Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8109769" data-attributes="member: 6668634"><p><span style="font-size: 26px"><strong>Maggia</strong></span></p><p>The Maggia is an international crime syndicate that originated in southern Europe but has expended throughout Europe and the Americas. Their primary activities revolve around loan-sharking, illegal gambling, narcotics, protection rackets and prostitution.</p><p>The Maggia is consisted of many 'families', which are all independent of each other, with each controlling a different territory. While they don't cooperate much less coordinate with each other, they normally agree not to interfere with each other, although some families have alliances with others, or control groups of families.</p><p></p><p></p><p><strong><span style="font-size: 22px">Maggia Bodyguard</span></strong></p><p>The Maggia bodyguard are some of the more visible members of the Maggia, protecting important members, homes and businesses. They are often seen wearing suits and hats, with the more well off families providing expensive suits with concealed armour built into the suits. They are armed with weapons that are modelled after the infamous tommy guns to give them a 'classic gangster' look.</p><p></p><p><strong>Maggia Bodyguard Low-Level (Tough Ord 1/Strong Ord 1)</strong></p><p>CR: 1</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Points: 1d10+2 plus 1d8+2, 14 HP</p><p>Mass: 15</p><p>Init: +1</p><p>Speed: 30 ft</p><p>Defense: 16, touch 13, flat-footed 15 (+1 Dex +2 class +3 undercover vest)</p><p>Base Attack Bonus: +1</p><p>Grapple: +3</p><p>Attack: +3 melee rifle butt (1d6+2 bludgeon), or +2 ranged Maggia Tommy Gun Special (2d10 ballistic)</p><p>Full Attack: +3 melee rifle butt (1d6+2 bludgeon), or +2 ranged Maggia Tommy Gun Special (2d10 ballistic)</p><p>Special Attack:</p><p>Special Qualities: Bodyguard, Hair Trigger, Take 'em Outside</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +4, Ref +1, Will +0</p><p>Rep: +1</p><p>Abilities: Str 14, Dex 12, Con 15, Int 13, Wis 10, Cha 8</p><p>Occupation: Blue collar (Climb, Drive, Intimidate)</p><p>Skills: Climb +2*, Concentration +4, Drive +5, Intimidate +5, Knowledge (current events) +2, Listen +1, Profession +1, Read/Write English, Read/Write Italian, Search +1, Speak English, Speak Italian, Spot +3, Swim +1*</p><p>Feats: Armour Proficiency (light), Personal Firearms Proficiency, Simple Weapons Proficiency</p><p>Possession: Maggia Tommy Gun Special, 5 magazines or 2 drums of ammunition, Suit (functions as under cover vest), various gear and personal possessions.</p><p></p><p><strong>Maggia Bodyguard Mid-Level (Tough Ord 3/Strong Ord 3)</strong></p><p>CR: 5</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Dice: 3d10+6 plus 3d8+6, HP 45</p><p>Mass: 15</p><p>Init: +1</p><p>Speed: 30 ft</p><p>Defense: 18, touch 15, flat-footed 17 (+1 Dex +4 class +3 undercover vest)</p><p>Base Attack Bonus: +5</p><p>Grapple: +7</p><p>Attack: +7 melee rifle butt (1d6+2 bludgeon), or +6 ranged Maggia Tommy Gun Special (2d10 ballistic)</p><p>Full Attack: +7 melee rifle butt (1d6+2 bludgeon), or +6 ranged Maggia Tommy Gun Special (2d10 ballistic)</p><p>Special Attack:</p><p>Special Qualities: Bodyguard, Hair Trigger, Take 'em Outside, Fish In A Barrel</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +6, Ref +3, Will +2</p><p>Rep: +2</p><p>Abilities: Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8</p><p>Occupation: Blue collar (Climb, Drive, Intimidate)</p><p>Skills: Climb +3*, Concentration +5, Drive +8, Intimidate +6, Jump +1*, Knowledge (current events) +3, Listen +3, Profession +5, Read/Write English, Read/Write Italian, Search +2, Speak English, Speak Italian, Spot +7, Swim +2*</p><p>Feats: Alertness, Armour Proficiency (Light), Personal Firearms Proficiency, Simple Weapons Proficiency, Advanced Firearms Proficiency</p><p>Possessions: Maggia Tommy Gun Special, 5 magazines or 2 drums of ammunition, Suit (functions as under cover vest), various gear and personal possessions. Can be assigned specialty ammunition.