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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8118506" data-attributes="member: 6668634"><p>A couple more Maggia NPCs</p><p></p><p><strong><span style="font-size: 26px">Maggia Henchman</span></strong></p><p>The rank and file of the Maggia, the Henchman is armed with a pair of pistols, used for any number of jobs, from protection, racketeering, shakedowns, etc. Some bodyguards an others start as henchmen, but most go on to being Gunman.</p><p></p><p><strong>Maggia Henchman Low-Level (Fast Ord 1/Tough Ord 1)</strong></p><p>CR: 1</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Points: 1d8+3 plus 1d10+3 HP 19</p><p>Mass: 15</p><p>Init: +1</p><p>Speed: 30 ft</p><p>Defense: 17, touch 15, flat-footed 16 (+1 Dex +4 class +2 padded jacket)</p><p>Base Attack Bonus: +0</p><p>Grapple: +1</p><p>Attack: +1 melee pistol whip (1d4+1 bludgeoning), or +1 ranged glock 17 (2d6 ballistic)</p><p>Full Attack: +1 melee pistol whip (1d4+1 bludgeoning), or -1 ranged glock 17 (2d6 ballistic) and -1 ranged glock 17 (2d6 ballistic)</p><p>Special Attack: Empty Clip</p><p>Special Qualities: Hair Trigger</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +3, Ref +2, Will +0</p><p>Rep: +1</p><p>Abilities: Str 13, Dex 13, Con 15, Int 10, Wis 10, Cha 8</p><p>Occupation: Blue collar (Climb, Drive, Intimidate)</p><p>Skills: Climb +1, Concentration +4, Drive +4, Intimidate +2, Knowledge (current events) +2, Listen +2, Profession +1, Read/Write English, Read/Write Italian, Search +2, Speak English, Speak Italian, Spot +2, Swim +2* </p><p>Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting</p><p>Possession: 2 Glock 17 (9mm) 4 magazines each, Suit (functions as padded jacket), various gear and personal possessions.</p><p></p><p><strong>Hair Trigger</strong></p><p>Maggia Henchmen are trained to react quickly when under fire. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll.</p><p></p><p><strong>Empty Clip</strong></p><p>The Henchman can fire all remaining ammunition in the magazine in their pistol, dealing more damage, but it is highly inaccurate. As a full round attack the henchman fires all the rounds in the weapon, suffering -6 to attack rolls, dealing +1 die for every 5 rounds used, until the weapon is empty.</p><p></p><p><strong><span style="font-size: 26px">Maggia Gunman</span></strong></p><p>The Gunman are experienced henchmen who've moved up and may lead groups of henchmen, or are favoured enforcers of various Maggia families. They are equipped with heavier weapons with full automatic capabilities.</p><p></p><p><strong>Maggia Gunman Mid-Level (Fast Ord 4/Tough Ord 2)</strong></p><p>CR: 5</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Points: 4d8+12 plus 2d10+6 HP 54</p><p>Mass: 15</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 22, touch 19, flat-footed 20 (+2 Dex +7 class +3 padded jacket)</p><p>Base Attack Bonus: +4</p><p>Grapple: +5</p><p>Attack: +5 melee pistol whip (1d4+1 bludgeoning), or +6 ranged maggia glock 17 special (2d6 ballistic)</p><p>Full Attack: +5 melee pistol whip (1d4+1 bludgeoning), or +4 ranged maggia glock 17 special (2d6 ballistic) and +4 ranged maggia glock 17 special (2d6 ballistic)</p><p>Special Attack: Empty Clip, Taking Cover</p><p>Special Qualities: Hair Trigger</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +4, Ref +4, Will +1</p><p>Rep: +2</p><p>Abilities: Str 13, Dex 14, Con 15, Int 10, Wis 10, Cha 8</p><p>Occupation: Blue collar (Climb, Drive, Intimidate)</p><p>Skills: Climb +3*, Concentration +4, Drive +4, Intimidate +4, Knowledge (current events) +4, Listen +5, Profession +5, Read/Write English, Read/Write Italian, Search +4, Speak English, Speak Italian, Spot +4, Swim +2*</p><p>Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting, Armour Proficiency (Light), Point Blank Shot, Advanced Firearms Proficiency</p><p>Possession: 2 Maggia Glock 17 Special (9mm) 4 magazines each, Suit (functions as under cover vest), various gear and personal possessions.</p><p></p><p><strong>Hair Trigger</strong></p><p>Maggia Henchmen are trained to react quickly when under fire. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll.</p><p></p><p><strong>Empty Clip</strong></p><p>The Henchman can fire all remaining ammunition in the magazine in their pistol, dealing more damage, but it is highly inaccurate. As a full round attack the henchman fires all the rounds in the weapon, suffering -6 to attack rolls, dealing +1 die for every 5 rounds used, until the weapon is empty.</p><p></p><p><strong>Taking Cover</strong></p><p>As a full round action, the Gunman can making a special autofire attack with both weapons, provided they have 10 rounds in the magazine each, affecting a 60 foot wide, 30 foot long cone, with all enemies making a Reflex save vs the Gunman's attack roll -10 to the attack roll, for half damage. All the Gunman's allies within 30 feet gain +1 Dodge bonus until the start of the Gunman's next turn.</p><p></p><p><strong><span style="font-size: 22px">Maggia Glock 17 Special (9mm)</span></strong></p><p>This Glock 17 modified for use by the Maggia with a full automatic option, increased magazine and improved damage.