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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8101434" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Corporal Drelosyn, Scout Trooper</span></strong></p><p>Corporal Drelosyn is a scout trooper from Coruscant, where he honed his piloting skills by racing swoops in the underworld. He isn't as good as a sniper, but few other scout troopers can match his skills on a speeder bike, making him a deadly opponent while controlling one.</p><p></p><p><strong>Scout Trooper Mid Level (2 Tough Ord/ 3 Fast Ord)</strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 5</p><p>Hit Points: 33 hp (2d10+2 plus 3d8+3)</p><p>Mas: 12</p><p>Init: +2</p><p>Speed: 30 ft (30 ft)</p><p>Defense: 23 (Class +7, +3 Dex, +4 equipment armour)</p><p>BAB/Grp: +4 / +6</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +7 ranged EC-17 hold-out blaster (3d6, 20x2, fire, 30 ft), or +5 melee unarmed (1d3+1 nonlethal), or other weapons equipped</p><p>Special Attacks:</p><p>Special Qualities: Imperial Indoctoration, Co-Ordinate Attack, Co-Ordinate Defense, Wall of Stormtroopers, Cover Use</p><p>Allegiances: Galactic Empire</p><p>Saves: Fort +4, Reflex +5, Will +1</p><p>Reputation: +2</p><p>Abilities: Str 11, Dex 17, Con 12, Int 12, Wis 10, Cha 9</p><p>Occupation: Military (Knowledge Tactics, Survival)</p><p>Skills: Balance +4, Climb +4, Concentration +4, Drive +9, Knowledge (Tactics) +5, Listen +4, Move Silently +5, Navigate +4, Read/Write Basic, Speak Basic, Search +4, Spot +6, Survival +3, Swim +2</p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Medium Armour Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Athletic, Surface Vehicle Operation (speeder bike), Drive-By Attack</p><p>Talents:</p><p>Possessions: EC-14 hold-out blaster pistol, Scout trooper armour, 1d4+2 thermal detonators, grapple tag and 50 ft line, 3 power packs, electrobinoculars, speeder bike. Alternate weapon E-11s Sniper rifle.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Drelosyn is a typical scout trooper except for his skills with a speeder bike, which lands him assignments as first responder and interception of insurgents. He is a deadly vehicle combatant, making him a bane against any infantry that he hunts down.</p><p></p><p><strong>Imperial Indoctoration</strong></p><p>Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire.</p><p></p><p><strong>Co-Ordinate Attack</strong></p><p>When the stormtrooper is part of a squad of other stormtroopers (of any type up to 5 troopers total) within 15 feet, each stormtrooper successfully using the Aid Other action to increase the squad leader's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the troopers training to work together for concentrated attacks.</p><p></p><p><strong>Co-Ordinate Defense</strong></p><p>Not only is stormtrooper training help to co-ordinate their attacks, but also for their defense when using the Aid Other for defense. Instead of the normal +1 cover bonus to the trooper's Defense, adds the normal +1 plus an additional +1 per 2 stormtroopers in the squad up to 5 troopers in total all within 15 feet of each other.</p><p></p><p><strong>Wall of Stormtroopers</strong></p><p>Stormtroopers training is designed around strength in numbers. The more Empire allies around them, the better they function. For every 5 Empire allies, the Stormtrooper gains +1 morale bonus to Defense and Attack rolls within 30 feet, up to a maximum bonus of +5.</p><p></p><p><strong>Cover Use</strong></p><p>The scout trooper is trained to use cover and concealment to their best advantage while lying in wait for a target. As a full round action, they can secure him or herself better than normal. So long as the scout trooper does not move, the scout trooper will now gain cover or concealment, as appropriate, one step better than normal. For example, if the trooper has positioned around a corner, they would normally gain one-half cover. By spending a full round action positioning properly, the scout trooper will now gain three-quarters cover. Note that this can effectively place the scout trooper in total cover while still able to fire, if he/she uses nine-tenths cover.