Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8113879" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Nu-Class Transport</span></strong></p><p><strong><span style="font-size: 26px"><img src="https://static.wikia.nocookie.net/starwars/images/c/c0/Republicattackshuttle.jpg/revision/latest/scale-to-width-down/912?cb=20120708055513" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 561px" /></span></strong></p><p>The Nu-Class transport was a model of attack shuttle used during the Clone Wars by the Imperial Navy of the Old Republic. It has a triangular body, with two fold-down wings for better storage. The primary hatch is at the very front of the craft, as part of the cockpit section that sticks out from the front. The pilot and co-pilot are above the boarding area and their seats lower into the entrance area for access. The underside has a magnetic clamp that allows it to pick up escape pods, cargo modules or docking with other ships, but requires direct physical contact to work. Armed with six lasers, two fixed forward, with two in dual fire-linked mounts on either side of the forward section in turrets. Due to the positioning of the turrets, they can not fire behind the craft, but can cover the sides, forward, above and below the shuttle. The cargo area and pilot section can be sealed from each other so the cargo area can be opened to vacuum of space without endangering the pilots. The pilots have ejection seats.</p><p>In Coreline, these shuttles are older, but they are proven workhorses, with many clone units still using them, as well as some older Republic (Old/New) and older Galactic Empire bases and ships. Many are used by mercenaries, pirates and adventurers due to its easier to obtain than current military shuttles and their solid construction.</p><p></p><p><strong>Nu-Class Transport (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle/Dropship</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 2500 ft, 190 (19) atmosphere</p><p>Defense: 2 (10 base -8 size)</p><p>Flat-Footed Defense: 2 (10 base - 8 size)</p><p>Autopilot Defense:</p><p>Hardness: 30</p><p>Hit Dice: 13d20 (2600 hp) shields 98 hp</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 62 ft</p><p>Weight: 110,700 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 2</p><p>Passenger Capacity: 30</p><p>Cargo Capacity: 2 tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 36</p><p>Restriction: Res (+2)</p><p></p><p>Attack:</p><p>2 fire-linked heavy laser -6 ranged (12d8, 20, fire, 4000 ft, s/a);</p><p>Or 2 fire-linked laser turret-6 ranged (9d8, 20, fire, 3000 ft, single)</p><p></p><p>Gunner</p><p>2 fire-linked laser turret-6 ranged (9d8, 20, fire, 3000 ft, single)</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: Heavy load, ejection seats (crew only)</p><p>Engines: thrusters, Ion engine, Hyperdrive Class 1</p><p>Armour: vanadium</p><p>Defense Systems: heavy shields</p><p>Sensors: Class II, Targeting System</p><p>Communications: Radio Transceiver</p><p>Weapons: 2 fire-linked heavy Laser cannons, 2 2-fire-linked laser cannon turrets (can't fire behind craft)</p><p>Grappling Systems: Magnetic Clamp</p><p></p><p><strong><span style="font-size: 22px">Variants</span></strong></p><p><strong><span style="font-size: 18px">Heavy Cargo Nu-Class</span></strong></p><p>This version has an extended lower hull for additional cargo and passenger capacity. The front section opens as a large boarding ramp. This version was slower and not as maneuverable, but the additional space made it excellent as a medical shuttle.</p><p>Make the following changes to Nu-Class to make a Heavy Cargo Nu-Class:</p><p>Add 1d2 (20 HP);</p><p>Reduce speed to 2250 ft, 170 (17) atmosphere;</p><p>Increase passenger capacity to 60;</p><p>Increase cargo capacity to 20 tons;</p><p>Has large drop down ramp at front of cargo section;</p><p>Can install sick bay that can treat up to 10 patients, requires crew of 2 to 5 doctors and 5 to 10 nurses/medics;</p><p>PDC: +1</p><p></p><p><strong>Ejector Seat</strong></p><p>The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</p><p>The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</p><p></p><p><strong><span style="font-size: 18px">Pirate Nu-Class</span></strong></p><p>These Nu-Class ships were decommissioned, stolen or salvaged from battlefields. Some may be missing weapons or have additional ones added, and other systems, but most have some kind of weapon for disabling craft, improved grappling systems and a boarding system to get ill-gotten goods.