clone Pilot Armour[/B] This armour is designed for clone pilots, providing protection without hindering their movement or taking up too much space, designed for the Jango Fett template clones. The armour is designed to help protect the pilot from the high G-Forces created by high speed maneuvers, provide protection against the vacuum of space, in the event they eject from their craft, and includes limited life support and air. Clone Pilot Armour (PL 6-7) Type: Light Equipment Bonus: +4 Nonprof. Bonus: +2 Str Bonus: 0 Nonprof Str Bonus: Max Dex: +3 Armour Penalty: -3 Speed (30 ft): 30 ft Weight: 15 lbs Purchase DC: 19 Restriction: Mil (+3) Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio, +1 Listen and Search checks. Belt contains pockets for holding ammunition, grenades and holds for a single pistol. [/QUOTE]
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