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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8078142" data-attributes="member: 6668634"><p><span style="font-size: 26px"><strong>Joh Mith, Freighter Pilot</strong></span></p><p>Joh Mith is a typical human freighter pilot, from the Star Wars Universe, able to fly anything from small light freighters such as anything from the Corellian YT-series, to the large bulk freighters. While he's capable of flying even fighters and shuttles, freighters and transports are his specialty, and is able to squeeze the most performance out of them.</p><p></p><p><strong>Low Level Freighter Pilot (Ordinary Fast 1, Dedicated 1)</strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 1</p><p>Hit Points: 8 hp (1d8 plus 1d6)</p><p>Mas: 10</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 16, touch 16, flat-footed 14 (+2 Dex, +4 Class)</p><p>BAB: +0</p><p>Grapple: +1</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +1 melee (1d3+1 nonlethal, unarmed), or +2 ranged (3d6, fire, DL-18 blaster pistol)</p><p>Full Attack:</p><p>Special Attacks:</p><p>Special Qualities: Quick Take-Off, Smuggler Routes, Freighter Pilot</p><p>Allegiances:</p><p>Saves: Fort +1, Reflex +3, Will +3</p><p>Reputation: +1</p><p>Abilities: Str 13, Dex 15, Con 10, Int 8, Wis 14, Cha 12</p><p>Occupation: Blue-collar (Craft mechanical, Pilot, Repair)</p><p>Skills: Computer Use +2, Knowledge (current events) +2, Knowledge (popular culture) +2, Knowledge (streetwise) +1, Navigate +2, Pilot +7, Profession +6, Read/Write English, Repair +4, Speak English.</p><p>Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Starship Operation (ultralight)</p><p>Talents:</p><p>Possessions: DC-17 hand blaster, repair kit, survival kit, 4 power packs</p><p>Action Points:</p><p></p><p><strong>Mid-Level Freighter Pilot (Ordinary Fast 3, Dedicated 3)</strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 3</p><p>Hit Points: 24 hp (3d8 plus 3d6)</p><p>Mas: 10</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 18, touch 18, flat-footed 16 (+2 Dex, +6 Class)</p><p>BAB: +4</p><p>Grapple: +5</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +5 melee (1d3+1 nonlethal, unarmed), or +6 ranged (3d6, fire, DL-18 blaster pistol)</p><p>Full Attack:</p><p>Special Attacks:</p><p>Special Qualities: Quick Take-Off, Smuggler Routes, Freighter Pilot</p><p>Allegiances:</p><p>Saves: Fort +3, Reflex +5, Will +5</p><p>Reputation: +2</p><p>Abilities: Str 13, Dex 15, Con 10, Int 8, Wis 14, Cha 12</p><p>Occupation: Blue-collar (Craft mechanical, Pilot, Repair)</p><p>Skills: Computer Use +4, Knowledge (current events) +4, Knowledge (popular culture) +4, Knowledge (streetwise) +2, Listen +3, Navigate +4, Pilot +11, Profession +8, Read/Write English, Repair +6, Speak English, Spot +3.</p><p>Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Starship Operation (ultralight), Starship Dodge</p><p>Talents:</p><p>Possessions: DC-17 hand blaster, repair kit, survival kit, 4 power packs</p><p>Action Points:</p><p></p><p><strong>Quick Take-Off</strong></p><p>Skilled in quickly getting a ship powered up and taking off, bypassing normal safety and preflight checks to take off quickly. You are able to start up an ultralight craft as a standard action and able to take off in the same round, however will suffer a -2 penalty to Pilot checks for 1d6+2 rounds.</p><p></p><p><strong>Smuggler Routes</strong></p><p>Knows secret hyperspace routes and safe paths through hazardous areas. Make a Navigate check DC 15 and can reduce travel time by 10%, or gain a +2 check to Navigate and Knowledge checks to locate a place to avoid authorities.</p><p></p><p><strong>Freighter Pilot</strong></p><p>While piloting a starship that is a freighter or transport, gains +2 to Pilot checks, +1 to Initiative, +1 to Defense, +1 to attack rolls with the ship's weapons.</p><p></p><p><strong><span style="font-size: 18px">DL-18 Blaster Pistol</span></strong></p><p>A light weight and sleek light blaster pistol produced by Blastech, is one of the most common, and cheap, blaster pistols available. While not exceptionally powerful, it does have a large ammunition supply, decent range and very light in the hand.