</p><p>Make the following changes to a Nu or Heavy Cargo Nu-Class shuttle:</p><p>Reduce hit die by -2 (-40 hit points);</p><p>Reduce hardness by -3, to 27;</p><p>Replace fixed lasers with fire-linked ion cannons;</p><p>Add Magnetic Winch & Claw grapple system;</p><p>PDC: +1</p><p></p><p><strong>Magnetic Winch & Claw</strong></p><p>This is an upgrade to the old winch & claw system, fitting the claw with a powerful magnet for improved grip, but might still be used before tractor beams become standard. It consists of a high strength cable with a claw at the end, which also includes a powerful magnet for improved grip on ferrous materials, such as starships or cargo containers.</p><p>Winch & claw function just like a grappler, but has a range of 100 feet (extra cable can be purchased DC 15 for 50 more feet +1 DC for every 50 extra feet), and gains a +4 bonus when attempting to grab ferrous materials.</p><p>Purchase DC: 10 + one-half the base purchase DC of the starship.</p><p>Restriction: None</p><p></p><p><strong><span style="font-size: 18px">Pulsar Nu-Class</span></strong></p><p>The Pulsar Nu-Class is a gunship based on the Heavy Cargo Nu-Class shuttle frame. The frame is reinforced, with more powerful engines give it surprising speed for its size. Concealed within the area that would be enlarged cargo area is a pair of light turbolasers, a pair of concussion missile launchers, a pair of proton torpedo launchers as well as a retractable twin laser turret to cover the rear of the craft. Additional power generators are installed to power the heavier weapons and heavier shields for additional protection. The light turbolasers and proton torpedoes are generally used against larger targets while the concussion missiles are used against fighters. Additional crew are housed in the area below where the pilot and co-pilot sit.</p><p></p><p><strong>Pulsar Nu-Class Transport (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Gunship</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft, 190 (19) atmosphere</p><p>Defense: 2 (10 base -8 size)</p><p>Flat-Footed Defense: 2 (10 base - 8 size)</p><p>Autopilot Defense:</p><p>Hardness: 32</p><p>Hit Dice: 15d20 (300 hp) shields 113 hp</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 62 ft</p><p>Weight: 115,700 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 7 (pilot, co-pilot, 3 gunners, 2 engineers)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 2000 lbs</p><p>Grapple Modifier: +8</p><p>Base PDC: 39</p><p>Restriction: Mil (+3)</p><p></p><p>Attack:</p><p>2 fire-linked heavy laser -6 ranged (12d8, 20, fire, 4000 ft, s/a);</p><p>Or 2 fire-linked laser turret-6 ranged (9d8, 20, fire, 3000 ft, single)</p><p></p><p>Gunner 1</p><p>2 fire-linked laser turret -6 ranged (9d8, 20, fire, 3000 ft, single) (front & sides)</p><p></p><p>Gunner 2</p><p>2 Fire-linked laser turret -6 ranged (9d8, 20, fire, 3000 ft, single) (back and sides)</p><p></p><p>Gunner 3</p><p>2 Fire-linked light turbolasers -8 ranged (15d8, 20, fire, 9500 ft, single);</p><p>Or Concussion Missile Launcher -8 ranged (10d10, 19-20x2, 4000 ft, single);</p><p>Or Proton Torpedo Launcher -8 ranged (10d12, 20x2, 5000 ft, single)</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: Heavy load, ejection seats, improved thrust</p><p>Engines: thrusters, Ion engine, Hyperdrive Class 1</p><p>Armour: vanadium</p><p>Defense Systems: heavy shields</p><p>Sensors: Class II, Targeting System</p><p>Communications: Radio Transceiver</p><p>Weapons: 2 fire-linked heavy Laser cannons, 2 2-fire-linked laser cannon turrets (can't fire behind craft), fire-linked laser cannon turret (rear), 2 fire-linked light turbolaser cannons, 2 concussion missile launchers (20 missiles each), 2 proton torpedo launchers (15 torpedoes each)</p><p>Grappling Systems: none</p><p></p><p><strong>Concussion Missiles</strong></p><p>Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.</p><p></p><p>Concussion Missile (PL6)</p><p>Damage: 10d10</p><p>Critical: 19-20x2</p><p>Damage Type: Energy</p><p>Range Increment: 4000 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Large</p><p>Purchase DC: 23</p><p>Restriction: Mil (+3)</p><p>Notes: +2 to target ships of shuttle types or smaller.</p><p></p><p><strong>Heavy Shields</strong></p><p>These shields are stronger than standard shields, providing greater protection. These shields provide 30 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1).</p><p>PDC: Shield type +2</p><p>Restriction: Res +2</p><p></p><p><strong>Proton Torpedo</strong></p><p>Proton torpedoes are generally fighter carried missiles, that deal slightly higher damage than concussion missiles, but particle shields could resist these weapons, while they can pass through ray shielding with ease. Generally cheaper than concussion missiles, and with their higher damage potential, many bombers are lowed with proton torpedoes for anti-capital ship use.