</p><p></p><p><strong>Maggia Glock 17 Special (PL5 Personal Firearms Proficiency)</strong></p><p>Damage: 2d6+1</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 30 ft</p><p>Rate of Fire: S, A</p><p>Size: Small</p><p>Weight: 3 lb</p><p>Ammo: 34 box</p><p>Purchase DC: 21 Res (+2)</p><p>Notes: Has small digital ammo counter, has improved damage and expanded magazine.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8118506, member: 6668634"] A couple more Maggia NPCs [B][SIZE=7]Maggia Henchman[/SIZE][/B] The rank and file of the Maggia, the Henchman is armed with a pair of pistols, used for any number of jobs, from protection, racketeering, shakedowns, etc. Some bodyguards an others start as henchmen, but most go on to being Gunman. [B]Maggia Henchman Low-Level (Fast Ord 1/Tough Ord 1)[/B] CR: 1 Size: Medium Type: Human Hit Points: 1d8+3 plus 1d10+3 HP 19 Mass: 15 Init: +1 Speed: 30 ft Defense: 17, touch 15, flat-footed 16 (+1 Dex +4 class +2 padded jacket) Base Attack Bonus: +0 Grapple: +1 Attack: +1 melee pistol whip (1d4+1 bludgeoning), or +1 ranged glock 17 (2d6 ballistic) Full Attack: +1 melee pistol whip (1d4+1 bludgeoning), or -1 ranged glock 17 (2d6 ballistic) and -1 ranged glock 17 (2d6 ballistic) Special Attack: Empty Clip Special Qualities: Hair Trigger FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +3, Ref +2, Will +0 Rep: +1 Abilities: Str 13, Dex 13, Con 15, Int 10, Wis 10, Cha 8 Occupation: Blue collar (Climb, Drive, Intimidate) Skills: Climb +1, Concentration +4, Drive +4, Intimidate +2, Knowledge (current events) +2, Listen +2, Profession +1, Read/Write English, Read/Write Italian, Search +2, Speak English, Speak Italian, Spot +2, Swim +2* Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting Possession: 2 Glock 17 (9mm) 4 magazines each, Suit (functions as padded jacket), various gear and personal possessions. [B]Hair Trigger[/B] Maggia Henchmen are trained to react quickly when under fire. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll. [B]Empty Clip[/B] The Henchman can fire all remaining ammunition in the magazine in their pistol, dealing more damage, but it is highly inaccurate. As a full round attack the henchman fires all the rounds in the weapon, suffering -6 to attack rolls, dealing +1 die for every 5 rounds used, until the weapon is empty. [B][SIZE=7]Maggia Gunman[/SIZE][/B] The Gunman are experienced henchmen who've moved up and may lead groups of henchmen, or are favoured enforcers of various Maggia families. They are equipped with heavier weapons with full automatic capabilities. [B]Maggia Gunman Mid-Level (Fast Ord 4/Tough Ord 2)[/B] CR: 5 Size: Medium Type: Human Hit Points: 4d8+12 plus 2d10+6 HP 54 Mass: 15 Init: +2 Speed: 30 ft Defense: 22, touch 19, flat-footed 20 (+2 Dex +7 class +3 padded jacket) Base Attack Bonus: +4 Grapple: +5 Attack: +5 melee pistol whip (1d4+1 bludgeoning), or +6 ranged maggia glock 17 special (2d6 ballistic) Full Attack: +5 melee pistol whip (1d4+1 bludgeoning), or +4 ranged maggia glock 17 special (2d6 ballistic) and +4 ranged maggia glock 17 special (2d6 ballistic) Special Attack: Empty Clip, Taking Cover Special Qualities: Hair Trigger FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +4, Ref +4, Will +1 Rep: +2 Abilities: Str 13, Dex 14, Con 15, Int 10, Wis 10, Cha 8 Occupation: Blue collar (Climb, Drive, Intimidate) Skills: Climb +3*, Concentration +4, Drive +4, Intimidate +4, Knowledge (current events) +4, Listen +5, Profession +5, Read/Write English, Read/Write Italian, Search +4, Speak English, Speak Italian, Spot +4, Swim +2* Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting, Armour Proficiency (Light), Point Blank Shot, Advanced Firearms Proficiency Possession: 2 Maggia Glock 17 Special (9mm) 4 magazines each, Suit (functions as under cover vest), various gear and personal possessions. [B]Hair Trigger[/B] Maggia Henchmen are trained to react quickly when under fire. If they are attacked by a ranged weapon within 50 feet of them, they can use one of their attack of opportunity for the round to attack the attacker with a ranged weapon in hand, but at -4 to attack roll. [B]Empty Clip[/B] The Henchman can fire all remaining ammunition in the magazine in their pistol, dealing more damage, but it is highly inaccurate. As a full round attack the henchman fires all the rounds in the weapon, suffering -6 to attack rolls, dealing +1 die for every 5 rounds used, until the weapon is empty. [B]Taking Cover[/B] As a full round action, the Gunman can making a special autofire attack with both weapons, provided they have 10 rounds in the magazine each, affecting a 60 foot wide, 30 foot long cone, with all enemies making a Reflex save vs the Gunman's attack roll -10 to the attack roll, for half damage. All the Gunman's allies within 30 feet gain +1 Dodge bonus until the start of the Gunman's next turn. [B][SIZE=6]Maggia Glock 17 Special (9mm)[/SIZE][/B] This Glock 17 modified for use by the Maggia with a full automatic option, increased magazine and improved damage. [B]Maggia Glock 17 Special (PL5 Personal Firearms Proficiency)[/B] Damage: 2d6+1 Critical: 20 Damage Type: ballistic Range Increment: 30 ft Rate of Fire: S, A Size: Small Weight: 3 lb Ammo: 34 box Purchase DC: 21 Res (+2) Notes: Has small digital ammo counter, has improved damage and expanded magazine. [/QUOTE]
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