</p><p></p><p><strong>DL-18 Blaster Pistol (PL6 Personal Firearms Proficiency)</strong></p><p>Damage: 3d6</p><p>Critical: x2</p><p>Damage Type: Fire</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S</p><p>Size: Small</p><p>Weight: 2 lbs</p><p>Ammo: 100 Box</p><p>Purchase DC: 14</p><p>Notes: +2 to Slight of Hand checks to conceal.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8078142, member: 6668634"] [SIZE=7][B]Joh Mith, Freighter Pilot[/B][/SIZE] Joh Mith is a typical human freighter pilot, from the Star Wars Universe, able to fly anything from small light freighters such as anything from the Corellian YT-series, to the large bulk freighters. While he's capable of flying even fighters and shuttles, freighters and transports are his specialty, and is able to squeeze the most performance out of them. [B]Low Level Freighter Pilot (Ordinary Fast 1, Dedicated 1)[/B] Type: Human Size: Medium CR: 1 Hit Points: 8 hp (1d8 plus 1d6) Mas: 10 Init: +2 Speed: 30 ft Defense: 16, touch 16, flat-footed 14 (+2 Dex, +4 Class) BAB: +0 Grapple: +1 FS/Reach: 5 ft/ 5 ft Attacks: +1 melee (1d3+1 nonlethal, unarmed), or +2 ranged (3d6, fire, DL-18 blaster pistol) Full Attack: Special Attacks: Special Qualities: Quick Take-Off, Smuggler Routes, Freighter Pilot Allegiances: Saves: Fort +1, Reflex +3, Will +3 Reputation: +1 Abilities: Str 13, Dex 15, Con 10, Int 8, Wis 14, Cha 12 Occupation: Blue-collar (Craft mechanical, Pilot, Repair) Skills: Computer Use +2, Knowledge (current events) +2, Knowledge (popular culture) +2, Knowledge (streetwise) +1, Navigate +2, Pilot +7, Profession +6, Read/Write English, Repair +4, Speak English. Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Starship Operation (ultralight) Talents: Possessions: DC-17 hand blaster, repair kit, survival kit, 4 power packs Action Points: [B]Mid-Level Freighter Pilot (Ordinary Fast 3, Dedicated 3)[/B] Type: Human Size: Medium CR: 3 Hit Points: 24 hp (3d8 plus 3d6) Mas: 10 Init: +2 Speed: 30 ft Defense: 18, touch 18, flat-footed 16 (+2 Dex, +6 Class) BAB: +4 Grapple: +5 FS/Reach: 5 ft/ 5 ft Attacks: +5 melee (1d3+1 nonlethal, unarmed), or +6 ranged (3d6, fire, DL-18 blaster pistol) Full Attack: Special Attacks: Special Qualities: Quick Take-Off, Smuggler Routes, Freighter Pilot Allegiances: Saves: Fort +3, Reflex +5, Will +5 Reputation: +2 Abilities: Str 13, Dex 15, Con 10, Int 8, Wis 14, Cha 12 Occupation: Blue-collar (Craft mechanical, Pilot, Repair) Skills: Computer Use +4, Knowledge (current events) +4, Knowledge (popular culture) +4, Knowledge (streetwise) +2, Listen +3, Navigate +4, Pilot +11, Profession +8, Read/Write English, Repair +6, Speak English, Spot +3. Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Starship Operation (ultralight), Starship Dodge Talents: Possessions: DC-17 hand blaster, repair kit, survival kit, 4 power packs Action Points: [B]Quick Take-Off[/B] Skilled in quickly getting a ship powered up and taking off, bypassing normal safety and preflight checks to take off quickly. You are able to start up an ultralight craft as a standard action and able to take off in the same round, however will suffer a -2 penalty to Pilot checks for 1d6+2 rounds. [B]Smuggler Routes[/B] Knows secret hyperspace routes and safe paths through hazardous areas. Make a Navigate check DC 15 and can reduce travel time by 10%, or gain a +2 check to Navigate and Knowledge checks to locate a place to avoid authorities. [B]Freighter Pilot[/B] While piloting a starship that is a freighter or transport, gains +2 to Pilot checks, +1 to Initiative, +1 to Defense, +1 to attack rolls with the ship's weapons. [B][SIZE=5]DL-18 Blaster Pistol[/SIZE][/B] A light weight and sleek light blaster pistol produced by Blastech, is one of the most common, and cheap, blaster pistols available. While not exceptionally powerful, it does have a large ammunition supply, decent range and very light in the hand. [B]DL-18 Blaster Pistol (PL6 Personal Firearms Proficiency)[/B] Damage: 3d6 Critical: x2 Damage Type: Fire Range Increment: 60 ft Rate of Fire: S Size: Small Weight: 2 lbs Ammo: 100 Box Purchase DC: 14 Notes: +2 to Slight of Hand checks to conceal. [/QUOTE]
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