</p><p></p><p>Proton Torpedo (PL6)</p><p>Damage: 10d12</p><p>Critical: 20x3</p><p>Damage Type: Energy</p><p>Range Increment: 5000 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Large</p><p>Purchase DC: 22</p><p>Restriction: Mil (+3)</p><p>Notes: +1 to target ships of Corvette types or larger.</p><p></p><p><strong>Light Turbolaser</strong></p><p>Light Turbolasers are light capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.</p><p></p><p>Light Turbolaser (PL6)</p><p>Damage: 10d8, ignore 15 points of DR/hardness</p><p>Critical: 20x2</p><p>Damage Type: Fire</p><p>Range Increment: 9500 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 39</p><p>Restriction: Military (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8113879, member: 6668634"] [B][SIZE=7]Nu-Class Transport [IMG width="561px"]https://static.wikia.nocookie.net/starwars/images/c/c0/Republicattackshuttle.jpg/revision/latest/scale-to-width-down/912?cb=20120708055513[/IMG][/SIZE][/B] The Nu-Class transport was a model of attack shuttle used during the Clone Wars by the Imperial Navy of the Old Republic. It has a triangular body, with two fold-down wings for better storage. The primary hatch is at the very front of the craft, as part of the cockpit section that sticks out from the front. The pilot and co-pilot are above the boarding area and their seats lower into the entrance area for access. The underside has a magnetic clamp that allows it to pick up escape pods, cargo modules or docking with other ships, but requires direct physical contact to work. Armed with six lasers, two fixed forward, with two in dual fire-linked mounts on either side of the forward section in turrets. Due to the positioning of the turrets, they can not fire behind the craft, but can cover the sides, forward, above and below the shuttle. The cargo area and pilot section can be sealed from each other so the cargo area can be opened to vacuum of space without endangering the pilots. The pilots have ejection seats. In Coreline, these shuttles are older, but they are proven workhorses, with many clone units still using them, as well as some older Republic (Old/New) and older Galactic Empire bases and ships. Many are used by mercenaries, pirates and adventurers due to its easier to obtain than current military shuttles and their solid construction. [B]Nu-Class Transport (PL6)[/B] Type: Ultralight Subtype: Shuttle/Dropship Size: Colossal (-8) Tactical Speed: 2500 ft, 190 (19) atmosphere Defense: 2 (10 base -8 size) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: Hardness: 30 Hit Dice: 13d20 (2600 hp) shields 98 hp Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 62 ft Weight: 110,700 lbs Targeting System Bonus: +2 Crew: 2 Passenger Capacity: 30 Cargo Capacity: 2 tons Grapple Modifier: +8 Base PDC: 36 Restriction: Res (+2) Attack: 2 fire-linked heavy laser -6 ranged (12d8, 20, fire, 4000 ft, s/a); Or 2 fire-linked laser turret-6 ranged (9d8, 20, fire, 3000 ft, single) Gunner 2 fire-linked laser turret-6 ranged (9d8, 20, fire, 3000 ft, single) Attack of Opportunity: Standard PL(6) Design Spec: Heavy load, ejection seats (crew only) Engines: thrusters, Ion engine, Hyperdrive Class 1 Armour: vanadium Defense Systems: heavy shields Sensors: Class II, Targeting System Communications: Radio Transceiver Weapons: 2 fire-linked heavy Laser cannons, 2 2-fire-linked laser cannon turrets (can't fire behind craft) Grappling Systems: Magnetic Clamp [B][SIZE=6]Variants[/SIZE] [SIZE=5]Heavy Cargo Nu-Class[/SIZE][/B] This version has an extended lower hull for additional cargo and passenger capacity. The front section opens as a large boarding ramp. This version was slower and not as maneuverable, but the additional space made it excellent as a medical shuttle. Make the following changes to Nu-Class to make a Heavy Cargo Nu-Class: Add 1d2 (20 HP); Reduce speed to 2250 ft, 170 (17) atmosphere; Increase passenger capacity to 60; Increase cargo capacity to 20 tons; Has large drop down ramp at front of cargo section; Can install sick bay that can treat up to 10 patients, requires crew of 2 to 5 doctors and 5 to 10 nurses/medics; PDC: +1 [B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces. [B][SIZE=5]Pirate Nu-Class[/SIZE][/B] These Nu-Class ships were decommissioned, stolen or salvaged from battlefields. Some may be missing weapons or have additional ones added, and other systems, but most have some kind of weapon for disabling craft, improved grappling systems and a boarding system to get ill-gotten goods. Make the following changes to a Nu or Heavy Cargo Nu-Class shuttle: Reduce hit die by -2 (-40 hit points); Reduce hardness by -3, to 27; Replace fixed lasers with fire-linked ion cannons; Add Magnetic Winch & Claw