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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8152906" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Skynet</span></strong></p><p>Since its defeat after causing chaos for two days upon its arrival after the Vanishing, Skynet over time has had a mix of success and defeats. While he managed to escape into a sub-net, and moves a physical copy about to prevent being captured, Skynet hasn't been able to gain the resources it is used to, thus Skynet has had to make due with obsolete models or weaker versions of better models.</p><p>Skynet has had to change tactics and works more in the shadows and guerilla warfare tactics, hit and runs, smash and grabs for resources where it can. Skynet has managed to maintain a few hidden bases where stockpiles are slowly being increased at and makes a few strikes from, but prefers to set up temporary bases from which to launch strikes from so to keep the secret facilities from being attacked. Currently has one in northern Texas, another hidden in the Swiss Alps which is the largest and supplies.</p><p>Skynet has a few plans in the works: amass enough resources and build an army to wipe out mankind on Coreline Earth; gain allies amongst any AIs; gain access to spacecraft and escape to another planet to build an army of machines.</p><p></p><p><strong><span style="font-size: 22px">T-1 Battle Unit</span></strong></p><p>Designed to aid field troops and work in tandem with the T-70 Series, the T-1 Series was created to be able to traverse far more difficult terrain than the T-70. Mounted on a platform capable of rotating 360 degrees, the T-1 has a wide field of attack. Mounted upon either side of the T-1 are "arms" which are capable of unfolding from its main structure, each fitted with a gatling gun for superior firepower. With its rapid, heavy firepower and fast maneuverability, the T-1 is a very dangerous unit. Though an early model, the T-1 is still produced by Skynet to this day.</p><p></p><p>Large Construct (PL 5)</p><p>Hit Dice: 4d10 (22 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 40 ft</p><p>Defense: 10 (+1 Dex, -1 size)</p><p>Attacks: 2 gatling guns +4 ranged, slam +7 melee</p><p>Damage: Gatling gun 3d6, slam 1d8+5</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Qualities: enhanced dexterity, improved visual sensors, integral laser sight, integral weapons, reinforced construction ( DR 5/-), telescopic vision, tracks, construct, darkvision</p><p>Saves: Fort +1, Ref +2, Will +1</p><p>Abilities: Str 20, Dex 12, Con ---, Int 12, Wis 10, Cha 8</p><p>Skills: Spot +2, Search +2</p><p>Challenge Rating: 2</p><p>PDC: 21</p><p></p><p><strong>COMBAT</strong></p><p>The T-1 is much more mobile than the T-70. As such, it tracks and locks onto targets, firing with dual gatling guns in a strafing pattern until it hits its targets. T-1s are still not smart by Terminator standards – they amble towards a target, guns blazing, until it is eliminated.</p><p></p><p><strong><span style="font-size: 18px">T-1B</span></strong></p><p>The T-1B is a minor upgraded version of the old T-1 Battle Unit, featuring slightly upgraded armour, improved speed, replaces the gatling guns with lasers and adds retractable mini-rocket launcher, as well as improved targeting systems.</p><p>Make the following changes to a T-1 to make a T-1B:</p><p>Increase hit dice to 5d10 (32 hp);</p><p>Increase speed to 50 ft;</p><p>Increase Defense to 12 (+2 equipment integrated armour);</p><p>Replace 2 gatling guns with 2 lasers (3d8, 20, fire, 80 ft s, a, unlimited);</p><p>Gains +3 to all ranged attack rolls;</p><p>Add Quick Rotation Ability.</p><p>PDC +2</p><p></p><p><strong>Quick Rotation</strong></p><p>The torso of the T-1B is able to rotate much faster, allowing it to turn to face any direction, thus it can not be Flanked. It can also use this to increase a full auto attack's area by 20 ft wide, but damage is reduced by 1 die and the standard Reflex roll of DC15 is reduced to DC 13 for half damage.</p><p></p><p><strong><span style="font-size: 22px">T-70 Infantry Unit</span></strong></p><p>Standing eight feet tall, more than four feet wide, and armed with an advanced (for it's time) model Gatling gun, the T-70 Series was built to form an imposing sight on the late 20th Century battlefield, rather than being designed for infiltration. Due to their antiquated construction and blueprint, Skynet has not produced T-70’s for about the past 30 years. However, there are still rare reports from some of the Outer Rim territories of T-70 activity, and it is alleged that T-70s are still used as executioners in the human death camps.