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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8089695" data-attributes="member: 6668634"><p>Quick, mass produced version of the baby Yoda mech. I may put together a few different versions with variant equipment, armour, etc. Probably a true Mandalorian version with Beskar armour. I need to stat up Beskar at some point as well.</p><p></p><p><strong><span style="font-size: 26px">Yomech Mk1 aka Mandalorian Cradle</span></strong></p><p>This small mech was designed to allow small statured creatures to be more effective on the battlefield by giving them a means of wielding heavier weapons and armour. Developed on a design from a possible alternate timeline where The Mandalorian created a battle suit for The Child to keep him safe and aid in his own protection. It has a rounded body, with a hatch on top which is the cockpit for small beings to sit, has two long-thin, but strong arms based on combat droids, with two reverse jointed legs that while it has a slow bouncing walk, is actually fairly quick in that it can spring into motion quickly and also allows it to make impressive leaps. The left arm is fitted with a rotating triple barreled blaster, a four tube rocket launcher is attached to the back and raises over one shoulder before firing. The right hand is free to use any normal sized weapons, or used in melee combat.</p><p></p><p><strong>Yomech Mk1 (PL6)</strong></p><p>Size: Medium</p><p>Bonus Hit Points: 40</p><p>Superstructure: Duralloy</p><p>Hardness: 15</p><p>Armour: Alumisteel</p><p>Bonus to Defense: +5</p><p>Armour Penalty: -6</p><p>Reach: 5 ft</p><p>Strength Bonus: +4</p><p>Dexterity Penalty: -1</p><p>Speed: 25 ft</p><p>Purchase DC: 37 Res-Mil (+2 to +3)</p><p></p><p>Slots</p><p>Torso: Cockpit</p><p>Left arm: Triple Barrel Blaster</p><p>Right arm: 1 slot.</p><p>Shoulder: 4-Tube Rocket Launcher</p><p>Belt: Class II Sensor System</p><p>Belt: Oracle Targeting System Mk1</p><p>Comm System</p><p></p><p>Standard Package Features: Only Tiny to Small sized creatures can pilot the Yomech, with Tiny requiring mech operation feat or armour: powered proficiency, and small requiring armour: powered proficiency.</p><p>Bonuses: +2 Navigate and Spot, +4 Jump, +1 attack rolls.</p><p>Weapons: Triple Blaster +1 ranged 3d8+2, 20, fire, 150 ft, S/A Unlimited; or</p><p>4-Tube Rocket Launcher +1 range varies, -, varies, 200 ft, S, 8 rockets; or</p><p>Slam +2 melee 1d4+2, bludgeoning</p><p></p><p><strong>Triple Blaster</strong></p><p>This triple barreled blaster rotates the three barrels quickly to give a rapid fire capability while keeping the barrels cooler, it trades heavy damage for greater range and improved targeting while on autofire. Autofire attacks suffer half penalties to a minimum of -1 to attack rolls. Reflex save DC 16 for half damage.</p><p></p><p><strong>4-Tube Rocket Launcher</strong></p><p>This is a fairly standard rocket launcher, with four launch tubes each holding 2 rockets each, typically uses fragmentation or explosive rockets. Can use commonly found rockets (similar to LAWs.</p><p>Most typically are Explosive (6d6, fire, 30 ft radius, Reflex DC 15 for half), Fragmentation (5d6, slashing, 30 ft radius, Reflex save DC 15 for half).</p></blockquote><p></p>
[QUOTE="kronos182, post: 8089695, member: 6668634"] Quick, mass produced version of the baby Yoda mech. I may put together a few different versions with variant equipment, armour, etc. Probably a true Mandalorian version with Beskar armour. I need to stat up Beskar at some point as well. [B][SIZE=7]Yomech Mk1 aka Mandalorian Cradle[/SIZE][/B] This small mech was designed to allow small statured creatures to be more effective on the battlefield by giving them a means of wielding heavier weapons and armour. Developed on a design from a possible alternate timeline where The Mandalorian created a battle suit for The Child to keep him safe and aid in his own protection. It has a rounded body, with a hatch on top which is the cockpit for small beings to sit, has two long-thin, but strong arms based on combat droids, with two reverse jointed legs that while it has a slow bouncing walk, is actually fairly quick in that it can spring into motion quickly and also allows it to make impressive leaps. The left arm is fitted with a rotating triple barreled blaster, a four tube rocket launcher is attached to the back and raises over one shoulder before firing. The right hand is free to use any normal sized weapons, or used in melee combat. [B]Yomech Mk1 (PL6)[/B] Size: Medium Bonus Hit Points: 40 Superstructure: Duralloy Hardness: 15 Armour: Alumisteel Bonus to Defense: +5 Armour Penalty: -6 Reach: 5 ft Strength Bonus: +4 Dexterity Penalty: -1 Speed: 25 ft Purchase DC: 37 Res-Mil (+2 to +3) Slots Torso: Cockpit Left arm: Triple Barrel Blaster Right arm: 1 slot. Shoulder: 4-Tube Rocket Launcher Belt: Class II Sensor System Belt: Oracle Targeting System Mk1 Comm System Standard Package Features: Only Tiny to Small sized creatures can pilot the Yomech, with Tiny requiring mech operation feat or armour: powered proficiency, and small requiring armour: powered proficiency. Bonuses: +2 Navigate and Spot, +4 Jump, +1 attack rolls. Weapons: Triple Blaster +1 ranged 3d8+2, 20, fire, 150 ft, S/A Unlimited; or 4-Tube Rocket Launcher +1 range varies, -, varies, 200 ft, S, 8 rockets; or Slam +2 melee 1d4+2, bludgeoning [B]Triple Blaster[/B] This triple barreled blaster rotates the three barrels quickly to give a rapid fire capability while keeping the barrels cooler, it trades heavy damage for greater range and improved targeting while on autofire. Autofire attacks suffer half penalties to a minimum of -1 to attack rolls. Reflex save DC 16 for half damage. [B]4-Tube Rocket Launcher[/B] This is a fairly standard rocket launcher, with four launch tubes each holding 2 rockets each, typically uses fragmentation or explosive rockets. Can use commonly found rockets (similar to LAWs. Most typically are Explosive (6d6, fire, 30 ft radius, Reflex DC 15 for half), Fragmentation (5d6, slashing, 30 ft radius, Reflex save DC 15 for half). [/QUOTE]
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