Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8122734" data-attributes="member: 6668634"><p>A couple more Maggia NPCs, melee specialists</p><p></p><p><strong><span style="font-size: 26px">Maggia Grunt</span></strong></p><p>The Grunt is an other low level Maggia rank and file member, many are used as 'undercover' members, able to function without being spotted. They also act as muscle for protection rackets and hidden protection in areas they control, thieves and cat burglars. They are usually armed with knives and similar bladed weapons as they are easy to conceal and are versatile tools. Most are thugs and don't advance, but some advance to be assassins and head enforcers. They are armed with knives, typically carrying four, allowing for two to be thrown while keeping two to fight with.</p><p></p><p><strong>Maggia Grunt Low-Level (Fast Ord 1/Smart Ord 1)</strong></p><p>CR: 1</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Points: 1d8+1 plus 1d6+1 HP 11</p><p>Mass: 12</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 15, touch 15, flat-footed 13 (+2 Dex +3 class)</p><p>Base Attack Bonus: +0</p><p>Grapple: +1</p><p>Attack: +1 melee (1d3+1 nonlethal, unarmed strike), or +1 melee knife (1d4+1, 19-20), or +2 ranged knife (1d4, 19-20)</p><p>Full Attack: +1 melee (1d3+1 nonlethal, unarmed strike), or -1 melee knife (1d4+1, 19-20) and -1 melee knife (1d4, 19-20), or +2 ranged knife (1d4, 19-20)</p><p>Special Attack: Reckless Stab</p><p>Special Qualities: Switchblade Swipe</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +1, Ref +3, Will +2</p><p>Rep: +1</p><p>Abilities: Str 12, Dex 15, Con 12, Int 10, Wis 13, Cha 8</p><p>Occupation: Criminal (Disable Device, Move Silently)</p><p>Skills: Balance +4, Climb +2, Disable Device +6, Drive +4, Escape Artist +6, Hide +6, Intimidate +2, Knowledge (streetwise) +2, Listen +3, Move Silently +9, Profession +4, Read/Write English, Read/Write Italian, Search +7, Speak English, Speak Italian, Tumble +4</p><p>Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting</p><p>Possession: 4 knifes various gear and personal possessions.</p><p></p><p><strong>Reckless Stab</strong></p><p>As a full round attack, the Maggia Grunt can make a number of melee attacks, using unarmed or a light 1 handed weapon, equal to 1 + Dex modifier against a single target, with each attack suffering -4 to attack roll. For example if the Grunt has a Dex modifier of +2, can make a total of 3 attacks at -4 to attack roll each.</p><p></p><p><strong>Switchblade Swipe</strong></p><p>If the Grunt uses a slashing weapon, their attacks deal point of bleeding damage each round for 1d4 rounds, which is cumulative from multiple attacks. A Heal check DC 13 will stop this continuous bleeding damage.</p><p></p><p><strong><span style="font-size: 26px">Maggia Duelist</span></strong></p><p>Higher level grunts that excelled in melee combat but didn't have ambitions for high level positions, used as head enforcers, leading small groups of grunts. Some do become assassins. Duelists are armed with a pair of Elemental blades along with a number of throwing knives.</p><p></p><p><strong>Maggia Duelist Mid-Level (Fast Ord 3/Smart Ord 2/Tough Ord 1)</strong></p><p>CR: 5</p><p>Size: Medium</p><p>Type: Human</p><p>Hit Points: 3d8+3 plus 2d6+2 plus 1d10+1 HP 25</p><p>Mass: 12</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 19, touch 16, flat-footed 17 (+2 Dex +4 class, +3 padded jacket)</p><p>Base Attack Bonus: +3</p><p>Grapple: +4</p><p>Attack: +4 melee (1d3+1 nonlethal, unarmed strike), or +4 melee elemental blade (1d6+1, 19-20), or +5 ranged knife (1d4, 19-20)</p><p>Full Attack: +4 melee (1d3+1 nonlethal, unarmed strike), or +2 melee elemental blade (1d6+1, 19-20) and +2 elemental blade (1d6+1, 19-20), or +5 ranged knife (1d4, 19-20)</p><p>Special Attack: Reckless Stab</p><p>Special Qualities: Switchblade Swipe, Riposte</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Allegiance: Maggia, specific Maggia family</p><p>Saves: Fort +3, Ref +4, Will +4</p><p>Rep: +2</p><p>Abilities: Str 12, Dex 15, Con 12, Int 10, Wis 13, Cha 9</p><p>Occupation: Criminal (Disable Device, Move Silently)</p><p>Skills: Balance +6, Bluff +2, Climb +4, Demolition +3, Disable Device +6, Drive +4, Escape Artist +6, Hide +5, Intimidate +4, Knowledge (streetwise) +4, Listen +6, Move Silently +9, Profession +5, Read/Write English, Read/Write Italian, Search +7, Speak English, Speak Italian, Spot +4, Tumble +4</p><p>Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting, Combat Reflexes, Dodge</p><p>Possession: 4 knifes, padded jacket (functions as undercover vest) various gear and personal possessions.</p><p></p><p><strong>Reckless Stab</strong></p><p>As a full round attack, the Maggia Grunt can make a number of melee attacks, using unarmed or a light 1 handed weapon, equal to 1 + Dex modifier against a single target, with each attack suffering -4 to attack roll. For example if the Grunt has a Dex modifier of +2, can make a total of 3 attacks at -4 to attack roll each.</p><p></p><p><strong>Switchblade Swipe</strong></p><p>If the Grunt uses a slashing weapon, their attacks deal point of bleeding damage each round for 1d4 rounds, which is cumulative from multiple attacks. A Heal check DC 13 will stop this continuous bleeding damage.</p><p></p><p><strong>Riposte</strong></p><p>When the Duelist is attacked by a melee attack and it misses, the Duelist can use an attack of opportunity to make an immediate counter attack at -1 to their attack roll.</p><p></p><p><strong><span style="font-size: 22px">Elemental Blade</span></strong></p><p>These large knives are fitted with high technology to allow them to deal additional damage. These blades are able to switch between dealing searing heat, chilling cold or releasing a corrosive acid.</p><p></p><p><strong>Elemental Blade (PL5-6 Simple Weapon Proficiency)</strong></p><p>Damage: 1d6</p><p>Critical: 19-20x2</p><p>Damage Type: Slashing</p><p>Size: Small</p><p>Weight: 3 lbs</p><p>Purchase DC: 23 Illegal (+4)</p><p>Notes: Can be thrown up to 30 ft, range increment 10 ft. Elemental Damage</p><p></p><p>Elemental Damage - As a free action, the wielder can select to deal additional damage for the rest of the round: 1) 2d6 fire; 2) 2d8 cold; 3) 2d4+2 acid damage.</p><p>Uses a power pack to power the Elemental damage, each round Elemental damage is used uses 1 charge.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8122734, member: 6668634"] A couple more Maggia NPCs, melee specialists [B][SIZE=7]Maggia Grunt[/SIZE][/B] The Grunt is an other low level Maggia rank and file member, many are used as 'undercover' members, able to function without being spotted. They also act as muscle for protection rackets and hidden protection in areas they control, thieves and cat burglars. They are usually armed with knives and similar bladed weapons as they are easy to conceal and are versatile tools. Most are thugs and don't advance, but some advance to be assassins and head enforcers. They are armed with knives, typically carrying four, allowing for two to be thrown while keeping two to fight with. [B]Maggia Grunt Low-Level (Fast Ord 1/Smart Ord 1)[/B] CR: 1 Size: Medium Type: Human Hit Points: 1d8+1 plus 1d6+1 HP 11 Mass: 12 Init: +2 Speed: 30 ft Defense: 15, touch 15, flat-footed 13 (+2 Dex +3 class) Base Attack Bonus: +0 Grapple: +1 Attack: +1 melee (1d3+1 nonlethal, unarmed strike), or +1 melee knife (1d4+1, 19-20), or +2 ranged knife (1d4, 19-20) Full Attack: +1 melee (1d3+1 nonlethal, unarmed strike), or -1 melee knife (1d4+1, 19-20) and -1 melee knife (1d4, 19-20), or +2 ranged knife (1d4, 19-20) Special Attack: Reckless Stab Special Qualities: Switchblade Swipe FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +1, Ref +3, Will +2 Rep: +1 Abilities: Str 12, Dex 15, Con 12, Int 10, Wis 13, Cha 8 Occupation: Criminal (Disable Device, Move Silently) Skills: Balance +4, Climb +2, Disable Device +6, Drive +4, Escape Artist +6, Hide +6, Intimidate +2, Knowledge (streetwise) +2, Listen +3, Move Silently +9, Profession +4, Read/Write