</p><p></p><p><strong>Bodyguard</strong></p><p>Once per turn, the Maggia Bodyguard can pick a friendly within 10 feet of him and apply half his Class bonus to Defense to that target. However he can't move more than 10 feet from the target, and applies only half his class bonus to Defense to himself.</p><p></p><p><strong>Hair Trigger</strong></p><p>Maggia Bodyguards are charged with protecting important members, and thus must react quickly. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll.</p><p>Fish in a barrel - burst fire, extra damage against stunned targets</p><p></p><p><strong>Take 'em Outside</strong></p><p>When the bodyguard makes a melee strike against a target, the target must make a Fort save DC 10 + damage dealt or be Dizzy. On a successful critical hit, the target is Stunned on a failed save, or Dizzy on a successful save.</p><p></p><p><strong>Fish In A Barrel</strong></p><p>When the Maggia Bodyguard makes a successful ranged attack against a Stunned target, they deal double damage.</p><p></p><p>Dizzy</p><p>The effected has suffered a blow that makes them dizzy, such as a critical hit to the head, falling from a great height, or some psychic attacks. The effected suffers a -1 to attack, Reflex and Balance and Climb checks. This condition typically lasts 1 round.</p><p></p><p><strong><span style="font-size: 18px">Maggia Tommy Gun Special</span></strong></p><p>This weapon is modelled after the old Tommy Gun, using 7.62mm ammunition with a either a standard 40 round box, or 140 round drum.</p><p></p><p><strong>Maggia Tommy Gun Special (PL5 Personal Firearms Proficiency)</strong></p><p>Damage: 2d10</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 13 lb</p><p>Ammo: 30 box or 120 drum</p><p>Purchase DC: 19 Res (+2)</p><p>Notes: Looks almost identical to the old Thompson submachine gun, a small digital ammo counter is on the left side, automatically detects if a 30 round box or 120 round drum is attached, which adds 5 lb.</p><p></p><p><strong><span style="font-size: 22px">Maggia Hitman</span></strong></p><p>Hitman are enforcers and also higher level bodyguards assigned to top family members, special VIPs, or leading groups of bodyguards. They are also used when the families wants to make a show of force.</p><p></p><p><strong>Maggia Hitman Mid-Level (Tough Ord 4/Strong Ord 4)</strong></p><p>CR: 7</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Dice: 4d10+8 plus 4d8+8, HP 60</p><p>Mass: 15</p><p>Init: +1</p><p>Speed: 30 ft</p><p>Defense: 20, touch 17, flat-footed 19 (+1 Dex +6 class +3 undercover vest)</p><p>Base Attack Bonus: +7</p><p>Grapple: +9</p><p>Attack: +9 melee rifle butt (1d6+2 bludgeon), or +9 ranged Maggia Tommy Gun Special mk2 (2d12+2 ballistic)</p><p>Full Attack: +9 melee rifle butt (1d6+2 bludgeon), or +9 ranged Maggia Tommy Gun Special mk2 (2d12+2 ballistic)</p><p>Special Attack: Outta My Way</p><p>Special Qualities: Bodyguard, Hair Trigger, Take 'em Outside, Fish In A Barrel</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +6, Ref +3, Will +2</p><p>Rep: +3</p><p>Abilities: Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8</p><p>Occupation: Blue collar (Climb, Drive, Intimidate)</p><p>Skills: Climb +3*, Concentration +5, Drive +8, Intimidate +8, Jump +2*, Knowledge (current events) +4, Listen +4, Profession +5, Read/Write English, Read/Write Italian, Search +4, Speak English, Speak Italian, Spot +7, Swim +2*</p><p>Feats: Alertness, Armour Proficiency (Light), Personal Firearms Proficiency, Simple Weapons Proficiency, Advanced Firearms Proficiency, Combat Reflexes, Burst Fire</p><p>Possessions: Maggia Tommy Gun Special, 5 magazines or 2 drums of ammunition, Suit (functions as under cover vest), various gear and personal possessions. Can be assigned specialty ammunition.