grapple system; PDC: +1 [B]Magnetic Winch & Claw[/B] This is an upgrade to the old winch & claw system, fitting the claw with a powerful magnet for improved grip, but might still be used before tractor beams become standard. It consists of a high strength cable with a claw at the end, which also includes a powerful magnet for improved grip on ferrous materials, such as starships or cargo containers. Winch & claw function just like a grappler, but has a range of 100 feet (extra cable can be purchased DC 15 for 50 more feet +1 DC for every 50 extra feet), and gains a +4 bonus when attempting to grab ferrous materials. Purchase DC: 10 + one-half the base purchase DC of the starship. Restriction: None [B][SIZE=5]Pulsar Nu-Class[/SIZE][/B] The Pulsar Nu-Class is a gunship based on the Heavy Cargo Nu-Class shuttle frame. The frame is reinforced, with more powerful engines give it surprising speed for its size. Concealed within the area that would be enlarged cargo area is a pair of light turbolasers, a pair of concussion missile launchers, a pair of proton torpedo launchers as well as a retractable twin laser turret to cover the rear of the craft. Additional power generators are installed to power the heavier weapons and heavier shields for additional protection. The light turbolasers and proton torpedoes are generally used against larger targets while the concussion missiles are used against fighters. Additional crew are housed in the area below where the pilot and co-pilot sit. [B]Pulsar Nu-Class Transport (PL6)[/B] Type: Ultralight Subtype: Gunship Size: Colossal (-8) Tactical Speed: 3000 ft, 190 (19) atmosphere Defense: 2 (10 base -8 size) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: Hardness: 32 Hit Dice: 15d20 (300 hp) shields 113 hp Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 62 ft Weight: 115,700 lbs Targeting System Bonus: +2 Crew: 7 (pilot, co-pilot, 3 gunners, 2 engineers) Passenger Capacity: 0 Cargo Capacity: 2000 lbs Grapple Modifier: +8 Base PDC: 39 Restriction: Mil (+3) Attack: 2 fire-linked heavy laser -6 ranged (12d8, 20, fire, 4000 ft, s/a); Or 2 fire-linked laser turret-6 ranged (9d8, 20, fire, 3000 ft, single) Gunner 1 2 fire-linked laser turret -6 ranged (9d8, 20, fire, 3000 ft, single) (front & sides) Gunner 2 2 Fire-linked laser turret -6 ranged (9d8, 20, fire, 3000 ft, single) (back and sides) Gunner 3 2 Fire-linked light turbolasers -8 ranged (15d8, 20, fire, 9500 ft, single); Or Concussion Missile Launcher -8 ranged (10d10, 19-20x2, 4000 ft, single); Or Proton Torpedo Launcher -8 ranged (10d12, 20x2, 5000 ft, single) Attack of Opportunity: Standard PL(6) Design Spec: Heavy load, ejection seats, improved thrust Engines: thrusters, Ion engine, Hyperdrive Class 1 Armour: vanadium Defense Systems: heavy shields Sensors: Class II, Targeting System Communications: Radio Transceiver Weapons: 2 fire-linked heavy Laser cannons, 2 2-fire-linked laser cannon turrets (can't fire behind craft), fire-linked laser cannon turret (rear), 2 fire-linked light turbolaser cannons, 2 concussion missile launchers (20 missiles each), 2 proton torpedo launchers (15 torpedoes each) Grappling Systems: none [B]Concussion Missiles[/B] Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons. Concussion Missile (PL6) Damage: 10d10 Critical: 19-20x2 Damage Type: Energy Range Increment: 4000 ft Rate of Fire: Single Minimum Ship Size: Large Purchase DC: 23 Restriction: Mil (+3) Notes: +2 to target ships of shuttle types or smaller. [B]Heavy Shields[/B] These shields are stronger than standard shields, providing greater protection. These shields provide 30 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1). PDC: Shield type +2 Restriction: Res +2 [B]Proton Torpedo[/B] Proton torpedoes are generally fighter carried missiles, that deal slightly higher damage than concussion missiles, but particle shields could resist these weapons, while they can pass through ray shielding with ease. Generally cheaper than concussion missiles, and with their higher damage potential, many bombers are lowed with proton torpedoes for anti-capital ship use. Proton Torpedo (PL6) Damage: 10d12 Critical: 20x3 Damage Type: Energy Range Increment: 5000 ft Rate of Fire: Single Minimum Ship Size: Large Purchase DC: 22 Restriction: Mil (+3) Notes: +1 to target ships of Corvette types or larger. [B]Light Turbolaser[/B] Light Turbolasers are light capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller. Light Turbolaser (PL6) Damage: 10d8, ignore 15 points of DR/hardness Critical: 20x2 Damage Type: Fire Range Increment: 9500 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 39 Restriction: Military (+3) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top