English, Read/Write Italian, Search +7, Speak English, Speak Italian, Tumble +4 Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting Possession: 4 knifes various gear and personal possessions. [B]Reckless Stab[/B] As a full round attack, the Maggia Grunt can make a number of melee attacks, using unarmed or a light 1 handed weapon, equal to 1 + Dex modifier against a single target, with each attack suffering -4 to attack roll. For example if the Grunt has a Dex modifier of +2, can make a total of 3 attacks at -4 to attack roll each. [B]Switchblade Swipe[/B] If the Grunt uses a slashing weapon, their attacks deal point of bleeding damage each round for 1d4 rounds, which is cumulative from multiple attacks. A Heal check DC 13 will stop this continuous bleeding damage. [B][SIZE=7]Maggia Duelist[/SIZE][/B] Higher level grunts that excelled in melee combat but didn't have ambitions for high level positions, used as head enforcers, leading small groups of grunts. Some do become assassins. Duelists are armed with a pair of Elemental blades along with a number of throwing knives. [B]Maggia Duelist Mid-Level (Fast Ord 3/Smart Ord 2/Tough Ord 1)[/B] CR: 5 Size: Medium Type: Human Hit Points: 3d8+3 plus 2d6+2 plus 1d10+1 HP 25 Mass: 12 Init: +2 Speed: 30 ft Defense: 19, touch 16, flat-footed 17 (+2 Dex +4 class, +3 padded jacket) Base Attack Bonus: +3 Grapple: +4 Attack: +4 melee (1d3+1 nonlethal, unarmed strike), or +4 melee elemental blade (1d6+1, 19-20), or +5 ranged knife (1d4, 19-20) Full Attack: +4 melee (1d3+1 nonlethal, unarmed strike), or +2 melee elemental blade (1d6+1, 19-20) and +2 elemental blade (1d6+1, 19-20), or +5 ranged knife (1d4, 19-20) Special Attack: Reckless Stab Special Qualities: Switchblade Swipe, Riposte FS: 5 ft by 5 ft Reach: 5 ft Allegiance: Maggia, specific Maggia family Saves: Fort +3, Ref +4, Will +4 Rep: +2 Abilities: Str 12, Dex 15, Con 12, Int 10, Wis 13, Cha 9 Occupation: Criminal (Disable Device, Move Silently) Skills: Balance +6, Bluff +2, Climb +4, Demolition +3, Disable Device +6, Drive +4, Escape Artist +6, Hide +5, Intimidate +4, Knowledge (streetwise) +4, Listen +6, Move Silently +9, Profession +5, Read/Write English, Read/Write Italian, Search +7, Speak English, Speak Italian, Spot +4, Tumble +4 Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Two Weapon Fighting, Combat Reflexes, Dodge Possession: 4 knifes, padded jacket (functions as undercover vest) various gear and personal possessions. [B]Reckless Stab[/B] As a full round attack, the Maggia Grunt can make a number of melee attacks, using unarmed or a light 1 handed weapon, equal to 1 + Dex modifier against a single target, with each attack suffering -4 to attack roll. For example if the Grunt has a Dex modifier of +2, can make a total of 3 attacks at -4 to attack roll each. [B]Switchblade Swipe[/B] If the Grunt uses a slashing weapon, their attacks deal point of bleeding damage each round for 1d4 rounds, which is cumulative from multiple attacks. A Heal check DC 13 will stop this continuous bleeding damage. [B]Riposte[/B] When the Duelist is attacked by a melee attack and it misses, the Duelist can use an attack of opportunity to make an immediate counter attack at -1 to their attack roll. [B][SIZE=6]Elemental Blade[/SIZE][/B] These large knives are fitted with high technology to allow them to deal additional damage. These blades are able to switch between dealing searing heat, chilling cold or releasing a corrosive acid. [B]Elemental Blade (PL5-6 Simple Weapon Proficiency)[/B] Damage: 1d6 Critical: 19-20x2 Damage Type: Slashing Size: Small Weight: 3 lbs Purchase DC: 23 Illegal (+4) Notes: Can be thrown up to 30 ft, range increment 10 ft. Elemental Damage Elemental Damage - As a free action, the wielder can select to deal additional damage for the rest of the round: 1) 2d6 fire; 2) 2d8 cold; 3) 2d4+2 acid damage. Uses a power pack to power the Elemental damage, each round Elemental damage is used uses 1 charge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top