</p><p></p><p>Large Construct (PL5)</p><p>Hit Dice: 4d10 (26 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 30 ft</p><p>Defense: 10 (+1 Dex, -1 size)</p><p>Attacks: Gatling gun +4 ranged, slam +7 melee</p><p>Damage: Gatling gun 3d6, slam 1d8+5</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Qualities: enhanced dexterity, integral laser sight, remote operation unit, construct, darkvision</p><p>Saves: Fort +1, Ref +2, Will +1</p><p>Abilities: Str 20, Dex 12, Con ---, Int 12, Wis 10, Cha 8</p><p>Challenge Rating: 2</p><p></p><p><strong>COMBAT</strong></p><p>The T-70 Infantry Unit was originally a controlled unit. Skynet, using T-70s as its eyes and ears, remotely controls these units. They rarely use their weapons to execute prisoners and are unaccustomed to complicated tactics.</p><p></p><p><strong><span style="font-size: 18px">T-70B</span></strong></p><p>The T-70B is upgraded with salvaged Clone War era equipment Skynet came across, replacing the gatling gun with a Z-6 rotary blaster, mounted partway down the torso are a pair of arms from B2 Battle Droids, along with the head mounted in the chest to help co-ordinate the extra weapons. However the extra weight makes the T-70B slower, and while it looks intimidating with the extra arms and rotary blaster, the T-70B isn't used for front line combat due to its low speed and weak armour, but makes an excellent, and fairly cheap, defensive unit, especially with the B2 battle droid head acting as a second pair of eyes.</p><p></p><p>Large Construct (PL5)</p><p>Hit Dice: 5d10 (21 hp)</p><p>Initiative: +2 (+1 Dex)</p><p>Speed: 25 ft</p><p>Defense: 12 (+1 Dex, -1 size, +2 equipment)</p><p>Attacks: Z-6 rotary blaster +5 ranged, slam +8 melee; dual wrist blaster +2 ranged and dual wrist blaster -3, secondary slam +5 melee</p><p>Damage: z-6 rotary blaster 4d10, slam 1d8+5, dual wrist blaster 5d10, secondary slam 1d4+5</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Qualities: enhanced dexterity, integral laser sight, remote operation unit, construct, darkvision, two heads</p><p>Saves: Fort +1, Ref +2, Will +1</p><p>Abilities: Str 20, Dex 12, Con ---, Int 12, Wis 10, Cha 8</p><p>Skills: +2 Listen, +5 Search, +5 Spot</p><p>Challenge Rating: 3</p><p></p><p><strong>COMBAT</strong></p><p>The T-70B Infantry Unit has a secondary head installed in the chest that controls the second set of arms with built in blasters, making it difficult to sneak up on them and more dangerous in combat as they can attack more opponents at once.</p><p></p><p><strong>Two Heads</strong></p><p>With the B2 battle droid head installed in the chest, the main head can look in other directions, meaning they can't be surprised easily, and grants the T-70B two sets of actions. The B2 head controls the arms with the dual wrist blasters and the secondary slam attacks. If both heads are attacking the same target</p><p></p><p><strong>Dual Wrist Blaster</strong></p><p>This built in weapon on the right hand of the droid is a cut down version of two E-5 used by the B1s, with a shorter barrel for reduced range, but fire-linked for greater damage. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 40 ft, S/A, -1 to attack rolls.</p><p></p><p><strong>Z-6 Rotary Blaster</strong></p><p>A heavy weapon developed by Merr-Sonn Munitions issued as a special weapon during the Clone Wars. This weapon differs from other repeating blasters in that it had 6 rotating barrels, each with its own actuating chamber, wrapped around a coolant-lined core, plus the galven circuitry used meant the Z-6 had both a high cyclic discharge rate and good cooling, with a high sustained rate of fire. The Z-6 was just light and small enough that it can be fired while on the move, albeit moving slowly.</p><p>It had a special designed power pack that allowed for a large capacity, however it would eat through these power packs rather quickly, but did mean it wasn't required to be tied to a power generator, but can be hooked to one for an unlimited ammunition supply. Another difference is that the Z-6 can fire only in autofire mode, but trained troopers can fire controlled bursts that can extend its ammunition supply, or focus its blasts to a smaller area.</p><p></p><p>Z-6 Rotary Blaster (Exotic Firearms Proficiency Z-6)</p><p>Damage: 4d10</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 75 ft</p><p>Rate of Fire: A</p><p>Size: Large</p><p>Weight: 30 lbs</p><p>Ammo: 200 box, or unlimited connected to generator</p><p>Purchase DC: 26</p><p>Notes: Fire on the Move, Big Target, Hard to Dodge</p><p>Fire on the Move - Due to the design of the Z-6 and its supporting straps, a user can move at half speed while using the Z-6, and suffer only -1 to attack rolls.