Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8101740" data-attributes="member: 6668634"><p>Here's another Tetsu Fiend to throw against your PCs</p><p></p><p><strong><span style="font-size: 26px">Tetsu Hi No Kawa</span></strong></p><p>The Hi No Kawa, or Iron Fire River appears as an armoured centaur wearing samurai-like armour, but instead of human skin on the upper body and hair on the horse part are covered in red scaly skin. The face is slightly elongated with the mouth is filled with needle-like teeth, but the fiend usually has a stern determined expression. Two large, thick, sharp curved horns jut from its forehead. Instead of a tail made of hair, the tail is made five long rat-like tails that end in bone clubs with spikes sticking out. The Tetsu Hi No Kawa excel at charging into combat, impaling them on their lances and crushing them beneath their hooves. After their initial charge, they will circle around infantry and slash with their swords. When they can't charge into melee combat they will use their bows.</p><p></p><p></p><p><strong>Tetsu Hi No Kawa Fiend</strong></p><p>Size: Large</p><p>Type: Outsider</p><p>CR: 7</p><p>Hit Dice: 8d8+24; 63 HP</p><p>Mas: 16</p><p>Init: +1</p><p>Speed: 50 ft</p><p>Defense: 21, touch 11, flat-footed 20 (+1 Dex, -1 Size, +8 Natural, +3 light samurai armour)</p><p>BAB: +8/+3</p><p>Grapple: +15</p><p>Attack: lance +15 melee (2d6+7 plus 1d6 fire, 20x3) or tachi +15 melee (2d8+7 plus 1d6 fire, 20x2), or long bow +8 ranged (1d8+5)</p><p>Full Attack: lance +15/+10 melee (2d6+5 plus 1d6 fire, 20x3) and hooves +8 (1d6+3) or</p><p>tachi +15/+10 melee (2d8+7 plus 1d6 fire, 20x2) and hooves +8 (1d6+3) or</p><p>Long bow +8/+3 ranged (1d8+5)</p><p>FS: 10 ft by 5 ft</p><p>Reach: 5 ft, 10 ft with lance</p><p>Special Attack: Fiery Charge</p><p>Special Qualities: Damage reduction 15/ballistic, darkvision 60 ft, fire resistance 20, immunities, Cavalry Charge, wounding weapon;</p><p>Alignment: evil, law</p><p>Saves: Fort +9, Ref +7, Will +7</p><p>Abilities: Str 20, Dex 12, Con 16, Int 10, Wis 12, Cha 10</p><p>Skills: Balance +6, Escape Artist +4, Hide +4, Intimidate +10, Jump +9, Knowledge (arcane lore) +4, Knowledge (behavioral science) +4, Knowledge (Tactics) +6, Listen +11, Move Silently +5, Read/Write Abyssal, Japanese, English, Search +9, Speak Abyssal, Japanese, English, Spot +11 Survival +7</p><p>Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (tetsu hi no kawa tachi), Weapon Focus (tetsu hi no kawa lance), Power Attack</p><p>Possessions: Light Samurai armour, masterwork (+1) composite long bow (Str +5), 50 arrows.</p><p>Advancement: By character class.</p><p></p><p><strong>Combat</strong></p><p>The Tetsu Hi No Kawa lives for combat, charging in with its lance then switching to its tachi once in close. It will use its Fiery Charge typically in the first round of combat if it can, and if facing particularly powerful foes, or those of holy types will rush out of melee combat and use its Fiery Charge again once its recharged. </p><p></p><p><strong>Damage Reduction 15/Ballistic (Ex):</strong> A Tetsu Hi No Kawa ignores the first 15 points of damage by any non-ballistic weapon.</p><p><strong>Fire Resistance 20 (Ex):</strong> A Tetsu Hi No Kawa ignores the first 20 points of damage from any attack that deals fire damage.</p><p><strong>Immunities (Ex):</strong> A tetsu hi no kawa is immune to slashing weapons.</p><p><strong>Cavalry Charge (Ex):</strong> A tetsu hi no kawa is considered to be mounted for determining the effects of a charge attack with lances. Gains +4 to attack rolls while charging with a lance and does not take penalty to its Defense as a result of its charge.</p><p><strong>Tetsu Hi No Kawa Tachi (Su):</strong> The sword wielded by the Tetsu Hi No Kawa is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil and deals an additional 1d6 points of fire damage. If the fiend is disarmed, the sword disappears immediately and returns to the fiend's hand the next round.</p><p><strong>Tetsu Hi No Kawa Lance (Su):</strong> The lance wielded by the Tetsu Hi No Kawa is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil and deals an additional 1d6 fire damage, and on a critical hit deals 2d6 fire damage. If the fiend is disarmed or lets go of the lance, it reappears in a holder or its hand if so desired the next round.</p><p><strong>Wounding Weapon (Su):</strong> weapons wielded by the Tetsu Hi No Kawa can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability out of the fiend's hands, although any wounds it has inflicted continue to bleed.</p><p><strong>Fiery Charge (Su):</strong> Once every 1d6 rounds usable only 4 times per day, the Tetsu Hi No Kawa can engulf itself in unholy flames and make a powerful charge attack as a full round action. This attack can be made against a single target within 150 feet, suffers -3 to attack rolls (after bonuses from Cavalry Charge) and the attack is considered a critical on a natural roll of 19 or 20 and deals x4 damage instead of the weapon's normal critical modifier, deals weapon damage plus an additional 5d6 fire and unholy damage (half fire, half unholy damage, which is doubled against celestials and good or holy creatures). The 5d6 fire/unholy damage is not multiplied on a critical hit. From the point where the Tetsu Hi No Kawa starts from to where it ends its Fiery Charge, a line of fire, that is 10 feet high, is left for 1d4+1 rounds that deals 2d6 fire before they are extinguished. The flames can only be put out by being smothered completely or holy water is used.