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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8091712" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Bacta</span></strong></p><p>Bacta is a thick, gelatinous substance with seemingly magical healing properties, able to help the body regrow tissue, including nerves, skin and muscles, with reduced or no scarring. It is a mixture of kavam and alazhi bacteria combined with amboria fluid. Bacta can be administered several ways, immersion within a bacta tank, the most common and effective method, patches which only affect the area under the patch and around it, are most common in medkits and are easier to transport, direct injection, or a salve.</p><p>Bacta is effective on nearly all lifeforms, with very few suffering from any ill effects, with a few people having allergic reactions, thus making bacta a universal healing agent found anywhere.</p><p></p><p><strong><span style="font-size: 22px">Bacta Patches</span></strong></p><p>These patches, placed upon an injury stop bleeding, heals 1d4 hp and while worn during rest increases natural healing by 50%, reduces scaring by half. Only effective for 12 hours. Takes a move action to apply a bacta patch.</p><p>Weight: 5 oz.</p><p>PDC: 9 for pack of 5 patches.</p><p></p><p><strong><span style="font-size: 22px">Bacta Salve</span></strong></p><p>This salve is an antibiotic healing remedy, smeared onto burns and wounds on the skin. It is a web, stringy, goopy jelly-like substance that has a vile chemical smell found in tubes or jars. Applied as a full round action heals 1d6 hp, promotes 25% faster natural healing when resting for at least 6 hours, then its effects wear off.</p><p>Weight: Tube 10 oz with 5 applications, jar 30 oz with 15 applications.</p><p>PDC: 8 for 3 tubes, 12 for 3 jars.</p><p></p><p><strong><span style="font-size: 22px">Bacta Tank</span></strong></p><p>This 8 foot tall tank is designed to hold standard sized humanoid, completely submerged in bacta, allowing every part of them to be affected. While submerged, the creature is fitted with a breathing apparatus so they can breath, and the tank has several monitoring devices to allow an attending doctor to monitor the subject's bodily functions and can administer additional medicines as needed, or adjust the temperature. While submerged, the subject gains Fast Heal 5, if affected by any diseases or poisons, can make a new Fort save at +5 every minute until they make a successful save and are cured. Ability damage, including damage from poisons and diseases, heals at a rate of 1 point every hour submerged. Broken bones are healed, but missing limbs and organs can't be regrown.</p><p>Weight: 500 lbs for tank and attached monitoring equipment, bacta adds another 300 lbs, plus weight of subject. The tank needs to be flushed and the bacta filtered after each use, taking about 1 hour, and can be used on 10 patients before needing to be completely replaced with fresh bacta.</p><p>PDC: 25 for tank, 15 to refill the tank of bacta.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8091712, member: 6668634"] [B][SIZE=7]Bacta[/SIZE][/B] Bacta is a thick, gelatinous substance with seemingly magical healing properties, able to help the body regrow tissue, including nerves, skin and muscles, with reduced or no scarring. It is a mixture of kavam and alazhi bacteria combined with amboria fluid. Bacta can be administered several ways, immersion within a bacta tank, the most common and effective method, patches which only affect the area under the patch and around it, are most common in medkits and are easier to transport, direct injection, or a salve. Bacta is effective on nearly all lifeforms, with very few suffering from any ill effects, with a few people having allergic reactions, thus making bacta a universal healing agent found anywhere. [B][SIZE=6]Bacta Patches[/SIZE][/B] These patches, placed upon an injury stop bleeding, heals 1d4 hp and while worn during rest increases natural healing by 50%, reduces scaring by half. Only effective for 12 hours. Takes a move action to apply a bacta patch. Weight: 5 oz. PDC: 9 for pack of 5 patches. [B][SIZE=6]Bacta Salve[/SIZE][/B] This salve is an antibiotic healing remedy, smeared onto burns and wounds on the skin. It is a web, stringy, goopy jelly-like substance that has a vile chemical smell found in tubes or jars. Applied as a full round action heals 1d6 hp, promotes 25% faster natural healing when resting for at least 6 hours, then its effects wear off. Weight: Tube 10 oz with 5 applications, jar 30 oz with 15 applications. PDC: 8 for 3 tubes, 12 for 3 jars. [B][SIZE=6]Bacta Tank[/SIZE][/B] This 8 foot tall tank is designed to hold standard sized humanoid, completely submerged in bacta, allowing every part of them to be affected. While submerged, the creature is fitted with a breathing apparatus so they can breath, and the tank has several monitoring devices to allow an attending doctor to monitor the subject's bodily functions and can administer additional medicines as needed, or adjust the temperature. While submerged, the subject gains Fast Heal 5, if affected by any diseases or poisons, can make a new Fort save at +5 every minute until they make a successful save and are cured. Ability damage, including damage from poisons and diseases, heals at a rate of 1 point every hour submerged. Broken bones are healed, but missing limbs and organs can't be regrown. Weight: 500 lbs for tank and attached monitoring equipment, bacta adds another 300 lbs, plus weight of subject. The tank needs to be flushed and the bacta filtered after each use, taking about 1 hour, and can be used on 10 patients before needing to be completely replaced with fresh bacta. PDC: 25 for tank, 15 to refill the tank of bacta. [/QUOTE]
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