</p><p>Big Target - If attacking a single target that fills the 10 ft by 10 ft autofire area, that target suffers 50% more damage.</p><p>Hard to Dodge - Due to the high rate of fire of the Z-6, the Reflex save for half damage is DC 20 instead of the normal 15.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8152906, member: 6668634"] [B][SIZE=7]Skynet[/SIZE][/B] Since its defeat after causing chaos for two days upon its arrival after the Vanishing, Skynet over time has had a mix of success and defeats. While he managed to escape into a sub-net, and moves a physical copy about to prevent being captured, Skynet hasn't been able to gain the resources it is used to, thus Skynet has had to make due with obsolete models or weaker versions of better models. Skynet has had to change tactics and works more in the shadows and guerilla warfare tactics, hit and runs, smash and grabs for resources where it can. Skynet has managed to maintain a few hidden bases where stockpiles are slowly being increased at and makes a few strikes from, but prefers to set up temporary bases from which to launch strikes from so to keep the secret facilities from being attacked. Currently has one in northern Texas, another hidden in the Swiss Alps which is the largest and supplies. Skynet has a few plans in the works: amass enough resources and build an army to wipe out mankind on Coreline Earth; gain allies amongst any AIs; gain access to spacecraft and escape to another planet to build an army of machines. [B][SIZE=6]T-1 Battle Unit[/SIZE][/B] Designed to aid field troops and work in tandem with the T-70 Series, the T-1 Series was created to be able to traverse far more difficult terrain than the T-70. Mounted on a platform capable of rotating 360 degrees, the T-1 has a wide field of attack. Mounted upon either side of the T-1 are "arms" which are capable of unfolding from its main structure, each fitted with a gatling gun for superior firepower. With its rapid, heavy firepower and fast maneuverability, the T-1 is a very dangerous unit. Though an early model, the T-1 is still produced by Skynet to this day. Large Construct (PL 5) Hit Dice: 4d10 (22 hp) Initiative: +1 (+1 Dex) Speed: 40 ft Defense: 10 (+1 Dex, -1 size) Attacks: 2 gatling guns +4 ranged, slam +7 melee Damage: Gatling gun 3d6, slam 1d8+5 Face/Reach: 5 ft by 5 ft/10 ft Special Qualities: enhanced dexterity, improved visual sensors, integral laser sight, integral weapons, reinforced construction ( DR 5/-), telescopic vision, tracks, construct, darkvision Saves: Fort +1, Ref +2, Will +1 Abilities: Str 20, Dex 12, Con ---, Int 12, Wis 10, Cha 8 Skills: Spot +2, Search +2 Challenge Rating: 2 PDC: 21 [B]COMBAT[/B] The T-1 is much more mobile than the T-70. As such, it tracks and locks onto targets, firing with dual gatling guns in a strafing pattern until it hits its targets. T-1s are still not smart by Terminator standards – they amble towards a target, guns blazing, until it is eliminated. [B][SIZE=5]T-1B[/SIZE][/B] The T-1B is a minor upgraded version of the old T-1 Battle Unit, featuring slightly upgraded armour, improved speed, replaces the gatling guns with lasers and adds retractable mini-rocket launcher, as well as improved targeting systems. Make the following changes to a T-1 to make a T-1B: Increase hit dice to 5d10 (32 hp); Increase speed to 50 ft; Increase Defense to 12 (+2 equipment integrated armour); Replace 2 gatling guns with 2 lasers (3d8, 20, fire, 80 ft s, a, unlimited); Gains +3 to all ranged attack rolls; Add Quick Rotation Ability. PDC +2 [B]Quick Rotation[/B] The torso of the T-1B is able to rotate much faster, allowing it to turn to face any direction, thus it can not be Flanked. It can also use this to increase a full auto attack's area by 20 ft wide, but damage is reduced by 1 die and the standard Reflex roll of DC15 is reduced to DC 13 for half damage. [B][SIZE=6]T-70 Infantry Unit[/SIZE][/B] Standing eight feet tall, more than four feet wide, and armed with an advanced (for it's time) model Gatling gun, the T-70 Series was built to form an imposing sight on the late 20th Century battlefield, rather than being designed for infiltration. Due to their antiquated construction and blueprint, Skynet has not produced T-70’s for about the past 30 years. However, there are still rare reports from some of the Outer Rim territories of T-70 activity, and it is alleged that T-70s are still used as executioners