</p><p></p><p><strong>Vehicle Combatant</strong></p><p>Drelosyn is quite skilled at using the weapons of the vehicle he is piloting, particularly speeders. While driving a vehicle, gains +1 to attack rolls with a single onboard weapon. While piloting a speeder, gain +2 to attack rolls with one on board weapon, deals 1 extra die of damage on the first attack that round with the weapon and gains a +1 bonus to Dodge. Drelosyn can only gain the bonus to attack roll and damage with one selected weapon, He can change the weapon selected at the beginning of his next turn.</p><p></p><p><strong>Speeder Bike Expert</strong></p><p>While driving a speeder bike or swoop, Drelosyn gains +1 to Initiative and the vehicle gains +1 maneuver and with a Pilot check DC 19 can increase speed by 25% for 1d4+1 rounds but suffers -2 to Drive checks to perform maneuvers and tricks.</p><p></p><p></p><p><strong><span style="font-size: 18px">EC-17 Hold-Out Blaster</span></strong></p><p>This blaster is standard issue hold-out blaster pistol assigned to scout troopers. The compact designed features a built-in targeting scope. A pressure-sensitive grip is located on the weapons left side made it easier to fire while wearing gloves.</p><p></p><p>Damage: 3d6</p><p>Critical: 20</p><p>Damage Type: fire</p><p>Range Increment: 30 ft</p><p>Rate of Fire: Semi</p><p>Size: small</p><p>Weight: 2.5 lbs</p><p>Ammo: 50 box</p><p>Purchase DC: 18 Mil (+3)</p><p>Notes: Can be fired even with heavy gloves.</p><p></p><p><strong><span style="font-size: 18px">Scout Trooper Scout Armour (Medium)</span></strong></p><p>Type: Tactical</p><p>Equip. Bonus: +4</p><p>Nonprof. Bonus: +2</p><p>Max Dex Bonus: +5</p><p>Armor Penalty: -3</p><p>Speed (30 ft): 30 ft.</p><p>Weight: 21 lb.</p><p>Purchase DC: 20</p><p>Restriction: Mil (+3)</p><p>A lighter variety of stormtrooper armor are the scout armors. These lighter suits allow for increased movement and are used by the snipers and scouts of the Empire. Some suits have camo patterns painted on them, providing a +6 bonus to Hide checks in the environment the camo is designed for.</p><p></p><p>Edit: updated Vehicle Combatant with a little bonus damage with the first attack, and the bonus only affects 1 weapon for the round, but can switch weapons if the vehicle has more than one weapon the next round.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8101434, member: 6668634"] [B][SIZE=7]Corporal Drelosyn, Scout Trooper[/SIZE][/B] Corporal Drelosyn is a scout trooper from Coruscant, where he honed his piloting skills by racing swoops in the underworld. He isn't as good as a sniper, but few other scout troopers can match his skills on a speeder bike, making him a deadly opponent while controlling one. [B]Scout Trooper Mid Level (2 Tough Ord/ 3 Fast Ord)[/B] Type: Human Size: Medium CR: 5 Hit Points: 33 hp (2d10+2 plus 3d8+3) Mas: 12 Init: +2 Speed: 30 ft (30 ft) Defense: 23 (Class +7, +3 Dex, +4 equipment armour) BAB/Grp: +4 / +6 FS/Reach: 5 ft/ 5 ft Attacks: +7 ranged EC-17 hold-out blaster (3d6, 20x2, fire, 30 ft), or +5 melee unarmed (1d3+1 nonlethal), or other weapons equipped Special Attacks: Special Qualities: Imperial Indoctoration, Co-Ordinate Attack, Co-Ordinate Defense, Wall of Stormtroopers, Cover Use Allegiances: Galactic Empire Saves: Fort +4, Reflex +5, Will +1 Reputation: +2 Abilities: Str 11, Dex 17, Con 12, Int 12, Wis 10, Cha 9 Occupation: Military (Knowledge Tactics, Survival) Skills: Balance +4, Climb +4, Concentration +4, Drive +9, Knowledge (Tactics) +5, Listen +4, Move Silently +5, Navigate +4, Read/Write Basic, Speak Basic, Search +4, Spot +6, Survival +3, Swim +2 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Medium Armour Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Athletic, Surface Vehicle Operation (speeder bike), Drive-By Attack Talents: Possessions: EC-14 hold-out blaster pistol, Scout trooper armour, 1d4+2 thermal detonators, grapple tag and 50 ft line, 3 power packs, electrobinoculars, speeder bike. Alternate weapon E-11s Sniper rifle. [B][SIZE=5]Combat[/SIZE][/B] Drelosyn