</p><p></p><p><strong>Bodyguard</strong></p><p>Once per turn, the Maggia Hitman can pick a friendly within 10 feet of him and apply half his Class bonus to Defense to that target. However he can't move more than 10 feet from the target, and applies only half his class bonus to Defense to himself.</p><p></p><p><strong>Hair Trigger</strong></p><p>Maggia Hitmen are charged with protecting important members, and thus must react quickly. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll.</p><p>Fish in a barrel - burst fire, extra damage against stunned targets</p><p></p><p><strong>Take 'em Outside</strong></p><p>When the hitman makes a melee strike against a target, the target must make a Fort save DC 10 + damage dealt or be Dizzy. On a successful critical hit, the target is Stunned on a failed save, or Dizzy on a successful save.</p><p></p><p><strong>Fish In A Barrel</strong></p><p>When the Maggia hitman makes a successful ranged attack against a Stunned target, they deal double damage.</p><p></p><p><strong>Outta My Way</strong></p><p>As a full round melee attack, typically using the butt of the rifle, the hitman can Stun a target for 1d4+1 rounds, making a melee attack at -2, dealing damage, plus the target must make a Fort save DC 13 + damage dealt. On a successful save the target is only dizzy for 1d4 rounds.</p><p></p><p><strong><span style="font-size: 18px">Maggia Tommy Gun Special mk2</span></strong></p><p>This is an upgraded version of the Maggia Tommy Gun Special, using larger .50cal ammunition, greater manufacturing making it more accurate, with magnetic assist to give it better range and a little more power.</p><p></p><p><strong>Maggia Tommy Gun Special mk2 (PL5 Personal Firearms Proficiency)</strong></p><p>Damage: 2d12+2</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 80 ft</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 13 lb</p><p>Ammo: 25 box or 110 drum</p><p>Purchase DC: 20 Mil (+3)</p><p>Notes: Looks almost identical to the old Thompson submachine gun, a small digital ammo counter is on the left side, automatically detects if a 30 round box or 120 round drum is attached, which adds 5 lb. +1 to attack rolls.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8109769, member: 6668634"] [SIZE=7][B]Maggia[/B][/SIZE] The Maggia is an international crime syndicate that originated in southern Europe but has expended throughout Europe and the Americas. Their primary activities revolve around loan-sharking, illegal gambling, narcotics, protection rackets and prostitution. The Maggia is consisted of many 'families', which are all independent of each other, with each controlling a different territory. While they don't cooperate much less coordinate with each other, they normally agree not to interfere with each other, although some families have alliances with others, or control groups of families. [B][SIZE=6]Maggia Bodyguard[/SIZE][/B] The Maggia bodyguard are some of the more visible members of the Maggia, protecting important members, homes and businesses. They are often seen wearing suits and hats, with the more well off families providing expensive suits with concealed armour built into the suits. They are armed with weapons that are modelled after the infamous tommy guns to give them a 'classic gangster' look. [B]Maggia Bodyguard Low-Level (Tough Ord 1/Strong Ord 1)[/B] CR: 1 Size: Medium Type: Human Hit Points: 1d10+2 plus 1d8+2, 14 HP Mass: 15 Init: +1 Speed: 30 ft Defense: 16, touch 13, flat-footed 15 (+1 Dex +2 class +3 undercover vest) Base Attack Bonus: +1 Grapple: +3 Attack: +3 melee rifle butt (1d6+2 bludgeon), or +2 ranged Maggia Tommy Gun Special (2d10 ballistic) Full Attack: +3 melee rifle butt (1d6+2 bludgeon), or +2 ranged Maggia Tommy Gun Special (2d10 ballistic) Special Attack: Special Qualities: Bodyguard, Hair Trigger, Take 'em Outside FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +4, Ref +1, Will +0 Rep: +1 Abilities: Str 14, Dex 12, Con 15, Int 13, Wis 10, Cha 8 Occupation: Blue collar (Climb, Drive, Intimidate) Skills: Climb +2*, Concentration +4, Drive +5, Intimidate +5, Knowledge (current events) +2, Listen +1, Profession +1, Read/Write English, Read/Write Italian, Search +1, Speak English, Speak Italian, Spot +3, Swim +1* Feats: Armour Proficiency (light), Personal Firearms Proficiency, Simple Weapons Proficiency Possession: Maggia Tommy Gun Special, 5 magazines or 2 drums of ammunition, Suit (functions as under cover vest), various gear and personal possessions. [B]Maggia Bodyguard Mid-Level (Tough Ord 3/Strong Ord 3)[/B] CR: 5 Size: Medium Type: Human Hit Dice: 3d10+6 plus 3d8+6, HP 45 Mass: 15 Init: +1 Speed: 30 ft Defense: 18, touch 15, flat-footed 17 (+1 Dex +4 class +3 undercover vest) Base Attack Bonus: +5 Grapple: +7 Attack: +7 melee rifle butt (1d6+2 bludgeon), or +6 ranged Maggia Tommy Gun Special (2d10 ballistic) Full Attack: +7 melee rifle butt (1d6+2 bludgeon), or +6 ranged Maggia Tommy Gun Special (2d10 ballistic) Special Attack: Special Qualities: Bodyguard, Hair Trigger, Take 'em Outside, Fish In A Barrel FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +6, Ref +3, Will +2 Rep: +2 Abilities: Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8 Occupation: Blue collar (Climb, Drive, Intimidate) Skills: Climb +3*, Concentration +5, Drive +8, Intimidate +6, Jump +1*, Knowledge (current events) +3, Listen +3, Profession +5, Read/Write English, Read/Write Italian, Search +2, Speak English, Speak Italian, Spot +7, Swim +2* Feats: Alertness, Armour Proficiency (Light), Personal Firearms Proficiency, Simple Weapons Proficiency, Advanced Firearms Proficiency Possessions: Maggia Tommy Gun Special, 5 magazines or 2 drums of ammunition, Suit (functions as under cover vest), various gear and personal possessions. Can be assigned specialty ammunition. [B]Bodyguard[/B] Once per turn, the Maggia Bodyguard can pick a friendly within 10 feet of him and apply half his Class bonus to Defense to that target. However he can't move more than 10 feet from the target, and applies only half his class bonus to Defense to himself. [B]Hair Trigger[/B] Maggia Bodyguards are charged with protecting important members, and thus must react quickly. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll. Fish in a barrel - burst fire, extra damage against stunned targets [B]Take 'em Outside[/B] When the bodyguard makes a melee strike against a target, the target must make a Fort save DC 10 + damage dealt or be Dizzy. On a successful critical hit, the target is Stunned on a failed save, or Dizzy on a successful save. [B]Fish In A Barrel[/B] When the Maggia Bodyguard makes a successful ranged attack against a Stunned target, they deal double damage. Dizzy The effected has suffered a blow that makes them dizzy, such as a critical hit to the head, falling from a great height, or some psychic attacks. The effected suffers a -1 to attack, Reflex and Balance and Climb checks. This condition typically lasts 1 round. [B][SIZE=5]Maggia Tommy Gun Special[/SIZE][/B] This weapon is modelled after the old Tommy Gun, using 7.62mm ammunition with a either a standard 40 round box, or 140 round drum. [B]Maggia Tommy Gun Special (PL5 Personal Firearms Proficiency)[/B] Damage: 2d10 Critical: 20 Damage Type: ballistic Range Increment: 60 ft Rate of Fire: S, A Size: Medium Weight: 13 lb Ammo: 30 box or 120 