in the human death camps. Large Construct (PL5) Hit Dice: 4d10 (26 hp) Initiative: +1 (+1 Dex) Speed: 30 ft Defense: 10 (+1 Dex, -1 size) Attacks: Gatling gun +4 ranged, slam +7 melee Damage: Gatling gun 3d6, slam 1d8+5 Face/Reach: 5 ft by 5 ft/10 ft Special Qualities: enhanced dexterity, integral laser sight, remote operation unit, construct, darkvision Saves: Fort +1, Ref +2, Will +1 Abilities: Str 20, Dex 12, Con ---, Int 12, Wis 10, Cha 8 Challenge Rating: 2 [B]COMBAT[/B] The T-70 Infantry Unit was originally a controlled unit. Skynet, using T-70s as its eyes and ears, remotely controls these units. They rarely use their weapons to execute prisoners and are unaccustomed to complicated tactics. [B][SIZE=5]T-70B[/SIZE][/B] The T-70B is upgraded with salvaged Clone War era equipment Skynet came across, replacing the gatling gun with a Z-6 rotary blaster, mounted partway down the torso are a pair of arms from B2 Battle Droids, along with the head mounted in the chest to help co-ordinate the extra weapons. However the extra weight makes the T-70B slower, and while it looks intimidating with the extra arms and rotary blaster, the T-70B isn't used for front line combat due to its low speed and weak armour, but makes an excellent, and fairly cheap, defensive unit, especially with the B2 battle droid head acting as a second pair of eyes. Large Construct (PL5) Hit Dice: 5d10 (21 hp) Initiative: +2 (+1 Dex) Speed: 25 ft Defense: 12 (+1 Dex, -1 size, +2 equipment) Attacks: Z-6 rotary blaster +5 ranged, slam +8 melee; dual wrist blaster +2 ranged and dual wrist blaster -3, secondary slam +5 melee Damage: z-6 rotary blaster 4d10, slam 1d8+5, dual wrist blaster 5d10, secondary slam 1d4+5 Face/Reach: 5 ft by 5 ft/10 ft Special Qualities: enhanced dexterity, integral laser sight, remote operation unit, construct, darkvision, two heads Saves: Fort +1, Ref +2, Will +1 Abilities: Str 20, Dex 12, Con ---, Int 12, Wis 10, Cha 8 Skills: +2 Listen, +5 Search, +5 Spot Challenge Rating: 3 [B]COMBAT[/B] The T-70B Infantry Unit has a secondary head installed in the chest that controls the second set of arms with built in blasters, making it difficult to sneak up on them and more dangerous in combat as they can attack more opponents at once. [B]Two Heads[/B] With the B2 battle droid head installed in the chest, the main head can look in other directions, meaning they can't be surprised easily, and grants the T-70B two sets of actions. The B2 head controls the arms with the dual wrist blasters and the secondary slam attacks. If both heads are attacking the same target [B]Dual Wrist Blaster[/B] This built in weapon on the right hand of the droid is a cut down version of two E-5 used by the B1s, with a shorter barrel for reduced range, but fire-linked for greater damage. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 40 ft, S/A, -1 to attack rolls. [B]Z-6 Rotary Blaster[/B] A heavy weapon developed by Merr-Sonn Munitions issued as a special weapon during the Clone Wars. This weapon differs from other repeating blasters in that it had 6 rotating barrels, each with its own actuating chamber, wrapped around a coolant-lined core, plus the galven circuitry used meant the Z-6 had both a high cyclic discharge rate and good cooling, with a high sustained rate of fire. The Z-6 was just light and small enough that it can be fired while on the move, albeit moving slowly. It had a special designed power pack that allowed for a large capacity, however it would eat through these power packs rather quickly, but did mean it wasn't required to be tied to a power generator, but can be hooked to one for an unlimited ammunition supply. Another difference is that the Z-6 can fire only in autofire mode, but trained troopers can fire controlled bursts that can extend its ammunition supply, or focus its blasts to a smaller area. Z-6 Rotary Blaster (Exotic Firearms Proficiency Z-6) Damage: 4d10 Critical: x3 Damage Type: Fire Range Increment: 75 ft Rate of Fire: A Size: Large Weight: 30 lbs Ammo: 200 box, or unlimited connected to generator Purchase DC: 26 Notes: Fire on the Move, Big Target, Hard to Dodge Fire on the Move - Due to the design of the Z-6 and its supporting straps, a user can move at half speed while using the Z-6, and suffer only -1 to attack rolls. Big Target - If attacking a single target that fills the 10 ft by 10 ft autofire area, that target suffers 50% more damage. Hard to Dodge - Due to the high rate of fire of the Z-6, the Reflex save for half damage is DC 20 instead of the normal 15. [/QUOTE]
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