is a typical scout trooper except for his skills with a speeder bike, which lands him assignments as first responder and interception of insurgents. He is a deadly vehicle combatant, making him a bane against any infantry that he hunts down. [B]Imperial Indoctoration[/B] Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire. [B]Co-Ordinate Attack[/B] When the stormtrooper is part of a squad of other stormtroopers (of any type up to 5 troopers total) within 15 feet, each stormtrooper successfully using the Aid Other action to increase the squad leader's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the troopers training to work together for concentrated attacks. [B]Co-Ordinate Defense[/B] Not only is stormtrooper training help to co-ordinate their attacks, but also for their defense when using the Aid Other for defense. Instead of the normal +1 cover bonus to the trooper's Defense, adds the normal +1 plus an additional +1 per 2 stormtroopers in the squad up to 5 troopers in total all within 15 feet of each other. [B]Wall of Stormtroopers[/B] Stormtroopers training is designed around strength in numbers. The more Empire allies around them, the better they function. For every 5 Empire allies, the Stormtrooper gains +1 morale bonus to Defense and Attack rolls within 30 feet, up to a maximum bonus of +5. [B]Cover Use[/B] The scout trooper is trained to use cover and concealment to their best advantage while lying in wait for a target. As a full round action, they can secure him or herself better than normal. So long as the scout trooper does not move, the scout trooper will now gain cover or concealment, as appropriate, one step better than normal. For example, if the trooper has positioned around a corner, they would normally gain one-half cover. By spending a full round action positioning properly, the scout trooper will now gain three-quarters cover. Note that this can effectively place the scout trooper in total cover while still able to fire, if he/she uses nine-tenths cover. [B]Vehicle Combatant[/B] Drelosyn is quite skilled at using the weapons of the vehicle he is piloting, particularly speeders. While driving a vehicle, gains +1 to attack rolls with a single onboard weapon. While piloting a speeder, gain +2 to attack rolls with one on board weapon, deals 1 extra die of damage on the first attack that round with the weapon and gains a +1 bonus to Dodge. Drelosyn can only gain the bonus to attack roll and damage with one selected weapon, He can change the weapon selected at the beginning of his next turn. [B]Speeder Bike Expert[/B] While driving a speeder bike or swoop, Drelosyn gains +1 to Initiative and the vehicle gains +1 maneuver and with a Pilot check DC 19 can increase speed by 25% for 1d4+1 rounds but suffers -2 to Drive checks to perform maneuvers and tricks. [B][SIZE=5]EC-17 Hold-Out Blaster[/SIZE][/B] This blaster is standard issue hold-out blaster pistol assigned to scout troopers. The compact designed features a built-in targeting scope. A pressure-sensitive grip is located on the weapons left side made it easier to fire while wearing gloves. Damage: 3d6 Critical: 20 Damage Type: fire Range Increment: 30 ft Rate of Fire: Semi Size: small Weight: 2.5 lbs Ammo: 50 box Purchase DC: 18 Mil (+3) Notes: Can be fired even with heavy gloves. [B][SIZE=5]Scout Trooper Scout Armour (Medium)[/SIZE][/B] Type: Tactical Equip. Bonus: +4 Nonprof. Bonus: +2 Max Dex Bonus: +5 Armor Penalty: -3 Speed (30 ft): 30 ft. Weight: 21 lb. Purchase DC: 20 Restriction: Mil (+3) A lighter variety of stormtrooper armor are the scout armors. These lighter suits allow for increased movement and are used by the snipers and scouts of the Empire. Some suits have camo patterns painted on them, providing a +6 bonus to Hide checks in the environment the camo is designed for. Edit: updated Vehicle Combatant with a little bonus damage with the first attack, and the bonus only affects 1 weapon for the round, but can switch weapons if the vehicle has more than one weapon the next round. [/QUOTE]
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