drum Purchase DC: 19 Res (+2) Notes: Looks almost identical to the old Thompson submachine gun, a small digital ammo counter is on the left side, automatically detects if a 30 round box or 120 round drum is attached, which adds 5 lb. [B][SIZE=6]Maggia Hitman[/SIZE][/B] Hitman are enforcers and also higher level bodyguards assigned to top family members, special VIPs, or leading groups of bodyguards. They are also used when the families wants to make a show of force. [B]Maggia Hitman Mid-Level (Tough Ord 4/Strong Ord 4)[/B] CR: 7 Size: Medium Type: Human Hit Dice: 4d10+8 plus 4d8+8, HP 60 Mass: 15 Init: +1 Speed: 30 ft Defense: 20, touch 17, flat-footed 19 (+1 Dex +6 class +3 undercover vest) Base Attack Bonus: +7 Grapple: +9 Attack: +9 melee rifle butt (1d6+2 bludgeon), or +9 ranged Maggia Tommy Gun Special mk2 (2d12+2 ballistic) Full Attack: +9 melee rifle butt (1d6+2 bludgeon), or +9 ranged Maggia Tommy Gun Special mk2 (2d12+2 ballistic) Special Attack: Outta My Way Special Qualities: Bodyguard, Hair Trigger, Take 'em Outside, Fish In A Barrel FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +6, Ref +3, Will +2 Rep: +3 Abilities: Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8 Occupation: Blue collar (Climb, Drive, Intimidate) Skills: Climb +3*, Concentration +5, Drive +8, Intimidate +8, Jump +2*, Knowledge (current events) +4, Listen +4, Profession +5, Read/Write English, Read/Write Italian, Search +4, Speak English, Speak Italian, Spot +7, Swim +2* Feats: Alertness, Armour Proficiency (Light), Personal Firearms Proficiency, Simple Weapons Proficiency, Advanced Firearms Proficiency, Combat Reflexes, Burst Fire Possessions: Maggia Tommy Gun Special, 5 magazines or 2 drums of ammunition, Suit (functions as under cover vest), various gear and personal possessions. Can be assigned specialty ammunition. [B]Bodyguard[/B] Once per turn, the Maggia Hitman can pick a friendly within 10 feet of him and apply half his Class bonus to Defense to that target. However he can't move more than 10 feet from the target, and applies only half his class bonus to Defense to himself. [B]Hair Trigger[/B] Maggia Hitmen are charged with protecting important members, and thus must react quickly. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll. Fish in a barrel - burst fire, extra damage against stunned targets [B]Take 'em Outside[/B] When the hitman makes a melee strike against a target, the target must make a Fort save DC 10 + damage dealt or be Dizzy. On a successful critical hit, the target is Stunned on a failed save, or Dizzy on a successful save. [B]Fish In A Barrel[/B] When the Maggia hitman makes a successful ranged attack against a Stunned target, they deal double damage. [B]Outta My Way[/B] As a full round melee attack, typically using the butt of the rifle, the hitman can Stun a target for 1d4+1 rounds, making a melee attack at -2, dealing damage, plus the target must make a Fort save DC 13 + damage dealt. On a successful save the target is only dizzy for 1d4 rounds. [B][SIZE=5]Maggia Tommy Gun Special mk2[/SIZE][/B] This is an upgraded version of the Maggia Tommy Gun Special, using larger .50cal ammunition, greater manufacturing making it more accurate, with magnetic assist to give it better range and a little more power. [B]Maggia Tommy Gun Special mk2 (PL5 Personal Firearms Proficiency)[/B] Damage: 2d12+2 Critical: 20 Damage Type: ballistic Range Increment: 80 ft Rate of Fire: S, A Size: Medium Weight: 13 lb Ammo: 25 box or 110 drum Purchase DC: 20 Mil (+3) Notes: Looks almost identical to the old Thompson submachine gun, a small digital ammo counter is on the left side, automatically detects if a 30 round box or 120 round drum is attached, which adds 5 lb. +1 to attack rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top