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8101740, member: 6668634"] Here's another Tetsu Fiend to throw against your PCs [B][SIZE=7]Tetsu Hi No Kawa[/SIZE][/B] The Hi No Kawa, or Iron Fire River appears as an armoured centaur wearing samurai-like armour, but instead of human skin on the upper body and hair on the horse part are covered in red scaly skin. The face is slightly elongated with the mouth is filled with needle-like teeth, but the fiend usually has a stern determined expression. Two large, thick, sharp curved horns jut from its forehead. Instead of a tail made of hair, the tail is made five long rat-like tails that end in bone clubs with spikes sticking out. The Tetsu Hi No Kawa excel at charging into combat, impaling them on their lances and crushing them beneath their hooves. After their initial charge, they will circle around infantry and slash with their swords. When they can't charge into melee combat they will use their bows. [B]Tetsu Hi No Kawa Fiend[/B] Size: Large Type: Outsider CR: 7 Hit Dice: 8d8+24; 63 HP Mas: 16 Init: +1 Speed: 50 ft Defense: 21, touch 11, flat-footed 20 (+1 Dex, -1 Size, +8 Natural, +3 light samurai armour) BAB: +8/+3 Grapple: +15 Attack: lance +15 melee (2d6+7 plus 1d6 fire, 20x3) or tachi +15 melee (2d8+7 plus 1d6 fire, 20x2), or long bow +8 ranged (1d8+5) Full Attack: lance +15/+10 melee (2d6+5 plus 1d6 fire, 20x3) and hooves +8 (1d6+3) or tachi +15/+10 melee (2d8+7 plus 1d6 fire, 20x2) and hooves +8 (1d6+3) or Long bow +8/+3 ranged (1d8+5) FS: 10 ft by 5 ft Reach: 5 ft, 10 ft with lance Special Attack: Fiery Charge Special Qualities: Damage reduction 15/ballistic, darkvision 60 ft, fire resistance 20, immunities, Cavalry Charge, wounding weapon; Alignment: evil, law Saves: Fort +9, Ref +7, Will +7 Abilities: Str 20, Dex 12, Con 16, Int 10, Wis 12, Cha 10 Skills: Balance +6, Escape Artist +4, Hide +4, Intimidate +10, Jump +9, Knowledge (arcane lore) +4, Knowledge (behavioral science) +4, Knowledge (Tactics) +6, Listen +11, Move Silently +5, Read/Write Abyssal, Japanese, English, Search +9, Speak Abyssal, Japanese, English, Spot +11 Survival +7 Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (tetsu hi no kawa tachi), Weapon Focus (tetsu hi no kawa lance), Power Attack Possessions: Light Samurai armour, masterwork (+1) composite long bow (Str +5), 50 arrows. Advancement: By character class. [B]Combat[/B] The Tetsu Hi No Kawa lives for combat, charging in with its lance then switching to its tachi once in close. It will use its Fiery Charge typically in the first round of combat if it can, and if facing particularly powerful foes, or those of holy types will rush out of melee combat and use its Fiery Charge again once its recharged. [B]Damage Reduction 15/Ballistic (Ex):[/B] A Tetsu Hi No Kawa ignores the first 15 points of damage by any non-ballistic weapon. [B]Fire Resistance 20 (Ex):[/B] A Tetsu Hi No Kawa ignores the first 20 points of damage from any attack that deals fire damage. [B]Immunities (Ex):[/B] A tetsu hi no kawa is immune to slashing weapons. [B]Cavalry Charge (Ex):[/B] A tetsu hi no kawa is considered to be mounted for determining the effects of a charge attack with lances. Gains +4 to attack rolls while charging with a lance and does not take penalty to its Defense as a result of its charge. [B]Tetsu Hi No Kawa Tachi (Su):[/B] The sword wielded by the Tetsu Hi No Kawa is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil and deals an additional 1d6 points of fire damage. If the fiend is disarmed, the sword disappears immediately and returns to the fiend's hand the next round. [B]Tetsu Hi No Kawa Lance (Su):[/B] The lance wielded by the Tetsu Hi No Kawa is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil and deals an additional 1d6 fire damage, and on a critical hit deals 2d6 fire damage. If the fiend is disarmed or lets go of the lance, it reappears in a holder or its hand if so desired the next round. [B]Wounding Weapon (Su):[/B] weapons wielded by the Tetsu Hi No Kawa can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability out of the fiend's hands, although any wounds it has inflicted continue to bleed. [B]Fiery Charge (Su):[/B] Once every 1d6 rounds usable only 4 times per day, the Tetsu Hi No Kawa can engulf itself in unholy flames and make a powerful charge attack as a full round action. This attack can be made against a single target within 150 feet, suffers -3 to attack rolls (after bonuses from Cavalry Charge) and the attack is considered a critical on a natural roll of 19 or 20 and deals x4 damage instead of the weapon's normal critical modifier, deals weapon damage plus an additional 5d6 fire and unholy damage (half fire, half unholy damage, which is doubled against celestials and good or holy creatures). The 5d6 fire/unholy damage is not multiplied on a critical hit. From the point where the Tetsu Hi No Kawa starts from to where it ends its Fiery Charge, a line of fire, that is 10 feet high, is left for 1d4+1 rounds that deals 2d6 fire before they are extinguished. The flames can only be put out by being smothered completely or holy water is used. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top